Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +0 robe a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 spear (49, 36, D) a +0 pair of gloves of strength (49, 38, D) a +2 demon blade of electrocution (unseen) (50, 37, D) a lamp of fire (still there?) a potion of might (still there?) (51, 36, D) a cursed ring of attention (51, 37, D) the +1 quarterstaff of Discomfort {flame, *Drain rElec MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (52, 36, D) a +0 robe (still there?) a book of Callings (still there?) (52, 37, D) a +1 trident of freezing (53, 36, D) a box of beasts (53, 37, D) a lamp of fire (54, 36, D) a book of Minor Magic (59, 37, D) an uncursed staff of energy (60, 37, D) the +7 dagger "Famibb" {pierce, rF+ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. a lightning rod (4/4) (61, 8, D) a +3 dagger of draining (61, 16, D) a phial of floods (61, 26, D) a +0 hand axe (61, 36, D) an uncursed ring of flight the amulet of Poikhlo {Gourm Str+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). a +3 ring of intelligence a +5 great mace of protection (61, 37, D) a +2 hunting sling of freezing (62, 0, D) an uncursed staff of air (62, 1, D) a +0 war axe of chopping (62, 8, D) an uncursed staff of fire (62, 9, D) an uncursed staff of power (62, 16, D) an uncursed staff of cold (62, 17, D) a crystal ball of energy (62, 26, D) a +0 war axe (62, 27, D) a +0 dagger (62, 30, D) a +1 vampiric long sword a +0 robe (62, 31, D) a +0 quarterstaff of draining a +0 plate armour (63, 0, D) the +10 long sword of Iheyrph {antimagic, rElec rPois MP-9 Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (63, 8, D) an uncursed staff of power (63, 17, D) the cursed +1 plate armour of Isohedoss {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (63, 26, D) a book of Flames (63, 27, D) a +0 halberd (63, 30, D) the +2 quarterstaff "Fyanee" {venom, rF+ rC+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from cold. a +0 chain mail a +2 whip of holy wrath a +0 leather armour a +0 mace a +0 scale mail (63, 36, D) a +5 ring of evasion (still there?) a crystal ball of energy (still there?) (63, 37, D) a +3 plate armour of magic resistance (63, 39, D) an iron dragon skeleton (64, 16, D) a book of Ice (64, 17, D) a +3 chain mail of cold resistance (64, 21, D) (unseen) (64, 26, D) a +5 ring of protection (64, 27, D) a +3 scale mail of fire resistance (64, 29, D) a +4 halberd of flaming a +0 plate armour (64, 30, D) a +0 club a +0 leather armour (64, 31, D) a cursed -1 dagger a +0 robe (65, 26, D) an uncursed ring of wizardry (67, 0, D) the cursed +1 mace of Satyriasis {vamp, MR+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) a +3 dagger (68, 3, D) a +3 hand axe of chopping a +0 robe a +0 flail (69, 9, D) a phial of floods (69, 36, D) a +0 shield of cold resistance (69, 41, D) a +0 halberd a +0 chain mail a +0 mace (69, 42, D) a +0 broad axe a +0 plate armour (70, 36, D) an uncursed staff of power (70, 37, D) a book of Changes (70, 40, D) a +0 short sword a +0 chain mail (70, 41, D) a +0 dagger a +0 robe (70, 42, D) a +0 dagger a +0 robe (71, 8, D) the +4 long sword of Skirmishing {slice, rPois Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. (71, 9, D) an uncursed staff of power (71, 16, D) the +9 great mace of Doors {flame, rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 26, D) the cursed +1 robe of Inquiry {Str+3} It affects your strength (+3). It has a curse placed upon it. (71, 27, D) a +2 leather armour of cold resistance (71, 28, D) a +0 shortbow 22 arrows (71, 29, D) a +0 trident (71, 37, D) a +0 long sword (71, 41, D) a +4 executioner's axe of chopping a +0 plate armour (71, 42, D) a +4 dagger of venom a cursed +0 robe a +0 flail a +0 arbalest of freezing a cursed +0 plate armour (72, 16, D) the +2 chain mail of Valour {rF+} It protects you from fire. (72, 17, D) a +0 spear of flaming (72, 22, D) an uncursed staff of energy (72, 26, D) an uncursed ring of protection from magic a +3 large shield a +0 trident (72, 27, D) a +2 falchion of holy wrath (72, 28, D) the +6 hand axe "Naoc" {drain, MR++ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 shortbow 17 arrows (72, 32, D) a throwing net an arrow (72, 36, D) an uncursed amulet of the gourmand (72, 37, D) an uncursed staff of earth (73, 8, D) an uncursed ring of poison resistance (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a fan of gales (73, 28, D) a +0 trident a +1 hunting sling of freezing (73, 37, D) a book of Unlife (75, 1, D) a +5 quarterstaff of speed (75, 26, D) a +0 trident