Burgietje the Dungeon (0, 51, D) a +1 eveningstar of protection (0, 52, D) a +2 plate armour of poison resistance (1, 32, D) a +4 battleaxe of chopping (1, 33, D) a cursed ring of attention (1, 50, D) an uncursed staff of poison (1, 51, D) a crystal ball of energy (1, 52, D) the +6 scimitar of Floods {antimagic, rC+ Int-5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It protects you from cold. It makes you more stealthy. (2, 16, D) an uncursed staff of energy (2, 18, D) a +0 helmet of intelligence (2, 32, D) an uncursed staff of earth (2, 33, D) a +4 flail of draining (2, 34, D) a +2 vampiric glaive (2, 50, D) a lightning rod (4/4) (2, 52, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) a cursed staff of wizardry a fan of gales (3, 17, D) a +1 scythe of venom (3, 34, D) an uncursed staff of conjuration the +8 plate armour of Zin's Righteous Anger {rN++ Str-2} It affects your strength (-2). It greatly protects you from negative energy. (3, 51, D) an uncursed staff of wizardry (3, 52, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) the +3 plate armour of the Valley of Death {MR++ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (4, 16, D) the +2 leather armour "Sael" {rN+ Regen+ Dex-2} It affects your dexterity (-2). It protects you from negative energy. It increases your rate of regeneration. a +5 scythe of venom a +2 war axe of chopping (4, 19, D) a +2 scythe of freezing (4, 32, D) a cursed staff of poison (4, 50, D) a +2 vampiric glaive (4, 51, D) a crystal ball of energy (5, 15, D) the +1 scale mail of the Depths {rN+} It protects you from negative energy. a +3 scythe of slicing (5, 16, D) a +2 scythe of distortion (5, 32, D) a phantom mirror (5, 33, D) the +1 robe "Xuin Uwier" {rPois} It protects you from poison. (5, 50, D) a fan of gales (5, 52, D) a +1 scale mail of positive energy (still there?) a +1 scale mail of positive energy (still there?) (6, 15, D) a cursed staff of fire a lightning rod (4/4) (6, 16, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (6, 32, D) a fan of gales (6, 51, D) a +1 dire flail of holy wrath (unseen) (7, 14, D) the +10 lajatang "Bos Hoet" {protect, rF+ MR+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It affects your resistance to hostile enchantments. (7, 15, D) a phantom mirror (7, 16, D) a +1 scythe of slicing the +7 rapier "Kenko" {elec, +Blink Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you blink. (7, 33, D) 2 scrolls of brand weapon a +5 broad axe of electrocution an uncursed ring of magical power the ring of the Prince of Darkness {+Blink rC++ Str+2 Int-5 Dex+2} [ring of dexterity] It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+2). It greatly protects you from cold. It lets you blink. an uncursed ring of protection from fire a +3 ring of strength (7, 34, D) the +7 spear "Teur" {pierce, rElec Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It makes you more stealthy. (8, 14, D) a +1 war axe of flaming (8, 15, D) a +1 scythe of pain a +2 whip of draining (8, 16, D) a +0 giant club (8, 32, D) a cursed amulet of inaccuracy (8, 33, D) an uncursed ring of flight (8, 34, D) a fan of gales (8, 50, D) a +1 scale mail of poison resistance (8, 51, D) a +1 hunting sling of freezing (8, 52, D) a +0 scimitar of draining (9, 15, D) an uncursed staff of poison (9, 16, D) an uncursed staff of cold (9, 19, D) a +2 rapier of venom a +1 leather armour of fire resistance (9, 32, D) an uncursed amulet of regeneration (9, 33, D) an uncursed staff of fire (9, 34, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (9, 51, D) the +1 leather armour of Hedging {rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of