Burgietje the Dungeon (3, 4, D) 734 sling bullets (unseen) (7, 1, D) a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (50, 36, D) an uncursed staff of summoning (50, 37, D) a +2 short sword of distortion (51, 37, D) the ring "Atinkuka" {+Fly rF+ Int+4 Slay+2} [ring of flight] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you fly. (52, 36, D) a +3 hand axe of chopping (52, 37, D) a +3 shortbow of flaming (52, 40, D) the +12 mace "Susu" {pain, *Drain Str+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It causes draining when unequipped. It makes you more stealthy. (53, 36, D) a +2 bardiche of venom (54, 36, D) a manual of Poison Magic (59, 37, D) the +8 long sword "Paok" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (60, 36, D) a +0 long sword (61, 0, D) a +2 robe (61, 4, D) a +0 dagger (unseen) (61, 16, D) the Papyrus of the Oath and Fire Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Dazzling Spray Conjuration/Hexes 3 no d - Portal Projectile Hexes/Translocation 3 no e - Sticky Flame Conjuration/Fire 4 yes f - Ignition Fire 8 no (61, 26, D) a fan of gales (62, 0, D) a +0 dagger (62, 3, D) a +0 dagger a +0 robe (62, 4, D) an uncursed staff of earth (62, 16, D) a +2 leather armour of fire resistance (62, 17, D) a +3 scale mail of magic resistance (62, 27, D) a sack of spiders (62, 30, D) a +2 scimitar of flaming (62, 40, D) the +3 mace of the Jolly Blessings {flame, *Noise rElec Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It may make noises in combat. (63, 0, D) an uncursed staff of cold (63, 3, D) a +0 club (unseen) (63, 16, D) a +2 ring of intelligence (63, 17, D) a phantom mirror (63, 26, D) a +2 hunting sling of velocity (63, 27, D) a +5 trident of protection (64, 16, D) a +3 hunting sling of velocity (64, 17, D) an uncursed staff of poison (64, 26, D) a +3 mace of crushing (64, 27, D) a +5 giant club (64, 30, D) a +4 scimitar of flaming (68, 0, D) a +2 morningstar of protection (69, 0, D) an uncursed staff of wizardry (70, 9, D) the +1 shortbow "Killer Bee's Regret" {flame, rPois rF+ Str+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It protects you from poison. (70, 36, D) the cursed +1 flail "Anoss" {flame, Str+5 Int+4 Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (-3). It makes you more stealthy. It has a curse placed upon it. (70, 41, D) a +2 scimitar (unseen) (71, 21, D) a cursed -3 shortbow (unseen) (71, 32, D) a +2 scimitar of flaming (71, 33, D) a hell hound corpse (71, 37, D) a +6 ring of strength an uncursed ring of protection from fire (72, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 21, D) a +0 trident a +0 trident (72, 23, D) 6 arrows (72, 27, D) the amulet "Wawkum" {Gourm +Blink rC+ Int+2 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It protects you from cold. It lets you blink. It makes you more stealthy. the amulet "Weimeac" {Harm -Tele *Drain rElec rC+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It causes draining when unequipped. (73, 1, D) a lamp of fire (73, 21, D) a +0 trident (73, 22, D) a cursed -2 shortbow (unseen) (73, 26, D) the +9 arbalest of Ypaegi {freeze, rF+ rN+ MR+++ Int-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (74, 3, D) a jackal corpse (skeletalised by now)