Burgietje the Dungeon (0, 0, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (1, -2, D) the +5 short sword of Moif {antimagic, *Rage +Inv rElec Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. It may make you go berserk in combat. a +0 shortbow 28 arrows the Handbook of the Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Fireball Conjuration/Fire 5 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Bolt of Fire Conjuration/Fire 6 no (1, 0, D) a +0 longbow (unseen) (2, -21, D) a +0 chain mail of magic resistance (2, -2, D) a +0 long sword of holy wrath 14 arrows a book of Necromancy (2, -1, D) a +0 shortbow (still there?) a +2 hunting sling of flaming (still there?) (2, 1, D) a +0 dagger (3, -39, D) a book of Air (3, -38, D) a +2 giant spiked club (3, -21, D) an uncursed staff of power (3, -19, D) a phantom mirror (3, -3, D) a +2 shortbow of flaming (3, -2, D) a +0 long sword a +1 robe of cold resistance a +0 dagger of venom (3, -1, D) a +0 long sword (still there?) a +0 dagger (still there?) (3, 1, D) a +0 leather armour (unseen) (4, -51, D) a +5 triple sword (unseen) (4, -50, D) a +5 lajatang (4, -49, D) 1000 sling bullets (unseen) (4, -39, D) an uncursed staff of earth (4, -35, D) an uncursed amulet of the gourmand (unseen) (4, -21, D) a cursed ring of attention (4, -18, D) a +3 trident of flaming (4, -16, D) the +4 dagger of Watchfulness {flame, *Slow Str+2 Int+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+9). It may slow you when you take damage. (4, -2, D) a +0 short sword (4, -1, D) a +0 short sword (still there?) 20 arrows (still there?) (4, 2, D) a +2 flail of protection (unseen) (5, -51, D) a +5 quick blade (unseen) (5, -50, D) a +5 giant spiked club (unseen) (5, -49, D) a +5 bardiche (unseen) (5, -48, D) a +5 executioner's axe (unseen) (5, -46, D) a +3 shield a +3 buckler (5, -45, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -39, D) a phantom mirror an uncursed staff of earth a crystal ball of energy (5, -38, D) a +0 battleaxe a cursed amulet of inaccuracy (5, -33, D) a +0 long sword (5, -21, D) a +3 leather armour of poison resistance (5, -20, D) a lamp of fire a phial of floods an uncursed staff of conjuration (5, -19, D) a +2 rapier of draining (5, -3, D) a +3 chain mail of fire resistance (5, -2, D) a +0 leather armour (5, 0, D) a +2 hand axe of venom (5, 2, D) a +0 rapier (unseen) (6, -39, D) a book of Flames (6, -15, D) an uncursed ring of magical power a manual of Polearms an uncursed ring of protection from magic a +6 ring of dexterity an uncursed amulet of regeneration the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. 3 scrolls of brand weapon an uncursed ring of fire an uncursed ring of fire an uncursed amulet of rage a +1 ring of protection a +6 ring of strength an uncursed ring of protection from magic the ring of Kiederph {+Fly rPois rF+ rC++ Int-5} [ring of flight] It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It protects you from poison. It lets you fly. (6, -14, D) an uncursed ring of positive energy (6, -3, D) a +0 war axe of distortion a crystal ball of energy (6, -2, D) a +0 short sword a +0 longbow 24 arrows a +0 leather armour a +2 shortbow of freezing a +0 leather armour a +0 long sword (6, -1, D) a +0 longbow (still there?) a +3 spear of freezing (still there?) (6, 1, D) a +0 long sword (still there?) a +0 leather armour (still there?) (7, -39, D) a phial of floods (7, -37, D) a cursed +5 trident (still there?) a +3 ring of intelligence (still there?) (7, -18, D) a +5 rapier of draining (unseen) (7, -17, D) a +2 mace of protection (unseen) (7, -2, D) a +0 halberd of flaming a +0 short sword a +0 ring mail the +4 plate armour of the Jolly Spirits {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (7, 0, D) a +0 leather armour the +6 lajatang of a bazaar {freeze, +Blink rPois MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. a +0 leather armour 71 arrows a +0 short sword a +3 longbow a +0 