air (10, 15, D) a +0 scimitar an uncursed staff of earth (10, 16, D) a +1 scythe of freezing (10, 17, D) a +6 ring of strength an uncursed ring of protection from cold an uncursed ring of protection from fire (10, 50, D) a +1 battleaxe of chopping (10, 51, D) a phantom mirror (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe (11, 14, D) an uncursed staff of poison (11, 15, D) a phantom mirror (11, 16, D) a +4 glaive of chopping (11, 19, D) a cursed -1 giant club (11, 32, D) a +0 antimagic morningstar (11, 33, D) the +8 chain mail of Defiance {+Inv rElec Int+7} It affects your intelligence (+7). It insulates you from electricity. It lets you turn invisible. (11, 50, D) a phial of floods (11, 51, D) an uncursed ring of poison resistance (12, 14, D) a +0 whip of electrocution (12, 15, D) a +2 war axe of chopping (12, 16, D) a fan of gales (12, 32, D) a phantom mirror (12, 34, D) a +1 dagger of venom (12, 50, D) a +2 ring mail of fire resistance a +1 ring mail of fire resistance (13, 33, D) a crystal ball of energy (13, 34, D) a +2 cloak of invisibility (13, 51, D) a +0 shortbow of flaming a +2 hand axe of chopping the +6 falchion of the Gloaming {drain, *Slow Str+9 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It affects your intelligence (+2). It may slow you when you take damage. (14, 50, D) the +1 scale mail of the Original Sin {rN+} It protects you from negative energy. (14, 51, D) the ring of Cucwuaph {Ice +Inv rElec Str-3 SInv} [ring of ice] It enhances your ice magic. It affects your strength (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (15, 51, D) the ring "Weuvisin" {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. an uncursed amulet of rage the ring of Wane {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of magical power the +1 pair of gloves of the Final Coins {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (18, 15, D) a +0 dagger of protection (18, 48, D) a +0 spear of piercing an uncursed staff of cold (18, 50, D) an uncursed ring of fire (19, 0, D) an uncursed staff of wizardry (19, 1, D) a +1 hat of intelligence (19, 6, D) a silver javelin (19, 15, D) the +10 dagger of Argheuc {pierce, +Rage +Inv Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you turn invisible. It lets you go berserk. (19, 17, D) a +2 hunting sling of flaming (19, 19, D) an uncursed staff of earth (19, 49, D) 4 large rocks a +0 dire flail a +0 dire flail a +3 hand axe of chopping (19, 50, D) a +2 great mace of holy wrath a +0 dire flail a phial of floods a +2 ring of dexterity (19, 51, D) 4 large rocks (20, 0, D) a +2 trident of pain (20, 17, D) a phantom mirror (20, 33, D) the +1 ring mail of Jiwkam {MR- Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (20, 37, D) a +2 rapier of distortion (unseen) (20, 48, D) a +0 spear of flaming (20, 50, D) a +0 battleaxe of freezing the amulet of Vacoatit {Inacc rN+ SInv Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (20, 51, D) 2 large rocks (21, 0, D) an uncursed staff of wizardry (21, 1, D) an uncursed staff of earth (21, 5, D) a +0 trident of protection 4 boomerangs (21, 10, D) 12 silver javelins (21, 15, D) a phial of floods (21, 16, D) a +2 fustibalus of freezing a +3 scimitar of flaming a +3 short sword of draining (21, 32, D) the cursed +2 shortbow "Sissory" {venom, rPois rN+} It poisons the ammo it fires. