Burgietje the Dungeon (0, 40, D) a +0 long sword (unseen) (0, 50, D) a +2 helmet of intelligence (unseen) (1, 14, D) an uncursed staff of fire (1, 16, D) a +2 rapier of draining (1, 32, D) a +2 crystal plate armour (1, 50, D) a lightning rod (4/4) (1, 52, D) a +0 battleaxe an uncursed staff of death a white draconian skeleton (1, 53, D) a white draconian skeleton (2, 32, D) a +3 plate armour of cold resistance (2, 33, D) a fan of gales (still there?) a +0 dagger (still there?) (2, 36, D) an uncursed staff of summoning (unseen) (2, 51, D) a +0 halberd a yellow draconian skeleton (2, 53, D) a +0 dire flail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) a +2 shield of protection a +0 pair of gloves of archery a +2 robe of resistance (3, 32, D) a +0 dagger (3, 33, D) a +0 halberd of distortion (still there?) a +0 short sword (still there?) (3, 34, D) a +0 chain mail (still there?) a +0 leather armour (still there?) (3, 36, D) a +3 falchion of electrocution (unseen) (3, 51, D) a +0 war axe a lamp of fire (3, 55, D) a +1 vampiric battleaxe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 32, D) a crystal ball of energy (4, 33, D) the cursed +0 war axe "Dautytso" {chop, *Noise Dex+8 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+8). It lets you see invisible. It may make noises in combat. It has a curse placed upon it. an uncursed ring of fire (still there?) (4, 34, D) a +1 robe of magic resistance (4, 37, D) a +0 longbow (4, 49, D) a +2 robe of positive energy (4, 50, D) a +3 hunting sling (4, 51, D) a +0 trident a +0 long sword the +5 chain mail "Fuoss" {rPois Dex+5 Slay+3 Stlth-} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It makes you less stealthy. a purple draconian skeleton (4, 55, D) a +0 cloak a +0 long sword a +2 cloak a +0 long sword a black draconian corpse (skeletalised by now) (5, 13, D) a +1 quarterstaff of crushing (5, 15, D) a +0 scythe of pain a +1 plate armour of poison resistance a sack of spiders (5, 19, D) a Necronomicon (5, 32, D) a +0 short sword (5, 33, D) a +0 short sword (5, 35, D) a +0 long sword a +2 broad axe of flaming 44 arrows a +0 dagger an elf corpse (skeletalised by now) (5, 37, D) a +0 leather armour (unseen) (5, 38, D) a +0 dagger of electrocution (5, 39, D) a +2 war axe of draining (5, 50, D) an uncursed staff of conjuration (5, 51, D) a +0 cloak a +0 great mace a +0 war axe a book of Misfortune (5, 56, D) a +0 dire flail a +0 cloak the +7 broad axe of Contention {elec, +Fly Str+4 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+4). It lets you fly. a purple draconian corpse (skeletalised by now) (5, 57, D) a +0 glaive (6, 15, D) an uncursed ring of flight an uncursed staff of conjuration (6, 16, D) a book of Debilitation (6, 17, D) a book of Enchantments (6, 19, D) a ghoul corpse (skeletalised by now) (6, 22, D) a shadow dragon corpse (skeletalised by now) (6, 32, D) the +10 hand crossbow of Dismemberment {elec, Str+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+9). (6, 33, D) a +0 long sword (still there?) a +0 short sword (still there?) (6, 34, D) a +1 spear of pain (still there?) a +0 short sword (still there?) (6, 35, D) 31 arrows (6, 40, D) an arrow (6, 50, D) a +0 long sword (unseen) (6, 51, D) a lamp of fire (6, 52, D) a +3 leather armour of cold resistance (still there?) the cursed +3 mace "Ifrinniu" {pain, rElec MR- Str+2 SInv} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (6, 53, D) a +0 cloak of poison resistance a +0 scimitar a +0 war axe a black draconian skeleton (6, 56, D) a white draconian skeleton (7, 14, D) a +0 plate armour