Burgietje the Dungeon (0, 50, D) a +4 spear of flaming (0, 51, D) a lightning rod (4/4) (0, 52, D) a +0 short sword (0, 53, D) a +0 chain mail a cursed -3 dagger (1, 50, D) an uncursed staff of death (1, 51, D) the +1 hand crossbow of Duty {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (1, 54, D) the +4 short sword of Animal Spirits {holy, rN+++ MR- Int-5 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It affects your dexterity (+9). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. a +0 rapier (1, 55, D) a +0 leather armour (1, 56, D) a +2 short sword of electrocution (2, 15, D) a +2 hand crossbow (2, 32, D) an uncursed ring of resist corrosion the cursed ring "Poamiat" {rElec rC- rN+ AC-3 Dex+5} [ring of protection] It affects your AC (-3). It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. an uncursed amulet of the acrobat a +3 ring of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +0 hand axe of flaming (3, 17, D) a +4 vampiric rapier (3, 32, D) a +0 long sword a book of Death +1 storm dragon scales (3, 37, D) a +0 dagger a +0 cloak a +0 scimitar of holy wrath the +8 plate armour of Jeatiek {Dex+10} It affects your dexterity (+10). (3, 50, D) a +0 leather armour of magic resistance (3, 51, D) an uncursed staff of summoning 29 arrows a +2 rapier of freezing a +3 plate armour of poison resistance (3, 52, D) a +0 leather armour (still there?) a +0 dagger (still there?) (3, 56, D) a +4 long sword of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +3 chain mail of fire resistance (4, 16, D) a +3 ring mail of cold resistance (4, 32, D) a +0 short sword a +0 cloak (4, 33, D) a +2 leather armour of magic resistance a +0 whip a +0 short sword a +0 cloak (4, 37, D) a +0 mace a +0 trident (4, 50, D) an uncursed staff of conjuration (4, 54, D) a +0 short sword a +0 ring mail (5, 15, D) a +1 naga barding of fire resistance a +1 great sword of slicing (5, 17, D) a +2 morningstar of flaming (5, 34, D) a +0 hand axe a +0 scimitar a +0 scimitar a +2 chain mail of poison resistance (5, 51, D) a cursed -3 shortbow 48 arrows a +3 ring mail of poison resistance (5, 53, D) a +0 longbow (unseen) (5, 55, D) a +0 short sword a +0 chain mail (5, 56, D) a +2 shortbow of freezing 20 arrows a cursed -1 rapier a cursed -1 rapier a cursed +0 leather armour (6, 32, D) a lightning rod (4/4) a cursed -3 war axe the +1 ring mail of the Sailor {Str+6 Stlth-} It affects your strength (+6). It makes you less stealthy. a +2 plate armour of poison resistance (6, 35, D) a +4 flail a +0 war axe a +2 battleaxe of electrocution a +7 quick blade (6, 36, D) a +0 mace a +0 long sword a +0 cloak (6, 38, D) a +0 dire flail (6, 50, D) a +2 ring mail of fire resistance a +2 morningstar of freezing an uncursed staff of cold (6, 51, D) an uncursed staff of air a phial of floods (6, 52, D) a +0 rapier (still there?) a +0 short sword (still there?) (6, 53, D) a +0 rapier (unseen) (6, 54, D) a +0 longbow 36 arrows a +0 leather armour a cursed ring of attention (7, 15, D) an uncursed staff of earth (7, 16, D) an uncursed staff of cold (7, 32, D) a phial of floods (7, 33, D) a crystal ball of energy a crystal ball of energy a +0 hand axe (7, 34, D) a +2 long sword of slicing (still there?) a lightning rod (4/4) (still there?) (7, 36, D) a +0 war axe (7, 52, D) a +0 short sword (still there?) an uncursed staff of death (still there?) (7, 53, D) a +0 longbow (still there?) a +0 rapier (still there?) (7, 54, D) a +0 leather armour a +1 rapier of speed a +0 chain mail (7, 55, D) a +0 long sword a +0 scale mail a +0 short sword a +0 short sword a +0 leather armour (7, 56, D) a +0 hand axe of chopping a +2 short sword of draining a +0 dagger (7, 59, D) an arrow (8, 14, D) an uncursed staff of air (8, 15, D) an uncursed ring of flight (8, 32, D) the +0 staff of Battle (8, 33, D) the +1 halberd