leather armour (8, -40, D) a +0 shield of protection a +0 pair of boots of flying (8, -39, D) a book of Maledictions (8, -33, D) a +0 short sword (8, -21, D) the ring "Xeawucwe" {rElec Str+3 Int-4 Dex+4} [ring of strength] It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. the ring "Hikiuj" {rC+ rN+ rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. the amulet "Giddioh" {Inacc MR+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (8, -4, D) a +0 long sword (8, -3, D) a book of Debilitation a +0 long sword (8, 5, D) 5 arrows (8, 6, D) 3 arrows (8, 7, D) 2 arrows (9, -38, D) a +0 whip of electrocution a +0 plate armour a phial of floods a phantom mirror a phial of floods a +2 demon trident of venom a +1 falchion a +0 robe (9, -35, D) a +0 robe (9, -33, D) a +0 hand axe a +1 leather armour of cold resistance (9, -21, D) a phantom mirror an uncursed staff of poison a +7 longbow of freezing an uncursed staff of cold (9, -20, D) a crystal ball of energy a +5 battleaxe of freezing (9, -2, D) a +0 antimagic dagger (still there?) a +0 long sword (still there?) (9, 0, D) the +3 trident of Imminent Death {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 leather armour the +4 mace of Reapportionment {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 scimitar a +0 longbow an uncursed staff of cold a +0 long sword of protection (9, 1, D) a +0 long sword (unseen) (10, -36, D) a +3 great sword of slicing (unseen) (10, -35, D) a +0 battleaxe (10, -34, D) a +0 glaive (10, -33, D) a +3 dagger (unseen) (10, -21, D) a book of Misfortune a +2 rapier of flaming an uncursed staff of summoning (10, -20, D) a +3 ring mail of fire resistance (10, -3, D) an uncursed staff of air (10, 2, D) a +0 leather armour a +4 scimitar of slicing (11, -53, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -49, D) a lightning rod (4/4) (11, -47, D) an uncursed staff of energy a crystal ball of energy (11, -37, D) the +8 demon trident of the Badger {vamp, Int+7} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). a potion of agility (still there?) (11, -22, D) a +3 arbalest of flaming (11, -3, D) a +1 longbow of flaming (unseen) (11, -2, D) a +0 rapier (still there?) a +0 short sword (still there?) (11, 2, D) a +0 ring mail a +0 dagger (12, -53, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -51, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (12, -38, D) an uncursed staff of death (12, -14, D) a cursed staff of death (12, 2, D) a +0 longbow 42 arrows a +2 chain mail of fire resistance (12, 3, D) a +0 long sword (13, -39, D) a +4 mace of pain (still there?) the +4 shadow dragon scales of Greed {Int+6 Stlth++++} (still there?) It affects your intelligence (+6). It makes you much more stealthy. (13, -22, D) an uncursed staff of poison (13, -21, D) a +2 pair of boots of running (13, -19, D) the +6 trident of Joyful Slaughter {flame, Str-4 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+8). (unseen) (13, -18, D) a +1 whip of electrocution (13, -3, D) a book of Clouds (still there?) the cursed +0 robe of Ical {Int+2 Dex+3} (still there?) It affects your intelligence (+2). It affects your dexterity (+3). It has a curse placed upon it. (13, 1, D) 48 arrows (unseen) (14, -39, D) an uncursed ring of positive energy (14, -38, D) the Grimoire of Congealing Toxins Spells Type Level Known a - Freeze Ice 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Simulacrum Ice/Necromancy 6 no (14, -21, D) the +2 ring mail of Veynwel {rCorr Dex+5} It affects your dexterity (+5). It provides partial protection from all sources of acid and corrosion. (14, -2, D) a +0 leather armour (14, 0, D) a +0 ring mail (still there?) a +0 leather armour (still there?) (15, -4, D) a +4 hand axe of freezing (15, -2, D) a +1 plate armour of fire resistance (15, -1, D) an uncursed staff of summoning (still there?) the +1 ring mail of the Land of Plenty {rF+ Str+2 Int-4 Slay+2} (still there?) It affects your strength (+2). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (15, 2, D) a +2 rapier of distortion (16, -2, D) a phial of floods (18, -3, D) an uncursed staff of air (20, -53, D) the Handbook of Creative Moulding Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Spider Form Transmutation/Poison 3 no c - Aura of Abjuration Summoning 5 no d - Blade Hands Transmutation 5 no (20, -52, D) the +11 hand crossbow of Myteq {venom, rPois rC- Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. (20, -38, D) an uncursed ring of flight (20, -37, D) the +1 scale mail of the Old World {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (20, -36, D) a +4 triple sword of freezing (20, -5, D) a fan of gales (20, -4, D) a lamp of fire (20, -2, D) a +0 short sword (unseen) (21, -53, D) a fan of gales (21, -52, D) a phantom mirror (21, -36, D) a book of the Sky (21, -20, D) an uncursed staff of fire (21, -5, D) an uncursed staff of poison (21, -4, D) a +0 long sword a +0 short sword an uncursed staff of wizardry (21, -3, D) a +0 short sword (still there?) a +4 ring mail of cold resistance (still there?) (21, 0, D) a +1 mace of protection (22, -53, D) a book of Fire (22, -52, D) a +0 trident (22, -51, D) a +1 long sword of protection (unseen) (22, -49, D) a cursed +0 spear (unseen) (22, -37, D) the +4 scimitar of the Butterfly {vamp, rN+ MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your magic capacity (+9). (22, -36, D) a +1 vampiric rapier (22, -21, D) a +3 rapier of holy wrath (22, -20, D) a book of Changes (22, -19, D) an uncursed staff of death (22, -5, D) a +5 triple crossbow of freezing (22, -4, D) a +0 short sword of electrocution a crystal ball of energy (23, -53, D) the +1 scale mail of Gicran {rN++} It greatly protects you from negative energy. (23, -52, D) a +0 dire flail a fan of gales (23, -38, D) a fan of gales (23, -36, D) the +6 rapier of the Dwarven Hall {drain, -Tele +Rage Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It lets you go berserk. It prevents most forms of teleportation. It makes you more stealthy. (23, -20, D) a lightning rod (4/4) (23, -19, D) an uncursed staff of summoning (23, -5, D) a book of Cantrips (23, -4, D) a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (23, -1, D) a +0 rapier a +0 longbow a +1 dire flail of venom an elf corpse (skeletalised by now) (23, 0, D) a +0 short sword (unseen) (24, -53, D) a +0 hand axe the +0 plate armour of the Other Side {Int+6} It affects your intelligence (+6). (24, -52, D) a +4 trident of protection an uncursed staff of summoning (24, -37, D) a book of Unlife the Disquisition on the Rocks and Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Portal Projectile Hexes/Translocation 3 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no (24, -36, D) a +2 hunting sling of freezing (24, -20, D) a cursed -3 ring of strength (24, -19, D) the Almanac of Beguiling and Flight Spells Type Level Known a - Swiftness Charms/Air 2 yes b - Confuse Hexes 3 no c - Cause Fear Hexes 4 no d - Lightning Bolt Conjuration/Air 5 yes (24, -18, D) a +2 scythe of protection (24, -5, D) a +0 long sword (unseen) (24, -4, D) a +0 longbow a +3 vampiric long sword an elf corpse (skeletalised by now) (24, -3, D) a lamp of fire (still there?) a +0 rapier (still there?) (24, -2, D) a cursed +0 chain mail (unseen) (24, -1, D) 40 arrows a +0 leather armour the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (25, -53, D) a +0 war axe (25, -52, D) a +1 glaive of protection (25, -51, D) a +3 falchion of flaming a +0 robe (25, -38, D) a +2 scale mail of cold resistance (25, -35, D) an uncursed staff of conjuration a phantom mirror (25, -21, D) the +1 chain mail of Indemnity {Stlth+} It makes you more stealthy. (25, -5, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour a lightning rod (4/4) an elf corpse (skeletalised by now) (25, -4, D) a +0 short sword 32 arrows a +3 arbalest of freezing an elf corpse (skeletalised by now) (25, -1, D) a +0 long sword a +0 ring mail a cursed -1 longbow (26, -20, D) an uncursed staff of earth (26, -19, D) a +1 scale mail of cold resistance (26, -16, D) a +4 scythe of flaming (26, -5, D) Sif Muna's Handbook of Ashen Calling Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Petrify Transmutation/Earth 4 no d - Statue Form Transmutation/Earth 6 no e - Malign Gateway Summoning/Translocation 7 no (26, -4, D) a +3 ring mail of cold resistance (still there?) a sack of spiders (still there?) (26, -3, D) a +0 long sword (still there?) a +0 leather armour (still there?) (26, -1, D) a +0 dagger a +0 shortbow 26 arrows the +2 leather armour of Plog {Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. an elf corpse (skeletalised by now) (26, 2, D) a +4 war axe of venom (27, -52, D) a +3 leather armour of cold resistance a +0 mace a +2 crystal plate armour (27, -37, D) an uncursed ring of flight an uncursed staff of summoning (27, -21, D) Ytuxzom's Disquisition on Clay and Calling Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Petrify Transmutation/Earth 4 no d - Dragon's Call Summoning 9 no (27, -20, D) a book of Minor Magic an uncursed staff of cold (27, -19, D) a +2 shortbow of freezing (27, -14, D) a +2 halberd of pain (27, -13, D) a +1 scythe of venom (27, -3, D) 17 arrows (still there?) a box of beasts (still there?) (27, -2, D) a +0 dire flail of crushing (27, 1, D) a +0 rapier (unseen) (27, 2, D) a +1 trident of venom (27, 3, D) an arrow (28, -54, D) an uncursed staff of cold (28, -53, D) a +0 club (still there?) a sack of spiders (still there?) (28, -52, D) a +0 morningstar of crushing a +0 robe a +0 shield the Collected Works on Aerial Ignition Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Lightning Bolt Conjuration/Air 5 yes c - Bolt of Fire Conjuration/Fire 6 no (28, -49, D) a +0 spear (unseen) (28, -19, D) a +5 falchion of holy wrath (28, -5, D) a +0 chain mail (28, -4, D) a +0 short sword (still there?) a +0 longbow (still there?) (28, -3, D) 34 arrows (still there?) a +0 rapier (still there?) (28, -2, D) a +0 leather armour (unseen) (28, -1, D) a +1 war axe of electrocution (unseen) (28, 1, D) a +2 halberd of venom (28, 3, D) a +2 scimitar of holy wrath (29, -52, D) a fan of gales a +0 robe an uncursed ring of poison resistance a +2 great sword of holy wrath (29, -37, D) +2 steam dragon scales (29, -36, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (29, -35, D) a +3 hand crossbow of freezing (29, -21, D) a phantom mirror (29, -5, D) a +0 longbow a book of Transfigurations (29, -4, D) a +1 rapier of venom (still there?) a +0 long sword (still there?) (29, 0, D) a +0 longbow (unseen) (29, 2, D) a +1 leather armour of poison resistance (30, -52, D) a +3 chain mail of magic resistance (30, -22, D) an uncursed staff of fire (30, -20, D) an uncursed staff of power (30, -6, D) a +1 flail of crushing (unseen) (30, -5, D) a lightning rod (4/4) (30, 3, D) a +0 rapier (unseen) (31, -5, D) a +0 short sword (31, -4, D) a +0 leather armour (still there?) a ration (still there?) (31, -2, D) a +0 rapier (still there?) a lamp of fire (still there?) (31, 2, D) a +0 scimitar (32, -5, D) a +0 short sword (unseen) (32, -4, D) a cursed -1 longbow (still there?) a book of the Sky (still there?) (32, -2, D) a cursed -3 rapier (unseen) (33, -6, D) a phantom mirror (unseen) (34, -4, D) a +0 long sword (still there?) a lamp of fire (still there?) (34, -3, D) a +0 longbow (still there?) a +2 scimitar of freezing (still there?) (35, -36, D) a +2 great sword of flaming (unseen) (35, -25, D) a +1 buckler of reflection (36, -53, D) a +6 scimitar of protection (36, -39, D) an uncursed staff of wizardry (36, -25, D) a +0 trident (36, -2, D) a +0 long sword (37, -52, D) a +0 quarterstaff of protection the +7 spear of Piapyakhukhlo {flame, rPois Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. a +0 robe a +0 buckler the +5 scale mail "Baschito" {Dex+4} It affects your dexterity (+4). (37, -39, D) an uncursed staff of power (37, -38, D) a +2 hand axe of chopping (37, -36, D) a +0 giant club a cursed -2 giant club (37, -25, D) a book of Alchemy (38, -52, D) a +0 spear a +8 quick blade an uncursed staff of energy a phantom mirror (38, -38, D) 4 large rocks a fan of gales (38, -36, D) 4 large rocks (38, -34, D) a +0 troll leather armour a +0 giant club (38, -25, D) the +4 ring mail of Decompression {rF- rN+ Str+8 Dex+2} It affects your strength (+8). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. (38, -24, D) +0 ice dragon scales (39, -52, D) a phantom mirror (39, -49, D) a +0 rapier (unseen) (39, -48, D) a +5 flail of holy wrath a +0 robe a +0 buckler (39, -38, D) a +0 quarterstaff of draining (39, -37, D) 5 large rocks (39, -25, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (39, -24, D) a Necronomicon (39, -4, D) a book of Callings the Disquisition on the Dislocated Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Teleport Other Translocation 3 no c - Force Lance Conjuration/Translocation 4 no d - Controlled Blink Translocation 8 no (40, -52, D) an uncursed staff of wizardry (40, -51, D) a +0 rapier a +0 animal skin (40, -39, D) a +2 antimagic war axe a +0 falchion of holy wrath (40, -38, D) a book of Ice (40, -36, D) a +0 troll leather armour (40, -35, D) a +0 troll leather armour (40, -34, D) a cursed -1 giant spiked club a +0 giant spiked club (40, -33, D) a +1 great sword of flaming (40, -25, D) a +3 whip of electrocution (40, -24, D) an uncursed staff of power (40, -18, D) a +1 quarterstaff of speed the +5 steam dragon scales of the Forest {+Fly rC++ Str-5} It affects your strength (-5). It greatly protects you from cold. It lets you fly. (40, -3, D) the +4 leather armour of Unkenusch {*Corrode rElec Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It may corrode you when you take damage. (41, -52, D) a book of Dreams a +4 scale mail of fire resistance (41, -38, D) a +2 shortbow of flaming (41, -36, D) 5 large rocks (unseen) (41, -35, D) 5 large rocks (41, -25, D) a +2 war axe of holy wrath (41, -24, D) a book of Alchemy (41, -5, D) a crystal ball of energy a book of Cantrips (42, -53, D) the +2 leather armour "Nacvor" {Dex+3} It affects your dexterity (+3). (unseen) (42, -52, D) the Compendium of the Congealing Arsonist Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Frost Conjuration/Ice 2 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Throw Icicle Conjuration/Ice 4 no e - Fireball Conjuration/Fire 5 no f - Bolt of Cold Conjuration/Ice 6 no (42, -38, D) a +4 long sword of holy wrath (42, -25, D) a Grand Grimoire (42, -24, D) a crystal ball of energy (42, -5, D) a book of Spatial Translocations (42, -4, D) the +8 hand crossbow "Ipram" {penet, rF++ Str-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-3). It greatly protects you from fire. (unseen) (42, -1, D) a +2 robe of resistance (unseen) (43, -52, D) a +3 hunting sling of freezing (43, -38, D) a +2 dagger of speed (still there?) a +3 hand axe of freezing (still there?) (43, -36, D) 3 large rocks (43, -5, D) a +2 rapier of flaming (44, -36, D) a +1 longbow of velocity (44, -25, D) an uncursed staff of conjuration (44, -24, D) a +1 plate armour of cold resistance (44, -5, D) a lightning rod (4/4) (44, -4, D) a +5 long sword of holy wrath (44, -2, D) a +1 battleaxe of flaming (44, 4, D) a rime drake skeleton (45, -40, D) a +2 short sword of freezing (45, -25, D) a book of Debilitation (45, -5, D) a book of Misfortune (45, -4, D) a fan of gales (45, -3, D) a +2 short sword of protection a lamp of fire a yak corpse (46, -5, D) a lightning rod (4/4) (46, -4, D) a +2 great mace of protection (46, -1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a catoblepas corpse a yak corpse (46, 1, D) a hydra corpse (unseen) (47, -5, D) a phial of floods (47, -3, D) a phial of floods (47, 2, D) a hydra corpse (47, 3, D) a dire elephant skeleton (48, -5, D) the +7 hand crossbow of Beyond {elec, MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. (48, -4, D) a phantom mirror (48, -3, D) a book of Conjurations (48, -2, D) a +6 giant club a yak corpse (48, -1, D) a dire elephant corpse (48, 1, D) a spiny frog corpse a water moccasin corpse (49, -23, D) a +4 scimitar (49, -5, D) a lamp of fire (49, -4, D) a phial of floods a water moccasin corpse (49, -3, D) a water moccasin corpse (49, 1, D) a yak skeleton (50, -52, D) an uncursed staff of fire (50, -41, D) a book of Unlife (50, -29, D) a +0 longbow of velocity (50, -17, D) an uncursed staff of death (50, -16, D) a book of Necromancy (50, -10, D) a +2 robe of fire resistance (50, -5, D) a +2 vampiric lajatang (50, -3, D) a +1 scale mail of magic resistance a spiny frog corpse (50, -2, D) a komodo dragon corpse a hippogriff corpse (50, -1, D) a spiny frog corpse (51, -52, D) a +1 dagger of holy wrath (51, -41, D) a +3 shortbow of velocity (51, -40, D) Yskodul's Guide on Intoxication and the Traveller Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Force Lance Conjuration/Translocation 4 no c - Dispersal Translocation 6 no (51, -39, D) a +2 trident of flaming (51, -17, D) an uncursed staff of fire (51, -12, D) a +4 dagger of draining (51, -5, D) the +2 longbow of the Evening {velocity, Str+3 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It lets you see invisible. (51, -4, D) a cursed amulet of inaccuracy (52, -53, D) a +1 scale mail of cold resistance (52, -52, D) a lightning rod (4/4) (52, -51, D) a cursed +0 mace a +0 robe a +0 short sword of flaming a +0 robe (52, -41, D) an uncursed staff of wizardry (52, -29, D) a +1 arbalest of flaming (52, -28, D) the Handbook of Talismans Spells Type Level Known a - Song of Slaying Charms 2 no b - Regeneration Charms/Necromancy 3 no c - Ring of Flames Charms/Fire 7 no (52, -25, D) a +0 glaive a +3 plate armour of cold resistance (52, -16, D) an uncursed staff of conjuration (52, -5, D) a +2 whip of electrocution (52, -4, D) a cursed ring of attention (52, 1, D) a hydra corpse (53, -53, D) an uncursed ring of protection from cold an uncursed ring of magical power an uncursed ring of magical power the cursed ring "Heopsun" {rC+ Str-2 Int+4} [ring of strength] It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. a +0 pair of gloves of dexterity a +3 ring of dexterity an uncursed ring of see invisible the +11 flail of the Doomed Warrior {chaos, rPois MR- Str+6} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It protects you from poison. It affects your resistance to hostile enchantments. (53, -47, D) an uncursed staff of air a +0 dagger a +0 robe (53, -41, D) a +4 great sword of electrocution (53, -40, D) a book of Death (53, -38, D) a +0 trident (53, -29, D) a +2 quarterstaff of speed (53, -28, D) a +2 scale mail of fire resistance (53, -16, D) the cursed +0 ring mail of Jutuabop {rElec rF+++ rN++ Stlth-} It renders you almost immune to fire. It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (53, -5, D) a +3 mace of protection (53, -3, D) a +2 robe of magic resistance (53, 2, D) a black mamba corpse (54, -53, D) an uncursed staff of air (54, -46, D) a +2 battleaxe of flaming (54, -41, D) a book of Geomancy (54, -40, D) a book of the Earth (54, -38, D) a +2 vampiric scythe (54, -28, D) a phial of floods (54, -27, D) a +0 robe (54, -17, D) the +7 dagger "Hephajif" {protect, rElec rF- rN+++ Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It makes you less stealthy. (54, -16, D) a +2 vampiric scythe (54, -5, D) the cursed +2 mace of Expedience {crush, rC- MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, -4, D) a phantom mirror (54, -3, D) a +2 long sword of freezing a water moccasin corpse (55, -52, D) a book of Death (55, -41, D) a Grand Grimoire (55, -40, D) the cursed +3 hand axe "Epsaptuo" {chaos, rC+ Int+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (55, -29, D) the Compendium of Transmigration Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Statue