Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a wand of acid (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (35, 0, D) a +0 dire flail of crushing (36, 0, D) the cursed +0 acid dragon scales "Padota Luma" {rC+++ rCorr Int+6 Dex-3} It affects your intelligence (+6). It affects your dexterity (-3). It renders you almost immune to cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (37, 1, D) a +1 helmet of see invisible (38, 1, D) a book of Spatial Translocations (38, 7, D) a cursed +4 long sword a cursed +0 robe (39, 1, D) the +10 flail of Fury {protect, rPois MR- Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 10, D) an uncursed ring of protection from cold (39, 23, D) a cursed -2 mace a +0 robe (40, 1, D) a +3 ring of strength (40, 9, D) a necrophage corpse (40, 23, D) a hell hound corpse (41, 0, D) an uncursed staff of death (41, 1, D) the cursed +1 falchion "Keissuom" {drain, +Blink Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It lets you blink. It has a curse placed upon it. (42, 0, D) a +2 great mace of protection (47, 24, D) a +2 robe of magic resistance (48, 30, D) a +1 dagger of venom (49, 0, D) a +2 hunting sling of freezing (49, 1, D) an uncursed staff of fire (49, 12, D) Waqar's Papyrus of Gliding Bewitchment Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Portal Projectile Hexes/Translocation 3 no c - Tukima's Dance Hexes 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Conjure Ball Lightning Conjuration/Air 6 no (49, 30, D) a +0 leather armour (unseen) (49, 36, D) an uncursed staff of wizardry (49, 37, D) an uncursed staff of summoning (49, 38, D) a +4 battleaxe a +0 robe (50, 0, D) an uncursed staff of cold (50, 1, D) an uncursed staff of cold (50, 3, D) a +0 leather armour (unseen) (50, 4, D) a snapping turtle skeleton (50, 5, D) the +10 war axe of Doom {venom, *Slow rPois rN+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (50, 12, D) a +1 morningstar of protection (50, 13, D) a +0 falchion of holy wrath (50, 24, D) a manual of Slings a manual of Throwing the ring of Lugonu's Outrage {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. a scarf of repulsion an uncursed ring of protection from magic an uncursed ring of wizardry the ring "Epsal" {-Tele EV+2 Dex+6} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+6). It prevents most forms of teleportation. a +5 amulet of reflection an uncursed ring of fire an uncursed ring of protection from magic (50, 30, D) a +0 battleaxe (50, 36, D) a +0 falchion of holy wrath (50, 37, D) a phial of floods (51, 0, D) a book of Annihilations (51, 2, D) a +0 robe (51, 3, D) a +6 rapier of distortion 20 javelins a +0 spear a merfolk corpse (51, 5, D) a +0 trident a +0 robe (51, 24, D) the cursed +1 mace "Icwydgh" {freeze, rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (51, 28, D) a +0 mace (unseen) (51, 36, D) a book of Alchemy (51, 39, D) a cursed -2 trident (51, 42, D) a +1 demon whip of venom (52, 1, D) a +0 trident (52, 2, D) a +0 great sword of holy wrath 6 boomerangs (52, 5, D) a +0 leather armour a +1 trident of piercing a merfolk corpse (52, 14, D) an uncursed staff of energy (52, 15, D) a +3 vampiric long sword (52, 18, D) the +10 falchion of Light {pain, *Rage rElec rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. (52, 19, D) a +0 long sword (52, 24, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (52, 25, D) a +0 glaive an uncursed staff of earth (52, 26, D) a +0 chain mail a +0 troll leather armour (52, 36, D) +2 gold dragon scales (52, 42, D) an uncursed staff of wizardry (53, 1, D) a lightning rod (4/4) (53, 4, D) a +0 trident 3 throwing nets (53, 12, D) a +0 mace (53, 13, D) a cursed staff of death (53, 17, D) a +0 scythe of protection (53, 27, D) a +0 giant spiked club a +0 short sword a +0 chain mail (53, 29, D) a +0 chain mail (54, 0, D) a +0 glaive of flaming (54, 3, D) a +1 trident of pain a +0 robe a merfolk skeleton (54, 12, D) the cursed +3 flail of Laceration {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (54, 13, D) an uncursed staff of power (54, 24, D) a +0 scale mail of poison resistance (54, 