Burgietje the Dungeon (0, 50, D) an uncursed staff of wizardry (1, 32, D) a +4 scythe of protection a +0 trident (1, 33, D) a +2 leather armour of cold resistance (1, 34, D) a cursed ring of attention a +0 hand axe (2, 14, D) a fan of gales (2, 15, D) a +2 short sword of draining (2, 16, D) a +2 whip of electrocution (2, 32, D) a phial of floods (2, 34, D) a +1 scythe of freezing a +2 leather armour of magic resistance (2, 36, D) the +6 rapier "Hydraslayer" {freeze, rN+ Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (2, 50, D) a +1 helmet of intelligence (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) the +2 hand axe of Dalu {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (3, 32, D) the +8 rapier of Descent {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (3, 34, D) a +0 robe of fire resistance (3, 50, D) a +1 falchion of pain (3, 52, D) a +2 robe of fire resistance a +2 mace of crushing (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a cursed amulet of inaccuracy (4, 15, D) a scarf of repulsion (4, 16, D) an uncursed ring of poison resistance (4, 19, D) a +2 great sword of flaming (4, 34, D) an uncursed staff of air (4, 35, D) a +0 giant spiked club (4, 50, D) a +0 quarterstaff of draining (4, 51, D) a crystal ball of energy (unseen) (5, 14, D) the +1 leather armour "Vouqy" {Regen+} It increases your rate of regeneration. (5, 16, D) an uncursed staff of poison (5, 33, D) a +0 spear of flaming a +0 scythe of venom (5, 34, D) the Incunabulum of Weightlessness and the Entourage Spells Type Level Known a - Summon Butterflies Summoning 1 yes b - Swiftness Charms/Air 2 yes c - Static Discharge Conjuration/Air 3 yes d - Conjure Ball Lightning Conjuration/Air 6 yes e - Spellforged Servitor Conjuration/Summoning 7 yes an uncursed staff of summoning (5, 35, D) a +0 giant spiked club (6, 20, D) a +6 ring of strength the amulet "Udicka" {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). the ring "Ciuczuuh" {rC+ MR+} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. an uncursed ring of protection from magic an uncursed ring of ice the amulet of Xom's Sleight of Hands {Faith *Corrode MR- Str+10 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+10). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. the ring of Kietuax {rElec MR+ MP+9 SInv} [ring of see invisible] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. an uncursed ring of resist corrosion (6, 33, D) a +3 chain mail of positive energy (6, 50, D) 8 scrolls of enchant weapon 6 scrolls of brand weapon an uncursed amulet of regeneration an uncursed ring of see invisible the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. a cursed ring of magical power an uncursed ring of fire the ring of Ujoaj {Dex+3 Stlth+} [ring of dexterity] It affects your dexterity (+3). It makes you more stealthy. an uncursed amulet of the acrobat a +0 pair of boots of flying (6, 52, D) a crystal ball of energy the cursed +0 mace of the Unliving {protect, rPois Str+4 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (7, 14, D) +1 storm dragon scales a lamp of fire a +1 mace of protection a phantom mirror an uncursed staff of wizardry (7, 18, D) a +3 scimitar of flaming (unseen) (7, 19, D) (unseen) (7, 32, D) a +1 quarterstaff of protection (7, 33, D) an uncursed staff of air (7, 34, D) the ring of Miracles {rC+ Str+2 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. an uncursed amulet of regeneration an uncursed ring of protection from magic (8, 16, D) a crystal ball of energy (still there?) a crystal ball of energy (still there?) (8, 17, D) a +2 great sword of flaming (8, 18, D) a +3 scimitar of flaming (8, 32, D) a +2 vampiric executioner's axe (8, 33, D) a +0 flail of protection (unseen) (8, 36, D) a +0 giant spiked club (8, 38, D) a +0 scythe of venom (8, 51, D) a +2 shortbow of velocity (8, 52, D) an uncursed staff of conjuration (9, 15, D) a +0 bardiche of protection (unseen) (9, 16, D) an uncursed ring of magical power (9, 18, D) a +0 great sword of flaming (unseen) (9, 20, D) a +1 demon whip of venom (9, 37, D) a cursed -3 giant club (9, 51, D) the cursed +1 robe "Kapuv" {rElec Int+4 Dex+7} It affects your intelligence (+4). It affects your dexterity (+7). It insulates you from electricity. It has a curse placed upon it. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (10, 18, D) a +2 scimitar of flaming (10, 19, D) a +0 vampiric demon whip (10, 31, D) an uncursed staff of cold (10, 33, D) a cursed ring of attention a +5 battleaxe of draining (10, 35, D) an uncursed staff of power (10, 51, D) a +0 hand axe of freezing (10, 52, D) a +3 chain mail of fire resistance (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 scimitar of flaming (11, 15, D) an uncursed staff of poison (11, 16, D) an uncursed staff of poison (11, 50, D) a +1 pair of boots of running (12, 14, D) an uncursed amulet of regeneration (12, 15, D) a +0 fustibalus of flaming (12, 33, D) an uncursed staff of wizardry (unseen) (12, 50, D) the cursed +1 rapier "Dusit" {speed, Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It has a curse placed upon it. a phantom mirror (13, 50, D) an uncursed staff of cold (13, 52, D) a +0 shortbow of velocity (14, 35, D) a +1 vampiric eveningstar (18, 48, D) a phial of floods (18, 49, D) a +1 leather armour of cold resistance (18, 50, D) a fan of gales (19, 1, D) a +2 mace of draining (19, 16, D) the +6 great sword "Loriuscho" {antimagic, MR+ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (19, 17, D) a +0 quarterstaff (19, 32, D) 23 arrows an uncursed staff of energy (19, 33, D) a +4 short sword a crystal ball of energy (19, 49, D) a +4 chain mail of magic resistance (19, 50, D) a phial of floods (20, 1, D) a +0 quarterstaff of speed (20, 16, D) a +1 scimitar of electrocution (20, 17, D) a +1 leather armour of fire resistance (20, 22, D) a +0 robe (20, 23, D) a +0 animal skin (20, 31, D) a +0 dagger (20, 32, D) a +0 long sword a +1 falchion of protection (20, 35, D) a cursed +0 scale mail Sif Muna's Disquisition on the Escort and Fire Spells Type Level Known a - Call Canine Familiar Summoning 3 yes b - Sticky Flame Conjuration/Fire 4 yes c - Summon Demon Summoning 5 no d - Ring of Flames Charms/Fire 7 yes a +0 scale mail a +0 shortbow a +0 scimitar (20, 48, D) a +2 mace of holy wrath (20, 49, D) the +0 staff of Battle (20, 50, D) the +0 scale mail of Unambiguity {MP+9 Str-2 Dex+4 Slay+3} It affects your strength (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (21, 0, D) a fan of gales (21, 2, D) a +2 bardiche a +0 plate armour an uncursed amulet of magic regeneration (21, 3, D) a +0 battleaxe a +0 plate armour a +0 glaive (21, 16, D) a +1 leather armour of poison resistance (21, 17, D) a +2 arbalest of velocity (21, 23, D) a +0 war axe (21, 35, D) a +0 rapier a +0 rapier (21, 37, D) 22 arrows (21, 40, D) a +0 short sword (21, 50, D) a book of Changes a +1 troll leather armour (22, 0, D) an uncursed staff of conjuration (22, 2, D) a +0 glaive (unseen) (22, 5, D) a +0 broad axe a +0 plate armour (22, 16, D) a fan of gales (22, 18, D) a +2 halberd of flaming a +2 morningstar of protection a +0 robe (22, 48, D) an uncursed staff of earth (22, 49, D) a +2 long sword of holy wrath (23, 1, D) a +0 glaive a crystal ball of energy (23, 2, D) a +0 hand axe (unseen) (23, 3, D) a +0 chain mail (23, 5, D) a +0 chain mail (23, 17, D) a +0 robe a +3 plate armour of magic resistance (23, 19, D) a +2 trident of flaming a +0 robe (23, 21, D) a +0 robe a +0 robe (23, 36, D) a +0 longbow 35 arrows a +0 leather armour a +4 shortbow (23, 39, D) a +0 dagger (unseen) (23, 48, D) a +0 great mace of holy wrath (23, 49, D) the +5 glaive "Hainap" {pain, *Corrode rElec rF++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (23, 