Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (20, 0, D) a +3 antimagic falchion (20, 1, D) a +5 mace of crushing (23, 18, D) a scroll of brand weapon (24, 0, D) a +3 leather armour of fire resistance (24, 1, D) an uncursed staff of wizardry (24, 6, D) the +4 dagger of the Girdle {pain, +Blink rC- MR- Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (24, 18, D) the cursed +1 morningstar "Kavu" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 0, D) an uncursed staff of summoning (25, 6, D) a demonic crawler corpse (25, 18, D) a +0 robe (25, 21, D) a +0 quarterstaff (unseen) (26, 0, D) a +5 mace of protection (26, 1, D) a +2 leather armour of cold resistance (26, 4, D) a sky beast corpse (27, 0, D) the +5 lajatang of Absolution {venom, rC++ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It greatly protects you from cold. (28, 1, D) a +1 longbow of velocity (34, 28, D) a +0 shortbow (35, 0, D) a +4 vampiric scythe (35, 28, D) a +0 long sword the cursed +1 scythe "Naeqej" {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (36, 0, D) a +2 arbalest of freezing (36, 1, D) an uncursed staff of energy (36, 14, D) the +9 rapier "Rucenab" {holy, *Corrode rC+ Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It may corrode you when you take damage. (36, 15, D) a +2 dagger of speed (36, 17, D) a +2 battleaxe of flaming (36, 29, D) a +2 antimagic scimitar a +0 short sword (36, 30, D) a +0 dagger a +4 shortbow of freezing 22 arrows a +0 leather armour (36, 31, D) a cursed -1 short sword +1 acid dragon scales (36, 32, D) the +3 glaive "Gekam" {chop, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. (37, 1, D) +2 ice dragon scales (37, 14, D) a +1 robe of magic resistance (37, 15, D) a phial of floods (37, 17, D) a +0 trident a +0 chain mail (37, 19, D) a +0 war axe a +0 chain mail (37, 29, D) a +0 longbow a +2 antimagic war axe a +0 long sword an elf corpse (skeletalised by now) (37, 32, D) an arrow (38, 16, D) a +0 glaive a +0 plate armour (38, 19, D) a +0 hand axe a +0 plate armour (38, 29, D) a +0 short sword a +0 shortbow 17 arrows a +0 chain mail a book of Dreams (38, 33, D) an arrow (39, 0, D) an uncursed staff of wizardry (39, 14, D) a cursed staff of cold (39, 15, D) a +1 demon blade of venom a +0 ring mail a +0 club (39, 18, D) a cursed -3 halberd (unseen) (39, 20, D) a +0 giant spiked club (39, 27, D) a +0 long sword (39, 29, D) a +0 longbow a +0 short sword 17 arrows a +0 leather armour (39, 30, D) a +0 short sword (unseen) (39, 32, D) a +0 leather armour 32 arrows a +0 leather armour (39, 33, D) a +1 war axe of chopping (39, 36, D) 3 arrows (40, 1, D) a +2 robe of positive energy (40, 15, D) an uncursed staff of summoning (40, 16, D) a +0 battleaxe a +0 chain mail (40, 19, D) a +3 long sword of holy wrath a +0 chain mail a +3 demon blade of electrocution a +0 plate armour (40, 20, D) a +0 great mace a +0 plate armour of positive energy a +0 robe (40, 28, D) a +2 broad axe of pain an uncursed ring of protection from magic the amulet "Elewk" {Faith *Corrode rElec rN++ Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. a +3 ring of evasion the +11 battleaxe of Havoc {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (40, 32, D) 32 arrows (41, 16, D) a +0 short sword a +0 chain mail (41, 17, D) a +0 giant club (41, 18, D) a +0 dagger (41, 29, D) a +0 rapier an uncursed ring of poison resistance (41, 31, D) a +1 war axe of chopping a +0 longbow a +0 short sword the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (42, 0, D) a +4 glaive of distortion (42, 28, D) a +2 great mace of protection (42, 30, D) a +0 leather armour a +0 short sword (42, 33, D) a +0 rapier (unseen) (43, 14, D) a +4 quarterstaff of protection (43, 28, D) a lightning rod (4/4) (43, 29, D) a +0 dagger (43, 31, D) a +2 vampiric halberd (44, 28, D) a +0 short sword (48, 23, D) an uncursed ring of poison resistance (49, 0, D) a +2 great sword of slicing (49, 12, D) an uncursed staff of energy (50, 0, D) an uncursed staff of wizardry (50, 1, D) a +1 leather armour of poison resistance (50, 12, D) a +2 robe of magic resistance (50, 13, D) a +2 trident of venom (50, 24, D) the cursed +0 chain mail of the Dungeon {rElec Int-3 Stlth+} It affects your intelligence (-3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (50, 25, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (50, 37, D) an uncursed staff of death (50, 44, D) a +0 dagger (51, 0, D) a +1 ring mail of cold resistance (51, 1, D) a +6 ring of strength an uncursed amulet of the acrobat an uncursed ring of wizardry an uncursed ring of stealth an uncursed