Burgietje the Dungeon (3, 4, D) 679 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a book of Battle (19, 1, D) a lightning rod (4/4) (20, 0, D) a crystal ball of energy (23, 0, D) an uncursed staff of summoning (24, 0, D) a +0 falchion of holy wrath (25, 1, D) a book of Annihilations (27, 0, D) a potion of might (28, 0, D) the amulet of the Final Decision {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (29, 0, D) a +1 chain mail of magic resistance (29, 1, D) a +1 pair of boots of stealth (35, 14, D) the +4 short sword "Zaficwez" {freeze, Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). (36, 29, D) the +12 hand crossbow "Imp's Nightmare" {velocity, Int+6} Any bolt fired from it inflicts extra damage. It affects your intelligence (+6). (38, 20, D) the cursed +1 hand axe of the Heart {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (38, 39, D) (unseen) (39, 2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (39, 9, D) the +10 spear of the Mouth {pierce, *Drain +Inv rElec Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. a +3 quarterstaff of draining (39, 10, D) a cursed -1 glaive the +6 arbalest "Damnation" {damnation} (39, 18, D) the +8 dagger of Rentuapto {vamp, rElec MR+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 21, D) the +1 robe of Context {rElec rCorr Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (40, 33, D) the ring of Nazxoeq {rPois Str+6} [ring of poison resistance] It affects your strength (+6). It protects you from poison. the amulet of Diam {+Rage Str+4 Int+4 Slay-4} [amulet of rage] It affects your strength (+4). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you go berserk. (44, 28, D) the cursed +1 whip of Tomorrow {freeze, Fragile rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It will be destroyed if unequipped. It has a curse placed upon it. (49, 37, D) a lamp of fire (50, 0, D) the cursed +0 scale mail "Focolaog" {rC+ rN+ Str+4} It affects your strength (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (50, 25, D) the cursed +2 dagger of Ufoilein {pierce, +Blink MR+ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (50, 37, D) a phial of floods (50, 42, D) a +2 vampiric scythe (unseen) (51, 25, D) the +1 glaive "Owkuih" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (51, 36, D) an uncursed staff of power (51, 43, D) a cursed +0 battleaxe a +0 plate armour (52, 0, D) a phantom mirror (52, 1, D) a +0 long sword of holy wrath (52, 12, D) a +2 ring mail of poison resistance (52, 36, D) a +1 hunting sling of freezing (52, 43, D) a +0 dagger (unseen) (52, 44, D) a +0 long sword (unseen) (53, 0, D) a phantom mirror (53, 37, D) a lamp of fire (54, 8, D) the +4 ring mail of Pantheism {rPois Stlth+} It protects you from poison. It makes you more stealthy. (54, 12, D) the +7 spear of Moderation {pierce, -Tele rN+++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It renders you almost immune to negative energy. It prevents most forms of teleportation. (54, 13, D) a crystal ball of energy (55, 13, D) a +5 hand axe of freezing (60, 44, D) a +1 great sword of flaming a +2 great sword of flaming (61, 26, D) the +1 trident of the King {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (61, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 0, D) a cursed staff of wizardry (62, 1, D) a lamp of fire (62, 36, D) the +6 scythe "Ageuvirr" {slice, +Fly MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It lets you fly. (62, 43, D) a +0 great sword of flaming (63, 0, D) a +4 hand crossbow of velocity (63, 8, D) a cursed staff of fire (unseen) (63, 16, D) a +6 ring of strength (69, 36, D) a +0 dagger (70, 9, D) a +3 giant spiked club (70, 11, D) a +0 dagger (unseen) (70, 12, D) a +0 dagger (unseen) (70, 42, D) a +0 dire flail of holy wrath a +4 battleaxe of chopping a +0 ring mail a +0 mace a +0 ring mail (70, 43, D) an uncursed staff of earth a +0 robe a +0 war axe +2 swamp dragon scales (71, 8, D) a +2 ring mail of fire resistance (71, 11, D) a +0 hand axe a +0 dagger a +0 robe (71, 26, D) a +0 dagger (71, 30, D) a +0 dagger (unseen) (71, 37, D) a +0 robe (71, 42, D) a +4 long sword of slicing a +0 leather armour a +0 short sword a +0 plate armour (72, 8, D) an uncursed ring of see invisible (72, 11, D) a cursed -3 dagger (unseen) (72, 27, D) a +2 leather armour of fire resistance (72, 30, D) a +2 lajatang of speed a +0 leather armour a +0 war axe a +0 chain mail (72, 37, D) an uncursed staff of poison (72, 42, D) a +0 flail (unseen) (72, 43, D) a +0 mace (unseen) (73, 0, D) a +0 short sword (unseen) (73, 17, D) an uncursed staff of conjuration (73, 30, D) 6 boomerangs of dispersal (73, 31, D) a +0 scale mail (unseen) (73, 37, D) a +0 dagger (74, 3, D) a +4 battleaxe of freezing