50, D) a +2 vampiric rapier (23, 51, D) (unseen) (24, 1, D) a +0 glaive a +0 ring mail (24, 3, D) a +1 battleaxe of venom a +0 arbalest 5 bolts a +0 plate armour (24, 4, D) a +0 giant spiked club (24, 8, D) a large rock (24, 16, D) a +2 leather armour of poison resistance (24, 17, D) an uncursed staff of death (24, 18, D) a +3 demon whip of electrocution (still there?) a book of Alchemy (still there?) (24, 22, D) a +0 robe (24, 25, D) a stone (24, 32, D) an uncursed staff of wizardry a +0 dagger a +0 shortbow an uncursed staff of death a +2 hand axe of venom the +7 short sword of Eternal Vigilance {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 longbow 38 arrows a +0 leather armour (24, 35, D) a +0 rapier a +0 ring mail a +0 rapier a +0 leather armour a +0 short sword a +0 leather armour a +0 leather armour a +0 longbow 26 arrows a +1 scale mail of cold resistance (24, 37, D) a +0 rapier a +0 rapier a +0 leather armour (24, 40, D) an arrow (24, 48, D) a +2 vampiric spear (25, 0, D) a +0 hand axe a cursed +0 chain mail a lightning rod (4/4) (25, 1, D) a +2 hand axe of chopping (25, 2, D) a +0 bardiche of freezing a +0 plate armour (25, 3, D) the cursed +3 longbow "Ycuo" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 17, D) a crystal ball of energy (25, 21, D) a +0 buckler a +8 quick blade (25, 22, D) a +0 antimagic rapier (25, 37, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier an uncursed staff of poison a lamp of fire a +0 scimitar a +0 ring mail a +0 buckler (25, 48, D) a +2 leather armour of positive energy (25, 49, D) a crystal ball of energy a fan of gales (26, 1, D) a large rock (26, 2, D) a +0 war axe a +0 plate armour (26, 3, D) a +2 vampiric trident (unseen) (26, 20, D) a +0 animal skin (26, 32, D) a +0 dagger (26, 33, D) a +0 dagger (still there?) a +0 dagger (still there?) (26, 48, D) the Disquisition on Shifting Ice Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Metabolic Englaciation Hexes/Ice 5 yes c - Freezing Cloud Conjuration/Ice/Air 6 yes d - Bolt of Cold Conjuration/Ice 6 yes (26, 49, D) a +3 triple crossbow of velocity a crystal ball of energy (26, 53, D) (unseen) (27, 1, D) a +0 short sword of draining (27, 2, D) a +6 war axe of electrocution a +0 plate armour (27, 3, D) a +0 bardiche a +0 plate armour (27, 17, D) 13 stones a +0 club the +8 chain mail of Sunoif {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. the cursed +1 leather armour of Marbles {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 19, D) a +0 quarterstaff (unseen) (27, 32, D) a +0 dagger a +5 trident of freezing a +1 chain mail of cold resistance (27, 35, D) a cursed -3 long sword a +0 scimitar a +0 longbow a book of the Earth a +0 rapier a +3 ring of protection (27, 49, D) a phial of floods (27, 50, D) the Volume of Frigorific Clay Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (28, 0, D) a +0 chain mail of magic resistance (28, 1, D) a +0 short sword (28, 3, D) a +0 dire flail a +0 plate armour (28, 16, D) a +3 short sword of distortion (28, 17, D) a crystal ball of energy (28, 31, D) an uncursed staff of power (28, 48, D) a lamp of fire (28, 49, D) an uncursed staff of air (29, 0, D) a +0 scimitar (29, 2, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +3 plate armour (29, 17, D) a +1 hunting sling of flaming (unseen) (29, 33, D) 8 arrows (unseen) (29, 48, D) a lightning rod (4/4) (30, 32, D) a +0 long sword (30, 36, D) +0 fire dragon scales a cursed +0 leather armour (30, 48, D) a +3 chain mail of cold resistance (30, 49, D) an uncursed staff of power (30, 50, D) a +2 short sword of holy wrath (31, 17, D) a +0 robe (31, 49, D) an uncursed staff of death (31, 50, D) the cursed +1 whip "Ciolau" {protect, rC+ MR++ Str-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (33, 48, D) an uncursed staff of power (33, 49, D) a +0 scythe of venom (33, 50, D) the +7 executioner's axe of the Orcish Mines {flame, *Slow rF- rC+++ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to fire. It renders you almost immune to cold. It may slow you when you take damage. (34, 18, D) a +2 hat of magic resistance a +0 helmet of intelligence the ring of Lammasor {rPois rF+++ MR- AC+3 Stlth-} [ring of protection] It affects your AC (+3). