Burgietje the Dungeon (3, 4, D) 750 sling bullets (unseen) (9, 4, D) an uncursed ring of flight a +0 hand axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Frost (49, 37, D) a scroll of brand weapon (50, 36, D) an uncursed staff of earth (50, 37, D) a +3 leather armour of poison resistance (51, 36, D) the +11 trident of Ziteveiss {vamp, *Slow Str+8 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It affects your intelligence (+6). It may slow you when you take damage. (51, 37, D) the +6 dagger of Eternal Vigilance {pain, *Corrode MR- Str+4 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. (51, 40, D) a jumping spider corpse (51, 41, D) a hornet corpse (52, 36, D) an uncursed ring of protection from fire (52, 37, D) the +0 cloak of Jaexeyc {rElec rF- MP+9 Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (52, 41, D) a hornet corpse a hornet corpse (53, 36, D) a +1 scale mail of fire resistance (53, 37, D) a +3 leather armour of cold resistance (54, 36, D) the Almanac of Fire and Conjuration Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Throw Flame Conjuration/Fire 2 no c - Dazzling Spray Conjuration/Hexes 3 no d - Stone Arrow Conjuration/Earth 3 no e - Lightning Bolt Conjuration/Air 5 no f - Bolt of Fire Conjuration/Fire 6 no (60, 36, D) a +0 flail of protection (60, 37, D) a +0 quarterstaff of draining (60, 41, D) quicksilver dragon scales a quicksilver dragon corpse (61, 16, D) an uncursed staff of death (61, 36, D) the cursed +1 glaive of Yredelemnul's Pride {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (62, 0, D) a phantom mirror (62, 9, D) a cursed ring of attention (62, 10, D) a jumping spider corpse (62, 16, D) an uncursed staff of cold (62, 17, D) a +0 hunting sling of freezing (62, 26, D) an uncursed staff of wizardry (62, 27, D) the +4 hand crossbow of Exquisite Torment {venom, *Slow Str+3 Stlth+} It poisons the ammo it fires. It affects your strength (+3). It may slow you when you take damage. It makes you more stealthy. (62, 28, D) a +0 trident (unseen) (62, 29, D) the cursed +0 quarterstaff "Killer Bee's Doom" {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It has a curse placed upon it. 6 boomerangs a cursed -3 shortbow 19 arrows a scroll of brand weapon a merfolk corpse (62, 30, D) a hippogriff corpse (62, 37, D) a +6 ring of intelligence an uncursed ring of wizardry an uncursed ring of ice a +2 scale mail of fire resistance (63, 8, D) an uncursed staff of power (63, 10, D) a scorpion corpse (63, 17, D) a lightning rod (4/4) (63, 21, D) a hippogriff corpse (63, 22, D) a jackal corpse (63, 28, D) a +0 shortbow 15 arrows (63, 29, D) 2 arrows (still there?) an arrow (still there?) (63, 30, D) 3 arrows (64, 16, D) the +6 longbow "Sutuny" {flame, -Tele rC++ Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It greatly protects you from cold. It prevents most forms of teleportation. (64, 17, D) the +3 arbalest of Ragnarok {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (64, 28, D) a +0 trident (unseen) (64, 29, D) a hippogriff corpse (65, 26, D) a +0 trident (67, 0, D) a +1 short sword of speed (69, 0, D) a +2 scale mail of fire resistance (70, 36, D) a +4 arbalest of freezing (70, 37, D) a +0 battleaxe (70, 42, D) a +6 long sword of holy wrath (unseen) (71, 16, D) the +3 ring mail of Fedhas's Displeasure {*Slow +Inv Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It may slow you when you take damage. (71, 17, D) a +0 great sword of holy wrath (71, 26, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (71, 27, D) a +2 rapier of draining (71, 30, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) (71, 31, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (71, 36, D) a +0 war axe of freezing (71, 37, D) a +0 hand axe (71, 40, D) a +0 glaive of freezing a draconian corpse (71, 41, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. an uncursed staff of conjuration a +0 dagger of venom a +4 scimitar of slicing a draconian corpse a draconian corpse a draconian corpse (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) a +2 leather armour of cold resistance (72, 18, D) a necrophage corpse (72, 19, D) a cursed +0 halberd a +0 robe (72, 26, D) an uncursed staff of power (72, 27, D) a +1 scythe of flaming (72, 28, D) a cyclops corpse (72, 30, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (72, 32, D) 2 large rocks (72, 36, D) a +0 club (72, 37, D) a +0 mace (72, 40, D) a +0 halberd (unseen) (72, 41, D) a +0 flail a +1 fustibalus of freezing a draconian corpse (72, 42, D) a cursed -1 battleaxe (unseen) (73, 16, D) a +0 leather armour of magic resistance (73, 17, D) a +0 chain mail of magic resistance (73, 19, D) a cursed -3 scimitar (unseen) (73, 26, D) a phial of floods (73, 27, D) an uncursed staff of air (73, 37, D) a +0 whip (75, 1, D) a +3 arbalest of freezing