Burgietje the Dungeon (0, 0, D) a +0 cloak (unseen) (1, 1, D) a +0 long sword (1, 34, D) a +1 scale mail of fire resistance (1, 35, D) the +4 falchion of Porcheeco {protect, rN++} It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from negative energy. (2, 15, D) a +1 trident of distortion (2, 17, D) the +11 lajatang "Hydra's Bane" {drain, +Rage rF- MR- Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you go berserk. (2, 35, D) a cursed ring of attention (still there?) the amulet of Uteraitalu {Regen+ Dex+3} (still there?) [amulet of regeneration] It affects your dexterity (+3). It increases your rate of regeneration. (3, -3, D) a lightning rod (4/4) (3, -1, D) a +2 broad axe (unseen) (3, 15, D) a +0 robe (3, 16, D) a book of Dreams (3, 17, D) a phantom mirror (3, 33, D) a +2 broad axe of chopping (3, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (unseen) (3, 35, D) a +1 morningstar of crushing (still there?) a +6 broad axe of flaming (still there?) (4, -15, D) a +5 triple sword (unseen) (4, -14, D) a +5 lajatang (4, -13, D) 1000 sling bullets (unseen) (4, -3, D) a +0 mace (4, -2, D) a +0 flail (unseen) (4, -1, D) a +3 dagger of venom (still there?) a +2 scimitar of electrocution (still there?) (4, 16, D) a crystal ball of energy (4, 17, D) a phial of floods (4, 19, D) a +1 glaive of venom (unseen) (4, 32, D) a +0 arbalest of freezing (4, 33, D) the +2 long sword of Oqerr {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). the Catalogue of Dislocated Battle Magic Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Throw Flame Conjuration/Fire 2 no c - Conjure Flame Conjuration/Fire 3 no d - Fireball Conjuration/Fire 5 no e - Dispersal Translocation 6 no (4, 36, D) the +8 great mace of the Eternal Void {protect, *Noise rN++ MR++} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 mace of crushing (still there?) (5, -15, D) a +5 quick blade (unseen) (5, -14, D) a +5 giant spiked club (unseen) (5, -13, D) a +5 bardiche (unseen) (5, -12, D) a +5 executioner's axe (unseen) (5, -10, D) a +3 shield a +3 buckler (5, -9, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -3, D) a +0 short sword of venom (still there?) the +8 ice dragon scales of Ethics {rF- rC++ Str+5} (still there?) It affects your strength (+5). It makes you vulnerable to fire. It greatly protects you from cold. (5, -2, D) an uncursed staff of summoning (5, -1, D) the +9 rapier "Grum" {protect, *Rage SInv Stlth+} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. a +0 cloak (still there?) (5, 16, D) the +4 trident of Departure {freeze, Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). a +2 buckler of positive energy (5, 17, D) a +5 trident of protection a +0 leather armour a +0 trident (5, 34, D) a lamp of fire (unseen) (5, 35, D) the Incunabulum of Floating Earth Spells Type Level Known a - Shock Conjuration/Air 1 no b - Leda's Liquefaction Hexes/Earth 4 no c - Petrify Transmutation/Earth 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Lee's Rapid Deconstruction Earth 5 no (5, 36, D) the +10 spear of Ihuphafrie {elec, MR++ Str-5 Int+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (6, 0, D) a +0 battleaxe a +0 flail of protection a +0 war axe (6, 1, D) a +0 halberd a +0 long sword (6, 2, D) a +0 war axe of chopping a +0 short sword a +0 cloak (6, 15, D) a lightning rod (4/4) (6, 16, D) a +0 leather armour (6, 17, D) a +1 trident of protection a +0 trident 7 boomerangs of dispersal a lamp of fire (6, 18, D) the +5 chain mail "Koatann" {rPois rN+ rCorr Dex-3} It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (unseen) (6, 19, D) a +0 trident of freezing (unseen) (6, 21, D) a +0 trident (6, 33, D) an uncursed staff of air (7, -3, D) a +0 mace (7, 0, D) a +0 short sword a +0 battleaxe a +0 rapier (7, 15, D) a lamp of fire (7, 16, D) an uncursed staff of poison (7, 17, D) a book of Party Tricks (7, 19, D) 12 silver javelins a +3 leather armour of cold resistance (7, 20, D) a +1 spear of pain 11 javelins a +0 leather armour (8, -4, D) a +0 scimitar (8, -2, D) a book