Burgietje the Dungeon (3, 4, D) 842 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 15, D) the ring of the Orange Skies {rElec rPois MP+9 Dex+2} [ring of poison resistance] It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (36, 15, D) a +1 rapier of venom (37, 15, D) a +1 robe of fire resistance (37, 23, D) a +0 robe (38, 1, D) the cursed +0 chain mail of Youthful Indiscretion {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (38, 15, D) a +0 broad axe of electrocution (39, 15, D) a Grand Grimoire (40, 15, D) a cursed staff of poison (41, 15, D) a book of Fire (42, 15, D) a +0 war axe (43, 15, D) an uncursed ring of ice (48, 41, D) 2 large rocks a stone giant corpse (48, 42, D) a +0 dire flail a +0 giant club a fire giant corpse a troll corpse (49, 37, D) an uncursed staff of power (49, 43, D) a +0 giant club a +1 great sword of flaming a +0 dire flail a +0 dire flail 2 large rocks (50, 13, D) a crystal ball of energy (50, 20, D) a +2 great sword (unseen) (50, 21, D) a cursed staff of wizardry (unseen) (50, 24, D) a cursed staff of summoning (50, 25, D) a book of Changes (50, 37, D) a +2 battleaxe of electrocution (50, 42, D) a +0 giant spiked club (still there?) a two-headed ogre corpse (still there?) (50, 43, D) a cursed -1 giant spiked club (unseen) (50, 44, D) a +0 giant club (unseen) (51, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (51, 12, D) a phantom mirror (51, 13, D) an uncursed staff of earth (51, 19, D) a +0 spear (unseen) (51, 20, D) a +0 chain mail (unseen) (51, 21, D) a +0 broad axe a +0 great mace (51, 24, D) a +3 plate armour of poison resistance (51, 25, D) a +2 morningstar of holy wrath (51, 44, D) a large rock (52, 0, D) the +6 halberd of the Exiled Dreams {pain, rC- MR- Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (52, 8, D) a very ugly thing corpse (52, 13, D) an uncursed staff of cold (52, 20, D) a +4 long sword of flaming a +0 robe (52, 21, D) a +0 chain mail (52, 24, D) a +0 ring mail of poison resistance (52, 25, D) a +0 falchion of protection (52, 37, D) an uncursed staff of fire (53, 9, D) an ugly thing corpse (53, 24, D) a +1 quarterstaff of speed (53, 25, D) a lamp of fire (53, 36, D) the cursed +1 plate armour of Vexation {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 37, D) the cursed +0 falchion "Oliluum" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It has a curse placed upon it. (54, 12, D) an uncursed staff of death (54, 13, D) an uncursed staff of air (54, 24, D) a box of beasts (54, 25, D) a +4 plate armour of cold resistance (55, 24, D) a book of Ice (61, 11, D) a +0 dagger (61, 38, D) an uncursed ring of magical power an uncursed ring of see invisible an uncursed amulet of the acrobat (62, 8, D) an uncursed staff of earth (62, 11, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (62, 31, D) a black mamba corpse (skeletalised by now) (62, 37, D) the cursed +1 lajatang of Toraoc {protect, +Fly rElec MR+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (63, 11, D) a +0 club (63, 12, D) a +0 dagger (unseen) (63, 26, D) an uncursed staff of wizardry (63, 30, D) a +0 spear a naga corpse (skeletalised by now) (63, 31, D) an adder corpse (skeletalised by now) (63, 36, D) the +12 flail "Kiemo Gae" {crush, +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. (64, 26, D) a +1 plate armour of magic resistance (64, 31, D) a black mamba corpse (skeletalised by now) (64, 32, D) a water moccasin corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (67, 2, D) an uncursed staff of cold (69, 36, D) a +0 trident (69, 39, D) a +0 falchion of draining (unseen) (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) a +2 flail of draining (70, 36, D) a +0 trident (70, 37, D) a +5 spear of piercing (70, 39, D) a +5 dagger of venom (unseen) (71, 16, D) a +0 war axe of draining (71, 17, D) a +2 chain mail of cold resistance (71, 27, D) a lamp of fire (71, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a large rock (71, 42, D) a large rock (71, 43, D) a throwing net (72, 8, D) a fan of gales (72, 11, D) a polar bear corpse (skeletalised by now) (72, 16, D) a +2 morningstar of flaming (72, 17, D) a +1 flail of pain (72, 26, D) a +2 robe of positive energy (72, 39, D) a +0 trident (unseen) (72, 40, D) a hippogriff corpse (skeletalised by now) (73, 1, D) the +10 hand crossbow "Ypruad" {freeze, +Fly rPois Int+2 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from poison. It lets you fly. (73, 16, D) an uncursed staff of death (73, 17, D) a +2 trident of venom (73, 27, D) a phial of floods (73, 37, D) an uncursed staff of fire