of fire resistance a +1 shortbow of flaming (7, 15, D) a book of Ice (7, 16, D) a fan of gales (7, 32, D) a +0 helmet of intelligence (7, 33, D) an uncursed ring of ice an uncursed amulet of rage a +5 ring of evasion the cursed +0 plate armour of the End {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (7, 34, D) a +3 mace of protection (unseen) (7, 35, D) a +0 long sword a +0 scale mail an uncursed amulet of regeneration (7, 36, D) a +0 longbow 40 arrows a cursed +0 leather armour (7, 38, D) an arrow (7, 40, D) 2 arrows (7, 41, D) 2 arrows (7, 42, D) 2 arrows (7, 50, D) a cursed -2 glaive the +7 hunting sling of Plog {flame, rElec rPois rN+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a purple draconian corpse (skeletalised by now) (7, 51, D) a +0 long sword a +0 cloak a cursed -1 short sword a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (7, 52, D) a +0 halberd (unseen) (7, 54, D) a +0 halberd (unseen) (7, 55, D) a +0 short sword (unseen) (8, 14, D) a scroll of brand weapon (8, 16, D) a +1 flail of crushing (8, 33, D) an uncursed staff of summoning (still there?) an uncursed staff of air (still there?) (8, 34, D) an uncursed staff of power (still there?) a +0 long sword (still there?) (8, 35, D) a +0 leather armour (still there?) a +0 short sword (still there?) (8, 37, D) an arrow (8, 50, D) a +5 shortbow (8, 51, D) the +0 robe of Riucu {Str+7 Slay-3} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (8, 52, D) a +1 war axe of venom a cursed -3 ring of strength the +1 chain mail of Trog's Wrath {rPois rN+++ Dex-3} It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. a white draconian corpse (skeletalised by now) (8, 53, D) a +0 battleaxe (unseen) (8, 56, D) a +1 cloak a white draconian skeleton (9, 14, D) a book of Party Tricks (9, 16, D) a +1 halberd of venom (9, 32, D) a +0 dagger (9, 33, D) an uncursed staff of power (9, 34, D) a +1 vampiric long sword (still there?) a +0 long sword (still there?) (9, 38, D) a +0 leather armour (9, 50, D) the cursed +0 scale mail "Cuge" {*Slow rC+ rCorr Str+6} It affects your strength (+6). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. (9, 51, D) +2 pearl dragon scales (9, 52, D) a +0 dire flail a sack of spiders (9, 54, D) a +0 cloak (unseen) (9, 55, D) a +0 morningstar (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) the +5 flail of the Modern Eyes {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (10, 15, D) an uncursed staff of summoning (10, 16, D) a crystal ball of energy (10, 32, D) a +2 arbalest of freezing (10, 33, D) a +0 dagger (10, 34, D) a +0 leather armour (still there?) a +0 mace (still there?) (10, 40, D) a +0 short sword (10, 51, D) an uncursed staff of poison (10, 52, D) a +0 short sword (still there?) an uncursed staff of summoning (still there?) (10, 54, D) a +1 long sword of holy wrath (10, 55, D) a +0 halberd (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +7 lajatang of Death's Door {freeze, *Drain Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It causes draining when unequipped. (11, 15, D) a +2 flail of holy wrath (11, 16, D) a Grand Grimoire (11, 32, D) a phial of floods (11, 33, D) a +0 short sword a +0 shortbow 11 arrows the cursed +1 plate armour of the Butterfly {rPois rF+ rCorr} It protects you from fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. an uncursed staff of power an elf corpse (skeletalised by now) (11, 34, D) a +0 rapier a +2 antimagic morningstar a +0 ring mail a lamp of fire (11, 51, D) a book of Necromancy (11, 52, D) a +0 scimitar (still there?) an uncursed staff of fire (still