Burgietje the Dungeon (3, 4, D) 813 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a +0 fustibalus of freezing (49, 37, D) a +2 helmet of intelligence (49, 41, D) a demonic crawler corpse (still there?) a tarantella corpse (still there?) (50, 36, D) a book of Spatial Translocations (50, 37, D) a manual of Stealth (51, 36, D) a +1 great sword of slicing (51, 37, D) a +2 helmet of intelligence (51, 42, D) a wolf spider corpse (52, 36, D) a +2 mace of venom (52, 37, D) an uncursed staff of summoning (53, 36, D) a +4 falchion of slicing (53, 37, D) an uncursed staff of energy (54, 36, D) a lightning rod (4/4) (60, 13, D) a jackal corpse (skeletalised by now) (61, 0, D) a lightning rod (4/4) (61, 2, D) a +0 trident (unseen) (61, 11, D) an iguana corpse (skeletalised by now) (62, 1, D) a +0 trident a +0 chain mail of magic resistance (62, 2, D) a +0 trident (62, 8, D) a +2 dagger of draining (62, 9, D) an uncursed staff of fire (62, 10, D) a river rat corpse (skeletalised by now) (62, 16, D) the +11 glaive of Subjectivity {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (62, 17, D) a +3 great sword of protection (62, 20, D) an iguana corpse (still there?) a spiny frog corpse (still there?) (62, 21, D) a river rat corpse (62, 27, D) a +1 antimagic trident (62, 31, D) a +0 scimitar (still there?) a necrophage corpse (still there?) (63, 1, D) the cursed +3 shortbow "Vadin" {freeze, rN+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (63, 8, D) a lightning rod (4/4) (63, 17, D) +0 fire dragon scales (63, 20, D) a bullfrog corpse (63, 27, D) a phial of floods (64, 17, D) a crystal ball of energy (64, 20, D) a komodo dragon corpse (64, 21, D) a porcupine corpse (64, 26, D) a phantom mirror (64, 27, D) a +2 great sword of holy wrath (65, 26, D) a lamp of fire (67, 0, D) an uncursed staff of energy (68, 0, D) a +3 leather armour of fire resistance (68, 3, D) a +5 rapier of electrocution (68, 4, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +1 leather armour of magic resistance (70, 36, D) the +11 hand axe of the Fool {speed, rN++ Str-4 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+5). It greatly protects you from negative energy. (70, 37, D) an uncursed amulet of rage (70, 41, D) a crocodile corpse (71, 11, D) a hell hound corpse (skeletalised by now) (71, 17, D) the Tome of the Blaze and Clay Spells Type Level Known a - Sandblast Earth 1 no b - Stone Arrow Conjuration/Earth 3 no c - Conjure Flame Conjuration/Fire 3 no d - Lee's Rapid Deconstruction Earth 5 no e - Ignition Fire 8 no (71, 22, D) a black bear corpse (71, 23, D) a black bear corpse (71, 27, D) the +1 hat of Lujufuxkoiro {*Contam rCorr Str-4 Dex+8} It affects your strength (-4). It affects your dexterity (+8). It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (71, 35, D) a +6 ring of strength an uncursed ring of magical power a +3 ring of strength an uncursed amulet of harm an uncursed amulet of guardian spirit a +1 ring of protection the ring "Erocaoh" {Wiz rPois Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It protects you from poison. (71, 36, D) a lamp of fire (71, 37, D) the +6 chain mail "Kuzips" {rN+ Str-5 Stlth+} It affects your strength (-5). It protects you from negative energy. It makes you more stealthy. (71, 40, D) a wolf corpse (71, 42, D) a porcupine corpse (72, 8, D) a +0 hand crossbow of flaming (72, 9, D) an uncursed staff of cold (72, 27, D) a +2 rapier of venom (72, 42, D) a river rat corpse (73, 2, D) an adder corpse (skeletalised by now) (73, 16, D) a +2 plate armour of cold resistance (73, 17, D) a +1 longbow of freezing (73, 22, D) a wolf corpse (73, 26, D) an uncursed staff of energy (73, 32, D) a +0 flail (unseen) (74, 2, D) a ball python corpse (skeletalised by now)