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (21, 38, D) a +2 rapier of speed (unseen) (21, 47, D) the +5 long sword of Ummocw {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (21, 48, D) an uncursed staff of summoning a book of Transfigurations (21, 50, D) a +2 battleaxe of freezing a lightning rod (4/4) (21, 51, D) a +0 great sword of flaming (22, 0, D) a +0 spear (22, 4, D) a +0 robe (22, 7, D) a cursed -2 trident a +0 robe (22, 33, D) a +0 spear a +0 spear a +0 robe (22, 35, D) a +0 spear (22, 38, D) a +3 rapier of venom (unseen) (22, 39, D) a +0 trident (22, 49, D) a +2 great sword of flaming (22, 51, D) a +0 great sword of flaming the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (23, 0, D) a +2 dagger of speed (23, 1, D) a +1 chain mail of fire resistance (23, 4, D) the +7 quarterstaff of Armageddon {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). a +0 leather armour (23, 10, D) 3 silver javelins (23, 32, D) an uncursed staff of air (23, 33, D) 5 large rocks (still there?) a sack of spiders (still there?) (23, 35, D) a +2 spear of flaming 10 javelins a +0 leather armour (23, 36, D) a +0 robe (23, 49, D) a +1 trident of piercing (still there?) a fan of gales (still there?) (23, 50, D) a +0 chain mail of poison resistance (23, 53, D) a +3 battleaxe of freezing (24, 0, D) a cursed staff of conjuration (24, 2, D) a +0 spear (unseen) (24, 6, D) a +0 rapier of venom (24, 8, D) a +4 morningstar of crushing a +0 leather armour a throwing net (24, 9, D) a javelin (24, 15, D) a +2 robe of cold resistance (24, 32, D) the +11 hand crossbow of Kowaonet {penet, Str+3 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your dexterity (+4). (24, 33, D) a +2 trident of venom a +2 leather armour of magic resistance a +0 leather armour (24, 34, D) a +3 trident (24, 36, D) a +2 rapier of electrocution (still there?) 4 large rocks (still there?) (24, 38, D) a +0 robe (unseen) (24, 48, D) a +1 shortbow of freezing the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (24, 52, D) a +1 battleaxe of freezing (25, 0, D) a +0 trident (25, 1, D) a +0 rapier a +0 robe a +2 robe of magic resistance (25, 4, D) a +1 spear of flaming a +0 leather armour (25, 5, D) a +4 glaive of chopping the +2 robe of the Clam {rElec rPois Int+2 Dex-4} It affects your intelligence (+2). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. (25, 32, D) a lightning rod (4/4) (25, 33, D) a +1 trident of protection a +0 robe a +3 spear of venom 14 javelins a +1 robe of cold resistance (25, 35, D) an uncursed ring of ice an uncursed ring of stealth (25, 49, D) 4 large rocks a +1 battleaxe of freezing a +1 hunting sling of velocity (25, 50, D) 7 large rocks a +2 battleaxe of freezing the +5 short sword "Tormentor" {pain, *Corrode Str+3 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+6). It may corrode you when you take damage. (25, 51, D) a +2 scimitar of holy wrath a +0 battleaxe of freezing 4 large rocks (25, 54, D) a +0 battleaxe of freezing (26, 0, D) a +1 morningstar of protection (26, 1, D) a +1 trident of protection a +2 robe of cold resistance (26, 3, D) a +0 trident (unseen) (26, 11, D) 9 javelins (26, 16, D) a +1 long sword of slicing a phial of floods (26, 33, D) a +0 trident a throwing net (26, 34, D) a +0 trident 6 boomerangs an uncursed staff of conjuration (26, 36, D) a +0 trident (26, 47, D) an uncursed staff of wizardry (26, 48, D) a cursed +0 dire flail a +0 dire flail a +1 war axe of electrocution (26, 49, D) a +0 dire flail a +0 dire flail a +1 scale mail of fire resistance (26, 51, D) a +4 amulet of reflection a +4 ring of evasion the ring of Puigg {-Tele rC+ MR+ MP+9 Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. an uncursed ring of see invisible (26, 56, D) a large rock (26, 57, D) 3 large rocks (27, 11, D) 2 javelins (27, 15, D) a +6 hunting sling of flaming (27, 32, D) an uncursed staff of fire (27, 35, D) a +0 rapier a +0 robe (27, 36, D) 6 boomerangs (27, 49, D) 4 large rocks (27, 53, D) a +0 dire flail (27, 56, D) a large rock (28, 0, D) a lightning rod (4/4) (28, 1, D) a +0 spear a book of Death (28, 3, D) a +0 trident (unseen) (28, 32, D) a phial of floods (28, 49, D) 3 large rocks a +2 chain mail of magic resistance (28, 50, D) a phantom mirror (28, 51, D) a +0 great sword of flaming a +0 dire flail 3 large rocks (29, 0, D) a lightning rod (4/4) (29, 1, D) the Compendium of Enchantment Spells Type Level Known a - Confusing Touch Hexes 1 yes b - Slow Hexes 2 yes c - Inner Flame Hexes/Fire 3 yes d - Fulminant Prism Conjuration/Hexes 4 yes e - Leda's Liquefaction Hexes/Earth 4 yes f - Darkness Hexes 6 yes (29, 15, D) an uncursed amulet of harm a +3 ring of protection a +0 broad axe of holy wrath the cursed +1 trident of Doom {flame, rF+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (29, 17, D) a +2 robe of magic resistance (29, 33, D) a +3 long sword of draining (29, 48, D) 3 large rocks (29, 49, D) a lightning rod (4/4) (unseen) (30, 8, D) a javelin (30, 47, D) a +0 dire flail a +0 dire flail (30, 51, D) a +1 great sword of flaming a +0 great sword of flaming a +2 great sword of flaming 3 large rocks (30, 54, D) a +2 battleaxe of freezing (31, 49, D) a +2 great sword of flaming a +2 troll leather armour (32, 48, D) a phantom mirror a Young Poisoner's Handbook a +2 trident of piercing the Volume of Heat and the Glacier Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Throw Icicle Conjuration/Ice 4 yes c - Ignition Fire 8 yes an uncursed staff of power (32, 50, D) a +2 battleaxe of freezing a +0 hand crossbow of flaming the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. 5 large rocks a +2 great sword of flaming (33, 49, D) a +0 great sword of flaming an uncursed staff of summoning (33, 51, D) a +1 pair of boots of running (34, 28, D) a phial of floods (34, 50, D) a +1 great sword of flaming (35, 0, D) a +4 short sword of flaming (35, 29, D) a +3 great sword of holy wrath (36, 1, D) the +1 ring mail of Omats {Int+4} It affects your intelligence (+4). (36, 14, D) a phial of floods (36, 29, D) the +6 quarterstaff "Jul Xum" {crush, rElec Int+6 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-2). It insulates you from electricity. (37, 0, D) an uncursed staff of power (37, 14, D) a lightning rod (4/4) (37, 15, D) a +2 leather armour of fire resistance (37, 28, D) the +5 ring mail "Waria" {Dex+3} It affects your dexterity (+3). (37, 29, D) a crystal ball of energy (37, 31, D) a +0 robe (unseen) (38, 0, D) a +2 shortbow of flaming (38, 1, D) the +2 war axe "Unaesim" {chop, +Blink rC- Str-4 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+9). It makes you vulnerable to cold. It lets you blink. (38, 14, D) an uncursed staff of fire (38, 15, D) a +2 halberd of protection (38, 28, D) a +2 morningstar of holy wrath (38, 29, D) a +1 morningstar of venom (38, 31, D) an uncursed ring of resist corrosion an uncursed amulet of guardian spirit an uncursed ring of protection from fire the +0 helmet "Noovom" {rN+ MR+++ Int-4} It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +1 helmet of see invisible an uncursed ring of wizardry (38, 48, D) a +2 arbalest of velocity (38, 49, D) a +1 short sword of freezing (39, 0, D) an uncursed staff of poison (39, 15, D) a cursed staff of summoning (39, 28, D) a cursed staff of wizardry (39, 34, D) +0 storm dragon scales (39, 35, D) +0 storm dragon scales (39, 49, D) a crystal ball of energy (39, 50, D) a +1 chain mail of fire resistance (40, 1, D) a +2 fustibalus of velocity (40, 14, D) an uncursed staff