of Ice a +0 flail a +0 scimitar a +0 war axe a cursed -2 dire flail a fan of gales (8, 1, D) a +0 trident (unseen) (8, 15, D) an uncursed staff of cold (8, 16, D) a +1 spear of distortion (8, 17, D) the +8 mace "Culaptiu" {protect, +Blink rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It lets you blink. a +0 leather armour a +0 trident of distortion a +0 robe the +5 large shield of the Butterfly {rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. a book of Summonings (8, 18, D) a +0 spear (unseen) (8, 19, D) a +1 spear of venom (unseen) (8, 20, D) a +5 spear of distortion (unseen) (8, 21, D) a +4 rapier of draining a +0 robe (8, 22, D) a +0 trident (8, 24, D) a throwing net (8, 33, D) the cursed +0 ring mail of Midwinter {rN+ Dex+6} It affects your dexterity (+6). It protects you from negative energy. It has a curse placed upon it. (9, -3, D) a crystal ball of energy (9, 2, D) a +1 great sword of holy wrath (unseen) (9, 15, D) the +7 hand crossbow of the Wheel {penet, Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). (9, 16, D) a lightning rod (4/4) (9, 17, D) a +1 mace of protection 14 javelins a +0 leather armour a +0 trident (9, 33, D) a book of Summonings (9, 34, D) the Disquisition on Fire and Air Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no (unseen) (10, -3, D) a lamp of fire (10, -2, D) a +0 cloak (unseen) (10, 17, D) +2 gold dragon scales (10, 20, D) a +0 trident (unseen) (10, 22, D) a +4 trident of distortion (unseen) (10, 33, D) the Tome of Unholy Protection Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Regeneration Charms/Necromancy 3 no d - Vampiric Draining Necromancy 3 no e - Death Channel Necromancy 6 no (10, 35, D) the +6 halberd of the Lurker {distort, rN++ Int+4 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (+4). It greatly protects you from negative energy. (10, 38, D) an uncursed staff of power (11, -17, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -13, D) a lightning rod (4/4) (11, -11, D) an uncursed staff of energy a crystal ball of energy (11, -3, D) a +0 cloak (unseen) (11, -2, D) a +0 scimitar (unseen) (11, 15, D) a phantom mirror (11, 16, D) a +3 antimagic trident a +1 arbalest of velocity a +0 robe a cursed -2 spear 18 javelins a +0 leather armour a book of Debilitation (11, 17, D) a +1 spear of freezing 21 silver javelins a +0 leather armour an uncursed staff of earth (11, 18, D) a +0 trident (unseen) (11, 33, D) a phial of floods (11, 34, D) an uncursed staff of poison (11, 37, D) a +1 vampiric great sword (12, -17, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -15, D) a +0 robe a +0 spear a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (12, -3, D) a book of Transfigurations (12, 15, D) a book of Enchantments (12, 17, D) the +3 leather armour "Hokalleh" {rC++} It greatly protects you from cold. (12, 33, D) a +2 chain mail of positive energy (12, 34, D) a crystal ball of energy (12, 37, D) the +3 spear "Imp's Peril" {pierce, Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). (12, 38, D) a +2 dagger of venom (13, -3, D) a +0 trident (13, -2, D) an uncursed staff of summoning (13, 1, D) a +0 short sword (unseen) (13, 15, D) a phial of floods (13, 16, D) an uncursed staff of power (13, 17, D) a lightning rod (4/4) (13, 33, D) a cursed amulet of inaccuracy (13, 34, D) a +1 fustibalus of freezing (14, -2, D) an uncursed staff of earth (unseen) (14, 0, D) a +0 scale mail of fire resistance (14, 15, D) a book of Power (14, 16, D) the +4 robe of Huhurgh {rF++ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It greatly protects you from fire. (14, 17, D) a +0 war axe of chopping (14, 33, D) a +2 cloak of poison resistance (14, 34, D) a book of Unlife (15, 33, D) a book of Alchemy (15, 34, D) a book of Power (15, 35, D) a +5 giant club (19, 0, D) 3 large rocks (19, 32, D) a cursed staff of earth (20, -17, D) a +3 eveningstar of draining (20, -16, D) a +0 hunting sling of flaming (20, 15, D) the Reference Book on Freezing Contamination Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Simulacrum