Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +5 crystal plate armour a +0 leather armour a +0 hand axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the ring "Lexia" {rF- MP+9 Str+4 Int+9} [ring of strength] It affects your strength (+4). It affects your intelligence (+9). It makes you vulnerable to fire. It affects your magic capacity (+9). (59, 37, D) the ring "Idypramp" {*Corrode rPois rC+++ rN+ SInv} [ring of positive energy] It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (60, 36, D) an uncursed staff of death (60, 37, D) an uncursed ring of protection from cold (61, 0, D) a phantom mirror (61, 16, D) an uncursed staff of poison (61, 26, D) a sack of spiders (61, 37, D) a book of Flames (62, 9, D) a phial of floods (62, 10, D) a +0 shortbow a +0 shortbow 37 arrows (62, 12, D) an arrow (62, 13, D) a bolt 4 arrows (62, 16, D) an uncursed staff of earth (62, 26, D) a lamp of fire (62, 27, D) a +0 battleaxe (62, 31, D) a yellow draconian skeleton (62, 32, D) a +0 club (62, 36, D) a +1 eveningstar of protection (62, 37, D) an uncursed amulet of the acrobat (62, 42, D) a wolf spider corpse (63, 0, D) the +6 scale mail of Hangman {*Contam MR+ Regen+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. (63, 8, D) a +2 robe of positive energy (63, 10, D) an uncursed staff of earth a +0 arbalest a +3 short sword of electrocution a +0 arbalest 24 bolts (63, 16, D) the +3 chain mail of Zoaserut {MP-9 Int+4} It affects your intelligence (+4). It affects your magic capacity (-9). (63, 26, D) an uncursed staff of cold (63, 27, D) a +2 robe of fire resistance (63, 30, D) a +1 halberd of protection (63, 31, D) a +0 dagger (63, 32, D) a +0 dagger (63, 36, D) a ration (63, 37, D) a book of Summonings (64, 16, D) a +6 ring of dexterity a +0 cloak of invisibility the ring of Sunlight {rF++ rC+ Dex+3 Slay-3 SInv} [ring of see invisible] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from fire. It protects you from cold. It lets you see invisible. (64, 17, D) a +8 giant club (64, 27, D) a +0 hand axe (64, 30, D) a +0 trident a green draconian skeleton (64, 31, D) a +0 short sword a draconian skeleton (64, 32, D) a cursed +0 flail a draconian skeleton (65, 26, D) an uncursed staff of earth (69, 0, D) a fan of gales (69, 36, D) a +3 plate armour of magic resistance (70, 8, D) a cursed ring of attention (70, 9, D) a +5 morningstar of protection (70, 36, D) a crystal ball of energy (70, 41, D) a hell hound corpse (70, 42, D) a hell hound corpse (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed staff of power (71, 26, D) the cursed +1 hand crossbow "Cuckotha" {penet, rElec rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (71, 27, D) an uncursed staff of summoning (71, 37, D) a +2 robe of fire resistance (71, 40, D) a +2 war axe of chopping (72, 8, D) a fan of gales (72, 16, D) a lamp of fire (72, 17, D) a +0 ring mail of fire resistance (72, 27, D) a +0 mace of protection (72, 29, D) a +4 spear of pain a +0 robe (73, 2, D) a +0 falchion (73, 16, D) a +2 halberd of chopping (73, 17, D) an uncursed staff of energy (73, 27, D) a +0 mace (73, 29, D) a +2 longbow of flaming (73, 36, D) the +2 chain mail "Pahiva Viar" {*Corrode Dex+7} It affects your dexterity (+7). It may corrode you when you take damage. (73, 37, D) a cursed staff of fire (75, 1, D) a +0 short sword