Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +0 robe a +0 spear a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (59, 36, D) a +3 flail of crushing (59, 37, D) an uncursed ring of flight (60, 36, D) a scroll of fog (60, 37, D) the Incunabulum of the Ensnaring Voyage Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Blink Translocation 2 no c - Fulminant Prism Conjuration/Hexes 4 no d - Darkness Hexes 6 no e - Invisibility Hexes 6 no (61, 8, D) an uncursed staff of summoning (61, 11, D) a water moccasin corpse (skeletalised by now) (61, 16, D) a lightning rod (4/4) (61, 26, D) a +0 mace (61, 36, D) a +4 vampiric hand axe (61, 37, D) a +2 robe of resistance (62, 1, D) an uncursed staff of poison (62, 8, D) a +0 battleaxe (62, 11, D) the +12 rapier "Cyass" {freeze, rPois Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. (62, 16, D) a +0 hand axe of electrocution (62, 17, D) an uncursed staff of death (62, 26, D) the +1 robe of the Moon {rF+ rCorr} It protects you from fire. It provides partial protection from all sources of acid and corrosion. (62, 27, D) a lamp of fire (62, 30, D) a +0 flail (62, 31, D) a +0 vampiric falchion an uncursed staff of power a draconian skeleton (62, 36, D) a box of beasts (62, 37, D) a cursed staff of power (63, 0, D) the +0 short sword "Cyfami" {freeze, *Corrode rPois rF++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It may corrode you when you take damage. (63, 8, D) a +1 buckler of reflection (63, 16, D) a book of Power (63, 17, D) a +0 mace of holy wrath (63, 21, D) a +4 long sword a +0 robe (63, 26, D) an uncursed staff of summoning (63, 30, D) a cursed -2 trident (63, 36, D) the +8 flail "Vetogeph" {crush, *Slow +Rage rC- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It lets you see invisible. It lets you go berserk. It may slow you when you take damage. (63, 37, D) a fan of gales (64, 16, D) a lightning rod (4/4) (64, 17, D) a +0 scythe of venom (64, 26, D) quicksilver dragon scales (64, 27, D) a +0 club (64, 28, D) a +2 dagger of venom a draconian skeleton (64, 31, D) a +0 flail (64, 32, D) a +0 short sword (67, 0, D) a +2 robe of positive energy (67, 2, D) a +0 scythe a +0 robe (68, 2, D) a +0 glaive a +2 robe of magic resistance (68, 3, D) a +0 dagger a +2 robe of fire resistance (69, 36, D) an uncursed staff of earth (70, 8, D) a +0 hand crossbow of velocity (70, 9, D) the +9 battleaxe "Ijyxtooju" {chaos, MR+ Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (70, 12, D) a river rat corpse (skeletalised by now) (70, 31, D) a crocodile skeleton (70, 36, D) an uncursed ring of positive energy (70, 37, D) a +2 halberd of chopping (70, 41, D) a +0 dagger a cursed +0 robe (70, 42, D) a +0 dagger of venom a +0 robe a spriggan skeleton (71, 8, D) an uncursed staff of air (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) a +0 short sword (unseen) (71, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (71, 26, D) an uncursed ring of fire (71, 27, D) a +0 chain mail of magic resistance (71, 31, D) a river rat corpse a bullfrog skeleton (71, 36, D) an uncursed ring of protection from fire a cursed +3 ring of protection an uncursed amulet of rage the Handbook of Creative Venom Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Venom Bolt Conjuration/Poison 5 no c - Summon Mana Viper Hexes/Summoning 5 no d - Dragon's Call Summoning 9 no (71, 37, D) a +2 mace of holy wrath (71, 40, D) a +0 spear a +0 buckler a hornet corpse (71, 41, D) a +0 short sword a +0 robe a black bear skeleton (72, 8, D) a +0 morningstar of crushing (72, 9, D) the +3 glaive of Ruination {chop, rElec rF- Int+9 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (72, 17, D) a +0 quarterstaff a +0 robe a book of Changes (72, 26, D) a book of Flames (72, 31, D) a bullfrog skeleton (72, 36, D) a book of the Sky (73, 1, D) an uncursed staff of cold (73, 16, D) an uncursed staff of fire (73, 17, D) an uncursed staff of fire (73, 18, D) a +0 rapier (unseen) (73, 22, D) a +0 short sword a +0 robe (73, 26, D) an uncursed amulet of rage (73, 27, D) a +1 hand axe of flaming (73, 36, D) a scroll of brand weapon (73, 37, D) an uncursed staff of power (75, 1, D) a +1 long sword of slicing