Ice/Necromancy 6 no (20, 16, D) a crystal ball of energy (20, 30, D) the cursed +1 war axe "Popust" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. It has a curse placed upon it. (20, 31, D) the Grimoire of the Supportive Glacier Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Throw Icicle Conjuration/Ice 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Spellforged Servitor Conjuration/Summoning 7 no (20, 32, D) a +3 ring mail of poison resistance (20, 33, D) an uncursed ring of flight (21, -17, D) 4 scrolls of enchant armour (21, -16, D) an uncursed ring of protection from fire (21, -2, D) an uncursed staff of fire (21, 0, D) a +4 spear of venom (unseen) (21, 15, D) a +3 giant spiked club (21, 16, D) an uncursed staff of wizardry (21, 33, D) a lamp of fire (21, 34, D) an uncursed staff of summoning (22, -17, D) a +2 chain mail of poison resistance (22, -16, D) the +3 halberd "Oropow" {antimagic, *Rage Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It may make you go berserk in combat. (22, -1, D) a +1 morningstar of protection (22, 0, D) a +3 whip of distortion (22, 15, D) a crystal ball of energy (22, 16, D) a +1 longbow of velocity an uncursed staff of conjuration (22, 17, D) a +0 vampiric demon whip a +0 chain mail a +2 large shield of protection an uncursed staff of fire (22, 32, D) the +9 spear of Uqaczis {pierce, rC++ Str+6 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-5). It greatly protects you from cold. (23, -18, D) the +2 leather armour of the Thoughtful Deaths {rPois} It protects you from poison. (23, -16, D) an uncursed staff of death (still there?) the +5 morningstar of Qiuch {freeze, MR+ Int+7} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your resistance to hostile enchantments. (23, -1, D) the Reference Book on Assistive Curses Spells Type Level Known a - Swiftness Charms/Air 2 no b - Regeneration Charms/Necromancy 3 no c - Dazzling Spray Conjuration/Hexes 3 no (23, 16, D) an uncursed staff of earth (23, 33, D) a +0 trident of piercing a +3 leather armour of magic resistance a cursed ring of attention the cursed +1 arbalest "Plog" {flame, *Drain Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It causes draining when unequipped. It has a curse placed upon it. (24, -1, D) a phial of floods a cursed staff of death (24, 15, D) a +2 centaur barding of flying an uncursed staff of conjuration a cursed -2 ring of strength (24, 30, D) a +3 amulet of reflection (unseen) (24, 33, D) a +4 plate armour of cold resistance the +1 leather armour of the New World {rC++ rN++ Dex-5} It affects your dexterity (-5). It greatly protects you from cold. It greatly protects you from negative energy. (25, -16, D) a manual of Crossbows 2 scrolls of brand weapon the amulet "Ruitoyl" {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). the ring of Coudech {*Corrode AC+2 Str+6 Dex+3} [ring of protection] It affects your AC (+2). It affects your strength (+6). It affects your dexterity (+3). It may corrode you when you take damage. a +2 ring of dexterity an uncursed amulet of rage an uncursed ring of see invisible the ring "Banust" {+Inv rPois rF+ Dex-2} [ring of protection from fire] It affects your dexterity (-2). It protects you from fire. It protects you from poison. It lets you turn invisible. the ring of Ipan {+Fly rF+ rN+ MR+ Str-2} [ring of flight] It affects your strength (-2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (25, -2, D) a +2 scale mail of positive energy (25, 0, D) a +4 short sword of draining (unseen) (25, 14, D) a +0 chain mail (25, 15, D) a book of Conjurations a +0 long sword a +2 dire flail of crushing a crystal ball of energy (25, 32, D) an uncursed staff of death (still there?) a +2 short sword of electrocution (still there?) (26, -17, D) a phial of floods the +1 shortbow "Arbiter" {flame, rF+ Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. a +1 trident of flaming (26, -16, D) the +3 chain mail of Hosius {rPois MR- Dex+3} (still there?) It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. an uncursed staff of wizardry (still there?) (26, -15, D) an uncursed staff of power (26, 1, D) a book of Enchantments (26, 3, D) 4 large rocks (27, -2, D) a crystal ball of energy (27, 2, D) 6 large rocks (27, 14, D) a +5 quarterstaff of protection (27, 33, D) the +8 long sword "Qoderox" {slice, rElec Str+4 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. (28, -16, D) a +1 arbalest of flaming (28, -1, D) +1 ice dragon scales (28, 15, D) the +0 plate armour of Foni {MR- Str+5} It affects your strength (+5). It affects your resistance to hostile enchantments. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (28, 31, D) a crystal ball of energy an uncursed staff of death (28, 33, D) a +3 plate armour of fire resistance (29, -17, D) a +0 war axe of venom a +2 chain mail of poison resistance (29, -2, D) a Young Poisoner's Handbook (29, 0, D) a +2 robe of cold resistance (still there?) a +4 morningstar of holy wrath (still there?) (29, 15, D) a lamp of fire the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (29, 17, D) a +1 ring of evasion (29, 30, D) an uncursed staff of earth (unseen) (29, 31, D) the +7 quarterstaff of Summertime {flame, MR++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. an uncursed staff of cold (29, 32, D) a crystal ball of energy (30, -16, D) a book of the Earth (30, -1, D) an uncursed staff of wizardry (30, 15, D) an uncursed staff of air (unseen) (31, 31, D) a +2 ring mail of positive energy (unseen) (31, 35, D) a +2 rapier of electrocution (33, 31, D) an uncursed staff of poison (unseen) (34, 34, D) Sif Muna's Compendium of the Dislocated Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Apportation Translocation 1 no c - Throw Flame Conjuration/Fire 2 no d - Blink Translocation 2 no e - Inner Flame Hexes/Fire 3 no f - Lesser Beckoning Translocation 3 no g - Sticky Flame Conjuration/Fire 4 no h - Passage of Golubria Translocation 4 no (35, 11, D) an uncursed ring of wizardry (35, 13, D) a +0 quarterstaff (unseen) (35, 14, D) a +0 leather armour (35, 31, D) a phantom mirror (unseen) (35, 32, D) the +6 short sword "Mootta" {venom, +Fly rPois MR+++ Str-5} It poisons the flesh of those it strikes. It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (36, -17, D) a +1 long sword (36, -3, D) a Grand Grimoire (36, -2, D) a book of Power (still there?) the +6 hand axe of True Grit {chop, Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). (36, 11, D) an uncursed staff of energy (36, 12, D) a cursed staff of cold (36, 15, D) a +2 hand axe of chopping (36, 34, D) the +6 longbow "Tormentor" {flame, rC+ Str+2 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. (37, -17, D) a +0 battleaxe (37, -16, D) an uncursed staff of fire (37, -3, D) the +2 helmet "Katiamp" {rC+ SInv} It protects you from cold. It lets you see invisible. (37, 11, D) an uncursed staff of power (37, 12, D) a +0 trident (38, -17, D) the cursed +0 long sword of the Puffin {drain, rN+ Str-5 Dex+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+9). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (38, -16, D) a +0 spear of venom (38, -12, D) 2 large rocks (38, -3, D) a book of Ice (38, -2, D) a lightning rod (4/4) (38, 12, D) a +0 rapier of freezing (still there?) a lamp of fire (still there?) (38, 13, D) a +0 scythe of freezing (unseen) (38, 15, D) 5 large rocks (39, -17, D) a +1 war axe (39, -14, D) a +0 dire flail a +0 plate armour (39, -12, D) a +0 broad axe a +0 plate armour (39, -3, D) a +3 morningstar of holy wrath a crystal ball of energy (39, -2, D) the cursed +1 shortbow "Tormentor" {velocity, rPois rF- rC+ Dex+2} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. an uncursed staff of wizardry (still there?) (39, 11, D) a +1 spear of piercing (39, 12, D) a +4 hand axe of electrocution (39, 14, D) a +2 rapier of venom 9 silver javelins a +0 leather armour (39, 33, D) an uncursed staff of conjuration (40, -17, D) a +0 leather armour of fire resistance (40, -10, D) a +2 great sword of draining a +0 plate armour 6 large rocks (40, -8, D) a large rock (40, 12, D) a +0 vampiric trident (still there?) a +0 trident (still there?) (40, 13, D) a +2 spear of flaming (unseen) (40, 31, D) a +1 dagger of venom (40, 32, D) a +0 trident (40, 37, D) a silver javelin (41, -16, D) an uncursed staff of wizardry (41, -15, D) a cursed -1 great sword (unseen) (41, -14, D) a cursed +0 plate armour (41, -12, D) a +0 chain mail a +0 great sword of holy wrath a +0 great sword (41, -11, D) a +6 hand axe of venom a +0 plate armour a +1 war axe of distortion a +0 plate armour (41, -10, D) a +2 long sword of freezing a +0 plate armour a cursed +0 shield (41, -3, D) the +0 staff of Battle (41, -2, D) the +3 leather armour "Geneveru" {rElec rN+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from negative energy. (41, 11, D) an uncursed ring of resist corrosion (41, 12, D) a fan of gales (41, 20, D) a silver javelin (41, 21, D) a silver javelin (41, 32, D) a +3 plate armour of magic resistance (41, 33, D) a book of Callings (41, 35, D) 2 silver javelins (41, 36, D) a +6 ring of strength an uncursed amulet of the gourmand an uncursed ring of magical power the ring of Woosacsi {Fire +Inv MP-9 SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). It lets you see invisible. It lets you turn invisible. an uncursed ring of wizardry a +3 ring of evasion an uncursed amulet of guardian spirit the ring of Fun {Fire rN+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the ring of Anarchy {Fire Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. an uncursed ring of wizardry an uncursed ring of protection from cold an uncursed ring of magical power the ring "Yngat" {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). an uncursed ring of protection from fire an uncursed amulet of harm (42, -16, D) the Volume of the Blistering Mountains Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Sandblast Earth 1 no c - Inner Flame Hexes/Fire 3 no d - Iron Shot Conjuration/Earth 6 no e - Shatter Earth 9 no (42, -15, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (42, -11, D) a +2 lajatang of speed a +0 chain mail (42, -3, D) a +4 plate armour of fire resistance (unseen) (42, -2, D) an uncursed ring of protection from fire (42, 12, D) a book of Beasts (42, 32, D) a +2 spear of venom 16 javelins a +0 leather armour an uncursed ring of flight a +2 scale mail of fire resistance (42, 34, D) a +1 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (43, -17, D) a +0 shield (unseen) (43, -15, D) 23 bolts (43, 11, D) Veuxkul's Collected Works on Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Ice Form Ice/Transmutation 4 no e - Irradiate Conjuration/Transmutation 5 no f - Blade Hands Transmutation 5 no (43, 12, D) a phantom mirror (43, 14, D) a +0 trident (unseen) (43, 31, D) a phial of floods (43, 32, D) a +3 ring mail of fire resistance (43, 33, D) a phantom mirror (43, 36, D) a +0 trident a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (43, 37, D) 3 silver javelins (still there?) 2 silver javelins (still there?) (44, -13, D) a +0 arbalest (44, -3, D) a +6 great sword of holy wrath (unseen) (44, -2, D) a +0 battleaxe of chopping (44, 11, D) a +0 trident (44, 12, D) a +0 robe (44, 13, D) a +1 rapier of venom (unseen) (44, 15, D) a +3 rapier of protection (unseen) (44, 32, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (44, 33, D) a +0 trident (still there?) a +0 spear (still there?) (44, 36, D) a +0 trident (unseen) (44, 37, D) a +5 trident of piercing (unseen) (44, 39, D) 4 silver javelins (45, 31, D) an uncursed staff of wizardry (45, 32, D) the +8 battleaxe "Jaogrig" {chop, rC- Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. a +0 leather armour an uncursed staff of energy (45, 33, D) a +2 spear of venom (still there?) a +3 trident of protection (still there?) (45, 34, D) a +3 vampiric trident (still there?) a +0 short sword of venom (still there?) (45, 35, D) a +0 trident a +0 flail of protection 10 boomerangs a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (45, 37, D) a +2 demon trident of flaming