25, D) the +4 plate armour of the Eternal Fruit {*Drain rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It causes draining when unequipped. (54, 26, D) a +0 arbalest a +0 great sword a +0 plate armour 21 bolts (54, 28, D) a +0 glaive a +0 plate armour (54, 36, D) an uncursed staff of earth (55, 0, D) a phial of floods (55, 1, D) a +0 trident (55, 12, D) a +0 short sword (55, 13, D) an uncursed staff of earth (59, 36, D) a +0 rapier of draining (59, 37, D) an uncursed ring of protection from magic (61, 0, D) a +4 glaive of protection (61, 11, D) a +0 trident (61, 16, D) a +4 quarterstaff of draining (61, 17, D) a +0 giant club a +0 giant spiked club (61, 26, D) the +3 hand axe "Buli" {elec, rPois Str+7 Int-3 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It affects your intelligence (-3). It protects you from poison. It makes you less stealthy. (62, 0, D) a +1 hand axe of electrocution (62, 1, D) a +2 scale mail of poison resistance (62, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 9, D) a fan of gales (62, 11, D) a +0 trident 6 boomerangs (62, 12, D) the +6 hand axe of Exhibitionism {chop, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (62, 13, D) a throwing net (62, 16, D) a +1 scale mail of fire resistance (62, 17, D) 3 large rocks (62, 27, D) the +9 broad axe of the Skies Above {chop, Str+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+4). (62, 36, D) a Grand Grimoire (62, 37, D) a +3 hand crossbow of flaming (63, 8, D) a +0 trident (63, 11, D) a +0 trident 6 silver boomerangs (63, 16, D) Qopnuv's Catalogue of Talismans and Attacks Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Searing Ray Conjuration 2 no d - Force Lance Conjuration/Translocation 4 no e - Venom Bolt Conjuration/Poison 5 no f - Bolt of Magma Conjuration/Fire/Earth 5 no (63, 17, D) a book of the Sky (63, 18, D) 3 large rocks (63, 26, D) a book of Death (63, 27, D) an uncursed staff of earth (63, 36, D) a +3 leather armour of cold resistance (63, 37, D) a +2 battleaxe of electrocution (64, 16, D) a +1 great mace of protection (64, 17, D) a cursed -1 giant club an uncursed staff of power (64, 18, D) a +0 giant club (64, 26, D) a +2 morningstar of holy wrath (64, 27, D) a +1 spear of flaming (67, 0, D) the Almanac of Enthralling Dislocation Spells Type Level Known a - Blink Translocation 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no d - Recall Summoning/Translocation 3 no (68, 0, D) a book of Beasts (69, 36, D) a +2 long sword of slicing (still there?) an uncursed staff of air (still there?) (70, 8, D) a crystal ball of energy (70, 9, D) a +0 hunting sling of velocity (70, 36, D) a +0 dagger (70, 38, D) a +2 short sword of distortion (71, 8, D) a +6 ring of strength a cursed ring of protection from cold an uncursed ring of magical power (71, 16, D) a book of Summonings (71, 17, D) a +1 battleaxe of chopping (71, 27, D) a book of Spatial Translocations (71, 28, D) a +0 dagger a +0 scale mail (71, 32, D) a cursed -3 rapier (71, 35, D) 2 arrows (71, 36, D) a +1 great sword of holy wrath a +0 shortbow 18 arrows a +0 leather armour of magic resistance a +0 dagger (71, 37, D) a +1 short sword of speed (still there?) a book of the Sky (still there?) (71, 43, D) an arrow (72, 12, D) a +1 quarterstaff of protection (72, 16, D) an uncursed staff of power (72, 17, D) an uncursed staff of death (72, 26, D) a book of Flames (72, 28, D) a +0 long sword a +0 buckler (72, 36, D) a +0 longbow a +0 morningstar of protection 5 arrows a +0 leather armour an uncursed staff of power (72, 37, D) a +2 robe of magic resistance (72, 38, D) a +0 short sword (72, 39, D) a +0 ring mail (unseen) (73, 2, D) a +0 rapier a +0 leather armour (73, 16, D) a fan of gales (73, 26, D) an arrow the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 27, D) a +1 shortbow of velocity a +0 long sword 17 arrows a +0 ring mail a cursed staff of earth (73, 37, D) the +8 demon trident "Rift" {distort, reach+} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +0 short sword (still there?) (74, 29, D) a +0 long sword (74, 37, D) a +0 long sword (75, 1, D) an uncursed staff of fire