there?) (11, 53, D) a +0 halberd (unseen) (12, 15, D) a +3 war axe of flaming (12, 16, D) a +5 vampiric dagger (12, 32, D) a +0 ring mail (12, 34, D) a +0 rapier (12, 35, D) a +0 ring mail (unseen) (12, 36, D) a +0 long sword (12, 50, D) a +3 leather armour of cold resistance (12, 51, D) a +0 broad axe (12, 52, D) an uncursed staff of fire (12, 53, D) a +0 long sword (unseen) (12, 55, D) a +0 short sword (unseen) (13, 33, D) a fan of gales (13, 34, D) a cursed -3 rapier (still there?) the +0 crystal plate armour of Folau {rPois rC++ Dex+3 SInv} (still there?) It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. It lets you see invisible. (13, 51, D) an uncursed staff of earth (13, 53, D) a +0 long sword (unseen) (14, 33, D) the +4 short sword "Jellybane" {pierce, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. (unseen) (14, 51, D) a +4 triple crossbow (18, 49, D) a +3 hand axe of electrocution (19, 0, D) a lightning rod (4/4) (19, 17, D) 12 bolts (unseen) (19, 18, D) the +11 rapier of Puosijes {pierce, +Rage rPois MR-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (unseen) (19, 32, D) a +0 scale mail of fire resistance (19, 49, D) a +0 dagger of venom (19, 50, D) the Reference Book on the Evil Compass Spells Type Level Known a - Pain Necromancy 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Bolt of Draining Conjuration/Necromancy 5 no d - Death Channel Necromancy 6 no e - Dispersal Translocation 6 no (19, 51, D) a golden dragon corpse (20, 0, D) the +4 plate armour of Veajol {+Fly rElec Regen+} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. a +2 dagger of speed an uncursed staff of poison (20, 32, D) an uncursed staff of air (20, 33, D) a book of Battle (20, 49, D) a cursed staff of air (20, 50, D) a box of beasts (20, 52, D) a +0 mace (unseen) (21, 0, D) an uncursed staff of summoning (21, 1, D) a book of Minor Magic (21, 16, D) a sack of spiders 10 bolts a +0 arbalest a +0 arbalest (21, 18, D) a +0 arbalest (unseen) (21, 20, D) a +0 longbow (21, 32, D) Ussuobbu's Handbook of Summoning and Intoxication Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Summon Butterflies Summoning 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Dragon's Call Summoning 9 no (21, 33, D) a book of the Sky (21, 34, D) a phial of floods (21, 49, D) the +9 triple crossbow of Tunurori {elec, *Corrode rC+ Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from cold. It may corrode you when you take damage. (21, 50, D) a +0 flail (still there?) a fan of gales (still there?) (22, 0, D) an uncursed staff of earth the +4 trident of a volcano {venom, rC+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from cold. (22, 1, D) the +2 scale mail of Jaewnerr {rF++ Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It lets you see invisible. (22, 16, D) a phial of floods 22 bolts a +2 mace of draining a phantom mirror (22, 19, D) 12 arrows (unseen) (22, 20, D) a +0 longbow 40 arrows a +0 leather armour (22, 32, D) an uncursed ring of stealth (22, 33, D) the +1 plate armour of Slovenliness {rPois MR+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (22, 34, D) a book of Minor Magic (22, 49, D) a +2 mace of holy wrath (unseen) (22, 50, D) a +1 great sword of holy wrath (22, 52, D) a +0 flail (23, 0, D) an uncursed staff of earth (unseen) (23, 18, D) 15 arrows (unseen) (23, 20, D) an uncursed staff of conjuration a +0 arbalest 20 bolts (23, 25, D) 2 javelins (23, 32, D) a lightning rod (4/4) (23, 33, D) a +2 war axe of chopping (23, 34, D) a phial of floods (23, 37, D) a +0 scimitar (23, 40, D) a +0 glaive a +0 