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. a +3 ring of evasion the ring "Komevap" {MP+9 SInv} [ring of see invisible] It affects your magic capacity (+9). It lets you see invisible. a +3 large shield the ring "Oreepy Xije" {rN+ Int-4 Dex+4 Stlth-} [ring of attention] It affects your intelligence (-4). It affects your dexterity (+4). It protects you from negative energy. It makes you less stealthy. (34, 28, D) a crystal ball of energy (34, 48, D) a phantom mirror (34, 49, D) a +2 glaive of freezing (34, 50, D) the +7 hand crossbow of the Lesser Evil {venom, Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). (35, 29, D) an uncursed staff of conjuration (36, 0, D) a +0 flail (36, 3, D) a +0 robe (36, 15, D) the cursed +3 great mace "Guoptemi" {protect, +Blink rElec Str+5 Dex-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). It affects your dexterity (-2). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (36, 28, D) an uncursed ring of flight (36, 30, D) a +0 dagger a +0 robe (37, -1, D) a +1 vampiric glaive (37, 0, D) an uncursed staff of fire (still there?) the ring of the Four Ships {*Contam +Fly rC++ Str-3 Stlth+} (still there?) [ring of flight] It affects your strength (-3). It greatly protects you from cold. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (37, 2, D) a +0 hand axe (37, 14, D) a +0 shortbow of velocity (37, 28, D) an uncursed staff of power (38, 3, D) the cursed +1 morningstar "Misk" {speed, rElec rF+++ rC-} Attacks with this weapon are significantly faster. It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. a +0 robe a +0 large shield (38, 14, D) the +11 war axe of Fixation {chop, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (38, 28, D) the amulet "Ussi" {+Rage rF- Dex+7} [amulet of rage] It affects your dexterity (+7). It makes you vulnerable to fire. It lets you go berserk. an uncursed ring of protection from fire an uncursed ring of see invisible a +2 chain mail of cold resistance (38, 35, D) a +0 dagger of venom a cursed +0 robe (38, 48, D) the cursed +0 great sword "Grim Tooth" {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, 49, D) a +1 battleaxe of freezing (38, 50, D) the +1 scale mail of the Prince {rF+ rC+ Stlth-} It protects you from fire. It protects you from cold. It makes you less stealthy. (39, 4, D) a +0 spear a +0 robe (39, 6, D) a +0 war axe a +1 longbow of flaming a +0 robe (39, 28, D) a +2 plate armour of fire resistance (39, 29, D) a +3 plate armour of positive energy (39, 33, D) a +0 dagger (unseen) (39, 35, D) a +0 battleaxe (39, 48, D) an uncursed ring of flight (39, 49, D) a +1 double sword of slicing (39, 50, D) an uncursed staff of wizardry (40, 2, D) a +0 short sword a cursed +0 robe (40, 7, D) a +0 short sword (40, 8, D) a +0 war axe a +0 shield (40, 15, D) an uncursed staff of earth (40, 29, D) a +1 scale mail of cold resistance a +0 shortbow of velocity a lightning rod (4/4) (40, 38, D) a +1 short sword of draining a +0 robe (40, 48, D) a +2 hand crossbow of freezing (40, 49, D) a +4 ring of dexterity (40, 50, D) a +1 rapier of electrocution (41, 1, D) a phantom mirror (41, 4, D) a +0 halberd a +0 robe (41, 28, D) an uncursed staff of wizardry (41, 48, D) an uncursed ring of protection from fire (41, 49, D) the +5 ring mail of Spring {rC++ Dex+6} It affects your dexterity (+6). It greatly protects you from cold. (unseen) (41, 52, D) an uncursed staff of poison (42, 0, D) a phantom mirror (42, 1, D) an uncursed