Burgietje the Dungeon (3, 4, D) 990 sling bullets (still there?) 992 sling bullets (still there?) 997 sling bullets (still there?) 998 sling bullets (still there?) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 trident of holy wrath (61, 3, D) a scorpion corpse (61, 8, D) a lamp of fire (62, 0, D) a phial of floods (63, 3, D) a scorpion corpse (68, 0, D) a +3 plate armour of fire resistance (68, 5, D) a jackal corpse (70, 8, D) the cursed +3 short sword "Ypofaip" {venom, *Corrode *Slow rElec rN++} It poisons the flesh of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. It may slow you when you take damage. It has a curse placed upon it. (70, 9, D) the +4 steam dragon scales of Kosobubb {-Tele rPois Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. It prevents most forms of teleportation. (70, 11, D) a swamp drake corpse (71, 8, D) a +2 war axe of freezing (71, 11, D) a rime drake corpse (71, 16, D) the Papyrus of Cobwebs Spells Type Level a - Shock Conjuration/Air 1 b - Deflect Missiles Charms/Air 6 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (71, 17, D) a +1 spear of venom (72, 9, D) a +1 shortbow of velocity (72, 10, D) a swamp drake corpse (72, 16, D) a +1 spear of venom (72, 17, D) the amulet of the Cricket {Acrobat rElec rN+ Int-3 Slay+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. (73, 1, D) an uncursed staff of wizardry (73, 16, D) an uncursed amulet of rage (73, 17, D) an uncursed staff of poison