robe (23, 42, D) a +0 club a +0 robe (23, 49, D) a +5 mace of protection (23, 50, D) an uncursed amulet of the gourmand (still there?) a +0 trident (still there?) (24, 0, D) a scroll of brand weapon (24, 16, D) a +2 ring mail of positive energy a lightning rod (4/4) a +4 giant club (24, 17, D) a +2 plate armour of cold resistance (24, 19, D) 4 large rocks (unseen) (24, 20, D) a +0 arbalest 13 bolts (24, 23, D) 4 arrows (24, 24, D) 4 bolts 4 arrows (24, 25, D) a bolt a javelin an arrow (24, 26, D) a bolt an arrow (24, 32, D) the Catalogue of Dislocation Spells Type Level Known a - Blink Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Teleport Other Translocation 3 no d - Force Lance Conjuration/Translocation 4 no e - Controlled Blink Translocation 8 no (24, 33, D) a +0 trident (24, 34, D) a book of Callings (24, 37, D) the +8 spear "Boasch" {pierce, rF++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It greatly protects you from fire. (24, 39, D) a +0 glaive (24, 40, D) an uncursed staff of cold a +0 robe a +0 scimitar a +0 robe a +2 shield (24, 49, D) a book of Callings (25, 1, D) a +1 robe of magic resistance (25, 16, D) an uncursed ring of flight (25, 18, D) a +0 longbow 4 large rocks the Incunabulum of Hurtful Contamination Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Dazzling Spray Conjuration/Hexes 3 no d - Spider Form Transmutation/Poison 3 no e - Fireball Conjuration/Fire 5 no f - Freezing Cloud Conjuration/Ice/Air 6 no (25, 20, D) a +0 longbow 13 arrows (25, 32, D) a book of Unlife (25, 33, D) the +27 Lear's hauberk (25, 34, D) a +0 short sword (25, 36, D) a +2 scimitar of freezing (25, 37, D) a +0 mace (unseen) (25, 42, D) a +0 halberd a +0 halberd (25, 53, D) a +0 bardiche (unseen) (25, 54, D) a +0 halberd of venom (25, 55, D) +0 gold dragon scales (unseen) (26, 0, D) a sack of spiders an uncursed staff of wizardry (26, 1, D) an uncursed ring of fire (26, 16, D) 11 javelins (still there?) an uncursed staff of energy (still there?) (26, 19, D) a +0 leather armour (unseen) (26, 32, D) a +1 lajatang of protection (26, 33, D) a +0 club (26, 34, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). the amulet of Colod {Faith +Fly rPois Int+4 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It lets you fly. an uncursed ring of wizardry an uncursed amulet of the acrobat a +3 ring of protection a +1 whip of draining (26, 39, D) a +0 scimitar a +0 robe (26, 50, D) an uncursed staff of fire (26, 52, D) a +0 short sword (27, 0, D) a phial of floods (27, 1, D) an uncursed ring of magical power (27, 16, D) a Fen Folio (unseen) (27, 33, D) an uncursed staff of fire (27, 51, D) a cursed -3 scimitar (27, 52, D) a ghost moth corpse (27, 55, D) a +0 war axe (28, 0, D) a +2 robe of magic resistance (28, 1, D) 2 scrolls of brand weapon (28, 16, D) a +0 shortbow (still there?) a manual of Crossbows (still there?) (28, 32, D) the +11 spear "Azizini" {elec, +Rage Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you go berserk. (28, 33, D) a book of Burglary (28, 49, D) an uncursed staff of air (still there?) a +3 leather armour of poison resistance (still there?) (28, 50, D) the ring "Dutylo" {rF+ Int+3} (still there?) [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. a +2 quarterstaff of protection (still there?) (28, 51, D) a book of Beasts (28, 54, D) a +5 quarterstaff of speed (29, 1, D) a +2 flail of protection (29, 16, D) a +0 arbalest (still there?) a +3 leather armour of fire resistance (still there?) (29, 17, D) a +0 dagger of venom (unseen) (29, 19, D) a +0 leather armour (unseen) (29, 33, D) a