Burgietje the Dungeon (3, 4, D) 821 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (36, 0, D) a lightning rod (4/4) (36, 1, D) an uncursed staff of poison (37, 1, D) a phantom mirror (37, 7, D) a +0 dagger of chaos (unseen) (37, 8, D) a +0 hand axe (still there?) a +0 dire flail (still there?) (37, 9, D) a +4 great mace of speed a +0 scale mail a potion of curing a +1 scimitar of flaming a scroll of brand weapon the human corpse of Rupert (37, 10, D) the +10 long sword of the Demagogue {slice, rC+ Str-2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It makes you more stealthy. (unseen) (38, 0, D) an uncursed staff of earth (38, 8, D) 18 large rocks a +0 dagger a +1 robe of the Archmagi a +1 dagger of holy wrath a +2 robe of cold resistance the orc corpse of Nergalle the human corpse of Josephine (38, 9, D) a +1 dagger of electrocution a +0 hunting sling 148 sling bullets a cursed +0 chain mail a +0 war axe a +0 leather armour the human corpse of Frances (38, 23, D) a +0 long sword (38, 25, D) a +1 flail of holy wrath (unseen) (39, 1, D) an uncursed staff of power (40, 0, D) a lightning rod (4/4) (40, 1, D) a +0 morningstar of protection (40, 24, D) a +0 short sword (unseen) (41, 1, D) a +0 short sword (42, 0, D) an uncursed staff of air (42, 1, D) an uncursed ring of wizardry (49, 12, D) a +3 great sword of slicing (49, 24, D) the cursed -1 butterfly sword {speed, MR+ *Curse} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. (50, 1, D) the +1 scale mail of the Wary Hells {Int+2} It affects your intelligence (+2). (50, 9, D) a +3 scimitar of flaming the ring "Redaizoj" {*Corrode rElec MR+++ Slay-2 SInv} [ring of insulation] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. a +4 scimitar of flaming a hell hog corpse (skeletalised by now) (50, 12, D) a +2 pair of gloves of archery (50, 36, D) a +2 ring of intelligence (51, 9, D) a +4 scimitar of flaming (unseen) (51, 12, D) a +2 longbow of velocity (51, 13, D) a +3 plate armour of fire resistance (51, 29, D) a +4 falchion (unseen) (51, 37, D) a +5 arbalest of velocity (51, 42, D) (unseen) (51, 43, D) (unseen) (52, 12, D) a +1 ring mail of poison resistance (52, 13, D) a +2 ring mail of fire resistance (52, 20, D) a +7 falchion of slicing (unseen) (52, 37, D) the +9 morningstar of the Skies Above {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (53, 12, D) Kymo's Reference Book on the Earthen Voyage Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 3 c - Force Lance Translocation 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (53, 24, D) a +1 mace of draining (53, 29, D) a +4 great sword (unseen) (53, 36, D) an uncursed ring of ice (53, 37, D) an uncursed amulet of the acrobat (54, 12, D) an uncursed amulet of the acrobat (54, 13, D) a +0 rapier of holy wrath (54, 24, D) a +0 pair of boots of running (54, 25, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +6 ring of dexterity (54, 36, D) an uncursed staff of wizardry (55, 12, D) a phantom mirror (55, 13, D) a +0 falchion of holy wrath (59, 37, D) a +2 hand axe of freezing (60, 36, D) a +2 chain mail of magic resistance (60, 37, D) an uncursed staff of cold (60, 42, D) a +0 longbow (unseen) (60, 43, D) a +0 dagger (unseen) (61, 0, D) a +1 chain mail of magic resistance (61, 36, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the +4 demon whip "Daoriqito" {freeze, +Inv Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you turn invisible. (61, 42, D) a +0 short sword (still there?) a +0 rapier (still there?) (62, 1, D) a fan of gales (62, 17, D) a +4 hand axe of electrocution (62, 36, D) an uncursed staff of death (62, 37, D) an uncursed ring of poison resistance (62, 42, D) a +0 longbow 209 arrows a +0 leather armour (62, 43, D) a +2 long sword of holy wrath (63, 0, D) the +7 plate armour of Ysoithyq {MP-9 Int+4 Dex+2 SInv} It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (-9). It lets you see invisible. (63, 16, D) an uncursed ring of stealth the +1 scale mail of the Thunderstorm {rElec Int+5 Dex-5 Stlth+} It affects your intelligence (+5). It affects your dexterity (-5). It insulates you from electricity. It makes you more stealthy. (63, 21, D) an uncursed staff of wizardry (63, 36, D) a +0 short sword (63, 42, D) a +0 long sword (unseen) (64, 16, D) a +5 halberd of flaming (64, 17, D) a +2 rapier of distortion (64, 26, D) a lightning rod (4/4) (64, 27, D) the +2 robe of Shielding {MR++ rCorr Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (65, 26, D) a cursed +5 ring of intelligence (67, 0, D) a +3 ring of dexterity (68, 0, D) an uncursed staff of death (69, 36, D) a +1 crystal plate armour (69, 40, D) a +0 trident (unseen) (70, 37, D) an uncursed ring of see invisible (70, 40, D) a +0 trident (unseen) (71, 16, D) a fan of gales (71, 23, D) a +0 war axe (unseen) (71, 27, D) a +0 trident (71, 29, D) a +0 trident (unseen) (71, 30, D) a +4 morningstar of protection (unseen) (71, 33, D) a throwing net (71, 35, D) a +6 ring of strength (71, 36, D) a +0 trident (71, 37, D) an uncursed ring of protection from fire (71, 40, D) a +0 trident (71, 41, D) a +2 short sword of electrocution (72, 26, D) the +4 hand crossbow of the Madman {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). a +4 ring of strength (72, 29, D) a +0 trident (72, 30, D) a +5 mace of protection (72, 36, D) a +0 broad axe of distortion (72, 40, D) a +0 trident (unseen) (72, 41, D) a +0 shortbow (unseen) (72, 42, D) 24 large rocks (unseen) (73, 16, D) a +0 scythe of protection (73, 17, D) an uncursed amulet of the acrobat (73, 26, D) a +0 trident (73, 30, D) a +0 shortbow (unseen) (73, 31, D) a +1 hand axe of freezing (unseen)