Burgietje the Dungeon (3, 4, D) 900 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 25, D) a large rock (34, 28, D) a +1 shortbow of freezing (35, 14, D) an uncursed staff of summoning (35, 28, D) a +2 great mace of protection (35, 29, D) a +2 quarterstaff of crushing (36, 1, D) the +6 dagger "Qeine" {vamp, +Inv MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It lets you turn invisible. (36, 14, D) a +0 short sword (36, 15, D) a +6 great sword of venom (36, 23, D) 3 large rocks (36, 28, D) an uncursed staff of air (36, 29, D) the cursed +0 short sword of Overwhelming Force {freeze, rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 14, D) a +2 mace of draining (37, 15, D) an uncursed staff of wizardry (37, 22, D) a +0 giant club a +0 giant spiked club a +0 battleaxe a +0 plate armour a +0 giant club a cursed -3 battleaxe a +0 plate armour a large rock a two-headed ogre corpse an orc corpse an ogre corpse an orc corpse (37, 23, D) the +8 quarterstaff "Ponur" {crush, rF- rC+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. a +0 plate armour a +0 giant club a +3 long sword of venom a +0 robe a +0 dire flail a +0 chain mail a +0 giant club a troll corpse an orc corpse an orc corpse a stone giant corpse (37, 24, D) a +0 club (unseen) (37, 28, D) a book of Beasts (37, 29, D) the Disquisition on Supportive Snow Spells Type Level Known a - Summon Butterflies Summoning 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ice Form Ice/Transmutation 4 yes d - Bolt of Cold Conjuration/Ice 6 yes e - Spellforged Servitor Conjuration/Summoning 7 yes (38, 14, D) a +0 dagger (38, 15, D) a +1 vampiric trident (38, 21, D) a +0 scimitar (unseen) (38, 22, D) a +0 dagger a cursed +0 robe a +0 long sword a +0 chain mail an orc corpse (38, 23, D) a cursed +0 dagger a +0 robe (38, 24, D) the cursed +2 glaive of Discord {protect, +Blink} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you blink. It has a curse placed upon it. (unseen) (38, 28, D) a +0 great mace of draining (38, 29, D) a +3 short sword of venom (39, 15, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. a cursed +5 ring of protection an uncursed ring of magical power the ring "Sarodgh" {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (39, 28, D) an uncursed staff of power (39, 29, D) a +2 cloak of magic resistance (40, 0, D) the +6 chain mail "Veudgh" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (40, 14, D) a +0 rapier of venom (40, 28, D) a +1 falchion of flaming (40, 29, D) a +3 short sword of venom (41, 4, D) the +1 broad axe of Hepliaklqana's Hope {chop, +Blink rPois rC- Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It makes you vulnerable to cold. It protects you from poison. It lets you blink. (41, 14, D) a +5 giant spiked club (41, 15, D) a phantom mirror (41, 28, D) the +3 plate armour of Isesiur {Str+5} It affects your strength (+5). (41, 29, D) a +2 rapier of speed (42, 15, D) an uncursed staff of earth (42, 28, D) a book of Geomancy (42, 29, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (43, 14, D) a +0 dagger (43, 28, D) a +2 scale mail of poison resistance (43, 29, D) a sack of spiders (44, 28, D) a +1 chain mail of cold resistance (49, 0, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (49, 24, D) a +1 mace of protection (50, 13, D) a +2 rapier of venom (50, 24, D) an uncursed staff of cold (50, 30, D) an uncursed staff of wizardry a +0 robe (50, 33, D) the +11 great sword "Puas" {flame, rElec Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. a +0 robe (51, 1, D) the cursed +2 longbow "Xopsoghergh" {freeze, MR++ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 12, D) a fan of gales (51, 13, D) a +3 ring mail of positive energy (52, 0, D) the +6 long sword "Ynnuny" {elec, rElec Str+4 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+6). It insulates you from electricity. (52, 13, D) a lightning rod (4/4) (52, 18, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 30, D) a +1 battleaxe (unseen) (52, 39, D) a +0 antimagic short sword (unseen) (53, 12, D) a phantom mirror (53, 13, D) a +1 rapier of speed (54, 12, D) an uncursed staff of earth (54, 36, D) a +2 ring mail of poison resistance (55, 12, D) a fan of gales (55, 24, D) a +1 chain mail of poison resistance (59, 37, D) a +2 dagger of venom (60, 37, D) an uncursed amulet of the acrobat (61, 0, D) a +2 flail of protection (61, 8, D) an uncursed staff of conjuration (61, 16, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 37, D) the +11 halberd "Wuphorph" {venom, +Blink Int+8 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+8). It lets you blink. It makes you less stealthy. (62, 0, D) a +4 giant club (62, 3, D) (unseen) (62, 9, D) a +3 arbalest of freezing (62, 19, D) a +0 trident (unseen) (62, 20, D) a +2 falchion of holy wrath (unseen) (62, 26, D) a crystal ball of energy (62, 36, D) a +2 shortbow of freezing (62, 37, D) a +5 hunting sling of freezing (62, 44, D) +0 fire dragon scales (unseen) (63, 8, D) a +3 trident of protection (63, 17, D) a +0 scale mail of poison resistance (63, 19, D) a +0 trident a +5 shortbow of velocity a throwing net (63, 23, D) a throwing net (63, 36, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (64, 16, D) a +0 trident (64, 17, D) a +3 short sword of draining (64, 19, D) a +0 trident (64, 27, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (64, 30, D) a +2 rapier of speed (65, 26, D) the +2 robe of the Beggar {+Inv Str-2 Dex+4} It affects your strength (-2). It affects your dexterity (+4). It lets you turn invisible. (65, 43, D) +0 acid dragon scales (unseen) (67, 0, D) an uncursed ring of protection from cold (69, 0, D) a +2 dagger of holy wrath (69, 36, D) the +2 whip of Guilt {flame, MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (70, 8, D) a +1 trident of protection (70, 9, D) an uncursed staff of air (70, 41, D) a +0 great sword a +0 robe a cursed +4 flail a +0 robe (71, 8, D) a +6 ring of strength an uncursed staff of poison (71, 17, D) a +0 plate armour (71, 22, D) a +0 great sword of flaming (71, 36, D) an uncursed staff of cold (72, 21, D) a cursed -2 arbalest a +0 battleaxe 12 bolts (72, 22, D) a bolt the +10 quarterstaff "Moschul" {antimagic, +Blink SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. It lets you blink. a +0 plate armour (72, 23, D) a +2 great mace of draining 3 bolts (72, 26, D) an uncursed staff of earth (72, 27, D) a +6 quarterstaff of crushing (73, 1, D) a +0 dagger (73, 22, D) a +2 plate armour of magic resistance (73, 27, D) a lightning rod (4/4) (74, 4, D) an uncursed staff of fire (75, 1, D) a cursed staff of air (75, 3, D) a +0 robe (unseen)