Form Transmutation/Earth 6 no (55, -17, D) a book of Misfortune (55, -5, D) a crystal ball of energy (55, -4, D) a book of Changes (55, -3, D) the +6 chain mail of Claustrophobia {rPois Str+3} It affects your strength (+3). It protects you from poison. (56, -41, D) a +2 shortbow of velocity (56, -40, D) the +9 short sword "Hyitoilo" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (58, -13, D) a +2 lajatang of electrocution (unseen) (59, -6, D) an uncursed staff of fire (59, -5, D) a Grand Grimoire (60, -16, D) a +4 trident of protection (60, -15, D) a +0 spear of venom 12 javelins the +4 scale mail of Xom's Hatred {rF- Str+6} It affects your strength (+6). It makes you vulnerable to fire. (60, -6, D) a +1 dire flail of protection (60, -5, D) a +2 scimitar of holy wrath (unseen) (61, -17, D) a +0 leather armour (61, -16, D) a +0 trident the +2 robe of Nitex {+Blink rElec rF+ MR++ Int-2} It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. a +0 spear (61, -15, D) a +5 long sword of holy wrath 21 javelins a +0 leather armour (61, -14, D) the +10 mace "Qyoraahi" {freeze, rC+ Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. a +0 robe (61, -9, D) a javelin (61, -6, D) an uncursed staff of wizardry (61, -4, D) a +0 shortbow of flaming (62, -53, D) an uncursed staff of death (62, -51, D) an uncursed staff of death a +0 shortbow 12 arrows a cursed +0 ring mail (62, -45, D) a +3 chain mail of fire resistance (62, -37, D) a +1 robe of magic resistance (62, -27, D) an uncursed staff of conjuration (62, -17, D) an uncursed staff of conjuration (62, -16, D) a +0 spear a +0 trident of piercing a +0 leather armour a +1 hat (62, -15, D) a +2 spear of freezing 17 javelins a +0 leather armour (62, -12, D) a +3 lajatang of electrocution a +0 robe (62, -6, D) a fan of gales (62, -5, D) a +2 scale mail of cold resistance (unseen) (62, -4, D) a +1 triple crossbow of flaming (63, -52, D) a +2 battleaxe of chopping a +0 ring mail a +1 long sword of holy wrath (63, -48, D) 3 arrows (63, -45, D) a phial of floods (63, -43, D) a phial of floods a +0 short sword a +0 ring mail (63, -41, D) a +1 battleaxe of chopping (63, -36, D) a +2 battleaxe of electrocution (63, -33, D) a +0 short sword 4 boomerangs a +0 plate armour (63, -27, D) an uncursed staff of conjuration (63, -26, D) the +8 falchion of Otuqi {slice, MR+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your resistance to hostile enchantments. (63, -17, D) a +2 rapier of draining (63, -16, D) a +6 trident of venom (63, -6, D) the cursed +1 robe "Etui" {+Blink +Inv rF-} It makes you vulnerable to fire. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (64, -53, D) the +6 chain mail of Bitterness {rN+ MR+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (64, -49, D) a cursed -1 rapier (64, -45, D) the cursed +0 glaive of Obsession {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It has a curse placed upon it. (64, -42, D) a +0 halberd of protection (64, -37, D) a +0 dagger (64, -36, D) a +0 dagger (64, -34, D) a +1 halberd of protection a +0 robe (64, -33, D) a +0 short sword an uncursed staff of power a +0 robe (64, -32, D) a +0 dagger a +0 robe (64, -27, D) the ring of Curiosity {rF++ MR+ AC+3 Str-2} [ring of protection] It affects your AC (+3). It affects your strength (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. an uncursed ring of magical power an uncursed amulet of guardian spirit (64, -16, D) a +0 trident (still there?) a lightning rod (4/4) (still there?) (64, -6, D) a +4 vampiric hand axe (64, -5, D) a cursed amulet of inaccuracy (64, -2, D) a +0 scale mail of magic resistance (65, -37, D) a book of Ice (65, -36, D) the +1 ring mail of Starshine {+Blink MP+9} It affects your magic capacity (+9). It lets you blink. (65, -34, D) a +0 halberd a +0 plate armour (65, -26, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (65, -6, D) a +3 scale mail of positive energy (65, -5, D) a +3 