of Watchfulness {flame, *Rage rElec rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. a +0 cloak an uncursed staff of earth (8, 34, D) a +0 war axe (still there?) a +0 long sword (still there?) (8, 35, D) a +6 falchion of holy wrath (8, 36, D) a +0 hand axe (8, 37, D) a +0 scimitar (8, 38, D) a +0 scimitar (8, 39, D) a +3 great mace of protection (8, 54, D) a +0 rapier a +0 short sword a +0 chain mail (8, 55, D) a +4 halberd of protection a +0 scimitar a +0 chain mail (8, 56, D) an arrow (9, 14, D) a +2 hand crossbow of velocity (9, 16, D) an uncursed ring of flight a book of Summonings (9, 32, D) a +0 short sword (9, 33, D) a +1 flail of holy wrath a +1 dagger of protection (9, 34, D) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It protects you from negative energy. a +2 shortbow of flaming (still there?) (9, 37, D) a +0 war axe (9, 49, D) a +1 glaive of protection a +0 dagger a +0 leather armour (9, 56, D) a +0 ring mail a +1 vampiric long sword (9, 58, D) an arrow (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a manual of Crossbows an uncursed ring of protection from fire an uncursed amulet of regeneration an uncursed ring of positive energy an uncursed ring of magical power an uncursed ring of ice (10, 32, D) a fan of gales (10, 34, D) a +0 mace a lamp of fire (10, 35, D) a +0 glaive a +0 short sword (10, 50, D) a +0 leather armour a fan of gales (10, 52, D) a +0 leather armour (10, 54, D) a +0 long sword a +0 longbow a +4 great sword of electrocution a +0 ring mail a +0 falchion of holy wrath (10, 57, D) a +0 long sword (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +4 scale mail of Busmeloc {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 15, D) the +4 fire dragon scales "Bepp" {rF++ rC- Str+8} It affects your strength (+8). It greatly protects you from fire. It makes you vulnerable to cold. (11, 17, D) a phial of floods (11, 32, D) an uncursed staff of summoning (11, 33, D) a +6 plate armour of ponderousness (11, 34, D) a +1 leather armour of positive energy (11, 35, D) a +0 cloak a +0 long sword a +0 cloak (11, 36, D) a +0 rapier a +0 long sword a +0 cloak (11, 51, D) a +0 short sword (11, 53, D) 39 arrows (11, 55, D) a +2 robe of fire resistance (unseen) (12, 14, D) a +1 morningstar of protection (12, 15, D) a +4 trident of freezing (12, 16, D) a phial of floods (12, 32, D) a +1 antimagic flail (12, 33, D) an uncursed staff of cold (12, 50, D) a +3 glaive of flaming a +0 short sword (13, 32, D) a +0 long sword (13, 33, D) a +0 battleaxe (13, 35, D) a +0 halberd (13, 50, D) a +0 leather armour (13, 51, D) a +0 short sword (13, 52, D) a +0 short sword a +0 long sword (14, 52, D) a +0 leather armour (14, 54, D) a +0 short sword (18, 16, D) an uncursed ring of stealth (18, 48, D) the amulet of Gaiv {Inacc MR++ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. It makes you more stealthy. (18, 49, D) a +2 rapier of draining (18, 50, D) a +2 trident of freezing (19, 1, D) a +3 long sword of holy wrath (19, 18, D) a +0 great sword (19, 49, D) a +0 robe (19, 50, D) a +5 trident of flaming a +0 robe an uncursed staff of poison (19, 51, D) a +6 trident of venom a +0 robe (19, 53, D) a +3 mace of venom (20, 0, D) a +1 fustibalus of velocity a +0 glaive (20, 16, D) the cursed +1 ring mail of Duck's Teeth {+Fly Regen+} It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (20, 17, D) an uncursed ring of resist corrosion (20, 24, D) a +0 leather armour (20, 32, D) a +0 long sword a +3 spear of freezing (20, 45, D) an arrow (20, 48, D) a fan of gales (20, 49, D) a +0 dagger of draining (20, 50, D) a +0 rapier a +1 leather armour of positive energy (20, 51, D) 3 large rocks (21, 0, D) a +1 scale mail of cold resistance (21, 2, D) a crystal ball of energy (21, 16, D) a +1 demon whip of draining (unseen) (21, 33, D) a +6 hand crossbow a +0 