of death (40, 15, D) a +4 scale mail of poison resistance (40, 28, D) the +5 hunting sling "Kocze" {venom, *Contam rElec rPois Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (40, 48, D) a fan of gales (40, 49, D) an uncursed staff of cold (40, 50, D) an uncursed staff of air (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of air (41, 14, D) a +6 rapier of speed (41, 15, D) a phantom mirror (41, 29, D) a +1 robe of fire resistance (41, 49, D) a +2 leather armour of cold resistance (41, 50, D) a +0 flail of holy wrath (42, 0, D) the +2 war axe "Nerreg" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (42, 14, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of conjuration (42, 29, D) a +2 vampiric dagger (42, 32, D) a +2 antimagic hand axe a +0 robe (42, 49, D) an uncursed staff of poison (42, 50, D) a +2 short sword of draining (43, 15, D) an uncursed staff of energy (43, 29, D) the +6 arbalest "Damnation" {damnation} (43, 48, D) a cursed staff of cold (43, 49, D) a crystal ball of energy (43, 50, D) a +2 cloak of poison resistance (44, 28, D) a cursed -3 ring of evasion (44, 48, D) a +1 hand crossbow of velocity (44, 49, D) a lightning rod (4/4) (44, 51, D) a +1 great sword of slicing (45, 48, D) a +1 leather armour of fire resistance (45, 50, D) a +1 pair of gloves of dexterity a +4 short sword of venom (46, 50, D) a +1 hunting sling of freezing (unseen) (47, 48, D) an uncursed staff of cold (47, 50, D) the ring of Xupukiq {rPois Str+3 Int+3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. an uncursed ring of fire the amulet "Sisudol" {Faith *Corrode rPois Int+4 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. an uncursed ring of fire an uncursed ring of protection from cold the ring "Foxzua" {Fire rN+ Slay+3} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (48, 48, D) +0 shadow dragon scales (48, 50, D) a +0 mace of draining (49, 0, D) a lightning rod (4/4) (49, 1, D) a +2 whip of pain (49, 2, D) a +0 short sword (49, 24, D) the +4 dagger of Qiutoim {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (49, 35, D) a +3 falchion of holy wrath (49, 38, D) a +0 leather armour (49, 48, D) an uncursed staff of energy (49, 50, D) a crystal ball of energy (50, 0, D) a +0 rapier an uncursed staff of power (50, 1, D) a +0 long sword (50, 13, D) a +2 short sword of electrocution (50, 24, D) an uncursed staff of wizardry (50, 37, D) a +0 rapier a +0 rapier a +0 leather armour a +0 buckler a +0 scimitar (50, 38, D) a +0 short sword (50, 40, D) a +6 long sword of slicing (50, 48, D) a manual of Invocations (50, 50, D) a phial of floods (51, 0, D) a phial of floods (51, 1, D) a +2 short sword of draining (51, 3, D) a +0 long sword (51, 12, D) a +2 triple crossbow of flaming (51, 13, D) a +1 plate armour of positive energy (51, 25, D) a +0 robe (51, 26, D) a +0 morningstar of crushing a +0 robe (51, 27, D) an uncursed staff of poison a +0 robe (51, 36, D) an uncursed ring of ice the ring "Wihaluru" {rF+ rC+ Slay-2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It protects you from cold. It lets you see invisible. (51, 37, D) a lightning rod (4/4) (51, 38, D) a +0 longbow 40 arrows a +1 leather armour of fire resistance (51, 41, D) a +4 dire flail of holy wrath (51, 43, D) an arrow (51, 49, D) an uncursed staff of death (51, 50, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (52, 0, D) a +0 long sword a +0 short sword (52, 2, D) a +0 dagger the +1 leather armour of Gozag's Favour {-Tele +Fly Int+3 Slay+5} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you fly. It prevents most forms of teleportation. (52, 3, D) a +0 long sword