Burgietje the Dungeon (3, 4, D) 732 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) the cursed +0 gold dragon scales "Myorhen" {rElec rPois rF+ rC+ Str+5 Stlth-} It affects your strength (+5). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (61, 26, D) the ring of Merib {Ice Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (61, 31, D) an uncursed staff of air (unseen) (62, 8, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (62, 17, D) the +5 halberd of Gainef {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (62, 26, D) a +0 dagger (62, 27, D) a book of Misfortune (62, 30, D) a +0 short sword (62, 31, D) 4 arrows a +0 long sword a +0 leather armour an elf corpse (63, 8, D) a +1 dire flail of holy wrath (63, 26, D) the cursed +1 hunting sling "Tefriwav" {venom, MP+9 SInv} It poisons the ammo it fires. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (63, 27, D) a +0 short sword (63, 31, D) 3 arrows (64, 26, D) a fan of gales (64, 27, D) the +2 arbalest "Rihewucs" {speed, MR- Str+6 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (64, 30, D) a +0 long sword (unseen) (65, 26, D) a Fen Folio (67, 0, D) a +0 buckler (unseen) (69, 3, D) a cursed staff of death (unseen) (71, 20, D) a +0 spear (unseen) (71, 21, D) a +3 rapier of electrocution (unseen) (71, 26, D) a +2 hand crossbow of freezing (71, 30, D) a +0 dagger (71, 31, D) a +0 long sword (unseen) (72, 16, D) a +2 robe of fire resistance (72, 17, D) a +0 dagger (72, 20, D) a +5 spear of venom a +0 robe a +0 buckler a spriggan corpse (72, 22, D) 3 curare-tipped darts (72, 23, D) a curare-tipped dart (72, 27, D) the ring "Byoraez" {+Blink rF+ MR++ Dex+4 Slay-2} [ring of protection from fire] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (72, 30, D) a +0 short sword a +0 scale mail (72, 31, D) a +0 long sword (72, 32, D) a +0 long sword (73, 1, D) a lamp of fire (73, 16, D) a +9 quick blade (73, 17, D) a +2 robe of cold resistance (73, 21, D) a wolf corpse (74, 3, D) a hell hound corpse (75, 1, D) an uncursed ring of protection from fire