Burgietje the Dungeon (3, 4, D) 960 sling bullets (unseen) (10, 0, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +6 ring of strength the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 war axe the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (59, 36, D) the Incunabulum of Free Will Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Static Discharge Air 3 d - Recall Summoning/Translocation 3 e - Lightning Bolt Conjuration/Air 5 f - Dispersal Translocation 6 (59, 37, D) a +2 robe (60, 37, D) a +3 ring of strength (61, 16, D) an uncursed staff of summoning (61, 36, D) a +0 quarterstaff (61, 37, D) a +0 spear (62, 1, D) a +1 trident of distortion (62, 9, D) a +1 scimitar of distortion (62, 20, D) a crocodile corpse (62, 21, D) a cursed -1 morningstar (unseen) (62, 36, D) a +3 leather armour of fire resistance (62, 37, D) an uncursed amulet of regeneration (63, 0, D) a +4 dagger of venom (63, 20, D) a porcupine corpse (63, 27, D) the ring "Fiakufre" {rPois rF+ Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from fire. It protects you from poison. an uncursed ring of stealth the cursed +0 ring mail "Lumnaff" {rN+ MR- rCorr Int+3} It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +3 shield (63, 36, D) a +2 short sword of venom (63, 37, D) a manual of Bows (64, 16, D) a +2 rapier of protection (64, 17, D) a +1 robe of cold resistance (64, 21, D) a +0 hand axe (64, 27, D) the +10 short sword "Esul" {drain, rF+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. the +1 morningstar of True Grit {crush, *Corrode +Rage rF+ Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It lets you go berserk. It may corrode you when you take damage. the cursed +0 dagger of Vofus {chaos, MP+9} Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). It has a curse placed upon it. (67, 0, D) a phantom mirror (68, 0, D) a phantom mirror (69, 0, D) an uncursed staff of power (69, 11, D) an uncursed staff of cold (69, 36, D) an uncursed staff of wizardry (70, 8, D) a lightning rod (4/4) (70, 37, D) an uncursed staff of fire (70, 41, D) a +0 flail (71, 16, D) an uncursed ring of flight (71, 21, D) a +1 scimitar of flaming (71, 27, D) an uncursed ring of flight (71, 37, D) a +1 quarterstaff of protection (72, 17, D) a +2 robe of cold resistance (72, 22, D) a +0 scimitar of flaming (72, 27, D) a +4 ring mail of magic resistance (72, 29, D) a +0 dagger a +0 robe (72, 37, D) an uncursed staff of earth (73, 16, D) an uncursed staff of power (73, 17, D) an uncursed staff of wizardry (73, 27, D) a +0 dagger (73, 29, D) an uncursed staff of cold (unseen) (73, 30, D) a +0 dagger (73, 36, D) the +4 quarterstaff of Suistium {drain, rC+ Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. It lets you see invisible.