amulet of faith a +4 ring of intelligence an uncursed ring of protection from fire a +0 chain mail of fire resistance (51, 12, D) a +2 fustibalus of freezing (51, 24, D) the +8 ring mail of the Vaults {Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). (51, 27, D) a +0 giant club (51, 28, D) a +0 dagger a cursed +0 robe (51, 29, D) a +0 dire flail a +0 chain mail (51, 36, D) an uncursed staff of wizardry a +3 plate armour of magic resistance (52, 0, D) a +1 ring mail of magic resistance (52, 12, D) a phial of floods (52, 13, D) an uncursed staff of power (52, 25, D) the +3 leather armour "Owoududine" {MR- Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (52, 28, D) a +2 trident of venom a +0 giant club (52, 29, D) the +7 dagger "Velovay" {antimagic, rC+ Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It protects you from cold. a +0 robe (52, 30, D) a +0 flail a +0 plate armour (52, 36, D) a cursed staff of summoning (52, 37, D) the +1 chain mail of Creativity {rElec rPois Dex-4 Stlth-} It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It makes you less stealthy. (53, 1, D) the cursed +2 long sword "Niffoint" {slice, MR++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 13, D) an uncursed staff of power (53, 24, D) a +0 dagger (53, 25, D) a +0 war axe a +0 chain mail a +0 club (54, 1, D) an uncursed staff of wizardry (54, 12, D) an uncursed staff of death (54, 13, D) a +2 hunting sling of flaming (54, 24, D) the +1 ring mail "Tudeg" {rPois Str+2 SInv} It affects your strength (+2). It protects you from poison. It lets you see invisible. (54, 25, D) a +0 spear of flaming a +0 scale mail (54, 36, D) the cursed +2 arbalest "Xogut" {penet, rElec SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (55, 0, D) an uncursed staff of cold (55, 12, D) a +0 hand crossbow of freezing (55, 13, D) a +7 halberd of distortion (59, 37, D) a book of Conjurations (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed ring of ice (61, 8, D) the +7 hunting sling of the Beast {velocity, MP+9 Str+5} Any stone fired from it inflicts extra damage. It affects your strength (+5). It affects your magic capacity (+9). (61, 16, D) a +3 scimitar of slicing (61, 36, D) an uncursed staff of energy (61, 37, D) a book of Minor Magic (61, 41, D) a +3 hand axe of flaming (61, 43, D) an arrow (62, 4, D) a +2 great sword of slicing a +0 plate armour (62, 9, D) the cursed ring "Xolan" {+Inv rN+ MR+ Str+2 Dex-2} [ring of dexterity] It affects your strength (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (62, 16, D) an uncursed staff of summoning (62, 17, D) a +5 halberd of freezing (62, 26, D) a +0 trident (62, 27, D) the +0 scale mail of Fecuc {+Blink rElec Dex-5} It affects your dexterity (-5). It insulates you from electricity. It lets you blink. (62, 29, D) a +0 falchion of holy wrath a +6 vampiric halberd a +0 robe (62, 30, D) a +0 club a +0 leather armour (62, 36, D) a book of Beasts (62, 37, D) an uncursed staff of energy (62, 43, D) a +2 scimitar of protection (63, 4, D) a +3 great sword of slicing a +8 shortbow a +0 chain mail (63, 8, D) a phantom mirror (63, 16, D) a +0 arbalest of flaming (63, 17, D) a phial of floods (63, 27, D) a +0 dagger (63, 29, D) a +0 trident (63, 30, D) a +0 antimagic falchion a +0 robe (63, 36, D) a +0 hunting sling of freezing (63, 37, D) a phial of floods (63, 39, D) a +2 short sword of venom (63, 42, D) an arrow (64, 17, D) a +2 plate armour of fire resistance (64, 26, D) a +0 club (64, 27, D) a +0 dagger (64, 29, D) a +0 trident a +0 ring mail (64, 30, D) a +0 scimitar of protection a +0 plate armour (65, 29, D) a +0 dagger (67, 4, D) a +0 dagger (unseen) (68, 0, D) a phial of floods (69, 0, D) the +8 hand crossbow of Piel {elec, rF++ Str+4 Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It greatly protects you from fire. It makes you less stealthy. (69, 2, D) a +0 trident (unseen) (70, 9, D) an uncursed staff of air (70, 36, D) a +1 whip of venom (70, 37, D) +2 fire dragon scales (71, 16, D) a fan of gales (71, 36, D) a +3 war axe of distortion (72, 8, D) an uncursed staff of cold (72, 16, D) a +5 vampiric dagger (72, 21, D) a +0 short sword a +0 robe (72, 26, D) an uncursed staff of cold (72, 27, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 37, D) a +0 longbow of flaming (73, 1, D) a cursed -2 ring of strength (73, 17, D) the +8 hunting sling of the King {velocity, rF- Str+7} Any stone fired from it inflicts extra damage. It affects your strength (+7). It makes you vulnerable to fire. (73, 26, D) an uncursed staff of death (75, 1, D) an uncursed staff of earth