staff of power (42, 14, D) a cursed staff of fire (42, 48, D) a +0 robe of magic resistance (42, 49, D) a book of Enchantments (42, 51, D) a book of Necromancy (43, 14, D) a +0 mace of protection (43, 15, D) an uncursed staff of poison (43, 48, D) a +1 plate armour of magic resistance (44, 28, D) a phantom mirror (44, 48, D) the +10 dire flail of Joyful Slaughter {drain, *Drain +Rage Str+2 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+7). It lets you go berserk. It causes draining when unequipped. (44, 49, D) a +4 ring of evasion (44, 50, D) a book of the Tempests (still there?) a scroll of fog (still there?) (45, 48, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (45, 50, D) an uncursed staff of wizardry (45, 52, D) a +0 pair of boots of running (46, 47, D) the +0 glaive "Isun" {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (46, 49, D) a fan of gales (unseen) (46, 50, D) a +0 dagger of draining (still there?) a phial of floods (still there?) (47, 48, D) an uncursed amulet of rage (unseen) (47, 54, D) a +2 robe (48, 48, D) a +0 plate armour of poison resistance (49, 0, D) an uncursed staff of cold (49, 12, D) a crystal ball of energy (still there?) a +1 short sword of draining (still there?) (49, 26, D) a +0 mace a +0 plate armour (49, 27, D) a +1 hand crossbow of flaming (49, 48, D) a fan of gales (50, 1, D) a fan of gales (50, 5, D) +0 ice dragon scales (50, 15, D) a +0 chain mail (50, 17, D) a +0 glaive (50, 24, D) an uncursed staff of conjuration (50, 29, D) a cursed -2 giant club (50, 36, D) a phial of floods a +1 mace of crushing (50, 48, D) the +1 war axe of Pandemonium {elec, +Inv +Fly rPois Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It lets you fly. (50, 49, D) an uncursed ring of resist corrosion (unseen) (51, 0, D) a fan of gales (51, 1, D) the cursed +0 chain mail of the Volcano {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (51, 2, D) a +0 battleaxe of freezing (unseen) (51, 13, D) a +1 great mace of distortion a +0 chain mail a +1 leather armour of cold resistance (51, 14, D) an uncursed staff of power a +0 demon trident 6 javelins a +0 ring mail (51, 24, D) an uncursed staff of poison (still there?) a +4 giant spiked club (still there?) (51, 25, D) a +0 scimitar a +0 chain mail a +2 war axe of venom (51, 26, D) a cursed +0 dagger a +0 robe (51, 36, D) a +2 mace of protection (51, 48, D) a +2 rapier of protection (52, 0, D) an uncursed staff of fire (52, 1, D) a fan of gales (52, 3, D) +0 ice dragon scales (52, 11, D) an uncursed amulet of magic regeneration a +0 rapier (52, 12, D) a +1 rapier of speed a +0 flail of holy wrath a +3 flail of holy wrath a +4 chain mail a +0 flail (52, 13, D) a lightning rod (4/4) (52, 20, D) a javelin a large rock (52, 24, D) a box of beasts (52, 25, D) a +0 giant club the +7 scimitar of the Badger {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (52, 26, D) 2 large rocks (52, 28, D) a +0 bardiche a +0 plate armour (52, 48, D) a crystal ball of energy (unseen) (53, 1, D) a crystal ball of energy (53, 14, D) 9 large rocks a phantom mirror a +0 lajatang a +0 robe (53, 24, D) an uncursed staff of conjuration (53, 26, D) a +0 dagger a +0 dagger a +1 troll leather armour (53, 36, D) an uncursed ring of poison resistance (53, 37, D) an uncursed staff of energy (53, 48, D) a +2 helmet of intelligence (53, 49, D) the +4 arbalest "Qevaon" {penet, Str+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It lets you see invisible. (54, -1, D) a +6 ring of strength an uncursed ring of stealth an uncursed amulet of the acrobat the ring of Ynweonae {rPois MR+ Int+2 Slay-2} [ring of protection from magic] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It affects your resistance to hostile enchantments. the ring "Moesh" {rElec rC+ Str-5 Int+5 Stlth+} [ring of protection from cold] It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. It