Burgietje the Dungeon (3, 4, D) 774 sling bullets (unseen) (7, 2, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength an uncursed ring of flight a +0 leather armour a +0 hand axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a potion of might (59, 43, D) a +4 mace of crushing (60, 36, D) a +0 leather armour (60, 37, D) a +7 hunting sling (60, 42, D) a +2 short sword of draining (unseen) (61, 12, D) a +0 whip (unseen) (61, 13, D) a draconian corpse (skeletalised by now) (61, 16, D) a phial of floods (61, 26, D) a +2 hat (61, 36, D) Sif Muna's Grimoire of Bewitching Intoxication Spells Type Level a - Confusing Touch Hexes 1 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Spider Form Transmutation/Poison 3 e - Fulminant Prism Conjuration/Hexes 4 (61, 37, D) a cursed -5 ring of evasion (61, 41, D) a +0 long sword (unseen) (62, 8, D) a +2 ring of strength (62, 12, D) a draconian corpse (skeletalised by now) (62, 13, D) a +0 rapier of protection a +0 flail (62, 17, D) an uncursed ring of see invisible (62, 31, D) a necrophage corpse (62, 36, D) a +0 short sword (62, 37, D) a cursed ring of attention (63, 0, D) a +8 hunting sling of freezing (63, 16, D) a cursed staff of cold (63, 17, D) an uncursed staff of cold (63, 26, D) a +6 mace of crushing (63, 27, D) a +5 scimitar of draining (63, 32, D) a necrophage corpse (63, 36, D) a +0 short sword (63, 37, D) the amulet of Brilliance {Gourm Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you more stealthy. (64, 16, D) a fan of gales (64, 26, D) a lamp of fire (64, 27, D) a +4 dire flail of protection (64, 31, D) a cursed +3 short sword of freezing (unseen) (67, 0, D) a +3 ring mail of fire resistance (68, 0, D) a +2 plate armour of cold resistance (69, 36, D) a +2 trident of flaming (70, 8, D) the cursed +1 ring mail of the Clam {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (70, 41, D) a +4 battleaxe (unseen) (71, 16, D) an uncursed staff of earth (71, 36, D) a +6 ring of strength a +6 ring of dexterity the ring "Eboucsoi" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. the cursed +1 scale mail "Qaleseom" {+Inv rPois rF+++ Dex-4} It affects your dexterity (-4). It renders you almost immune to fire. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (71, 37, D) a crystal ball of energy (72, 8, D) an uncursed staff of summoning (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +1 whip of freezing (72, 26, D) the +0 rapier "Murmur" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (72, 36, D) a +2 ring mail of poison resistance (72, 37, D) the +9 glaive "Jidgh" {pain, rC+ rN+ Str-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It protects you from cold. It protects you from negative energy. (72, 41, D) a +3 dagger (unseen) (73, 17, D) an uncursed staff of wizardry (73, 36, D) the +10 lajatang of Plunder {drain, *Slow +Blink Int+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+5). It lets you blink. It may slow you when you take damage. (75, 1, D) a +2 falchion of holy wrath