Burgietje the Dungeon (3, 4, D) 919 sling bullets (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 leather armour a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a +0 great sword of distortion (19, 11, D) a death drake corpse (20, 1, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (20, 8, D) a rime drake corpse (21, 1, D) a book of Dreams (21, 7, D) +0 fire dragon scales (unseen) (21, 9, D) +0 swamp dragon scales (unseen) (22, 1, D) a +1 pair of gloves of strength (23, 1, D) the Almanac of Stolen Souls and Poisoning Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Olgreb's Toxic Radiance Poison 4 (24, 1, D) a book of the Warp (25, 1, D) an uncursed staff of conjuration (26, 1, D) a +2 robe of resistance (27, 1, D) an uncursed staff of fire (28, 1, D) a +2 broad axe of chopping (29, 1, D) a +0 scale mail of positive energy (34, 28, D) a +1 hand axe of flaming (35, 1, D) a large rock (35, 28, D) a +2 dagger of venom (35, 29, D) a phantom mirror (36, 0, D) an arrow (36, 14, D) a phantom mirror (36, 15, D) a +0 dagger (36, 28, D) an uncursed ring of magical power (36, 29, D) an uncursed staff of cold (37, 0, D) an uncursed amulet of guardian spirit (37, 5, D) a +0 shortbow (still there?) an arrow (still there?) (37, 23, D) a guardian serpent corpse (skeletalised by now) a raiju corpse (skeletalised by now) (37, 24, D) an uncursed staff of cold (37, 29, D) the +1 spear of Guilt {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (38, 0, D) a +3 leather armour of cold resistance (38, 3, D) a +0 arbalest (still there?) a bolt (still there?) (38, 4, D) a +2 short sword of speed (still there?) a +0 shortbow (still there?) (38, 5, D) a large rock (still there?) an arrow (still there?) (38, 11, D) a +1 hand axe of venom (unseen) (38, 15, D) an uncursed staff of power (38, 28, D) a lightning rod (4/4) (38, 29, D) the +1 leather armour of Contentment {*Slow +Inv Dex+7} It affects your dexterity (+7). It lets you turn invisible. It may slow you when you take damage. (38, 38, D) a hell hound corpse (39, 0, D) a +2 morningstar of holy wrath (39, 1, D) a large rock (39, 3, D) a +2 arbalest of freezing 14 bolts (39, 4, D) a +0 shortbow an uncursed staff of death a +0 shortbow 33 arrows a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (39, 5, D) an arrow 6 bolts 4 large rocks (39, 6, D) a large rock 2 arrows (39, 7, D) a bolt (39, 15, D) the +10 lajatang of Burgietje's Death {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (39, 28, D) a +0 great sword of flaming (39, 29, D) a +0 pair of gloves of archery (39, 38, D) a +2 great sword of flaming (still there?) a hell hound corpse (still there?) (40, 0, D) a fan of gales (40, 1, D) an arrow (40, 4, D) a cursed -3 arbalest (still there?) 2 large rocks (still there?) (40, 5, D) the +7 battleaxe "Lics" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (unseen) (40, 6, D) a +0 arbalest (unseen) (40, 11, D) a +0 hand axe a +0 animal skin (40, 17, D) a +6 ring of dexterity a +3 ring of intelligence an uncursed ring of protection from cold the ring of the Distant Future {rPois rN+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It makes you less stealthy. the ring "Ozaeg" {rF+ rC+ MP+9 SInv} [ring of magical power] It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (40, 29, D) the +3 falchion "Ekocatwi" {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (41, 0, D) a cursed ring of positive energy an uncursed amulet of guardian spirit an uncursed ring of flight (41, 1, D) a +0 arbalest (41, 28, D) a +2 plate armour of fire resistance (41, 29, D) a potion of might (42, 0, D) a ration (42, 10, D) a bolt (42, 28, D) the +9 short sword of Gehi {venom, rElec rF+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. (42, 29, D) a +1 trident of flaming (43, 28, D) an uncursed amulet of faith (43, 29, D) a book of Flames (44, 28, D) a book of Minor Magic (45, -1, D) a bolt (49, 0, D) an uncursed ring of ice (49, 1, D) a book of the Warp (49, 8, D) a +1 hand axe of chopping (unseen) (49, 12, D) the +9 falchion of Causality {flame, rN+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from negative energy. (49, 21, D) the cursed +0 trident of Fee Simple {antimagic, rF+ Str+2 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (unseen) (50, 0, D) a phial of floods (50, 1, D) a +3 scale mail of poison resistance (50, 20, D) a +0 long sword a +0 plate armour a +0 large shield a +2 battleaxe of freezing a +0 plate armour a human corpse (skeletalised by now) (50, 21, D) a +1 war axe (unseen) (50, 37, D) a +2 robe (51, 0, D) a +3 hand crossbow of freezing (51, 1, D) a +2 spear of freezing (51, 19, D) 3 large rocks (51, 20, D) a +3 broad axe a +0 plate armour a +0 dire flail a +0 chain mail (51, 21, D) the +5 rapier of Inflation {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (unseen) (51, 42, D) a +2 broad axe of flaming (52, 0, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (52, 1, D) the ring of the Komtur {rF+ Str+5 Stlth+} [ring of stealth] It affects your strength (+5). It protects you from fire. It makes you more stealthy. (52, 11, D) the amulet "Nuiboitz" {RegenMP *Drain Str+7 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+7). It causes draining when unequipped. It makes you more stealthy. an uncursed ring of magical power an uncursed ring of poison resistance an uncursed amulet of magic regeneration an uncursed ring of stealth an uncursed ring of protection from magic (52, 20, D) a +0 war axe a +0 plate armour a large rock (53, 0, D) a +0 great mace of protection (53, 1, D) a +2 ring mail of magic resistance (54, 1, D) an uncursed staff of earth (54, 12, D) an uncursed staff of cold (55, 0, D) a +0 executioner's axe of freezing (55, 1, D) the cursed +2 shortbow "Zinninwytt" {speed, Fragile +Fly MR++ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. (55, 13, D) a phantom mirror (59, 37, D) the cursed +1 rapier "Soshru Nefidd" {pierce, rPois rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (60, 36, D) a +2 war axe of chopping (60, 37, D) a crystal ball of energy (60, 43, D) 4 large rocks (unseen) (61, 0, D) a +2 chain mail of fire resistance (61, 16, D) an uncursed staff of wizardry (61, 36, D) a phantom mirror (61, 43, D) a +0 giant club a cursed +0 giant spiked club a +1 great sword of flaming a cursed -2 giant club a +0 giant club (61, 44, D) a large rock (62, 0, D) the +6 quarterstaff "Beetle's Death" {crush, rC+ MR- Str-2 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+9). It protects you from cold. It affects your resistance to hostile enchantments. (62, 8, D) the +1 robe of the Volcano {rC++} It greatly protects you from cold. (62, 9, D) a +0 vampiric battleaxe (62, 17, D) an uncursed staff of conjuration (62, 20, D) a +0 dagger (unseen) (62, 26, D) a lamp of fire (62, 27, D) a +1 robe of positive energy (62, 36, D) the cursed +1 chain mail of Yredelemnul's Envy {-Cast Regen+ rCorr Int+3} It affects your intelligence (+3). It prevents spellcasting. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 37, D) a +2 chain mail of positive energy (62, 43, D) 5 large rocks (unseen) (62, 44, D) a +0 troll leather armour (unseen) (63, 0, D) a cursed staff of energy (63, 8, D) an uncursed staff of energy (63, 16, D) an uncursed staff of fire (63, 17, D) a +0 long sword (63, 21, D) a +0 short sword (unseen) (63, 23, D) a +0 long sword (unseen) (63, 27, D) an uncursed staff of earth (64, 16, D) a box of beasts (64, 21, D) a +4 trident of protection (64, 22, D) a +1 battleaxe of flaming (64, 26, D) a +2 fustibalus of flaming (64, 27, D) a +4 plate armour of poison resistance (65, 20, D) a +2 scimitar of draining (unseen) (67, 0, D) a +3 chain mail of poison resistance (68, 0, D) a phantom mirror (69, 2, D) a +2 spear of distortion (70, 8, D) a cursed -2 ring of evasion (70, 11, D) a cursed -3 flail (unseen) (70, 41, D) a +6 mace of holy wrath (70, 42, D) a +2 long sword of electrocution (71, 11, D) a +0 flail a +0 leather armour (71, 16, D) a +2 mace of protection (71, 37, D) a +3 shield (71, 41, D) a +0 long sword a +3 dire flail of protection (71, 42, D) an arrow (71, 43, D) a +4 long sword (72, 8, D) an uncursed staff of summoning (72, 11, D) a +4 battleaxe of chopping (72, 12, D) a +0 dagger (unseen) (72, 16, D) the ring "Ezxyeshi" {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. a +2 ring of strength (72, 41, D) a +0 long sword (72, 42, D) a +0 dagger (unseen) (73, 3, D) a +0 long sword a +0 chain mail (73, 17, D) an uncursed staff of poison (73, 20, D) a cursed +0 halberd (unseen) (73, 26, D) an uncursed staff of summoning (73, 27, D) a +4 falchion of venom (73, 37, D) a phantom mirror (73, 42, D) a +0 short sword (unseen) (74, 3, D) a +2 dire flail of crushing