a +0 robe (45, 39, D) a silver javelin a +4 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (45, 42, D) a throwing net (46, 31, D) a +0 trident (unseen) (46, 33, D) a +2 dagger of electrocution (46, 34, D) an uncursed staff of conjuration (47, 31, D) a +2 ring of slaying an uncursed ring of positive energy the amulet of Roeschopt {+Rage rPois SInv} [amulet of rage] It protects you from poison. It lets you see invisible. It lets you go berserk. an uncursed ring of ice an uncursed amulet of faith a +0 trident (47, 32, D) a lightning rod (4/4) (47, 33, D) a book of Conjurations a sea snake corpse (skeletalised by now) (47, 34, D) a fan of gales (47, 35, D) a +0 leather armour 13 silver javelins (47, 37, D) a +3 spear of venom a silver javelin a +1 plate armour of cold resistance (48, 33, D) a +0 spear (still there?) a box of beasts (still there?) (48, 37, D) a +4 spear of venom (48, 38, D) a sea snake corpse (skeletalised by now) (49, 9, D) a +0 club (49, 32, D) a lamp of fire a manticore corpse (skeletalised by now) (49, 33, D) a crystal ball of energy (49, 35, D) a +0 trident a merfolk corpse (skeletalised by now) (50, -16, D) an uncursed staff of wizardry (50, -5, D) a +0 spear (50, 7, D) a +0 leather armour (50, 9, D) a +0 mace a +0 giant club (50, 19, D) an uncursed ring of flight (50, 20, D) a +0 arbalest of freezing (50, 32, D) a +1 spear of venom a +2 hand crossbow of flaming 15 javelins a +0 leather armour (50, 33, D) a +0 rapier (still there?) an uncursed staff of energy (still there?) (50, 37, D) a +0 trident (unseen) (51, -18, D) a +0 great sword (51, -16, D) a +3 scale mail of magic resistance (51, -13, D) a +0 bardiche a +0 chain mail (51, -4, D) a phantom mirror (51, 7, D) a cursed ring of attention (51, 19, D) the +6 dire flail of Spite {antimagic, +Blink rF+++ Int-5 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It affects your dexterity (-4). It renders you almost immune to fire. It lets you blink. (51, 20, D) an uncursed staff of poison (51, 31, D) an uncursed staff of conjuration (51, 32, D) a +0 spear 20 silver javelins a +0 leather armour an uncursed staff of summoning (52, -17, D) a +0 robe (52, -16, D) a +3 scale mail of poison resistance (52, -15, D) the +1 ring mail of Qumieg {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. (52, -5, D) the Grimoire of Shape Shifting Spells Type Level Known a - Spider Form Transmutation/Poison 3 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Hydra Form Transmutation 6 no (52, -3, D) a +0 whip a +0 robe (52, 7, D) a fan of gales a phantom mirror (52, 10, D) a +2 broad axe of electrocution a +3 plate armour of cold resistance a +0 shield (52, 11, D) a +0 battleaxe a +2 hand crossbow of flaming a +0 plate armour (52, 19, D) a +0 vampiric whip (52, 20, D) a phial of floods (52, 31, D) an uncursed staff of fire (52, 32, D) a +0 trident a throwing net a +1 vampiric dagger a merfolk corpse (skeletalised by now) (53, -17, D) a book of Dreams a +0 great sword a +2 lajatang of speed (53, -14, D) a +0 dagger a +0 robe (53, -13, D) the cursed +2 scythe "Hellblazer" {slice, +Rage Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you go berserk. It has a curse placed upon it. a +0 chain mail (53, -5, D) a +1 hand crossbow of freezing (53, -4, D) a +3 hunting sling of flaming (53, 1, D) a +0 hand axe (53, 7, D) a +0 robe a +0 dagger (53, 11, D) a +0 great mace a +0 chain mail (53, 19, D) a phantom mirror (53, 20, D) a cursed -3 ring of evasion (53, 32, D) an uncursed staff of energy (53, 33, D) a +2 trident of venom a +2 leather armour of fire resistance (54, -13, D) a +2 robe of the Archmagi (54, -4, D) a cursed ring of attention (54, 1, D) a +2 rapier of holy wrath (54, 12, D) a +5 demon blade of electrocution a +3 chain mail of poison resistance (54, 19, D) a +1 shortbow of freezing (54, 20, D) a book of the Warp (54, 32, D) a +0 spear (unseen) (54, 33, D) a book of Party Tricks (55, -14, D) a +3 great mace of distortion (55, -5, D) the +4 great sword "Ygexo" {venom, rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. (55, -4, D) the Volume of Companions Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Malign Gateway Summoning/Translocation 7 no c - Dragon's Call Summoning 9 no (55, 7, D) a +0 battleaxe of chopping an uncursed staff of summoning an uncursed staff of air (55, 8, D) a +0 war axe a +0 chain mail a phantom mirror (55, 9, D) a +1 glaive of distortion a +0 chain mail (55, 19, D) a +2 robe (55, 31, D) an uncursed staff of power (55, 32, D) a +0 leather armour (55, 33, D) the Reference Book on the Freezing Mountains Spells Type Level Known a - Freeze Ice 1 no b - Throw Frost Conjuration/Ice 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Throw Icicle Conjuration/Ice 4 no e - Leda's Liquefaction Hexes/Earth 4 no f - Freezing Cloud Conjuration/Ice/Air 6 no (56, -16, D) a book of Changes a fan of gales a +3 war axe (56, -13, D) a +0 robe (56, -12, D) a +0 falchion (56, -5, D) a +4 hand crossbow of flaming (56, 7, D) a +0 short sword (56, 9, D) a +2 hand axe of freezing a +0 plate armour (57, -18, D) a +3 chain mail of poison resistance (58, 41, D) a +1 plate armour of magic resistance (59, 30, D) a phantom mirror (59, 32, D) an uncursed ring of resist corrosion (60, 19, D) a book of Callings (60, 20, D) a +0 scimitar a +0 leather armour a +0 buckler the +10 hand crossbow of the Soothsayer {velocity, rElec rC- Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. (60, 38, D) a +0 scimitar of flaming (unseen) (61, 19, D) a +2 dagger of venom (61, 20, D) a book of Ice (61, 22, D) a +0 long sword a +0 ring mail (61, 24, D) a +0 dagger (61, 30, D) a +2 hand axe of freezing (61, 31, D) a +1 chain mail of fire resistance (61, 40, D) a +5 scythe of freezing (62, -17, D) a scroll of brand weapon (62, -9, D) a +5 glaive of venom (62, -1, D) a +4 dagger (62, 19, D) the +5 flail of the Endless Lovers {crush, *Corrode Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It may corrode you when you take damage. (62, 20, D) a +1 arbalest of freezing (62, 23, D) a +3 vampiric short sword (62, 24, D) a +1 glaive of venom (62, 25, D) a +3 battleaxe of chopping (62, 31, D) an uncursed staff of power (62, 32, D) a +5 hand crossbow (63, -17, D) a +5 hand axe of venom (63, -16, D) a book of Geomancy (63, -9, D) an uncursed ring of protection from fire (63, -8, D) a Fen Folio (63, 0, D) a book of Clouds (63, 5, D) a +1 long sword of freezing (unseen) (63, 9, D) a +5 giant spiked club (63, 12, D) a +0 trident (63, 13, D) a +0 trident (63, 14, D) a +0 shortbow 18 arrows (63, 19, D) a +3 vampiric dagger (63, 20, D) the +9 shortbow of Supply {velocity, MR+ Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your resistance to hostile enchantments. (63, 24, D) a +0 rapier a +0 leather armour (63, 25, D) a +4 short sword of venom (63, 30, D) the Handbook of the Rocks and Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Passwall Transmutation/Earth 2 no d - Irradiate Conjuration/Transmutation 5 no (63, 32, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (64, -17, D) a +4 halberd of pain (64, -1, D) a Necronomicon (64, 1, D) an uncursed ring of positive energy +5 gold dragon scales (64, 9, D) a +4 plate armour of poison resistance (64, 10, D) a book of Geomancy (64, 11, D) 2 large rocks (64, 13, D) a +0 trident the +5 flail of Metwuko {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (64, 15, D) an arrow 2 throwing nets (64, 16, D) a large rock (64, 19, D) a +3 flail of crushing (64, 20, D) a cursed -3 ring of evasion (64, 25, D) a +2 long sword of holy wrath (64, 30, D) an uncursed staff of energy (64, 32, D) a crystal ball of energy (64, 33, D) the +5 dagger of Ibbuimewk {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (65, -1, D) a +0 shortbow of flaming (65, 4, D) the cursed +0 hand axe of Ruciddol {elec, +Rage rElec rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (unseen) (65, 9, D) an uncursed staff of earth (65, 10, D) a +0 trident (65, 11, D) a +2 spear of pain (65, 13, D) a +0 trident of pain (65, 30, D) a book of Clouds (65, 31, D) a