Burgietje the Dungeon (3, 4, D) 839 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +4 morningstar of protection (37, 8, D) a +1 battleaxe of freezing a frost giant corpse (37, 9, D) a rime drake corpse (39, 25, D) 2 javelins (40, 24, D) a sea snake corpse (40, 25, D) 7 javelins (41, 0, D) the cursed +0 chain mail of Spring Thaw {+Blink Dex-2 Stlth+} It affects your dexterity (-2). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (41, 24, D) a snapping turtle corpse (41, 25, D) a sea snake corpse (42, 0, D) the +5 scale mail of the Lizard {MR+ rCorr Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (42, 25, D) 11 javelins (43, 24, D) a +5 trident of protection (43, 25, D) a javelin (unseen) (44, 25, D) 6 javelins (49, 0, D) an uncursed staff of summoning (49, 12, D) a +0 dagger of speed (49, 24, D) a +1 scale mail of cold resistance (49, 36, D) the +3 dagger of Annihilation {freeze, rPois rN+ Str-5 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. (50, 0, D) a cursed staff of fire (50, 1, D) a +1 short sword of holy wrath (50, 5, D) a cursed -2 flail (unseen) (50, 12, D) a lightning rod (4/4) (50, 13, D) a +1 ring mail of magic resistance (50, 24, D) an uncursed staff of cold (50, 25, D) the +3 dagger "Toital" {freeze, +Rage rPois MR- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 36, D) a +3 battleaxe of flaming (50, 37, D) a +3 giant spiked club (51, 1, D) a +4 quarterstaff of draining (51, 13, D) an uncursed staff of wizardry (51, 24, D) the Reference Book on Creation and Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Ice Form Ice/Transmutation 4 no c - Summon Mana Viper Hexes/Summoning 5 yes d - Summon Demon Summoning 5 yes e - Summon Forest Summoning/Translocation 5 yes (51, 25, D) an uncursed staff of conjuration (51, 30, D) a +0 robe (51, 31, D) a +3 lajatang of speed a +0 robe a spriggan corpse (skeletalised by now) (51, 37, D) a +3 quarterstaff of crushing (51, 41, D) a +1 sacred scourge of holy wrath a +0 robe (52, 0, D) a +0 robe (52, 6, D) a cursed +3 morningstar (unseen) (52, 12, D) an uncursed staff of poison (52, 19, D) a +0 spear 13 javelins a +0 leather armour (52, 24, D) an arrow a box of beasts (52, 25, D) a +0 buckler (52, 37, D) the +0 arbalest of the Hierophant {elec, rN+ Str+5 Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It affects your intelligence (+6). It protects you from negative energy. (53, 0, D) a +0 robe (53, 1, D) the +3 falchion of the Final Decision {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). (53, 12, D) a +0 spear (53, 18, D) a +0 vampiric spear (unseen) (53, 19, D) a +2 trident of freezing a +0 robe a +4 hand axe of venom 9 javelins a +0 leather armour (53, 20, D) a +6 trident a +0 robe an alligator snapping turtle corpse (skeletalised by now) (53, 21, D) a +0 flail a cursed -2 animal skin a +0 rapier a cursed -1 animal skin a spriggan corpse (skeletalised by now) (53, 24, D) a lightning rod (4/4) (53, 25, D) the amulet "Nuolacof" {Inacc rF+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It protects you from fire. (53, 36, D) a +1 pair of gloves of dexterity (53, 37, D) a +0 morningstar of crushing (54, 1, D) the +2 morningstar "Pyuna" {freeze, rElec Str-3 Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (54, 20, D) a +0 trident a +1 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (54, 21, D) a javelin (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 25, D) the amulet of Urywiuss {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (55, 0, D) an uncursed staff of summoning (55, 1, D) an uncursed staff of summoning (55, 12, D) an uncursed staff of death (55, 21, D) 3 javelins (unseen) (59, 36, D) the +0 pair of boots "Zapn" {+Inv +Fly rC+} It protects you from cold. It lets you turn invisible. It lets you fly. (59, 37, D) an uncursed staff of cold (60, 36, D) a lightning rod (4/4) (60, 37, D) a +2 fustibalus of flaming (60, 41, D) a bullfrog corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (60, 42, D) a hippogriff corpse (skeletalised by now) (60, 43, D) a komodo dragon corpse (skeletalised by now) (61, 36, D) a +3 hand axe of flaming (61, 41, D) a porcupine corpse (skeletalised by now) (62, 0, D) an uncursed staff of earth (62, 1, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 3, D) an uncursed staff of air (62, 16, D) a +2 dagger of venom (62, 17, D) an uncursed staff of earth (62, 20, D) a +2 scimitar of flaming a +0 robe a +0 hand axe a cursed -3 mace a +0 scale mail (62, 21, D) a +2 whip of electrocution (unseen) (62, 26, D) the cursed +0 ring mail of the Cicada {+Fly rPois Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. It lets you fly. It has a curse placed upon it. (62, 37, D) a +2 vampiric hand axe (62, 42, D) a porcupine corpse (skeletalised by now) (63, 0, D) a +0 mace of holy wrath (63, 20, D) a +0 club (unseen) (63, 28, D) an uncursed ring of magical power an uncursed ring of wizardry a +4 ring of strength a +1 ring of protection a +4 ring of dexterity (63, 36, D) a +0 dire flail of holy wrath (64, 16, D) a phial of floods (64, 21, D) a +1 whip of venom (64, 26, D) an uncursed staff of death (65, 26, D) a +4 fustibalus of flaming (67, 0, D) a +0 falchion (67, 1, D) a +2 halberd of venom (unseen) (68, 0, D) a fan of gales (69, 2, D) a +0 war axe (unseen) (69, 41, D) a cursed +0 trident 3 potions of heal wounds (70, 8, D) a phial of floods (70, 9, D) an uncursed ring of ice (70, 30, D) a +0 shortbow (unseen) (70, 31, D) a +0 shortbow (unseen) (70, 40, D) 12 arrows (70, 41, D) a +0 trident (71, 8, D) the +4 leather armour of the Forest {SInv} It lets you see invisible. (71, 26, D) a cursed staff of poison (71, 27, D) a +0 trident (71, 29, D) a +1 falchion of slicing (71, 30, D) a +7 war axe a +0 trident (71, 32, D) an arrow (71, 37, D) a +0 crystal plate armour (71, 39, D) 5 large rocks (71, 40, D) a +0 trident a +0 trident a scroll of brand weapon (71, 42, D) an arrow (71, 43, D) a throwing net an arrow (72, 8, D) an uncursed staff of earth (72, 9, D) a +3 leather armour of fire resistance (72, 16, D) the cursed +3 quarterstaff "Useymet" {freeze, rPois rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (72, 30, D) a +2 war axe of electrocution (72, 33, D) an arrow (72, 40, D) 11 arrows (73, 16, D) a +3 scale mail of cold resistance (73, 26, D) an uncursed staff of earth (73, 27, D) a +0 trident (74, 28, D) 4 silver boomerangs (unseen) (75, 1, D) a +2 war axe of electrocution