Burgietje the Dungeon (2, 14, D) an uncursed ring of flight (2, 15, D) a +0 leather armour of magic resistance (2, 16, D) a +2 hand axe of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe (3, 15, D) a +3 scale mail of positive energy (3, 16, D) an uncursed staff of air (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 chain mail of poison resistance (4, 15, D) a lamp of fire (4, 16, D) an uncursed staff of fire (5, 15, D) a +0 scimitar of flaming (5, 16, D) a +4 scimitar of flaming (5, 17, D) a +3 scimitar of flaming (6, 15, D) a phantom mirror (6, 16, D) a +2 short sword of speed (6, 21, D) a +2 demon whip of venom (still there?) a hell hound corpse (still there?) (6, 22, D) a hell hound corpse (6, 46, D) a jumping spider corpse (6, 47, D) a wolf spider corpse (7, 6, D) a scroll of holy word (7, 14, D) a +1 scale mail of cold resistance (7, 15, D) a +0 scimitar of flaming (7, 16, D) a phial of floods (7, 20, D) a hell hog corpse (7, 25, D) a hell hound corpse (7, 42, D) a redback corpse (7, 47, D) a hornet corpse (8, 14, D) a +0 hunting sling of freezing (8, 19, D) a +2 vampiric war axe (unseen) (8, 20, D) +0 fire dragon scales (unseen) (8, 23, D) a hell hog corpse (8, 25, D) a hell hound corpse (8, 44, D) a demonic crawler corpse (9, 14, D) a phantom mirror (9, 15, D) a +2 robe of resistance (9, 16, D) a book of Dreams (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 dagger of venom (10, 15, D) a book of Summonings (10, 16, D) an uncursed staff of wizardry (10, 22, D) a +1 demon whip of venom (10, 24, D) a +4 scimitar of flaming (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 plate armour of cold resistance (11, 15, D) a phantom mirror (11, 16, D) the +9 quarterstaff of Execution {holy, Dex+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It makes you more stealthy. (11, 40, D) a redback corpse (12, 14, D) an uncursed staff of death (12, 15, D) a book of Power (12, 16, D) a book of Debilitation (12, 39, D) a ghost moth corpse (19, 0, D) a +1 rapier of speed a lightning rod (4/4) (19, 16, D) the cursed +0 shortbow of the Five Curses {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It has a curse placed upon it. (19, 17, D) a +3 great sword of slicing (19, 32, D) the +2 chain mail of Pride {Str+4} It affects your strength (+4). (19, 33, D) an uncursed staff of conjuration (20, 0, D) a +2 hunting sling of flaming (20, 17, D) a +2 hand crossbow of freezing (20, 32, D) an uncursed staff of poison (21, 0, D) a phial of floods (21, 3, D) 6 large rocks (21, 4, D) a large rock a +0 dire flail a +0 giant spiked club (21, 17, D) a phantom mirror (21, 34, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 0, D) an uncursed staff of energy (22, 1, D) a +0 giant spiked club (still there?) a cursed staff of cold (still there?) (22, 2, D) 4 large rocks (unseen) (22, 5, D) a large rock (22, 6, D) a +0 troll leather armour (unseen) (22, 16, D) an uncursed staff of earth (22, 21, D) a +1 scythe of slicing (22, 32, D) the +2 leather armour of Intuition {+Fly rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It lets you fly. (22, 34, D) an uncursed staff of fire (23, 0, D) the +10 plate armour "Lolaek" {+Inv rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It lets you turn invisible. (23, 1, D) the cursed +1 great sword of Amorality {vamp, Str+4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+2). It has a curse placed upon it. (23, 6, D) 2 large rocks (23, 9, D) a large rock (23, 18, D) a +3 leather armour of magic resistance (23, 22, D) a +5 scythe of venom (23, 32, D) a +2 quarterstaff of draining (23, 33, D) a +3 chain mail of positive energy (23, 34, D) a water moccasin skeleton (23, 37, D) a spiny frog skeleton (23, 39, D) a spiny frog skeleton (24, 0, D) an uncursed staff of conjuration (24, 4, D) a +0 giant club a +0 giant spiked club (24, 5, D) a large rock (24, 6, D) a +1 dire flail of holy wrath a +0 giant spiked club (24, 7, D) 5 large rocks (24, 8, D) 2 large rocks (24, 16, D) a crystal ball of energy (24, 