makes you more stealthy. the ring "Ijanlahi" {rElec Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. a cursed ring of fire an uncursed amulet of guardian spirit (54, 2, D) the +7 glaive of Gluttony {pain, rElec Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. (54, 24, D) a +0 robe (54, 26, D) an uncursed ring of poison resistance a +0 war axe a +1 hunting sling of freezing a +0 chain mail (54, 27, D) a +0 robe (unseen) (54, 36, D) a crystal ball of energy (54, 48, D) the +8 trident "Ridumab" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (54, 49, D) an uncursed staff of death (54, 51, D) a book of Summonings (55, 24, D) an uncursed staff of cold (55, 51, D) an uncursed ring of protection from magic (58, 47, D) a cursed staff of earth (58, 49, D) an uncursed staff of cold (59, 36, D) a +0 halberd (59, 37, D) a +1 halberd of freezing (still there?) a +0 dire flail (still there?) (59, 38, D) a +4 hand axe of pain (59, 47, D) a +2 ring mail of fire resistance (59, 48, D) an uncursed staff of fire (59, 49, D) a +1 dagger of electrocution (59, 52, D) a +2 quarterstaff of distortion (unseen) (60, 36, D) a +3 ring mail of fire resistance (60, 37, D) an uncursed staff of wizardry (60, 47, D) an uncursed staff of fire (60, 48, D) a lightning rod (4/4) (60, 53, D) a human skeleton (60, 54, D) a human skeleton (61, 10, D) a +0 trident 4 boomerangs (61, 16, D) an uncursed staff of earth (61, 27, D) a +0 arbalest 18 bolts (61, 28, D) a +0 arbalest 22 bolts (61, 37, D) a +0 flail the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. a +1 triple sword of slicing (61, 40, D) a +0 halberd (61, 47, D) a +3 dagger of venom (61, 48, D) an uncursed staff of cold (61, 49, D) a book of Minor Magic (61, 50, D) a +1 great mace (unseen) (61, 53, D) a +0 robe a cursed -2 dagger (62, 0, D) a +2 scimitar of draining (62, 5, D) a +3 lajatang of speed (62, 8, D) a +0 trident (62, 10, D) a +0 trident (62, 11, D) a +0 hand axe of holy wrath (62, 12, D) a throwing net (62, 22, D) a +0 short sword a +0 robe (62, 26, D) the +1 leather armour of the Oligarchy {*Corrode rPois Dex+5} It affects your dexterity (+5). It protects you from poison. It may corrode you when you take damage. (62, 28, D) an uncursed staff of power a +0 arbalest 6 bolts (62, 37, D) a +0 hand axe (62, 47, D) a +0 halberd (62, 48, D) a +4 dagger of freezing (62, 49, D) a phial of floods (62, 61, D) a +0 chain mail (63, 0, D) a +2 robe (63, 10, D) a +0 trident a +2 shortbow of velocity (63, 22, D) a cursed +0 dagger a +0 robe (63, 23, D) 2 curare-tipped darts (63, 28, D) a +0 shortbow 17 arrows (63, 32, D) 5 large rocks 3 bolts 2 arrows (63, 33, D) an arrow (63, 47, D) a +2 plate armour of magic resistance (63, 48, D) a lamp of fire (63, 51, D) a cursed -3 dagger (unseen) (63, 61, D) a +2 great mace of protection (63, 64, D) a +0 chain mail (unseen) (64, 16, D) a +1 shortbow of velocity (64, 17, D) a crystal ball of energy (64, 21, D) a +0 spear 3 curare-tipped darts (64, 23, D) a +0 short sword a +0 robe a +0 buckler (64, 26, D) a cursed ring of attention (64, 27, D) a +0 shortbow 17 arrows a book of Minor Magic (64, 28, D) a +0 arbalest a +2 falchion of venom 12 bolts (64, 29, D) 2 bolts (64, 30, D) 2 large rocks a bolt (64, 31, D) a large rock (64, 47, D) an uncursed staff of wizardry (64, 49, D) the +3 war axe "Xetut" {holy, rElec rF+ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It makes you less stealthy. (64, 52, D) a +5 dagger (unseen) (64, 65, D) a +1 halberd (unseen) (65, 26, D) an uncursed amulet of guardian spirit (65, 28, D) a bolt (65, 47, D) an uncursed staff of fire (65, 49, D) a +0 dagger (65, 60, D) a +0 dire flail (unseen) (65, 64, D) a +3 broad axe of draining a +0 robe (66, 48, D) a +3 demon trident of flaming (66, 49, D) an uncursed staff of air (66, 54, D) a +3 dire flail a +0 dagger a +3 