leather armour a +0 dagger (21, 35, D) a crystal ball of energy (21, 45, D) 3 arrows (21, 48, D) the +9 war axe "Hydrabane" {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. (21, 49, D) a cursed +0 trident a throwing net quicksilver dragon scales (21, 53, D) a +6 spear of flaming 18 javelins a +0 leather armour (22, 0, D) an uncursed staff of wizardry (22, 3, D) a +0 spear (unseen) (22, 16, D) a crystal ball of energy (22, 36, D) a +0 scale mail a +0 long sword of holy wrath (22, 39, D) a +1 long sword of protection (22, 48, D) an uncursed staff of conjuration (22, 50, D) a +0 rapier a +0 robe (22, 53, D) a +3 ring of intelligence an uncursed ring of wizardry an uncursed ring of wizardry an uncursed amulet of guardian spirit an uncursed ring of stealth the ring "Wucraedaocs" {*Corrode +Inv rPois Int-3 Dex+2} [ring of dexterity] It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. an uncursed ring of protection from cold +5 gold dragon scales a +6 ring of strength a +0 demon trident of electrocution a +0 robe (23, 1, D) a +2 falchion of freezing (23, 3, D) a +0 spear (unseen) (23, 8, D) a +0 hand axe (23, 9, D) a +2 halberd of venom a +0 robe (23, 16, D) a +6 scimitar of holy wrath (unseen) (23, 17, D) a +2 scale mail of magic resistance (23, 18, D) the ring of Qyeter {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. a box of beasts a phial of floods (23, 32, D) a +0 leather armour (23, 33, D) a +0 long sword (still there?) a crystal ball of energy (still there?) (23, 36, D) a +0 leather armour a +3 war axe of venom a +0 long sword (23, 37, D) a +0 halberd of venom an uncursed staff of wizardry (23, 38, D) a +0 longbow of freezing 46 arrows a +1 leather armour of magic resistance (23, 39, D) a +0 longbow 21 arrows a +0 leather armour (23, 40, D) a cursed -1 long sword a +0 leather armour (23, 54, D) a +1 rapier of draining (unseen) (23, 55, D) a +0 longbow (unseen) (24, 0, D) a +2 plate armour of magic resistance (24, 1, D) a +2 longbow of velocity (24, 7, D) a +1 great sword of protection a +0 robe a +0 halberd (24, 16, D) a book of Changes (24, 17, D) an uncursed staff of power (24, 33, D) a +0 dagger (still there?) a fan of gales (still there?) (24, 39, D) a +0 longbow (24, 40, D) an arrow a +0 rapier a +0 short sword a +0 short sword a +0 leather armour an uncursed ring of flight (24, 41, D) a +0 dagger a +0 ring mail a +0 rapier (24, 48, D) the +3 battleaxe of Unreason {freeze, *Corrode MR+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (24, 52, D) a +0 trident (unseen) (24, 54, D) a +3 spear of piercing a +0 leather armour (25, 1, D) an uncursed staff of death (25, 7, D) a +0 long sword (25, 9, D) a +0 spear a +0 robe (25, 16, D) a manual of Bows 4 potions of haste (25, 17, D) a +2 dagger of draining (unseen) (25, 33, D) an uncursed staff of death (25, 34, D) a cursed +0 ring mail a cursed -3 long sword a crystal ball of energy (25, 39, D) a cursed -2 rapier a cursed -2 rapier a +0 leather armour a +3 shortbow 56 arrows a +3 chain mail of cold resistance (25, 40, D) 4 arrows (25, 48, D) a fan of gales (25, 49, D) a +0 trident (unseen) (25, 50, D) a crystal ball of energy (25, 51, D) a +0 trident a +2 scale mail of magic resistance (25, 53, D) a +0 spear 18 silver javelins a +0 leather armour (25, 54, D) an arrow a +0 trident a +0 robe (26, 0, D) a +0 club (26, 16, D) a +0 battleaxe of flaming (26, 21, D) a +2 demon whip of draining (26, 31, D) a +5 ring of intelligence (26, 32, D) a +0 dagger (26, 33, D) a fan of gales (26, 34, D) a +0 long sword a +0 leather armour (26, 39, D) a +0 rapier a +0 leather armour a +2 dire flail of crushing (26, 41, D) a +0 leather armour (26, 49, D) a +0 trident an uncursed staff of summoning (26, 50, D) a +4 vampiric war axe a +0 robe (26, 51, D) 2 large rocks (26, 53, D) a +2 trident of protection a +0 robe (26, 54, D) 8 arrows (26, 56, D) a silver javelin (26, 58, D) a javelin a large rock (26, 59, D) a silver javelin (27, 0, D) a +1 spear of piercing (27, 1, D) an uncursed staff of energy (27, 16, D) an uncursed staff of conjuration (27, 17, D) an uncursed staff of fire (unseen) (27, 31, D) a lamp of fire (27, 35, D) a +0 short sword (27, 38, D) a +0 long sword (still there?) a +0 longbow (still there?) (27, 48, D) a +0 rapier (27, 49, D) an uncursed staff of conjuration (27, 50, D) an uncursed staff of poison (27, 52, D) a +0 trident (unseen) (27, 55, D) a silver javelin (27, 59, D) a javelin (28, 16, D) 4 potions of haste (28, 17, D) a phial of floods (28, 31, D) a crystal ball of energy a crystal ball of energy (28, 32, D) a +2 scale mail of poison resistance (28, 45, D) an arrow (28, 48, D) a phial of floods (28, 54, D) a +1 rapier of speed (unseen) (28, 55, D) 6 silver javelins (29, 1, D) a +0 war axe (29, 16, D) a +4 vampiric great sword (29, 17, D) a +3 vampiric trident (29, 32, D) a +2 hunting sling (29, 49, D) the cursed +1 scale mail of the Butterfly {rPois} It protects you from poison. It has a curse placed upon it. (29, 50, D) the cursed +0 rapier of Battle {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 55, D) 5 silver javelins (30, 35, D) a +0 longbow a +2 ring mail of cold resistance (30, 36, D) a +0 leather armour (30, 37, D) 24 arrows an uncursed staff of wizardry a +0 leather armour a +0 short sword (30, 38, D) an uncursed ring of ice a +3 ring of protection the ring "Vaenip" {rElec MR- Str+7 Stlth+} [ring of stealth] It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of fire an uncursed staff of energy (30, 50, D) a +4 fustibalus of freezing (30, 52, D) 2 arrows (30, 54, D) a silver javelin (31, 48, D) a +2 rapier of holy wrath a +0 robe (31, 49, D) a +0 trident +0 gold dragon scales (31, 50, D) a +0 leather armour a +1 halberd of freezing a +0 robe a +3 spear of freezing (32, 47, D) an uncursed ring of wizardry a +5 ring of intelligence (32, 48, D) a +1 rapier of electrocution a +0 robe a book of Enchantments (32, 49, D) a +3 shortbow (32, 50, D) a +0 halberd of protection a +0 robe 14 javelins a +1 halberd of flaming an uncursed staff of fire (32, 52, D) a +1 trident of protection (unseen) (33, 48, D) a +0 rapier (33, 49, D) a +2 giant club (34, 48, D) a +0 trident (34, 49, D) a +2 helmet of see invisible (34, 50, D) a +4 spear of freezing (35, 14, D) a cursed -2 giant club a +0 plate armour (35, 15, D) a +0 dagger (35, 18, D) a +0 scimitar (unseen) (36, 0, D) a +4 long sword of slicing (36, 1, D) an uncursed staff of wizardry (36, 14, D) a fan of gales (36, 29, D) a +1 spear (36, 32, D) a +0 robe (37, 14, D) an uncursed staff of poison (37, 15, D) a +0 robe a +0 dagger (37, 28, D) a +3 great sword of electrocution (38, 0, D) +2 steam dragon scales (38, 14, D) the +0 chain mail of Summertime {+Fly Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It lets you fly. an uncursed ring of fire (38, 15, D) an uncursed staff of fire a +0 giant spiked club an uncursed staff of earth a +0 robe a +3 ring of slaying (38, 18, D) a +0 giant club (38, 28, D) a +1 morningstar of crushing (38, 29, D) an uncursed staff of death (38, 35, D) a +1 war axe a +0 plate armour (39, 0, D) an uncursed staff of fire (39, 1, D) a +0 dire flail of protection (39, 13, D) a +6 ring of strength an uncursed amulet of guardian spirit the ring "Razoz" {rElec rC- Str+2 Dex+4 Stlth+} [ring of strength] It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. a +0 robe (39, 18, D) a cursed -2 scimitar a +0 chain mail (39, 19, D) a cursed -1 mace 8 boomerangs a +1 crystal plate armour (39, 28, D) a +1 eveningstar of protection (39, 29, D) a +2 leather armour of fire resistance (39, 32, D) a +5 demon trident of pain a +0 chain mail (39, 47, D) a +3 rapier of electrocution (unseen) (39, 48, D) a +1 vampiric hand axe (39, 49, D) a +2 falchion of distortion (unseen) (39, 50, D) an uncursed staff of power (40, 0, D) an uncursed staff of poison a +0 vampiric demon whip (40, 1, D) an uncursed staff of fire (40, 14, D) a fan of gales a +0 dagger (40, 17, D) a +0 giant club 5 large rocks (40, 29, D) a cursed ring of attention (40, 34, D) a +0 trident the +7 shortbow "Qang" {venom, rElec Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It insulates you from electricity. (40, 48, D) an uncursed staff of energy (40, 49, D) a lamp of fire (40, 50, D) a lamp of fire (40, 57, D) 12 large rocks (unseen) (40, 59, D) the cyclops corpse of Polyphemus (skeletalised by now) (41, 14, D) the +7 war axe "Teecoym" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). (41, 17, D) a +2 bardiche a +0 chain mail (41, 19, D) a +0 plate armour (41, 29, D) a +3 chain mail of cold resistance (41, 49, D) the cursed +1 short sword of Radicalism {vamp, *Slow rN+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (41, 50, D) an uncursed staff of wizardry (41, 59, D) a potion of invisibility (unseen) (42, 14, D) an uncursed staff of wizardry an uncursed staff of summoning (42, 17, D) a +2 halberd a cursed +0 plate armour 6 large rocks a +2 trident of venom (42, 29, D) an uncursed staff of air (42, 48, D) a +0 dagger of holy wrath (42, 49, D) a +0 war axe (42, 54, D) a +1 long sword of electrocution (42, 55, D) a +0 leather armour (42, 61, D) the hellephant corpse of Nellie (skeletalised by now) (42, 64, D) a +0 troll leather armour {Purgy} (unseen) (43, 27, D) a crystal ball of energy a +4 ring of protection a crystal ball of energy the amulet of the Unstoppable Souls {Faith rPois MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It affects your magic capacity (+9). a crystal ball of energy (43, 28, D) a +2 helmet of intelligence (43, 48, D) a book of Fire (43, 49, D) a phantom mirror (43, 63, D) a +1 great mace of protection (unseen) (44, 15, D) a +0 hand axe (44, 28, D) an uncursed staff of air (44, 51, D) a +0 long sword (44, 55, D) a +3 plate armour of cold resistance (unseen) (44, 65, D) a wand of digging (4) (44, 66, D) a +2 scale mail of poison resistance (45, 48, D) a +0 ring mail (45, 49, D) a book of Alchemy (45, 51, D) a +0 dagger (46, 49, D) an uncursed staff of air (46, 50, D) a book of Flames (46, 65, D) a +0 cloak (still there?) a potion of invisibility (still there?) (47, 49, D) a book of Air (47, 50, D) an uncursed staff of fire (47, 51, D) a book of Spatial Translocations (47, 56, D) the +6 rapier of Jiptupnu {pierce, +Blink Str-3 Dex+7 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+7). It lets you see invisible. It lets you blink. a +2 ring mail of fire resistance a +2 shield of reflection the ring "Cumuotz" {rPois rC+ rN+ MP+9 Stlth-} [ring of magical power] It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. a potion of curing a potion of brilliance an uncursed ring of protection from magic a +0 robe a +2 demon blade of electrocution (47, 59, D) the +7 faerie dragon scales {rC+ rCorr Str+2} It affects your strength (+2). It protects you from cold. It provides partial protection from all sources of acid and corrosion. (unseen) (48, 42, D) a +0 mace (48, 48, D) a +0 mace of holy wrath (48, 49, D) a sack of spiders (48, 50, D) a ration (48, 51, D) a lightning rod (4/4) (48, 53, D) a +1 ring mail of cold resistance (unseen) (48, 55, D) the spriggan corpse of Agnes (skeletalised by now) (49, 0, D) a +2 morningstar of protection (49, 1, D) a lightning rod (4/4) (49, 12, D) an uncursed staff of air (49, 36, D) a +0 robe of resistance (49, 48, D) a book of Flames (49, 49, D) a manual of Stealth (49, 50, D) a phial of floods (49, 56, D) a +4 falchion of flaming (still there?) a +1 hunting sling of freezing (still there?) (49, 63, D) a +2 dagger of venom (49, 65, D) a +1 vampiric demon trident (still there?) 