Burgietje the Dungeon (3, 2, D) a +5 double sword a +5 great sword a +5 triple sword a +5 demon blade (3, 4, D) 1000 sling bullets (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 31, D) a +0 long sword a +6 mace of holy wrath (47, 32, D) a cursed +0 hand axe a green draconian corpse (49, 24, D) a sack of spiders (49, 37, D) an uncursed staff of power (50, 24, D) a +4 ring mail of cold resistance (50, 36, D) a +2 robe of magic resistance (50, 37, D) the cursed +1 shortbow of Zin's Whim {venom, +Inv Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It lets you turn invisible. It has a curse placed upon it. (51, 24, D) the ring of Jajesad {rF+ Dex+4 Stlth-} [ring of attention] It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. (51, 25, D) a +2 scimitar of slicing (51, 36, D) an uncursed staff of earth (51, 40, D) a +4 scythe of protection (52, 24, D) a +0 flail (52, 25, D) an uncursed staff of wizardry (52, 42, D) an uncursed staff of summoning (53, 24, D) a book of Enchantments (53, 25, D) an uncursed ring of stealth (53, 36, D) a +1 scale mail of cold resistance (54, 24, D) an uncursed staff of earth (54, 25, D) a +2 cloak of invisibility (54, 39, D) 3 scrolls of enchant armour (60, 37, D) the cursed +1 mace of Tirek {holy, *Corrode Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (61, 4, D) a ball python corpse (skeletalised by now) (61, 16, D) a +2 robe of cold resistance (61, 21, D) a raiju corpse (61, 26, D) an uncursed staff of poison (61, 37, D) the amulet "Jarorupt" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. an uncursed ring of protection from fire a +2 ring of intelligence the ring of Soix {+Fly rElec AC+3 Int-3 Stlth+} [ring of protection] It affects your AC (+3). It affects your intelligence (-3). It insulates you from electricity. It lets you fly. It makes you more stealthy. the ring of Twilight {+Fly Int+7 Slay-2 Stlth+} [ring of flight] It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you fly. It makes you more stealthy. a +5 crystal plate armour (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +6 ring of strength an uncursed ring of positive energy an uncursed ring of protection from cold (62, 16, D) the +9 scythe of Zure {slice, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. (62, 17, D) a +3 leather armour of cold resistance (62, 26, D) an uncursed staff of energy (62, 27, D) a phial of floods (63, 0, D) a +2 plate armour of poison resistance (63, 26, D) a +3 leather armour of magic resistance (63, 36, D) the +8 whip of Gloom {slash, *Rage +Blink SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (64, 17, D) an uncursed staff of wizardry (64, 26, D) a +0 great mace of protection (65, 26, D) an uncursed staff of conjuration (68, 0, D) a +3 shield a phial of floods (70, 8, D) a cursed amulet of inaccuracy (70, 11, D) a +0 mace an orc corpse (skeletalised by now) (70, 12, D) a +0 robe (70, 36, D) a +1 glaive of venom (70, 37, D) a +0 great sword of holy wrath (71, 8, D) a +0 dagger (71, 11, D) a +2 rapier of speed a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) the +9 long sword of Buchiph {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (71, 17, D) a +0 long sword of freezing (71, 27, D) a +1 battleaxe of venom (71, 31, D) a +0 club (unseen) (71, 37, D) a +3 scythe of venom (72, 8, D) a +0 dagger (72, 9, D) an uncursed staff of energy (72, 11, D) the +1 hand axe "Pozaski" {drain, *Slow rF+++ MP+9} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It affects your magic capacity (+9). It may slow you when you take damage. a +1 robe of magic resistance (72, 16, D) a +1 plate armour of positive energy (72, 26, D) a +4 ring of intelligence (72, 30, D) an orc corpse (skeletalised by now) (72, 31, D) the +4 triple sword "Pauch" {slice, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. a +0 dagger (73, 16, D) an uncursed staff of death (73, 17, D) an uncursed staff of air (73, 26, D) a cursed ring of attention (73, 27, D) a +0 club (73, 30, D) a +0 chain mail (unseen) (73, 31, D) an orc corpse (skeletalised by now) (73, 32, D) a +0 dagger (unseen) (73, 36, D) an uncursed staff of power (73, 37, D) a +2 morningstar of freezing (75, 1, D) the +4 morningstar of Division {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4).