Burgietje the Dungeon (3, 4, D) 796 sling bullets (unseen) (9, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a wand of acid (7) a +0 shield a +5 crystal plate armour a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (38, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (39, 0, D) the amulet "Xomiaxt" {Faith rF++ rC- MP+9 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a +6 ring of dexterity an uncursed ring of magical power an uncursed amulet of the acrobat (39, 7, D) a polar bear corpse (39, 38, D) a +2 mace of protection a +0 robe the ring "Libout" {rPois rF+ Int-2 Dex+5} [ring of protection from fire] It affects your intelligence (-2). It affects your dexterity (+5). It protects you from fire. It protects you from poison. (40, 5, D) a +0 battleaxe of freezing (unseen) (40, 6, D) a +0 battleaxe of freezing (unseen) (40, 37, D) a +0 robe (49, 12, D) a +1 quarterstaff of speed (49, 36, D) a +0 chain mail (50, 12, D) the cursed +1 demon blade of Waann {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (50, 13, D) an uncursed staff of power (50, 24, D) a +1 hand crossbow of flaming (50, 25, D) an uncursed staff of cold (50, 36, D) an uncursed staff of conjuration (50, 39, D) a +0 glaive a +2 plate armour of fire resistance (50, 41, D) a +0 giant club (unseen) (51, 12, D) an uncursed staff of conjuration (51, 18, D) a +4 hunting sling of flaming (51, 37, D) a +6 ring of strength an uncursed ring of flight the ring of Conformity {rPois Str+2 Stlth-} [ring of attention] It affects your strength (+2). It protects you from poison. It makes you less stealthy. (51, 40, D) an uncursed ring of ice (51, 44, D) a large rock (52, 1, D) the +2 ring mail "Rasil" {Str+2 Int+5 Stlth-} It affects your strength (+2). It affects your intelligence (+5). It makes you less stealthy. (52, 12, D) a +1 great sword of holy wrath (52, 24, D) a +3 plate armour of cold resistance (52, 25, D) a +5 short sword of speed (52, 41, D) the +4 war axe "Moetiari" {protect, rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. (unseen) (52, 42, D) a +0 dagger (unseen) (53, 13, D) a +2 plate armour of fire resistance (53, 25, D) an uncursed staff of poison (54, 24, D) the +0 long sword "Ebarriga" {chaos, +Blink} Each time it hits an enemy it has a different, random effect. It lets you blink. (54, 25, D) a cursed staff of wizardry (54, 36, D) a +0 glaive (55, 24, D) a +2 quarterstaff of distortion (57, 8, D) a +3 morningstar of protection a +0 robe a spriggan corpse (skeletalised by now) (59, 37, D) a crystal ball of energy (60, 37, D) an uncursed staff of earth (60, 41, D) a +0 dire flail (60, 42, D) a +0 club (unseen) (60, 43, D) a +0 glaive (61, 0, D) a +0 hand axe (61, 2, D) a +3 trident of freezing (unseen) (61, 3, D) an uncursed staff of air (61, 8, D) an uncursed staff of fire (61, 26, D) a +2 war axe of electrocution (61, 36, D) an uncursed staff of wizardry (61, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (61, 38, D) 4 scrolls of amnesia the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. an uncursed ring of stealth an uncursed ring of ice a +4 ring of intelligence a +0 war axe (62, 0, D) a +0 dagger (62, 1, D) a +3 scythe of flaming (62, 3, D) a cursed -1 short sword (62, 8, D) a +2 leather armour of cold resistance (62, 9, D) the cursed +0 robe of Supple Strength {MR+++ rCorr Int-5 Dex-2} It affects your intelligence (-5). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 22, D) a +0 robe (62, 23, D) a +2 hunting sling of flaming (unseen) (62, 27, D) a +1 chain mail of fire resistance (62, 29, D) a +0 trident (unseen) (62, 30, D) 4 large rocks (unseen) (62, 36, D) a +4 dagger of flaming (63, 0, D) a +0 club (63, 8, D) the +9 staff of Olgreb {rPois} It protects you from poison. (63, 16, D) a +0 scale mail of cold resistance (63, 22, D) a +0 rapier a +0 robe (63, 23, D) a +0 dagger a +0 rapier a +0 antimagic short sword (63, 27, D) an uncursed staff of wizardry (63, 29, D) a +0 trident (unseen) (63, 31, D) a large rock an arrow (63, 36, D) an uncursed staff of death (63, 37, D) an uncursed staff of power (64, 16, D) an uncursed staff of summoning (64, 22, D) a +0 robe (unseen) (64, 23, D) a cursed -2 rapier (unseen) (64, 27, D) a +1 chain mail of magic resistance (64, 29, D) a +0 trident a throwing net (64, 30, D) a +0 shortbow 22 arrows (64, 31, D) a +1 falchion of slicing (unseen) (69, 0, D) a +0 whip of holy wrath (69, 42, D) an uncursed staff of death a +0 robe (69, 43, D) a +0 rapier a +0 robe a +0 buckler (70, 11, D) a +0 mace (unseen) (70, 12, D) a +0 dagger (unseen) (70, 37, D) the +5 eveningstar of Azotuag {crush, rF++ Int+2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+5). It greatly protects you from fire. (70, 42, D) a +2 rapier of flaming a +0 buckler (71, 11, D) a +1 dagger of draining a +0 robe a +0 dagger a +0 robe (71, 16, D) a crystal ball of energy (71, 17, D) a +2 plate armour of fire resistance (71, 20, D) a +0 battleaxe (unseen) (71, 36, D) a cursed staff of summoning (71, 37, D) a +0 spear (71, 42, D) the +5 flail of Turmoil {venom, Str+2 Int+7} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+7). a +0 robe a +0 buckler (72, 8, D) a lightning rod (4/4) (72, 9, D) a lightning rod (4/4) (72, 11, D) a +0 dagger (unseen) (72, 17, D) the cursed +0 plate armour of Tenacity {Str+6} It affects your strength (+6). It has a curse placed upon it. (72, 20, D) a +0 flail (72, 30, D) a +3 broad axe of chopping an uncursed staff of air a +0 shortbow 6 arrows (72, 31, D) 4 arrows (72, 37, D) a +0 short sword (73, 16, D) the +2 scale mail "Wueli" {rN+++ MP+9 Int-2} It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your magic capacity (+9). (73, 30, D) a +0 shortbow (unseen) (73, 36, D) a +0 dagger (75, 1, D) a +5 shortbow of freezing