Burgietje the Dungeon (3, 4, D) 856 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +3 plate armour of positive energy (36, 15, D) an uncursed staff of summoning (37, 0, D) an uncursed staff of power (37, 1, D) a cursed ring of attention (37, 14, D) a +0 spear of piercing (38, 0, D) a +2 rapier of draining (38, 15, D) a +2 helmet of intelligence (38, 29, D) a +1 dagger of draining (39, 0, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (39, 15, D) a +0 dagger (39, 21, D) a +3 battleaxe (unseen) (39, 23, D) a +0 vampiric spear a cursed +0 robe an uncursed amulet of harm (39, 24, D) a +3 scimitar of freezing a necrophage corpse (skeletalised by now) (39, 25, D) a +2 great sword (39, 29, D) a cursed staff of summoning (40, 1, D) a +2 broad axe of chopping (40, 6, D) a +3 mace (unseen) (40, 14, D) a +0 robe (40, 25, D) a +0 chain mail (40, 29, D) the +1 scimitar "Newtslayer" {slice, Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). (41, 1, D) the amulet "Kolatzoco" {Acrobat Int+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+3). (41, 14, D) an uncursed staff of earth (41, 15, D) a +1 great sword of holy wrath (41, 29, D) a +3 leather armour of cold resistance (41, 39, D) a sea snake skeleton (42, 14, D) an uncursed staff of cold (42, 15, D) a lamp of fire (42, 29, D) a lamp of fire (43, 15, D) a +0 dagger (43, 29, D) a book of Death (45, 35, D) a +0 antimagic scimitar (unseen) (45, 36, D) a titan corpse (still there?) a wind drake corpse (still there?) (45, 37, D) a storm dragon corpse (49, 0, D) a phantom mirror (49, 1, D) a +2 double sword of electrocution (49, 12, D) an uncursed staff of summoning (49, 18, D) +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (49, 24, D) a +2 fustibalus of freezing (50, 0, D) a crystal ball of energy (50, 1, D) a +4 hand axe of draining (50, 5, D) a komodo dragon corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (50, 24, D) an uncursed staff of fire (50, 37, D) a +0 quarterstaff (51, 5, D) a spiny frog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 13, D) an uncursed ring of flight (51, 18, D) a +0 large shield (51, 24, D) a fan of gales (51, 36, D) a +5 morningstar of holy wrath (51, 37, D) a +3 long sword of electrocution (52, 0, D) an uncursed staff of fire (52, 5, D) a bullfrog corpse (skeletalised by now) (52, 6, D) an elephant corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (52, 13, D) a +0 battleaxe of electrocution (52, 24, D) an uncursed staff of death (52, 42, D) a +0 quarterstaff (unseen) (52, 43, D) a +2 quarterstaff of speed (unseen) (53, 0, D) an uncursed staff of death (53, 1, D) an uncursed staff of conjuration (53, 12, D) the amulet of Yendor {*Contam +Rage rF+ Str+6 Int-2 SInv} [amulet of rage] It affects your strength (+6). It affects your intelligence (-2). It protects you from fire. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. an uncursed amulet of regeneration an uncursed amulet of magic regeneration the +5 long sword of the Unstoppable Beds {protect, *Corrode rC+ Str+3 Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It may corrode you when you take damage. (53, 24, D) a crystal ball of energy (53, 25, D) a +3 rapier of speed (54, 1, D) a +4 plate armour of magic resistance (54, 24, D) a +4 falchion of freezing (54, 25, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (54, 26, D) the ring "Qufures" {rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. the ring "Gacsec" {rElec rPois rC- AC+5} [ring of protection] It affects your AC (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (54, 42, D) an uncursed staff of conjuration a +0 robe (55, 0, D) the cursed +0 spear "Dononen" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. (55, 12, D) a +2 glaive of distortion (55, 13, D) the +8 quarterstaff "Vaipsaog" {protect, rElec rPois rN+ MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (59, 36, D) an uncursed staff of summoning (59, 42, D) +0 ice dragon scales a +4 battleaxe of freezing (60, 37, D) a +5 shortbow (60, 42, D) +0 ice dragon scales (61, 8, D) a +1 whip of flaming (61, 16, D) an uncursed staff of cold (61, 36, D) an uncursed staff of conjuration (62, 0, D) an uncursed staff of power (62, 1, D) a +3 ring mail of positive energy (62, 11, D) an uncursed staff of poison (62, 16, D) a +0 scale mail (62, 17, D) a +2 short sword of freezing (62, 22, D) a +2 robe of fire resistance a +0 leather armour a +2 flail of protection a +5 long sword of flaming (62, 23, D) a +4 quarterstaff of chaos (unseen) (62, 36, D) an uncursed staff of death (62, 37, D) a +2 hand crossbow of flaming (63, 0, D) a +1 falchion of freezing (63, 8, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (63, 16, D) a +0 scimitar of distortion (63, 17, D) a +0 dagger (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +0 scale mail (63, 30, D) a +0 dagger (63, 36, D) an uncursed amulet of magic regeneration an uncursed amulet of the acrobat (64, 17, D) an uncursed staff of earth (64, 22, D) an uncursed staff of power (unseen) (64, 26, D) the +1 ring mail of Lifelessness {Dex+3} It affects your dexterity (+3). (64, 33, D) a +2 mace of crushing (65, 30, D) a +4 glaive of distortion a +0 long sword a +0 ring mail (66, 29, D) a +0 dagger (66, 33, D) a +0 long sword (unseen) (67, 33, D) a +0 long sword (unseen) (69, 0, D) a lightning rod (4/4) (69, 36, D) a +0 buckler of protection (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed staff of conjuration (70, 12, D) a +1 short sword of speed (70, 37, D) a crystal ball of energy (70, 38, D) a +6 ring of strength an uncursed amulet of harm a +2 ring of intelligence (71, 8, D) a +0 hunting sling of flaming (71, 27, D) a +2 hunting sling of freezing (71, 37, D) an uncursed staff of cold (72, 8, D) an uncursed ring of protection from fire (72, 37, D) an uncursed staff of conjuration (72, 42, D) a +0 long sword a +0 leather armour (72, 43, D) a +2 hand axe of venom (73, 1, D) a +3 vampiric great sword (73, 26, D) a cursed staff of earth (73, 27, D) a phantom mirror (73, 36, D) a lamp of fire (73, 37, D) a +0 plate armour of fire resistance (73, 41, D) a +0 short sword a cursed +0 ring mail a +1 dire flail of holy wrath (74, 41, D) a +0 long sword (unseen) (75, 1, D) an uncursed staff of death