Burgietje the Dungeon (3, 4, D) 744 sling bullets (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 29, D) a +0 triple crossbow of freezing (49, 27, D) a +1 demon trident of flaming (49, 29, D) a +0 trident (50, 13, D) an uncursed staff of fire (50, 20, D) a hornet corpse (50, 41, D) a +3 scythe of slicing (51, 13, D) a crystal ball of energy (51, 20, D) a hornet corpse (51, 25, D) an uncursed staff of summoning (51, 41, D) a +0 trident (51, 43, D) the +6 rapier of Vataschohyr {pierce, Str+2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+6). (52, 13, D) a +3 plate armour of cold resistance (52, 24, D) the +2 robe of Dogmatism {Int+4} It affects your intelligence (+4). (52, 25, D) a cursed staff of energy (52, 30, D) a +1 demon whip of venom a necrophage corpse (52, 41, D) a +1 demon trident of venom a +1 plate armour of fire resistance (52, 42, D) a cursed -3 great sword a +0 robe (53, 13, D) a +0 naga barding of stealth (53, 24, D) a +2 war axe of flaming (53, 30, D) a hell hound corpse (53, 37, D) a +2 short sword of venom (54, 13, D) the +3 longbow "Qamedda" {velocity, rElec Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It insulates you from electricity. (54, 24, D) a +3 leather armour of cold resistance (54, 30, D) a necrophage corpse (54, 36, D) a +2 quarterstaff of protection (55, 13, D) the Papyrus of Noxious Enchantment Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Confuse Hexes 3 no c - Tukima's Dance Hexes 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Metabolic Englaciation Hexes/Ice 5 no (59, 32, D) a +2 morningstar of holy wrath a +0 scale mail a +1 spear of venom a +1 arbalest of velocity 18 bolts a human corpse (skeletalised by now) (59, 33, D) a +0 great sword (unseen) (59, 36, D) an uncursed staff of cold (59, 37, D) a phantom mirror (60, 36, D) a +2 chain mail of fire resistance (60, 37, D) a +5 mace of draining (60, 42, D) a cursed +0 animal skin an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (60, 43, D) a +0 hunting sling 18 stones a hornet corpse a wind drake corpse a faun corpse (60, 44, D) a cursed +0 robe a +0 robe a +0 buckler a +0 club a +6 demon whip of draining (61, 16, D) a +0 mace (61, 26, D) a phial of floods (61, 31, D) a +1 halberd a +0 plate armour a human corpse (skeletalised by now) (61, 32, D) a +0 great mace (unseen) (61, 33, D) a +0 plate armour a +0 large shield (61, 36, D) a lightning rod (4/4) (61, 43, D) a stone (62, 17, D) a +0 chain mail (62, 20, D) a +0 plate armour (62, 26, D) a +0 leather armour of fire resistance (62, 37, D) a +0 war axe of electrocution (63, 0, D) the cursed +1 storm dragon scales of the Shining Light {rElec rF+ MR- Int+5} It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 8, D) an uncursed staff of death (63, 16, D) a +0 mace an orc corpse (skeletalised by now) (63, 17, D) a +0 dagger (63, 20, D) a +0 short sword a +2 ring mail of poison resistance an uncursed staff of fire a +0 robe (63, 32, D) a +0 war axe (unseen) (63, 36, D) the +2 hand crossbow of Faelafe {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (63, 37, D) a +5 flail of protection (64, 20, D) a +0 dagger (unseen) (64, 21, D) a +0 battleaxe (unseen) (65, 26, D) an uncursed staff of earth (67, 0, D) a +1 trident of venom (68, 0, D) a +1 demon whip of venom (69, 36, D) an uncursed staff of earth (70, 33, D) an arrow (70, 36, D) an uncursed staff of wizardry (70, 37, D) a crystal ball of energy (70, 42, D) a blink frog corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (71, 27, D) a +0 great sword of freezing (71, 29, D) a +0 trident a cursed ring of attention a merfolk corpse (skeletalised by now) (71, 30, D) a +2 mace of crushing 6 boomerangs a cursed -3 shortbow 8 arrows a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 31, D) 10 arrows (71, 32, D) 2 arrows (71, 37, D) a +0 great sword of holy wrath (71, 42, D) a jackal corpse (skeletalised by now) (72, 10, D) an uncursed staff of wizardry (72, 17, D) the ring "Kugak" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. the cursed +0 great sword of Zuomar {drain, -Tele Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It prevents most forms of teleportation. It has a curse placed upon it. (72, 26, D) a +2 leather armour of fire resistance (72, 30, D) a +3 hand axe of electrocution a +0 shortbow 21 arrows (72, 31, D) a +0 shortbow (72, 33, D) 2 arrows (72, 42, D) a river rat corpse (skeletalised by now) (73, 1, D) a +1 trident of piercing (73, 27, D) a +0 trident (73, 36, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 37, D) the cursed +1 rapier "Gifig" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. (75, 1, D) a cursed -3 ring of dexterity