Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail a +0 shield the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +6 shillelagh "Devastator" {shatter} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 war axe (61, 10, D) an uncursed staff of power a +0 arbalest 128 bolts (61, 11, D) a +3 broad axe of venom a +0 arbalest 219 bolts (62, 1, D) an uncursed ring of resist corrosion (62, 10, D) a +0 scimitar of venom a +0 shortbow 172 arrows (63, 10, D) a +0 shortbow 157 arrows (67, 0, D) a +1 robe of resistance (68, 0, D) a phantom mirror (69, 0, D) a +0 hand crossbow of freezing (70, 12, D) a +1 dagger of venom a +2 robe of magic resistance (71, 8, D) a +0 dagger (71, 10, D) an uncursed staff of wizardry a +0 robe (71, 11, D) a +0 dagger a +0 robe a +0 whip (71, 16, D) an uncursed ring of fire (71, 17, D) a fan of gales (71, 21, D) 36 gold pieces (unseen) (71, 22, D) 135 gold pieces (unseen) (72, 8, D) an uncursed amulet of magic regeneration (72, 9, D) a +0 dagger (72, 11, D) a +0 robe (72, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 17, D) an uncursed staff of earth (72, 21, D) 171 gold pieces (unseen) (73, 1, D) a +5 battleaxe of venom (73, 16, D) a lamp of fire (73, 17, D) a +1 plate armour of poison resistance (75, 1, D) a fan of gales