Dungeon Sprint DCSS version bcrawl-1.13.1 (webtiles) character file. Game seed: 240844639849580368 0 Burgietje the Skirmisher (level 1, 0/28 HPs) Began as a Djinni Fighter on Aug 5, 2019. Slain by Ijyb ... wielding a +1 dagger of electrocution (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (23 turns). Burgietje the Skirmisher (Djinni Fighter) Turns: 23, Time: 00:00:16 Health: 0/28 AC: 0 Str: 23 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (armour currently unavailable) rPois . Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... Rnd*Rage + (boots unavailable) Stlth ..........NoTele + (no amulet) HPRegen 0.09/turn (ring currently unavailable) MPRegen 0.07/turn (ring currently unavailable) @: berserking, pig-form, flying, very quick A: small, never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You were a filthy swine. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (melded) Armour b - a +0 scale mail (melded) c - a +0 shield (melded) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration {!d} Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.6 Armour + Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. ((Your body floats in the air.)) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Ijyb but do no damage. Ijyb is moderately wounded. You hit Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You closely miss Ijyb. Ijyb is heavily wounded. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +1 dagger of electrocution. You die... #### ## #<.#..+ #.hg..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Burgietje the Djinni Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 2 | D | Noticed Ijyb 23 | D | Slain by Ijyb Action || total -------------------------++------- Melee: Trident || 10 Unarmed || 6 Armor: Skin || 1 Dodge: Dodged || 3 Block: Shield || 2