5 curare-tipped darts (still there?) (50, 1, D) a +2 short sword of draining (50, 12, D) a +10 plate armour of ponderousness (50, 24, D) a +3 long sword of slicing (50, 25, D) a +1 buckler of fire resistance (50, 36, D) a +4 plate armour of magic resistance (50, 48, D) a +0 short sword (50, 49, D) an uncursed staff of air (50, 50, D) a +0 chain mail (51, 1, D) an uncursed staff of wizardry (51, 12, D) a +3 hand crossbow of flaming (51, 13, D) an uncursed staff of cold (51, 24, D) a +1 great sword of flaming (51, 36, D) a +0 hand crossbow of velocity (51, 37, D) a +2 long sword of slicing (51, 49, D) a +0 falchion of protection (51, 50, D) a +0 scale mail (51, 56, D) a +0 cloak (51, 59, D) a +2 flail of draining (unseen) (52, 0, D) a +3 morningstar of protection (52, 1, D) an uncursed ring of fire an uncursed ring of fire a +1 war axe of venom (52, 12, D) a +3 plate armour of poison resistance (52, 24, D) a +2 mace of crushing (52, 25, D) a +4 ring mail of cold resistance (52, 48, D) an uncursed staff of poison (52, 49, D) a +0 robe (52, 61, D) 2 large rocks of returning (53, 0, D) an uncursed staff of death (53, 1, D) a phial of floods a +3 ring mail of fire resistance (53, 18, D) a cursed +0 dire flail a +1 plate armour of fire resistance (53, 37, D) the cursed +3 scimitar of Ynunolyumi {flame, *Contam +Inv rPois rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (53, 49, D) a +0 mace of protection (53, 50, D) a phial of floods (53, 54, D) a +2 scimitar of slicing (unseen) (53, 60, D) a +1 robe of fire resistance (unseen) (53, 61, D) a +0 centaur barding (53, 62, D) a +2 flail of holy wrath (unseen) (54, 0, D) a +4 flail of protection (54, 12, D) a +0 robe (54, 13, D) the cursed +0 leather armour of Winter {+Fly Str+3 Int+3 Stlth+} It affects your strength (+3). It affects your intelligence (+3). It lets you fly. It makes you more stealthy. It has a curse placed upon it. (54, 24, D) a +2 robe of fire resistance (54, 36, D) a +0 arbalest of flaming (54, 48, D) a book of Air (54, 49, D) a sack of spiders (54, 50, D) a crystal ball of energy (55, 2, D) a +0 scale mail of magic resistance (55, 12, D) a +4 mace of protection (55, 24, D) a +1 chain mail of magic resistance a +2 leather armour of fire resistance (57, 46, D) a +1 hunting sling of freezing (57, 49, D) a +1 morningstar of draining (58, 46, D) a +4 plate armour of fire resistance (58, 48, D) an uncursed staff of wizardry (59, 36, D) a +2 ring mail of fire resistance (59, 49, D) a +2 mace of holy wrath (60, 36, D) an uncursed staff of summoning (60, 42, D) +0 storm dragon scales (60, 48, D) a book of Ice (61, 0, D) a +0 morningstar of protection (61, 16, D) the +9 triple crossbow of Jef Vukh {freeze, Int+5 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you less stealthy. (61, 17, D) a +1 battleaxe of freezing (61, 26, D) a +7 spear (61, 39, D) a +0 robe (61, 49, D) an uncursed staff of conjuration (62, 1, D) a +2 chain mail of cold resistance (62, 9, D) the +10 shortbow of Wondrous Power {velocity, MR+} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (62, 18, D) a +6 ring of strength an uncursed ring of ice (62, 20, D) a +0 short sword a +0 leather armour (62, 36, D) an uncursed staff of power (62, 37, D) the +4 chain mail "Areklith" {MR+ MP+9 Dex+2 SInv} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (62, 47, D) a phial of floods (63, 0, D) an uncursed ring of poison resistance (63, 16, D) a +1 short sword of protection a +3 great sword of draining (63, 17, D) a +2 war axe of venom a +0 leather armour a +0 long sword (63, 19, D) a +0 short sword a -3 shortbow 15 arrows a cursed +0 leather armour (63, 27, D) a +0 mace of protection (63, 37, D) an uncursed ring of see invisible an uncursed ring of ice (63, 48, D) an uncursed