Burgietje the Dungeon (3, 4, D) 912 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) an uncursed staff of power (35, 5, D) a +0 long sword (unseen) (35, 6, D) a +0 dagger (unseen) (35, 8, D) a large rock (36, 0, D) a lamp of fire (36, 4, D) a +0 halberd a +0 plate armour (36, 5, D) a +0 dagger of venom a +0 robe a cursed -1 giant club an orc corpse an ogre corpse (36, 7, D) a +0 scimitar (unseen) (37, 5, D) a +0 mace (unseen) (37, 6, D) 3 large rocks (unseen) (37, 7, D) a +0 dire flail (unseen) (37, 11, D) a warg skeleton (38, 1, D) an uncursed staff of earth (39, 0, D) an uncursed staff of summoning (40, 0, D) the cursed +0 ring mail "Fyaqod" {Int+2 Slay+2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (40, 1, D) the +5 ring mail of Kallueky {rCorr Int+7} It affects your intelligence (+7). It provides partial protection from all sources of acid and corrosion. (41, 0, D) an uncursed staff of air (42, 0, D) a +2 robe of positive energy (48, 20, D) a +0 flail of protection (unseen) (49, 12, D) a +2 leather armour of cold resistance (49, 24, D) a +2 short sword of venom (49, 36, D) a +4 long sword of flaming (49, 37, D) an uncursed staff of energy (50, 13, D) an uncursed staff of wizardry (50, 20, D) a +0 robe a +0 flail a +0 animal skin an uncursed ring of poison resistance a hornet corpse a spriggan corpse (50, 21, D) a +0 rapier of venom (unseen) (50, 24, D) an uncursed staff of energy (50, 36, D) a phantom mirror (50, 44, D) an uncursed staff of death (51, 12, D) a lamp of fire (51, 13, D) a +0 quarterstaff (51, 18, D) a +0 lajatang of electrocution (unseen) (51, 20, D) a +0 robe a +4 antimagic hand axe a +0 animal skin a spriggan corpse a spriggan corpse (51, 25, D) a +0 chain mail of fire resistance (51, 37, D) a lightning rod (4/4) (51, 40, D) a +2 great sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (52, 7, D) the +8 dire flail of Conformity {chaos, +Rage} Each time it hits an enemy it has a different, random effect. It lets you go berserk. (53, 19, D) a +2 demon whip of flaming a +0 robe a +0 buckler a spriggan corpse (53, 24, D) the +9 fustibalus "Comewad" {venom, MR+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (54, 1, D) the cursed +1 trident of Bueroy {pierce, rF+ MR++} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 13, D) a +2 war axe of electrocution (54, 24, D) a +2 helmet of see invisible (54, 36, D) the amulet of Hintos {Spirit rN+ MR+ Slay-6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of protection from cold the +7 lajatang of Order {silver, rMut} It protects you from mutation. (55, 13, D) a phantom mirror (55, 24, D) a +3 leather armour of cold resistance (59, 36, D) a crystal ball of energy (59, 37, D) an uncursed staff of power (60, 36, D) a fan of gales (60, 37, D) an uncursed staff of air (60, 43, D) a +0 trident (60, 44, D) a +0 dire flail (61, 0, D) a +3 chain mail of cold resistance (61, 8, D) a +3 dire flail of protection (61, 16, D) a +3 leather armour of fire resistance (61, 26, D) a +0 quarterstaff (61, 31, D) a +1 flail of draining (unseen) (61, 36, D) a +4 scale mail of poison resistance (61, 43, D) a +0 club a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 1, D) a +6 battleaxe of chopping (62, 8, D) a +3 hunting sling of flaming (62, 16, D) the cursed +1 scythe of Linearity {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (62, 26, D) a lightning rod (4/4) (62, 27, D) a +2 plate armour of cold resistance (62, 37, D) a +0 spear (62, 43, D) a +0 flail (unseen) (62, 44, D) a +6 quick blade (unseen) (63, 16, D) a +1 hand axe of chopping (63, 17, D) a +1 rapier of venom (63, 26, D) a +4 glaive of chopping (63, 27, D) a +0 spear (63, 31, D) a +0 short sword (unseen) (63, 36, D) a +2 rapier of venom (63, 37, D) the +5 arbalest of Ceelueph {flame, MR++ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. (64, 16, D) a +0 vampiric battleaxe (64, 26, D) a +3 plate armour of fire resistance (64, 27, D) a +0 trident of protection (65, 26, D) an uncursed staff of air (67, 0, D) a +4 longbow of freezing (68, 0, D) a +4 scale mail of poison resistance (68, 3, D) a +1 scimitar of slicing (69, 0, D) a +1 glaive of venom (69, 3, D) a +0 short sword (unseen) (69, 4, D) a cursed -1 long sword a +0 leather armour (69, 36, D) an uncursed ring of poison resistance (70, 9, D) a +1 scale mail of cold resistance (70, 36, D) an uncursed staff of power (70, 41, D) a +0 halberd (unseen) (70, 42, D) a +0 flail (70, 43, D) a +0 hand axe (unseen) (71, 16, D) a +4 giant spiked club (71, 17, D) an uncursed staff of power (71, 27, D) a lamp of fire (71, 31, D) a +0 long sword (unseen) (71, 36, D) a +2 plate armour of poison resistance (71, 43, D) a +0 hand axe a +0 war axe a +0 broad axe (72, 9, D) a +2 dagger of venom (72, 21, D) a +0 battleaxe a +0 chain mail (72, 25, D) a +1 ring of protection an uncursed amulet of rage an uncursed ring of see invisible (72, 37, D) the cursed +0 whip "Nefre" {slash, rElec rC+ Str-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (72, 42, D) a draconian corpse (skeletalised by now) (72, 43, D) a +1 flail of protection (unseen) (73, 21, D) a +0 great sword (unseen) (73, 22, D) a +0 battleaxe (unseen) (75, 1, D) an uncursed staff of air