Burgietje the Dungeon (3, 4, D) 910 sling bullets (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) an uncursed ring of flight a +0 shield a +0 war axe (49, 36, D) a lamp of fire (49, 37, D) a +1 quarterstaff of distortion (50, 36, D) an uncursed ring of protection from fire (50, 37, D) the +1 robe of the Slightly Bent {rC+ MR++ Dex+4 Stlth-} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (51, 36, D) a +2 scale mail of magic resistance (51, 37, D) a +4 hand crossbow of freezing (52, 36, D) an uncursed staff of cold (52, 37, D) Reyphede's Handbook of the Entourage Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Recall Summoning/Translocation 3 no c - Call Canine Familiar Summoning 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Spellforged Servitor Conjuration/Summoning 7 no (53, 36, D) a +1 arbalest of freezing (53, 37, D) a scroll of brand weapon (54, 36, D) a +0 dagger of speed (59, 36, D) the +1 robe of Fedhas's Reproof {Int+3} It affects your intelligence (+3). (60, 37, D) the +7 flail "Omifepn" {freeze, rPois Str+2 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-4). It protects you from poison. (60, 40, D) a black mamba corpse (60, 41, D) a basilisk corpse (still there?) a blink frog corpse (still there?) (61, 10, D) an adder corpse (skeletalised by now) (61, 36, D) a crystal ball of energy (62, 1, D) a +2 pair of gloves of strength (62, 9, D) a +5 glaive of venom (62, 16, D) an uncursed staff of power (62, 17, D) a lightning rod (4/4) (62, 33, D) an uncursed staff of cold (unseen) (62, 36, D) the +5 trident of Ythrut {pierce, rPois MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (62, 40, D) a black mamba corpse (63, 0, D) an uncursed staff of poison (63, 8, D) the +3 leather armour of Levity {rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (63, 10, D) a ball python corpse (skeletalised by now) (63, 16, D) the +8 scimitar of Cuach {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (63, 26, D) the +1 scale mail of the Buccaneer {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (63, 32, D) a +0 battleaxe (unseen) (63, 33, D) 5 large rocks (64, 16, D) a +2 leather armour of cold resistance (64, 17, D) the +3 robe "Bymiytowk" {rElec rN+++ SInv Stlth-} It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. It makes you less stealthy. (64, 31, D) a +0 glaive a +0 plate armour (64, 32, D) a +0 halberd a +0 plate armour a human corpse (64, 33, D) a sphinx corpse (67, 0, D) a +0 arbalest of velocity (67, 1, D) a +0 war axe (unseen) (68, 0, D) the +1 leather armour of the Fiddle {rPois rF- Regen+ Str-5} It affects your strength (-5). It makes you vulnerable to fire. It protects you from poison. It increases your rate of regeneration. (68, 2, D) a +0 dagger a +0 robe a cursed -1 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 0, D) a +1 dagger of venom (69, 39, D) a +0 scythe (unseen) (70, 8, D) a +2 battleaxe of holy wrath (70, 9, D) the +6 falchion of Descent {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (70, 40, D) a +2 quarterstaff of chaos (unseen) (70, 41, D) a +0 dagger (unseen) (71, 10, D) a scorpion corpse a tarantella corpse (71, 20, D) a +2 scale mail of cold resistance (71, 21, D) a +0 flail (unseen) (71, 36, D) an uncursed staff of power (71, 37, D) an uncursed staff of death (71, 40, D) a +3 antimagic battleaxe a +0 robe a +0 scimitar of flaming a cursed +0 robe the orc corpse of Blork the orc the human corpse of Erica (72, 8, D) the +2 pearl dragon scales of Free Expression {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (72, 16, D) an uncursed staff of fire (72, 20, D) a +0 dagger of venom +1 acid dragon scales a cursed -1 dagger a +0 robe an orc corpse (72, 37, D) a +3 ring mail of poison resistance (72, 40, D) a +0 dagger (unseen) (73, 20, D) a +0 short sword (unseen) (73, 37, D) an uncursed staff of summoning (75, 1, D) a +2 chain mail of fire resistance a ball python corpse (skeletalised by now)