Dungeon Crawl Stone Soup version 0.25-a0-50-gf0389da217 (webtiles) character file. Game seed: 9973105025242103349, levelgen mode: deterministic 5 Burgietje the Skirmisher (level 1, -2/19 HPs) Began as a Ghoul Fighter on Oct 23, 2019. Slain by a leopard gecko (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (89 turns). Burgietje the Skirmisher (Ghoul Fighter) Turns: 89, Time: 00:00:17 Health: -2/19 AC: 6 Str: 19 XL: 1 Next: 80% Magic: 0/0 EV: 7 Int: 3 God: Gold: 13 SH: 8 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold + . . Gourm . c - +0 shield rNeg + + + Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might e - a potion of heal wounds {unknown} Comestibles f - 2 rations g - 3 chunks of flesh Skills: + Level 3.5 Fighting + Level 2.0 Axes - Level 2.6 Armour - Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You kill the leopard gecko! Your Axes skill increases to level 2! You barely miss the kobold. You closely miss the leopard gecko. The leopard gecko bites you but does no damage. You block the kobold's attack. The leopard gecko bites you. The giant cockroach bites you but does no damage. You block the kobold's attack. You hit the giant cockroach but do no damage. The giant cockroach is moderately wounded. You hit the kobold. You miss the leopard gecko. The leopard gecko bites you but does no damage. The giant cockroach barely misses you. The kobold hits you but does no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you but does no damage. You block the leopard gecko's attack. You block the leopard gecko's attack. Your scale mail prevents you from hitting the leopard gecko. The leopard gecko bites you. You die... ............##.#....... .......(....##.##..##.. ............##.###...#. ####.....#####.#####... #........##.>....... #.....##..#..######. #.....###....# #. #.#.### #....## ## #.#@#####.#...###### # #l#.....##........ # #Ks.######..###### #.#.### ##.# ####s.s##### #.# #..........# #.# #..........# #.# #..........# ... #........$.# #. You could see a leopard gecko, 2 giant cockroaches and a kobold. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) A kobold (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Burgietje the Ghoul Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 89 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, dk_noncrumbling_4 Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 3.5 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: War axe || 20 Armor: Scale mail || 24 Dodge: Dodged || 9 Block: Shield || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------