book of Maledictions (29, 49, D) 4 potions of heal wounds (unseen) (30, 18, D) 23 arrows (unseen) (30, 50, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (30, 51, D) a +0 glaive (30, 52, D) a +0 short sword (31, 49, D) 4 scrolls of enchant weapon (unseen) (31, 50, D) the +1 robe of Beogh's Delight {MR+} (still there?) It affects your resistance to hostile enchantments. the +1 robe of Beogh's Delight {MR+} (still there?) It affects your resistance to hostile enchantments. (32, 50, D) a box of beasts (32, 51, D) +0 shadow dragon scales (unseen) (33, 50, D) a +2 amulet of reflection (still there?) a +2 amulet of reflection (still there?) (34, 28, D) a phial of floods (35, 14, D) an uncursed staff of wizardry (35, 15, D) a Grand Grimoire (35, 28, D) a fan of gales (35, 29, D) a scroll of brand weapon (35, 32, D) a +0 animal skin (unseen) (36, 0, D) a +0 war axe (36, 1, D) a +0 dagger (36, 2, D) a +1 great mace of protection (unseen) (36, 14, D) a scroll of brand weapon (36, 15, D) a phantom mirror (36, 28, D) a +0 scale mail of fire resistance (36, 30, D) a +1 rapier of venom (37, 0, D) a lamp of fire (37, 1, D) a +2 robe of the Archmagi (37, 2, D) a +0 giant club (unseen) (37, 5, D) a +0 trident a +2 leather armour of poison resistance (37, 14, D) the +0 robe "Zankicick" {rF+} It protects you from fire. (37, 15, D) a Young Poisoner's Handbook (37, 16, D) a scroll of brand weapon (37, 28, D) a +3 battleaxe of pain (37, 29, D) a +0 animal skin (38, 0, D) a +2 scimitar of electrocution (38, 1, D) a fan of gales (38, 4, D) a +0 scimitar a +0 chain mail (38, 6, D) a +0 troll leather armour (38, 7, D) a +0 great sword a cursed +0 plate armour a +0 giant spiked club (38, 8, D) a +0 giant club (38, 14, D) a fan of gales (38, 31, D) a +0 robe (unseen) (38, 35, D) a +0 quarterstaff a +0 animal skin (38, 36, D) a +5 rapier of electrocution a +0 robe a +0 buckler (39, 0, D) a sack of spiders (39, 1, D) a cursed staff of conjuration (39, 2, D) a +0 flail a +0 chain mail (39, 3, D) a +0 giant spiked club (39, 6, D) a +0 giant spiked club (39, 14, D) a +6 ring of strength the amulet of Winoedot {Harm *Drain Dex+8} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+8). It causes draining when unequipped. an uncursed ring of flight a +4 ring of intelligence an uncursed amulet of the acrobat (39, 27, D) a +1 robe of cold resistance (39, 28, D) a +0 dagger of holy wrath (39, 29, D) a +0 falchion of holy wrath (still there?) a +0 chain mail of poison resistance (still there?) (39, 30, D) a +1 short sword of speed (unseen) (40, 0, D) the Compendium of Sinister Arts and the Compass Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Regeneration Charms/Necromancy 3 no d - Dispel Undead Necromancy 5 no e - Death Channel Necromancy 6 no (40, 1, D) a cursed staff of poison (40, 5, D) a +0 trident (unseen) (40, 6, D) an uncursed staff of death a +0 robe a +0 giant club (40, 7, D) a +3 battleaxe a +0 chain mail (40, 14, D) the +6 spear of Resumed Hostilities {antimagic, Fragile rElec rN+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (40, 15, D) a phantom mirror (40, 16, D) a +0 scimitar of electrocution an uncursed ring of flight (41, 0, D) a book of Maledictions (41, 1, D) a Young Poisoner's Handbook (41, 15, D) the +7 dire flail "Bekhlarpho" {flame, MR+ Int+4 Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (41, 28, D) a +2 plate armour of fire resistance (41, 30, D) a +0 animal skin a +0 rapier of venom (41, 33, D) a +1 mace of venom (42, 0, D) a +2 long sword of holy wrath (42, 1, D) an uncursed staff of conjuration (42, 