Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 hand axe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (48, 13, D) an uncursed ring of ice (49, 38, D) an uncursed staff of power (49, 40, D) a +2 whip of holy wrath (50, 13, D) a +1 helmet of intelligence (50, 24, D) a +2 chain mail of fire resistance (50, 37, D) a +2 hunting sling of flaming a +0 trident of piercing a +0 robe (50, 40, D) a +1 plate armour of magic resistance (51, 12, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (51, 13, D) a book of Frost (51, 24, D) a +3 great mace of protection (51, 25, D) a cursed staff of power (51, 28, D) a +0 trident (51, 38, D) a +1 ring mail of poison resistance (51, 39, D) a +0 hunting sling a +3 long sword of flaming 15 stones a +0 robe a +0 buckler (51, 43, D) a stone (52, 12, D) an uncursed staff of conjuration (52, 13, D) a crystal ball of energy (52, 17, D) the +2 falchion of Vipeci {speed, +Blink rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you blink. It makes you more stealthy. (52, 24, D) a +0 spear of venom (52, 25, D) an uncursed staff of conjuration (52, 29, D) a +1 scythe of protection (52, 30, D) a +0 glaive (52, 37, D) an uncursed staff of air (52, 39, D) a +5 long sword of holy wrath a +0 large shield (52, 40, D) a +1 sacred scourge of holy wrath a +0 robe (53, 12, D) a +2 robe of cold resistance (53, 36, D) an uncursed amulet of regeneration (54, 12, D) a book of Battle (54, 13, D) a +0 hand crossbow of velocity (54, 24, D) an uncursed staff of energy (54, 25, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (55, 12, D) a cursed ring of attention (55, 13, D) a +0 leather armour of poison resistance (55, 24, D) a +2 ring of dexterity (55, 36, D) a cursed staff of air (60, 36, D) the +7 giant spiked club "Goblin's Peril" {speed, *Drain rN+++ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It renders you almost immune to negative energy. It causes draining when unequipped. (60, 39, D) a +1 scimitar of flaming a +0 longbow 14 arrows a +2 robe of magic resistance (60, 41, D) a +4 long sword of flaming a +0 hunting sling 14 stones a +0 robe a +0 buckler (60, 44, D) 2 stones (61, 0, D) a +3 plate armour of fire resistance (61, 8, D) a +3 plate armour of magic resistance (61, 16, D) an uncursed staff of wizardry (61, 41, D) a +4 long sword of holy wrath a +0 large shield (62, 9, D) an uncursed staff of summoning (62, 21, D) 2 large rocks a +0 giant club (62, 22, D) a +0 giant club (62, 28, D) a +1 dagger of speed (unseen) (62, 29, D) a +0 arbalest (unseen) (62, 30, D) a +0 arbalest (unseen) (62, 36, D) an uncursed ring of magical power the amulet "Suageruh" {Harm *Drain rF++ rC+ MP-9 SInv} [amulet of harm] It increases damage dealt and taken. It greatly protects you from fire. It protects you from cold. It affects your magic capacity (-9). It lets you see invisible. It causes draining when unequipped. the ring "Byvvauk" {rPois rF+ MP+9 Str-4 Slay+3} [ring of magical power] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). a +4 ring of strength (63, 8, D) a +1 buckler of protection (63, 17, D) the +10 quarterstaff "Killer Bee's Peril" {pain, *Corrode rPois Int+8 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (63, 21, D) 2 large rocks a +0 giant spiked club a +0 giant club (63, 23, D) 3 large rocks (63, 27, D) 3 large rocks (63, 28, D) a +0 arbalest 11 bolts (63, 30, D) an arrow (63, 31, D) a bolt an arrow (63, 32, D) 2 arrows (63, 33, D) an arrow 2 bolts (63, 35, D) a lamp of fire (63, 36, D) a +0 great sword of slicing (64, 16, D) a lightning rod (4/4) (64, 17, D) a +2 leather armour of poison resistance (64, 26, D) a +3 chain mail of magic resistance (64, 28, D) an uncursed staff of earth a +0 arbalest 24 bolts (64, 29, D) a +0 shortbow (unseen) (69, 37, D) 18 bolts (70, 9, D) a +1 arbalest of velocity (70, 12, D) a +0 giant club a +0 giant spiked club (70, 13, D) a +0 giant spiked club a +0 giant club (70, 38, D) a cursed -2 arbalest (70, 42, D) a +0 broad axe (unseen) (71, 8, D) the +4 quarterstaff "Aroifies" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (71, 12, D) a +0 giant club (unseen) (71, 13, D) a +0 giant club (71, 20, D) a cursed +4 flail (unseen) (71, 26, D) a book of Unlife (71, 27, D) a book of the Dragon (71, 39, D) a +0 broad axe (71, 41, D) a +0 great mace a +0 chain mail a cursed +0 chain mail (71, 43, D) a bolt (72, 8, D) the +4 ring mail of Birilint {Dex+4} It affects your dexterity (+4). (72, 9, D) a +0 leather armour of poison resistance (72, 16, D) a +0 mace of draining (72, 26, D) a +0 shortbow of velocity (72, 27, D) an uncursed staff of air (72, 36, D) a cursed staff of air (72, 40, D) a +0 long sword a cursed +0 chain mail (72, 41, D) a +0 long sword a +0 chain mail a +0 large shield (73, 16, D) a +2 mace of crushing (73, 17, D) a +3 great sword of protection (73, 26, D) a +2 shortbow of velocity (73, 27, D) an uncursed staff of power (74, 37, D) a +0 arbalest (unseen)