quarterstaff of speed a ghoul corpse (skeletalised by now) (66, 58, D) the +6 hand axe of Trial by Ordeal {vamp, +Blink rN++ Int+4 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It greatly protects you from negative energy. It lets you blink. It makes you less stealthy. a necrophage corpse (skeletalised by now) (66, 63, D) a cursed +0 dagger a +0 robe (66, 65, D) a +0 robe (66, 66, D) a cursed +0 short sword (67, 0, D) a fan of gales (67, 47, D) a book of the Earth (67, 56, D) the +6 whip "Seiw" {slash, rC+ MP+9 Str-2 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+7). It protects you from cold. It affects your magic capacity (+9). a +0 dagger a +0 robe (67, 57, D) a +3 spear of freezing a +0 robe a +0 robe (67, 63, D) a +1 long sword of flaming a +0 plate armour (68, 0, D) a +0 dagger (68, 2, D) a +5 long sword of holy wrath a +0 robe a +1 great mace of draining a +0 robe (68, 37, D) a +0 rapier (68, 40, D) a +0 rapier a +0 ring mail (68, 48, D) the +0 pair of gloves "Quog" {rC+} It protects you from cold. (68, 49, D) an uncursed staff of earth (68, 50, D) a +0 trident (68, 54, D) a +0 robe a +1 long sword a +0 chain mail (68, 55, D) a +1 flail of protection a +0 battleaxe a +2 robe of magic resistance (68, 56, D) a +0 great mace a +0 plate armour (68, 60, D) the cursed +0 arbalest "Puhatib" {flame, Str+4} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. a +0 robe (still there?) (69, 0, D) a +0 dagger (69, 2, D) a +0 flail a +0 scale mail (69, 36, D) an uncursed staff of earth (69, 37, D) a +0 rapier a +0 scale mail a +3 shortbow (69, 47, D) a +1 short sword of holy wrath (69, 56, D) the +8 hand axe "Cihaok" {chop, rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. (unseen) (69, 61, D) the +1 plate armour "Diclev" {rF+++} (still there?) It renders you almost immune to fire. a necrophage corpse (skeletalised by now) (still there?) (69, 65, D) a cursed +0 halberd (70, 8, D) the +6 arbalest of the Bouncing Wars {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. (70, 9, D) an uncursed staff of power (70, 36, D) a +0 longbow a book of the Earth (70, 38, D) a +2 trident of protection a +0 long sword (70, 49, D) a lightning rod (4/4) (70, 58, D) a necrophage skeleton (71, 8, D) a phial of floods (71, 17, D) a +0 fustibalus of flaming (71, 26, D) the +9 great mace "Bystraogy" {drain, rElec rF- MR+++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 27, D) a phial of floods (71, 35, D) a +0 short sword (71, 38, D) a +0 dagger a +0 leather armour (71, 47, D) a +1 pair of gloves of dexterity (71, 49, D) a lamp of fire (71, 53, D) a +1 dire flail of draining (still there?) a +0 trident (still there?) (72, 9, D) a cursed staff of death (72, 17, D) a +0 shortbow (still there?) Kuib's Catalogue of Gliding Summoning (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Summon Butterflies Summoning 1 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Shadow Creatures Summoning 6 yes e - Dragon's Call Summoning 9 no (72, 20, D) a +0 trident 4 boomerangs (72, 21, D) 2 large rocks a +0 shortbow 9 arrows (72, 22, D) an arrow (72, 23, D) a large rock 2 arrows (72, 27, D) the cursed +1 robe of Resilience {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (72, 36, D) a +3 long sword of holy wrath (72, 47, D) a +0 mace (72, 48, D) a +0 short sword (72, 49, D) a phial of floods (73, 17, D) an uncursed staff of death (73, 26, D) a +3 hand crossbow of freezing (73, 27, D) a +0 scale mail of cold resistance (73, 31, D) a cursed +5 great sword of freezing (unseen) (73, 36, D) a lightning rod (4/4) (73, 39, D) a +0 leather armour (unseen) (73, 40, D) 30 arrows (73, 49, D) a lamp of fire (74, 48, D) a +0 short sword (74, 49, D) an uncursed staff of air (75, 1, D) an uncursed ring of poison resistance (75, 39, D) a +0 dagger (75, 47, D) a lightning rod (4/4) (75, 49, D) a +3 halberd of chopping