14, D) the +4 whip of Rikhu {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (42, 28, D) a +5 war axe of holy wrath (42, 29, D) a +0 quarterstaff (42, 32, D) a +3 hand axe of chopping (unseen) (42, 33, D) a +5 lajatang of electrocution (unseen) (43, 15, D) an uncursed staff of air (still there?) the Compendium of Ashen Slavery (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Call Canine Familiar Summoning 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Malign Gateway Summoning/Translocation 7 no (43, 28, D) the +1 chain mail of Tiowehac {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (44, 28, D) the Grimoire of Paper Spells Type Level Known a - Teleport Other Translocation 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Summon Forest Summoning/Translocation 5 no d - Malign Gateway Summoning/Translocation 7 no (49, 0, D) a +0 hunting sling of flaming (49, 1, D) a +2 battleaxe of chopping (49, 12, D) a +3 chain mail of poison resistance (49, 24, D) a box of beasts (49, 36, D) an uncursed ring of see invisible (49, 37, D) an uncursed staff of earth (50, 0, D) the Incunabulum of Unholy Curses Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Summon Mana Viper Hexes/Summoning 5 no c - Silence Hexes/Air 5 no d - Simulacrum Ice/Necromancy 6 no (50, 1, D) the +8 quarterstaff of Equsut {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (50, 3, D) a +0 trident (50, 12, D) a +3 chain mail of cold resistance (50, 13, D) a +3 quarterstaff of speed (50, 24, D) a book of Conjurations (50, 26, D) a +2 demon trident of freezing (unseen) (50, 36, D) a box of beasts (50, 37, D) an uncursed staff of cold (50, 43, D) a +0 scimitar (51, 0, D) Labutuil's Reference Book on the Harmful Volcanoes Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Searing Ray Conjuration 2 no c - Conjure Flame Conjuration/Fire 3 no d - Inner Flame Hexes/Fire 3 no e - Fulminant Prism Conjuration/Hexes 4 no (51, 12, D) an uncursed staff of energy (51, 13, D) the +5 mace of Exhibitionism {protect, Str-3 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-3). It affects your dexterity (+5). (51, 25, D) a +4 morningstar of venom (51, 38, D) the ring of Xaozaid {rElec rPois rF- Int+3 Dex-5 SInv} [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (-5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. the amulet of Emyqicw {Faith rElec SInv} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It lets you see invisible. a +1 ring of slaying the ring of Ucas {rCorr Int+5 Dex+8 Slay-5} [ring of resist corrosion] It affects your intelligence (+5). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It provides partial protection from all sources of acid and corrosion. the ring of Peseleb {Ice rElec rPois Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. the amulet "Amefil" {Harm *Drain rN+} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It causes draining when unequipped. a cursed +5 ring of dexterity (52, 0, D) a book of Fire (52, 1, D) the Almanac of Dislocation Spells Type Level Known a - Apportation Translocation 1 no b - Gell's Gravitas Translocation 3 no c - Controlled Blink Translocation 8 no d - Disjunction Translocation 8 no (52, 12, D) an uncursed staff of summoning (52, 23, D) a +0 trident (52, 24, D) a +6 ring of strength a +3 large shield an uncursed amulet of magic regeneration the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed staff of summoning (52, 36, D) an uncursed staff of air (52, 37, D) a +3 flail of freezing a +0 robe a +2 hunting sling of flaming (53, 0, D) a lamp of fire (53, 12, D) an uncursed staff