Burgietje the Dungeon (3, 4, D) 900 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 43, D) an arrow (49, 36, D) an uncursed amulet of the gourmand (49, 37, D) a +4 spear of piercing (50, 36, D) an uncursed staff of summoning (50, 37, D) a lightning rod (4/4) (51, 36, D) the +9 falchion of the Firefly {venom, rPois rC+ MR+ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 37, D) a +2 hand crossbow of velocity (51, 39, D) a bolt 5 arrows 4 large rocks (51, 40, D) a bolt 2 large rocks 2 arrows (51, 41, D) a bolt an arrow (51, 43, D) a bolt 2 large rocks (51, 44, D) a large rock 2 bolts an arrow (52, 36, D) a lightning rod (4/4) (52, 37, D) a fan of gales (52, 40, D) a +0 shortbow (unseen) (52, 44, D) an arrow (still there?) a silver javelin (still there?) (53, 36, D) a crystal ball of energy (53, 37, D) an uncursed staff of energy (53, 44, D) 2 silver javelins (54, 36, D) an uncursed staff of cold (54, 44, D) an arrow (55, 43, D) 4 silver javelins (60, 3, D) a +0 spear of venom (60, 36, D) a +3 falchion of electrocution (60, 37, D) the +3 scimitar of Cobwebs {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (60, 42, D) a +0 trident (unseen) (61, 8, D) a +3 scale mail of poison resistance (61, 16, D) an uncursed staff of death (61, 26, D) a +2 short sword of electrocution (61, 36, D) the +8 chain mail of Agoraphobia {*Contam rPois Dex+8 SInv} It affects your dexterity (+8). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (61, 37, D) the +4 dagger "Udeame" {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (61, 42, D) a +6 vampiric scythe (62, 0, D) an uncursed staff of poison (62, 2, D) an uncursed staff of death (62, 9, D) the +10 shortbow of Disarray {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). (62, 12, D) a bullfrog corpse (skeletalised by now) (62, 20, D) a +0 ring mail (unseen) (62, 21, D) an orc corpse (62, 36, D) a +0 scale mail of positive energy (63, 8, D) a +2 scale mail of fire resistance (63, 12, D) a jackal corpse (skeletalised by now) (63, 16, D) an uncursed staff of fire (63, 17, D) an uncursed staff of death (63, 19, D) a +0 halberd a +0 plate armour (63, 20, D) a +0 chain mail (63, 21, D) a +0 hand axe a +0 great sword of slicing (63, 37, D) a +2 dagger of venom (64, 16, D) a +2 large shield of poison resistance (64, 17, D) a +0 dagger (64, 20, D) an orc corpse (65, 19, D) a +5 glaive of venom (unseen) (65, 26, D) the cursed +0 flail of Broken Luck {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (67, 43, D) 2 arrows (68, 3, D) a necrophage corpse (skeletalised by now) (69, 32, D) a +0 trident of venom (unseen) (70, 9, D) a fan of gales (70, 33, D) a large rock (70, 37, D) the cursed +0 scale mail of Trog's Delight {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (70, 39, D) 3 bolts (still there?) a +0 arbalest (still there?) 8 bolts (still there?) a yaktaur corpse (still there?) (70, 40, D) 15 bolts (still there?) a +0 arbalest (still there?) 21 bolts (still there?) a large rock (still there?) a cyclops corpse (still there?) (71, 16, D) an uncursed staff of earth (71, 20, D) a +0 robe (71, 26, D) an uncursed staff of conjuration (71, 27, D) an uncursed staff of conjuration (71, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 32, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 33, D) a +0 trident (71, 37, D) a +3 shield (71, 39, D) a +0 shortbow (unseen) (71, 40, D) 5 bolts (still there?) an uncursed staff of cold (still there?) 2 bolts (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a large rock (still there?) a cyclops corpse (still there?) (71, 41, D) 5 bolts (still there?) 9 bolts (still there?) 2 large rocks (still there?) 20 arrows (still there?) (71, 42, D) a large rock a bolt an arrow (71, 43, D) 2 large rocks (72, 8, D) a +0 glaive of distortion (72, 9, D) an uncursed staff of conjuration (72, 16, D) a +4 chain mail of cold resistance (72, 21, D) a +3 glaive of venom a water moccasin corpse (skeletalised by now) (72, 31, D) a +0 trident (72, 32, D) a +0 trident (72, 37, D) a +2 long sword of pain (72, 39, D) 9 bolts (unseen) (72, 41, D) a +0 shortbow (unseen) (72, 43, D) an arrow (still there?) a bolt (still there?) (73, 16, D) a +0 battleaxe (73, 17, D) an uncursed staff of death (73, 21, D) a +0 flail a naga corpse (skeletalised by now) (73, 22, D) a +0 whip a cursed +0 robe a naga corpse (skeletalised by now) (74, 3, D) a +0 long sword (75, 1, D) an uncursed ring of poison resistance (75, 3, D) a +0 long sword (unseen)