17, D) an uncursed amulet of guardian spirit an uncursed ring of protection from magic the ring "Uzav" {Str+7 Slay-2 SInv} [ring of see invisible] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. an uncursed amulet of magic regeneration (24, 18, D) a phial of floods (24, 20, D) a +0 dire flail the cursed +1 plate armour of Trumpets {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (24, 22, D) a +2 scythe of freezing a +1 scythe of venom (24, 32, D) a cursed staff of summoning (24, 34, D) a +0 hand crossbow of freezing a water moccasin skeleton (24, 35, D) a rime drake skeleton (24, 37, D) a yak skeleton (24, 39, D) a black mamba skeleton (25, 0, D) a +6 war axe of draining (25, 4, D) a +0 giant spiked club a +0 giant club (25, 16, D) a +2 robe of magic resistance (25, 17, D) the cursed +0 scimitar "Odase" {drain, rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (25, 18, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (25, 33, D) a +1 long sword of slicing a dream sheep corpse (25, 34, D) a komodo dragon skeleton (25, 38, D) a komodo dragon skeleton (25, 39, D) a water moccasin skeleton (25, 40, D) a water moccasin skeleton (26, 0, D) an uncursed staff of air a +2 scale mail of poison resistance an uncursed ring of see invisible (26, 2, D) a +0 giant spiked club a +0 giant club a +0 giant club (26, 3, D) 2 large rocks (26, 4, D) 5 large rocks (26, 23, D) a +0 scythe of pain (26, 33, D) the cursed +0 war axe of the Orcish Mines {chop, rElec rPois MR++ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (26, 38, D) a blink frog skeleton (27, 1, D) a +1 battleaxe of freezing (27, 16, D) the +5 hand crossbow of Okawaru's Displeasure {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (27, 17, D) a +0 halberd of flaming (27, 32, D) an uncursed staff of earth (28, 0, D) a +2 quarterstaff of distortion a +0 giant club a +0 giant club a +0 antimagic hand axe (28, 2, D) a +0 troll leather armour (28, 3, D) 3 large rocks (29, 16, D) a lightning rod (4/4) (29, 17, D) a phantom mirror (29, 32, D) a +6 ring of strength a +1 short sword of electrocution the ring of Naik Hog {MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). an uncursed ring of protection from cold the +1 whip "Sohiso" {venom, *Rage rPois Str+7 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. an uncursed ring of see invisible the ring "Famir" {rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. (29, 33, D) the +1 longbow of Foolhardiness {velocity, Str+6} Any arrow fired from it inflicts extra damage. It affects your strength (+6). (30, -1, D) an uncursed staff of power (30, 0, D) a phial of floods (35, 0, D) a +1 fustibalus of flaming (35, 14, D) a +0 leather armour (35, 15, D) a +0 mace (35, 28, D) a phantom mirror (36, 1, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (36, 14, D) an uncursed staff of air (36, 15, D) a +0 scimitar (36, 20, D) a +0 halberd (36, 21, D) a +0 mace a +3 leather armour of cold resistance (36, 28, D) a crystal ball of energy (36, 29, D) a phial of floods (37, 0, D) the cursed +1 dagger of Bloody Death {flame, +Fly rElec Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (37, 15, D) an uncursed staff of poison (37, 20, D) a +0 arbalest a +6 great sword of holy wrath 11 bolts a +0 plate armour (37, 28, D) an uncursed staff of energy (37, 29, D) a +3 leather armour of poison resistance (38, 2, D) 3 potions of berserk rage a +3 ring of intelligence a +4 ring of strength 7 potions of magic an uncursed ring of wizardry (38, 14, D) a +2 ring mail of magic resistance (38, 15, D) a cursed staff of earth (38, 19, D) a +2 antimagic quarterstaff a +0 plate armour (38, 20, D) a +0 chain mail the +7 falchion of Olir {slice, *Contam rPois Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (38, 29, D) a lightning rod (4/4) (39, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (39, 1, D) an uncursed staff of summoning (39, 14, D) an uncursed staff of power (39, 15, D) a +2 hand axe of chopping (39, 18, D) a +2 morningstar of draining a +0 