book of the Tempests (65, 33, D) an uncursed staff of death (still there?) a book of Flames (still there?) (65, 40, D) a +3 leather armour of cold resistance (still there?) a +1 vampiric scythe (still there?) (66, 9, D) a +0 trident (66, 30, D) a +0 ring mail of fire resistance (66, 31, D) an uncursed staff of power (66, 32, D) an uncursed staff of cold (66, 39, D) a +2 mace of draining (unseen) (66, 42, D) the +2 ring mail "Oleero Jiodd" {Str-4 Int-4 Dex+10} It affects your strength (-4). It affects your intelligence (-4). It affects your dexterity (+10). (unseen) (67, 38, D) a +1 fustibalus of flaming (67, 41, D) a +1 scythe of venom (67, 43, D) the ring of Woer {AC+1 Int+3} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). (68, -15, D) a +0 trident 8 boomerangs (68, 30, D) a book of Burglary (68, 33, D) a fan of gales (68, 34, D) a +3 plate armour of poison resistance (68, 35, D) an iron dragon skeleton (69, -15, D) a +0 trident a +0 trident (69, 31, D) a +0 war axe of freezing (69, 32, D) a +0 long sword (69, 47, D) a +2 rapier of protection (unseen) (70, -17, D) a +6 ring of strength the ring of the Greedy {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (70, 19, D) a scarf of spirit shield (70, 30, D) an uncursed staff of summoning (70, 32, D) a +2 leather armour of fire resistance (71, -9, D) an uncursed staff of earth (71, -8, D) a book of Beasts (71, -6, D) a cursed -2 war axe (71, -5, D) a +0 club a +0 dagger a +0 leather armour (71, 19, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (71, 20, D) a +2 shortbow of velocity (71, 30, D) a +2 battleaxe of chopping (71, 32, D) the Handbook of the Noxious Oath Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Confuse Hexes 3 no c - Spider Form Transmutation/Poison 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Darkness Hexes 6 no a +1 scythe of protection (71, 34, D) a +0 battleaxe (71, 37, D) a +0 giant spiked club (72, -9, D) a +2 war axe of flaming (72, -6, D) a +0 flail a +0 leather armour (72, -1, D) a book of Unlife (72, 0, D) a cursed amulet of inaccuracy (72, 9, D) a +0 trident (72, 10, D) a +1 buckler of poison resistance (72, 19, D) a book of Conjurations (72, 32, D) an uncursed staff of air (73, -9, D) a scroll of brand weapon (73, -8, D) the +4 short sword of the Traitor {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (73, -6, D) a cursed -3 dagger a +0 leather armour (73, -1, D) a +3 chain mail of magic resistance (73, 0, D) the cursed +1 plate armour "Xuxtoun" {-Cast rN+ Stlth+} It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (73, 9, D) +0 gold dragon scales (73, 13, D) a +0 trident (73, 14, D) 4 arrows (73, 15, D) an arrow (73, 16, D) 4 arrows (73, 19, D) a +5 broad axe of freezing (73, 30, D) the Grimoire of Bewitching Ignition Spells Type Level Known a - Spectral Weapon Hexes/Charms 3 no b - Tukima's Dance Hexes 3 no c - Bolt of Fire Conjuration/Fire 6 no d - Discord Hexes 8 no (73, 31, D) an uncursed staff of power (73, 32, D) a +7 giant club (73, 33, D) an iron giant skeleton (73, 34, D) an iron dragon skeleton (74, -16, D) an uncursed staff of air (74, -1, D) a +2 robe of the Archmagi (74, 0, D) the +3 quarterstaff "Himuamerph" {elec, Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). (74, 9, D) an uncursed staff of cold (74, 10, D) a +0 shortbow 14 arrows a +3 plate armour of magic resistance (74, 13, D) a +4 dagger of venom (74, 14, D) a +0 shortbow an arrow (74, 19, D) a sack of spiders (74, 20, D) a +2 short sword of speed (74, 31, D) a book of Geomancy (74, 32, D) an uncursed staff of fire (75, -15, D) a cursed -1 scythe a +0 robe (75, -14, D) a +2 great mace of venom a cursed +0 robe (75, 30, D) a lamp of fire (75, 32, D) Sif Muna's Guide on the Lucky Entourage Spells Type Level Known a - Swiftness Charms/Air 2 no b - Recall Summoning/Translocation 3 no c - Summon Demon Summoning 5 no (76, -16, D) a +0 club (76, 30, D) a +0 robe of fire resistance (76, 31, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (76, 32, D) an uncursed staff of cold