Burgietje the Dungeon (0, 16, D) a cursed +0 dagger a +0 scale mail (0, 17, D) a +0 club a +0 ring mail a +0 dagger a +0 robe (1, 17, D) a +0 hand axe a cursed +0 club 3 boomerangs a +0 leather armour (2, 4, D) an uncursed staff of energy (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +2 long sword of flaming (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +1 mace of crushing (6, 15, D) a +2 trident of piercing (7, 4, D) a +2 quarterstaff a +2 trident (7, 9, D) a +0 mace (7, 14, D) a +2 quarterstaff of speed (7, 15, D) a +0 dagger of electrocution (7, 23, D) a +0 dagger a +0 leather armour (8, 10, D) a +0 dagger a +0 flail a +0 dagger a +0 flail a +0 scale mail (8, 15, D) a +3 chain mail (8, 20, D) an arrow (8, 21, D) an arrow (8, 22, D) a cursed +0 robe (9, 21, D) 2 arrows (11, 21, D) a +0 shortbow 20 arrows (15, 20, D) a +0 scale mail a +0 hand axe of chopping a +3 chain mail a +0 war axe (17, 19, D) a +0 helmet (17, 20, D) a +0 pair of boots (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 halberd of protection (18, 19, D) a +0 helmet (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +2 morningstar of crushing (18, 23, D) the +2 rapier "Ysint" {protect, *Contam +Blink rC- SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to cold. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. (23, 8, D) a +3 battleaxe a +0 chain mail (23, 13, D) a +0 mace (28, 20, D) a +0 giant club a +0 robe (30, 7, D) a +0 giant club (34, 23, D) 2 javelins (still there?) a javelin (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) (36, 15, D) a +0 dagger of venom a +0 robe a +0 buckler (36, 18, D) a +0 club (36, 19, D) a +0 giant spiked club a +0 giant club (37, 17, D) a large rock (37, 18, D) a +4 scimitar 3 javelins (42, -1, D) a bolt (42, 5, D) a +0 quarterstaff a +0 hunting sling 18 sling bullets a +0 leather armour (42, 6, D) a +1 rapier of freezing a +0 robe (42, 17, D) a +0 dagger (43, -4, D) a +0 short sword a +0 longbow 12 arrows (43, -2, D) a +1 long sword a +0 arbalest 4 bolts a +0 plate armour (43, -1, D) 5 bolts +0 storm dragon scales (43, 0, D) 3 bolts (43, 17, D) 2 large rocks (44, -3, D) a +0 arbalest a +0 arbalest 24 bolts (44, -2, D) an arrow (still there?) 2 bolts (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (45, -2, D) 2 bolts (45, 0, D) a +2 glaive of protection (45, 1, D) a +3 longbow (45, 7, D) a +3 glaive (45, 8, D) a +3 double sword (46, 0, D) a +3 great sword (46, 1, D) a +3 glaive of venom (46, 7, D) a +3 giant spiked club (46, 8, D) a +3 great mace (47, -2, D) a +0 arbalest 6 bolts (48, 1, D) the cursed +1 scimitar of Qegrotio {antimagic, MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It has a curse placed upon it. (48, 7, D) a +1 triple sword (49, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (49, 1, D) a +5 dire flail (49, 7, D) a +1 bardiche of freezing (49, 8, D) a +3 great sword (51, 0, D) a +9 scythe (52, 0, D) the cursed +0 flail "Dragonslayer" {crush, +Blink rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (52, 19, D) a scroll of torment an uncursed ring of fire a +4 chain mail an uncursed ring of positive energy (53, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (53, 20, D) an uncursed staff of earth (53, 21, D) a +0 leather armour (54, -3, D) a +0 war axe a +0 chain mail a +1 long sword of holy wrath a +0 chain mail a +2 broad axe a +0 plate armour a +0 war axe of venom a +0 plate armour (54, -2, D) 2 bolts (54, 5, D) a +0 broad axe (54, 7, D) 50 arrows (54, 8, D) 50 arrows (54, 18, D) a -4 ring of evasion (54, 19, D) 26 bolts (54, 22, D) a +1 lajatang of speed (55, -3, D) a +1 dire flail of protection a +0 chain mail a +0 war axe a +0 plate armour (55, -2, D) 3 sling bullets 3 bolts a +0 battleaxe a +0 chain mail a +4 dire flail of crushing a +0 plate armour (55, 7, D) 50 arrows (55, 8, D) 50 arrows (56, -3, D) a bolt a +0 plate armour a cursed +0 shield a +0 long sword a +0 chain mail (56, -2, D) a +0 arbalest 27 bolts (57, -3, D) a +0 arbalest 17 bolts a +4 flail of flaming a +0 hunting sling 11 sling bullets a +0 robe a +0 buckler (57, -2, D) a +3 great sword a +0 chain mail a +1 great sword a +0 chain mail of positive energy (58, -1, D) a bolt (62, 7, D) 50 bolts (62, 8, D) 50 bolts (63, 7, D) 50 bolts (63, 8, D) 50 bolts (64, 0, D) a +2 whip of venom the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 shield a +1 scale mail of magic resistance a +0 pair of gloves a +1 ring mail of fire resistance (64, 5, D) a +0 scimitar (65, 0, D) a +2 robe of magic resistance (65, 5, D) a +3 long sword (66, 0, D) the +1 leather armour of Tilem {rPois Dex+7} It affects your dexterity (+7). It protects you from poison. (68, 1, D) +2 gold dragon scales (68, 7, D) a +3 leather armour of cold resistance (69, 0, D) +2 gold dragon scales (69, 7, D) a +1 centaur barding (69, 8, D) a +1 robe of cold resistance (71, 1, D) +2 swamp dragon scales (71, 7, D) +2 swamp dragon scales (71, 8, D) +2 swamp dragon scales (72, 0, D) +2 swamp dragon scales (72, 1, D) a +1 centaur barding (72, 7, D) a +1 pair of gloves (74, -1, D) a +0 scimitar of flaming (74, 10, D) an arrow (75, 13, D) the Almanac of Hurtful Calling Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Recall Summoning/Translocation 3 no c - Throw Icicle Conjuration/Ice 4 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Summon Demon Summoning 5 no (75, 15, D) a Fen Folio (75, 16, D) the Catalogue of the Excruciating Rocks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sandblast Earth 1 no c - Searing Ray Conjuration 2 no d - Throw Icicle Conjuration/Ice 4 no e - Venom Bolt Conjuration/Poison 5 no f - Spellforged Servitor Conjuration/Summoning 7 no (75, 17, D) a book of Geomancy