chain mail (39, 19, D) a +0 trident a +0 plate armour (39, 20, D) a +0 battleaxe 7 boomerangs of dispersal a +0 chain mail (39, 21, D) a +0 troll leather armour (39, 33, D) an uncursed staff of air (40, 14, D) a +2 glaive of venom (40, 15, D) a +1 hand axe of chopping (40, 20, D) a +0 giant club (40, 22, D) a +0 giant club (40, 25, D) a bolt (40, 29, D) +0 fire dragon scales (41, 1, D) an uncursed staff of conjuration a scarf of resistance (41, 15, D) a cursed ring of attention (41, 18, D) a +0 giant club a cursed -2 giant spiked club (41, 30, D) the ring "Xogonis" {*Drain rC+++ rCorr Int-3 Stlth+} [ring of resist corrosion] It affects your intelligence (-3). It renders you almost immune to cold. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It makes you more stealthy. an uncursed ring of protection from cold an uncursed ring of protection from fire an uncursed ring of stealth an uncursed amulet of faith (42, 1, D) a cursed ring of attention (42, 14, D) a cursed staff of summoning (42, 16, D) a cursed -2 giant club (42, 18, D) a +0 troll leather armour (42, 28, D) the cursed +0 scale mail of Amorality {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (42, 29, D) a +2 scale mail of positive energy (43, 14, D) a +4 falchion of slicing (43, 28, D) a +1 battleaxe of draining (43, 29, D) the +10 short sword of Jabehaer {venom, rN+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It protects you from negative energy. (44, 28, D) a +0 shortbow of freezing (47, 7, D) a +0 great mace a +0 chain mail (48, 1, D) a +0 giant club (49, 0, D) an uncursed staff of death (49, 1, D) a +0 dire flail (49, 9, D) the +5 scimitar of Engoento {flame, rPois Str-3 Dex+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your dexterity (+7). It protects you from poison. It makes you more stealthy. a +0 plate armour (49, 12, D) a lamp of fire (49, 25, D) a +0 short sword a +0 chain mail (49, 37, D) an uncursed staff of cold (50, 0, D) a +1 executioner's axe of holy wrath 8 boomerangs of dispersal a +0 plate armour (50, 12, D) a +2 glaive of venom (50, 24, D) a phantom mirror (50, 25, D) a +0 long sword a +0 ring mail a +8 hunting sling (50, 36, D) a +4 antimagic battleaxe (50, 42, D) a cursed -3 dagger a cursed -2 robe (51, 0, D) a +0 dagger (51, 1, D) the +7 dagger of the Hidden Vale {flame, rPois rN+ Int+6} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from poison. It protects you from negative energy. Ano Bihyd's Volume of Bewitching Cold (still there?) Spells Type Level Known a - Corona Hexes 1 yes b - Throw Frost Conjuration/Ice 2 yes c - Slow Hexes 2 yes d - Ensorcelled Hibernation Hexes/Ice 2 no e - Summon Guardian Golem Hexes/Summoning 3 yes f - Silence Hexes/Air 5 yes (51, 2, D) a +3 leather armour of positive energy a +0 flail a +0 chain mail (51, 12, D) a +2 giant club (51, 13, D) a +3 hand crossbow of flaming (51, 15, D) the ring "Saunas" {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (51, 25, D) a +0 dagger a +0 buckler of poison resistance (51, 36, D) a +1 flail of protection (51, 37, D) the cursed ring of Doubts {*Contam rElec rF++ Str+3 Dex-6} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-6). It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (51, 41, D) a +0 glaive (51, 42, D) a cursed +4 morningstar a +0 robe a cursed +2 scimitar a +0 robe a +0 dagger a +0 robe a cursed +3 falchion a +0 robe a cursed +4 war axe a +0 robe (51, 43, D) a +2 rapier of venom a +0 robe (52, 0, D) a +0 halberd (52, 3, D) a +0 war axe a +0 chain mail a +0 mace of crushing (52, 12, D) Ibepinuzu's Volume of the Lethal Rocks Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Corpse Rot Necromancy 2 yes c - Sublimation of Blood Necromancy 2 yes d - Stone Arrow Conjuration/Earth 3 yes e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Simulacrum Ice/Necromancy 6 yes (52, 13, D) the +6 scale mail "Uloaner" {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. (52, 25, D) a +0 long sword a +3 leather armour a +6 quarterstaff of pain (52, 26, D) a +0 short sword a +0 ring mail (52, 40, D) a cursed +3 spear (unseen) (53, 0, D) a +0 dagger a +0 robe a +6 hunting sling of freezing (53, 1, D) a +0 chain mail a +0 chain mail a +0 halberd an uncursed staff of power (53, 12, D) a +0 pair of gloves of archery (53, 24, D) a +1 hand crossbow of flaming (53, 25, D) an uncursed staff of wizardry (53, 26, D) a +0 short sword a +0 leather armour (53, 28, D) a +2 battleaxe of freezing (54, 0, D) an uncursed staff of summoning (54, 4, D) a +0 short sword (54, 5, D) a +0 chain mail (54, 12, D) a lightning rod (4/4) (still there?) a book of Unlife (still there?) (54, 24, D) a +0 scimitar (54, 25, D) a +0 longbow of velocity (54, 26, D) a +0 longbow 58 arrows a +0 leather armour (54, 36, D) a phial of floods (55, 0, D) a +0 buckler of protection (55, 2, D) a +0 giant spiked club (55, 12, D) a phantom mirror (still there?) a +1 robe of positive energy (still there?) (56, 14, D) an uncursed staff of wizardry (59, 36, D) a +3 hand crossbow of flaming (59, 37, D) a +1 ring mail of fire resistance (60, 36, D) the +1 trident of the Original Sin {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (60, 37, D) a +2 robe of resistance (60, 43, D) a cursed +3 dagger of freezing a cursed +0 robe (61, 37, D) a +3 chain mail of positive energy (62, 0, D) a +3 ring of strength the ring "Ohacveul" {Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It makes you less stealthy. (62, 16, D) a +0 war axe (62, 18, D) 5 large rocks (62, 19, D) a +3 glaive of chopping a +0 plate armour (62, 20, D) a +0 battleaxe a cursed +0 plate armour (62, 21, D) 5 arrows (62, 22, D) an arrow (62, 26, D) an uncursed staff of power (62, 27, D) a +0 scale mail of cold resistance (62, 31, D) a +0 dire flail (62, 32, D) a +0 dire flail (62, 36, D) an uncursed staff of summoning (63, 8, D) a +2 mace of protection (63, 16, D) an uncursed staff of fire a +0 shortbow 23 arrows (63, 17, D) the +2 robe of the Several Orbs {+Fly rElec rPois Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It lets you fly. an uncursed staff of air (63, 18, D) a +0 great sword a +0 plate armour (63, 19, D) a cursed -3 longbow an uncursed staff of earth 21 arrows (63, 23, D) an arrow (63, 27, D) a +6 ring of strength an uncursed amulet of the acrobat (63, 30, D) a +0 halberd (63, 36, D) a lightning rod (4/4) (64, 17, D) a +0 arbalest 22 bolts (64, 27, D) an uncursed amulet of faith (65, 26, D) the +3 warlock's mirror {reflect} (67, 0, D) a +2 ring mail of cold resistance (68, 0, D) a +2 falchion of holy wrath (68, 2, D) a cursed +0 spear a cursed +0 robe (69, 0, D) a +3 chain mail of cold resistance (69, 36, D) a +0 dire flail of holy wrath (70, 8, D) a +3 vampiric short sword (70, 9, D) a +4 shortbow of freezing (70, 36, D) a phial of floods (70, 37, D) a +2 scale mail of magic resistance (71, 8, D) a cursed staff of power (71, 16, D) a +2 rapier of protection (71, 26, D) a +0 dagger (71, 27, D) a +2 falchion of slicing (71, 36, D) a +4 glaive of freezing (71, 37, D) a +2 hunting sling of freezing (72, 8, D) a +2 arbalest of velocity (72, 9, D) the +4 hunting sling "Sarcophage" {velocity, SInv Stlth+} Any stone fired from it inflicts extra damage. It lets you see invisible. It makes you more stealthy. (72, 15, D) a +5 demon whip of pain (72, 17, D) the +5 scale mail of the Little Devil {*Drain rF++} It greatly protects you from fire. It causes draining when unequipped. (72, 26, D) a +0 plate armour of cold resistance (72, 28, D) a +0 club (72, 29, D) a +2 bardiche of flaming (72, 36, D) a +0 rapier of holy wrath (72, 37, D) a +2 vampiric double sword (73, 1, D) a +5 vampiric battleaxe (73, 26, D) a +0 whip the +3 scale mail "Tistaakk" {rElec rC+ Regen+ Int+2} It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (73, 29, D) a +0 short sword (73, 36, D) an uncursed staff of death (74, 17, D) an uncursed amulet of the gourmand (74, 27, D) the +7 mace "Conservator" {drain, rF+ rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. It protects you from cold. a +0 flail