Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (61, 0, D) a +0 hand axe (61, 5, D) a +0 whip the +9 arbalest "Puefri" {venom, rElec rPois rF+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It protects you from poison. (61, 8, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) a +0 rapier (61, 26, D) the Tome of Fetching Moulding Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Statue Form Transmutation/Earth 6 no d - Dragon Form Transmutation 7 no (62, 0, D) Niso's Compendium of Summoning Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Recall Summoning/Translocation 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Forest Summoning/Translocation 5 no e - Summon Demon Summoning 5 no (62, 1, D) a +0 whip (62, 4, D) a +0 club (62, 8, D) a +3 leather armour of poison resistance (62, 9, D) a fan of gales (62, 11, D) a cursed -3 trident (62, 12, D) a +2 flail of venom (62, 16, D) a +0 dagger (62, 17, D) a +1 fustibalus of velocity (62, 20, D) a +1 quarterstaff of protection a +0 robe a spriggan skeleton a black bear skeleton (62, 21, D) a +1 war axe of chopping a +0 robe a +0 buckler (62, 26, D) a book of Unlife (62, 27, D) an uncursed staff of cold (63, 4, D) a +0 flail of holy wrath a +1 mace of protection (63, 8, D) a +0 trident (63, 12, D) a +3 battleaxe of flaming (63, 16, D) a +0 rapier (63, 17, D) the cursed +0 dagger "Arbiter" {pierce, Str+4 Int-5 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-5). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (63, 20, D) a wolf skeleton (63, 27, D) a manual of Slings (64, 16, D) a +3 morningstar of venom (64, 17, D) a +0 dagger of venom (64, 19, D) a +3 spear of piercing a +0 robe a spriggan skeleton (64, 26, D) a book of Summonings (still there?) an uncursed staff of cold (still there?) (64, 27, D) a book of Frost (65, 26, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (67, 0, D) the +1 chain mail of Fedhas's Indignation {rElec rF+} It protects you from fire. It insulates you from electricity. (68, 0, D) a lamp of fire (69, 0, D) a +3 broad axe of electrocution (70, 8, D) 4 scrolls of enchant armour (70, 9, D) the +4 hand crossbow of Exoneration {venom, rElec Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. (71, 8, D) an uncursed ring of see invisible (71, 16, D) a +2 leather armour of cold resistance (71, 17, D) an uncursed staff of air (71, 26, D) a +4 glaive of flaming (71, 27, D) an uncursed staff of fire (71, 31, D) a hell hound corpse (71, 32, D) a hell hound corpse (72, 8, D) a +2 chain mail of magic resistance (72, 16, D) a book of Alchemy (72, 17, D) a +2 trident of flaming (72, 26, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 27, D) the cursed +1 leather armour of Brilliance {+Inv MR- Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (73, 1, D) a +4 hunting sling of flaming (73, 16, D) a +4 antimagic falchion (73, 17, D) a book of Spatial Translocations (73, 26, D) the +1 troll leather armour of the Hidden Shrikes {rF+ MR+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (73, 27, D) a +2 long sword of draining