Burgietje the Dungeon (3, 4, D) 778 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (38, 1, D) the cursed +2 shortbow of Compulsion {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (39, 25, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 glaive (49, 1, D) a +1 antimagic mace (49, 37, D) the +9 lajatang "Ryhehum" {vamp, rElec Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It insulates you from electricity. (49, 41, D) 3 large rocks (unseen) (50, 25, D) a phial of floods (50, 36, D) a sack of spiders (50, 42, D) a +0 morningstar a +2 flail of protection (51, 8, D) a rime drake corpse (skeletalised by now) (51, 9, D) a steam dragon corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?) (51, 20, D) the +3 scythe of Springtime {slice, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (51, 24, D) a +0 short sword (51, 25, D) a +1 quarterstaff of speed (51, 32, D) a +1 great mace of protection (unseen) (51, 33, D) a +0 dire flail (unseen) (51, 36, D) a sack of spiders (51, 37, D) a phantom mirror (51, 40, D) a +0 mace (52, 8, D) +0 ice dragon scales +0 ice dragon scales an ice dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (52, 21, D) an uncursed staff of death (52, 24, D) a sack of spiders (52, 32, D) a +0 dire flail (52, 33, D) the +12 trident of Prudence {flame, rF+++ Int-2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+2). It renders you almost immune to fire. (52, 37, D) a fan of gales (53, 9, D) a death drake corpse (skeletalised by now) (53, 21, D) a cursed +0 dagger (unseen) (53, 24, D) a +0 spear (53, 37, D) a +1 robe of resistance (54, 8, D) a steam dragon corpse (skeletalised by now) (54, 24, D) an uncursed ring of stealth (54, 36, D) a phial of floods (55, 24, D) a cursed +5 ring of evasion (59, 37, D) a sack of spiders (60, 36, D) a +0 dagger (60, 42, D) a +0 hand axe of freezing a +0 robe (60, 43, D) a +2 dagger of speed a +0 robe an uncursed amulet of regeneration a +0 robe (61, 8, D) a crystal ball of energy (61, 11, D) a +5 shortbow of velocity (61, 36, D) a +0 battleaxe (61, 37, D) a +6 ring of strength an uncursed ring of protection from magic +2 ice dragon scales (61, 42, D) a +5 mace of draining (unseen) (61, 43, D) a +0 dagger a +0 robe the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 8, D) the +8 hand crossbow of Ywkun {velocity, rF+ rC+} Any bolt fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (62, 20, D) a +0 shortbow (unseen) (62, 32, D) the +6 flail of Firaen {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (62, 36, D) a +4 battleaxe of freezing (62, 43, D) a cursed +4 dagger a +1 chain mail of magic resistance (63, 21, D) 9 arrows (63, 22, D) an arrow (63, 23, D) an arrow (63, 36, D) a +0 robe (63, 37, D) a +0 falchion (64, 17, D) an uncursed staff of power (64, 19, D) a +0 trident a +0 trident 5 boomerangs (69, 36, D) a +2 plate armour of poison resistance (69, 37, D) an arrow (69, 39, D) a +0 trident (unseen) (70, 8, D) a +2 hand axe of flaming (70, 37, D) a large rock (unseen) (70, 39, D) a +0 trident (70, 40, D) a cursed -1 shortbow (unseen) (71, 16, D) a +0 dagger (71, 17, D) a +4 ring mail of positive energy (71, 21, D) a +5 scimitar of flaming (unseen) (71, 36, D) a +0 trident (71, 37, D) a +3 plate armour of poison resistance (71, 39, D) a +0 trident a +0 trident (71, 40, D) a +0 flail of crushing (71, 42, D) a large rock (72, 16, D) a +0 dagger (72, 17, D) a +4 hand crossbow of freezing (72, 20, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail 4 scrolls of enchant armour (72, 36, D) a +5 giant club (72, 40, D) 2 large rocks (73, 1, D) a phial of floods (73, 16, D) a +0 mace (73, 19, D) a +1 spear of freezing a +0 robe (73, 20, D) an uncursed staff of fire (unseen) (73, 39, D) a +0 trident (unseen)