staff of poison (63, 49, D) a phial of floods (unseen) (64, 17, D) a +1 short sword of draining a +0 chain mail a +0 long sword (64, 26, D) an uncursed staff of summoning (64, 27, D) a +1 morningstar of holy wrath (64, 36, D) the +4 morningstar of Conscience {vamp, rF++ rC- Int+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (64, 47, D) an uncursed staff of conjuration (64, 48, D) the +7 dagger of Motan {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (64, 49, D) a +2 robe of cold resistance (unseen) (65, 18, D) a +3 flail of crushing (65, 47, D) a +2 bardiche of freezing (65, 49, D) a +2 long sword of protection (65, 52, D) the +5 hand axe of Hudehac {antimagic, MP+9 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It affects your magic capacity (+9). (66, 48, D) a +0 plate armour of magic resistance an uncursed staff of summoning (66, 50, D) a phial of floods (66, 58, D) a +2 great sword of draining (67, 0, D) the cursed +0 flail of Wuic {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (67, 48, D) an uncursed staff of wizardry (68, 0, D) a +0 dagger (68, 2, D) a +0 flail (68, 3, D) a +2 morningstar of protection a +0 robe (68, 48, D) a +0 ring mail of magic resistance (69, 3, D) a +0 falchion a +0 ring mail (69, 36, D) the +2 helmet "Utwat" {*Slow +Inv rPois rF+} It protects you from fire. It protects you from poison. It lets you turn invisible. It may slow you when you take damage. a +2 dire flail of protection (69, 48, D) a manual of Polearms (69, 50, D) the +5 great mace of Incongruity {crush, rC+ Int+2 Dex+3 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It lets you see invisible. a +2 robe of resistance (still there?) (70, 8, D) a +2 mace of protection (70, 36, D) the +6 arbalest "Damnation" {damnation} (70, 47, D) a +4 dagger of holy wrath (70, 48, D) the +7 rapier of Spores {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (70, 49, D) a lamp of fire (70, 51, D) a +0 scale mail (unseen) (70, 52, D) a +2 scythe of protection (unseen) (71, 17, D) the cursed +1 arbalest "Demonslayer" {speed, rPois rN++ MR++} Attacks with this weapon are significantly faster. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 20, D) a +1 falchion of venom (71, 26, D) the cursed +0 great sword of Callousness {venom, rN+ MR+ Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 47, D) the cursed +2 rapier of Defilement {distort, rPois Int+5 Dex+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+5). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (71, 48, D) a +0 whip of draining an uncursed staff of death (71, 49, D) a +6 arbalest (72, 8, D) an uncursed staff of earth (72, 16, D) an uncursed staff of power (72, 17, D) a +0 trident (72, 20, D) a +0 trident of piercing (72, 21, D) a large rock (72, 22, D) 4 large rocks a throwing net (72, 23, D) a large rock (72, 30, D) a +2 scimitar of flaming a scroll of brand weapon (72, 36, D) the +6 trident "Jibeclefu" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (72, 37, D) a +0 shortbow of flaming (72, 39, D) a +0 whip a +0 robe (72, 47, D) an uncursed staff of fire (73, 1, D) a +3 ring mail of magic resistance (73, 17, D) a phantom mirror (73, 26, D) a +2 vampiric halberd (73, 30, D) a +4 scimitar of flaming (73, 31, D) a +4 scimitar of flaming (73, 37, D) a phantom mirror (73, 47, D) a phantom mirror (73, 48, D) +2 fire dragon scales (74, 20, D) a +0 trident 5 boomerangs (74, 47, D) a fan of gales (74, 48, D) the +7 hand crossbow of Winter {elec, rN+ MR- Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (74, 49, D) a crystal ball of energy (75, 1, D) the +4 flail "Marirch" {crush, Int-2 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+3). It makes you more stealthy. (75, 48, D) an uncursed staff of air (75, 49, D) a +1 hand crossbow of flaming (75, 56, D) a +0 chain mail of fire resistance