a +0 chain mail (52, 6, D) a +0 dire flail of draining (52, 12, D) a +1 spear of venom (52, 13, D) a +3 war axe of electrocution (52, 14, D) a +3 ring of evasion an uncursed ring of fire the ring "Sioc" {rC+ rN+ MR+ Str-4} [ring of positive energy] It affects your strength (-4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 24, D) a +6 ring of strength (52, 25, D) a +2 whip of draining a +0 robe (52, 37, D) a +0 short sword the +5 war axe "Undertaker" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (52, 38, D) a +0 short sword a +0 dagger (52, 39, D) a +0 long sword a +0 leather armour (52, 48, D) the +7 halberd of Roibbyoh {antimagic, *Slow rN+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It may slow you when you take damage. (52, 49, D) a +2 plate armour of magic resistance (53, 0, D) 12 arrows an uncursed staff of power (53, 1, D) a +0 hand crossbow of freezing (53, 2, D) a +0 long sword a +0 shortbow a +0 long sword a +0 dagger (53, 13, D) a phantom mirror (53, 15, D) the +10 hand crossbow of Forgiveness {penet, Fragile Str+4 Dex+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your dexterity (+7). It will be destroyed if unequipped. (53, 24, D) a crystal ball of energy (53, 48, D) a +0 plate armour of fire resistance (53, 49, D) a lightning rod (4/4) (53, 50, D) a cursed amulet of inaccuracy (54, 0, D) a +0 chain mail a phantom mirror (54, 4, D) a +0 chain mail (54, 24, D) the cursed +1 rapier of Quantum Leap {pierce, rF- Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (54, 25, D) a +2 quarterstaff of protection (54, 36, D) 18 arrows a fan of gales (54, 50, D) a +2 dire flail of draining (55, 0, D) a phial of floods (55, 3, D) a +0 ring mail (55, 12, D) the +5 short sword "Huentel" {flame, +Fly rPois Dex-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It protects you from poison. It lets you fly. It makes you more stealthy. (55, 24, D) a +0 vampiric trident (55, 38, D) a +0 shortbow (58, 48, D) a +0 trident a +3 fustibalus (59, 49, D) a +2 dagger of draining an uncursed staff of air (60, 36, D) a +3 chain mail of magic resistance an uncursed staff of conjuration (60, 48, D) a manual of Invocations (61, 0, D) an uncursed staff of fire (61, 8, D) a +2 ring mail of fire resistance (61, 16, D) the +11 rapier of Compassion {pierce, +Inv Int+7 Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+4). It lets you turn invisible. It makes you less stealthy. (61, 36, D) a +2 robe of the Archmagi (61, 38, D) an uncursed staff of death (61, 47, D) an uncursed staff of energy (61, 48, D) a +2 rapier of venom (62, 0, D) a +0 fustibalus of freezing (62, 1, D) a +0 long sword of holy wrath (62, 8, D) a +2 robe of fire resistance (62, 9, D) a cursed amulet of inaccuracy (62, 16, D) a +0 mace of protection (62, 17, D) a phantom mirror (62, 26, D) a +0 halberd of venom (62, 36, D) the +5 morningstar of Wyaroru {crush, -Tele MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (62, 47, D) a +2 scale mail of fire resistance (62, 48, D) a cursed ring of attention a +2 flail of venom (63, 8, D) a phial of floods (63, 16, D) a phial of floods (63, 25, D) an uncursed staff of poison a +3 scimitar of slicing (63, 27, D) an uncursed staff of wizardry a +4 arbalest of flaming (63, 36, D) the +6 trident "Killer Klown's Peril" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (63, 37, D) a phial of floods (63, 38, D) a +0 morningstar a +0 plate armour (63, 49, D) a +2 leather armour of cold resistance (63, 50, D) the cursed +0 buckler of an ice cave {rC- Str+4 Dex+5} It affects your strength (+4). It affects your dexterity (+5). It makes you vulnerable