shortbow of velocity (66, -6, D) a +2 chain mail of positive energy (66, -5, D) the +14 plate armour of Xitutuot {Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (unseen) (66, -4, D) 4 scrolls of enchant weapon the ring "Ponkeumite" {+Blink +Inv rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. It lets you turn invisible. It lets you blink. the ring "Syipp" {*Contam +Blink rN+ MR++ SInv} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. an uncursed amulet of regeneration an uncursed ring of wizardry the ring "Bacecigo" {+Blink Stlth+} [ring of stealth] It lets you blink. It makes you more stealthy. a +4 ring of dexterity an uncursed amulet of magic regeneration an uncursed ring of protection from magic an uncursed ring of protection from fire an uncursed amulet of rage 4 scrolls of brand weapon a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) 4 scrolls of amnesia a +1 cloak of magic resistance (66, -3, D) a +1 flail of protection (67, -6, D) a book of Enchantments (67, -3, D) a crystal ball of energy (still there?) a +4 falchion of draining (still there?) (68, -53, D) a +2 spear of flaming (68, -6, D) the +11 war axe "Muttehuw" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (68, -5, D) an uncursed staff of death (unseen) (68, -3, D) the +10 executioner's axe of Brawling {chaos, rC+ Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It protects you from cold. (69, -53, D) a +1 great sword of pain (69, -6, D) a +0 spear of venom (69, -5, D) an uncursed staff of cold (69, -4, D) a lamp of fire (69, -3, D) the +0 staff of Battle (70, -17, D) an uncursed staff of power (70, -6, D) a book of Debilitation (70, -5, D) the +10 quarterstaff of Asmuc {speed, *Corrode rPois rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (71, -44, D) a +3 whip of holy wrath (71, -17, D) an uncursed staff of fire (71, -6, D) a fan of gales (71, -5, D) the +4 steam dragon scales of Weyjimp {rN+} It protects you from negative energy. (71, -4, D) a manual of Fighting (72, -45, D) an uncursed staff of poison (72, -37, D) an uncursed staff of cold (72, -36, D) an uncursed amulet of faith (72, -31, D) an uncursed staff of poison (72, -27, D) a +1 hunting sling of flaming (72, -16, D) a book of Minor Magic (72, -4, D) a phantom mirror (still there?) the +2 hand axe of Death's Door {freeze, rPois Str+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. (73, -45, D) an uncursed staff of earth (73, -44, D) a cursed ring of attention (73, -36, D) an uncursed staff of death (73, -33, D) a +2 hunting sling of freezing (73, -26, D) the +6 quarterstaff of a Million Coins {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (73, -17, D) the +3 buckler of Weirdness {Dex+2} It affects your dexterity (+2). (73, -16, D) a +2 hand crossbow of flaming (73, -6, D) an uncursed staff of death (73, -5, D) a +1 hand axe of chopping (74, -36, D) a crystal ball of energy (74, -27, D) a +3 spear of piercing (74, -26, D) a book of Death (74, -17, D) the Disquisition on Enchanting Attacks Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Confusing Touch Hexes 1 no c - Corona Hexes 1 no d - Searing Ray Conjuration 2 no e - Throw Icicle Conjuration/Ice 4 no f - Venom Bolt Conjuration/Poison 5 no g - Freezing Cloud Conjuration/Ice/Air 6 no (74, -16, D) the cursed -1 pair of boots of the Leaf {*Slow rPois rC- Regen+} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (74, -6, D) the cursed +0 scale mail of Knowledge {rElec} It insulates you from electricity. It has a curse placed upon it. (74, -5, D) a book of Frost (74, -4, D) a +2 long sword of slicing (75, -6, D) a +1 chain mail of fire resistance (75, -5, D) the +6 whip of the Scavenger {elec, rF++ MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It affects your resistance to hostile enchantments. (76, -6, D) the cursed +0 scale mail "Qyoniz" {Dex+5 Stlth-} It affects your dexterity (+5). It makes you less stealthy. It has a curse placed upon it.