Burgietje the Dungeon (3, 4, D) 779 sling bullets (unseen) (8, 0, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 morningstar (59, 37, D) a +1 lajatang of electrocution (60, 36, D) a book of Spatial Translocations (60, 37, D) a book of the Sky (61, 26, D) a +0 club (61, 31, D) a +0 trident (unseen) (61, 36, D) a phantom mirror (61, 37, D) a Young Poisoner's Handbook (62, 8, D) a +0 club (62, 10, D) a +0 scythe a +0 robe (62, 11, D) a +0 robe a +3 quarterstaff of chaos a +1 cloak the orc corpse of Blork the orc (62, 12, D) a +0 battleaxe (62, 26, D) an uncursed staff of death (62, 31, D) a +2 mace of protection (unseen) (62, 36, D) a +0 dagger of speed (62, 37, D) a +0 vampiric war axe (63, 12, D) an uncursed staff of air (unseen) (63, 17, D) a +6 ring of dexterity (63, 26, D) a fan of gales (63, 27, D) an uncursed staff of wizardry (63, 31, D) a cursed -1 dagger a +0 short sword a draconian corpse (63, 32, D) the +6 flail of Wisur {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. a draconian corpse (63, 33, D) a +0 mace a draconian corpse (63, 36, D) an uncursed staff of power (63, 37, D) an uncursed staff of power (64, 32, D) a cursed -2 dagger (unseen) (64, 33, D) a +2 vampiric scimitar (65, 26, D) +0 acid dragon scales (67, 0, D) a +2 whip of draining (68, 0, D) the +11 glaive of Gozag's Condemnation {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (68, 1, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 2, D) a +0 hand axe a draconian corpse (69, 36, D) a phantom mirror (70, 9, D) an uncursed ring of stealth a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 war axe a cursed staff of power (70, 10, D) a cursed +0 trident (unseen) (70, 13, D) a throwing net (70, 36, D) a lightning rod (4/4) (70, 37, D) a +2 scale mail of fire resistance (70, 41, D) a hell hound corpse (71, 8, D) an uncursed staff of power (71, 10, D) a +0 trident 7 silver boomerangs a +0 trident (71, 16, D) the +6 chain mail of Hoddoni {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (71, 17, D) a +1 chain mail of cold resistance (71, 26, D) an uncursed ring of resist corrosion (71, 32, D) a hell hound corpse (71, 36, D) a phial of floods (72, 8, D) the +7 chain mail of Tenefew {rElec rF+++ rN+ MP-9} It renders you almost immune to fire. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (72, 10, D) a +0 trident (unseen) (72, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (72, 17, D) the +3 chain mail of Kuptoulo {-Tele rPois rF- Regen+} It makes you vulnerable to fire. It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. (72, 20, D) a wolf spider corpse (72, 26, D) an uncursed staff of earth (72, 36, D) a crystal ball of energy (72, 37, D) a crystal ball of energy (73, 1, D) a +0 flail (still there?) a sack of spiders (still there?) (73, 16, D) an uncursed ring of resist corrosion (73, 17, D) the +0 helmet of the Marlin {rElec Regen+ Str-3} It affects your strength (-3). It insulates you from electricity. It increases your rate of regeneration. (73, 20, D) a scorpion corpse (73, 21, D) a scorpion corpse (73, 26, D) a +2 helmet of intelligence (73, 27, D) a phantom mirror (73, 32, D) a hell hound corpse (73, 36, D) a +5 hunting sling of freezing (74, 3, D) a +0 dagger