to cold. It has a curse placed upon it. (63, 52, D) a +2 scythe of venom (64, 16, D) a +4 hand crossbow of velocity (64, 17, D) an uncursed staff of summoning (64, 28, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (64, 47, D) a +2 morningstar of draining (65, 47, D) an uncursed staff of air (65, 48, D) a +1 falchion of electrocution (65, 50, D) an uncursed staff of air Spellweaving in Simple Steps Spells Type Level Known a - Slow Hexes 2 yes b - Corpse Rot Necromancy 2 yes c - Poisonous Vapours Poison/Air 2 yes d - Call Imp Summoning 2 yes e - Blink Translocation 2 yes (65, 51, D) an uncursed staff of energy (66, 49, D) a +2 robe of the Archmagi a +1 scythe of freezing a +1 dagger of freezing a book of the Earth (66, 53, D) a +2 great sword a +0 chain mail (67, 0, D) an uncursed staff of power (67, 48, D) a +1 fustibalus of velocity (67, 49, D) the cursed +1 hunting sling of Infinity {speed, -Tele rPois Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. a +0 hunting sling of flaming (68, 0, D) a +2 great sword of flaming (68, 47, D) an uncursed staff of energy (68, 48, D) a +0 hand axe of freezing (68, 49, D) a crystal ball of energy (68, 50, D) the +2 hand crossbow "Owiunk" {velocity, rElec rN+ Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. (69, 0, D) a +2 war axe of chopping (69, 47, D) a +0 war axe of flaming (69, 49, D) a +1 leather armour of cold resistance (70, 8, D) a +0 scimitar (70, 9, D) a +0 shortbow of freezing an uncursed staff of air 16 arrows a +0 ring mail an uncursed staff of death (70, 10, D) a +0 vampiric long sword a cursed +0 ring mail (70, 36, D) an uncursed staff of cold (70, 47, D) an uncursed staff of air (70, 49, D) a +2 chain mail of fire resistance (70, 50, D) a +5 quarterstaff (71, 9, D) a +2 great mace of crushing a +0 shortbow 22 arrows (71, 10, D) a +0 mace a +0 leather armour (71, 11, D) a +0 long sword a +0 leather armour (71, 12, D) an arrow (71, 13, D) an arrow (71, 16, D) a +2 whip of draining (71, 48, D) an uncursed staff of wizardry (unseen) (72, 8, D) an uncursed staff of poison (72, 9, D) a +2 robe of magic resistance (72, 16, D) an uncursed staff of earth (72, 26, D) an uncursed staff of fire (72, 27, D) a +1 quarterstaff of draining (72, 30, D) 3 large rocks a +2 trident of piercing (72, 31, D) 4 arrows (72, 32, D) 3 arrows (72, 33, D) a large rock a throwing net (72, 36, D) an uncursed staff of wizardry (72, 41, D) a +0 dagger (unseen) (72, 48, D) an uncursed ring of protection from cold an uncursed ring of fire a +3 amulet of reflection an uncursed ring of protection from magic a +5 ring of dexterity an uncursed amulet of rage (73, 1, D) a +1 hand crossbow of velocity (73, 26, D) an uncursed ring of stealth an uncursed ring of ice an uncursed ring of protection from fire (73, 29, D) a +0 shortbow an uncursed staff of wizardry 6 arrows (73, 36, D) a +4 ring of intelligence the ring "Kighiezutuwk" {+Blink rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It lets you blink. the ring of Uxaaj {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (73, 37, D) a +2 ring mail of cold resistance (73, 47, D) a +0 ring mail of poison resistance (73, 49, D) a +5 hunting sling (73, 50, D) a +4 scimitar of flaming (74, 3, D) a +0 short sword a +0 robe (74, 49, D) a phantom mirror (75, 47, D) the +1 eveningstar of Sizosk {crush, *Slow rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It may slow you when you take damage. (75, 48, D) an uncursed staff of cold (75, 49, D) the +1 leather armour "Anowaoh" {rF+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from fire. It increases your rate of regeneration.