of energy (53, 13, D) a +3 hand crossbow of freezing (53, 24, D) a phantom mirror (53, 25, D) the +9 plate armour of Parlour Games {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (53, 27, D) a +0 demon trident (53, 30, D) a cursed +0 long sword (unseen) (53, 36, D) the cursed +0 spear "Patrim" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (54, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (54, 13, D) a +3 leather armour of cold resistance (54, 24, D) an uncursed staff of power (55, 1, D) a box of beasts (55, 12, D) a +3 quarterstaff of speed (55, 13, D) a +0 troll leather armour (59, 36, D) a lightning rod (4/4) (59, 37, D) a lamp of fire (60, 36, D) a book of Air (60, 37, D) a phial of floods (61, 0, D) a +0 dagger (61, 4, D) an arrow (61, 8, D) the +8 scale mail "Zigokh" {rC+ rN+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (61, 16, D) a +1 hunting sling of flaming (61, 26, D) a book of Transfigurations (61, 36, D) a cursed amulet of inaccuracy (61, 37, D) an uncursed staff of summoning (62, 0, D) a phantom mirror (62, 1, D) a Grand Grimoire (62, 2, D) a +0 long sword (62, 5, D) 3 arrows (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed ring of resist corrosion (62, 16, D) the +7 dagger of Uklenoxo {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (62, 17, D) a +2 dagger of pain (62, 26, D) a +3 ring of dexterity (62, 27, D) an uncursed staff of death (62, 36, D) a +2 rapier of venom (63, 0, D) a +0 shortbow a +0 dagger 14 arrows a +0 leather armour a book of Callings (63, 1, D) a +0 long sword (63, 2, D) the +0 glaive of Tension {holy, rF- Str+7 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It makes you vulnerable to fire. It makes you less stealthy. a +0 shortbow 14 arrows a +0 leather armour (63, 8, D) an uncursed staff of fire (63, 16, D) a +2 ring of protection (63, 17, D) an uncursed staff of power (63, 26, D) an uncursed staff of wizardry (63, 27, D) an uncursed staff of death (63, 30, D) a +0 mace a +0 robe a +0 hand axe (63, 36, D) a phial of floods (63, 37, D) a +2 long sword of freezing (64, 17, D) a +1 plate armour of fire resistance (64, 26, D) a phantom mirror (64, 27, D) a book of the Tempests (65, 26, D) the +4 fustibalus "Nonih" {flame, rN+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. (67, 0, D) a +0 scimitar (68, 0, D) a +0 shortbow (68, 5, D) an arrow (69, 0, D) a +0 leather armour a book of Minor Magic (69, 2, D) a +0 dagger a cursed +0 ring mail (69, 36, D) an uncursed ring of fire (70, 2, D) 15 arrows (70, 8, D) the +5 plate armour of Umaibra {Int+4} It affects your intelligence (+4). (70, 36, D) a book of Cantrips (70, 37, D) a book of Changes (71, 8, D) a crystal ball of energy (71, 16, D) a +2 great mace of holy wrath (71, 26, D) a +2 great sword of slicing (71, 36, D) a crystal ball of energy (71, 37, D) a lamp of fire (72, 9, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 16, D) a phantom mirror (72, 17, D) an uncursed staff of death (72, 26, D) a +1 rapier of freezing (72, 27, D) a sack of spiders (72, 36, D) the +3 fustibalus of the Poles {freeze, Int+3 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). (72, 37, D) a +2 rapier of venom (73, 1, D) a +2 trident of venom (73, 2, D) a +3 glaive of venom 4 boomerangs (73, 16, D) an uncursed ring of protection from magic (73, 17, D) a +6 short sword of protection (73, 26, D) an uncursed staff of energy (74, 2, D) a +2 vampiric trident the +8 arbalest of Pestilence {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. a throwing net (74, 36, D) a +0 scale mail of poison resistance