Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 38, D) a phial of floods (60, 17, D) 14 arrows (unseen) (60, 37, D) the cursed +1 battleaxe of Compassion {chop, +Blink Int-3 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (-3). It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 demon whip of electrocution (still there?) (61, 0, D) a +1 trident of protection (61, 8, D) a +1 hand axe of chopping (61, 16, D) 22 bolts (still there?) a fan of gales (still there?) (61, 26, D) a fan of gales (61, 37, D) an uncursed staff of earth (62, 0, D) the +3 leather armour of Daffodils {Regen+ Str+4 Int+5} It affects your strength (+4). It affects your intelligence (+5). It increases your rate of regeneration. (62, 8, D) a book of Geomancy (62, 9, D) a book of the Earth (62, 37, D) a +4 amulet of reflection (still there?) the Collected Works on Poisoning and Weightlessness (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spider Form Transmutation/Poison 3 no c - Venom Bolt Conjuration/Poison 5 no d - Lightning Bolt Conjuration/Air 5 no e - Silence Hexes/Air 5 no (63, 0, D) an uncursed staff of cold (63, 8, D) a fan of gales (63, 16, D) 13 bolts a +0 arbalest the cursed +3 spear "Nappes" {vamp, +Blink rPois Str+5 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your dexterity (-2). It protects you from poison. It lets you blink. It has a curse placed upon it. a +0 great sword of draining a +0 shortbow 13 arrows a fan of gales (63, 23, D) a bolt (63, 26, D) the Reference Book on Flames and Confrontation Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Inner Flame Hexes/Fire 3 no c - Iskenderun's Mystic Blast Conjuration 4 no d - Fulminant Prism Conjuration/Hexes 4 no e - Bolt of Fire Conjuration/Fire 6 no a +2 chain mail of cold resistance (64, 16, D) a +0 arbalest the +7 falchion "Arbiter" {slice, *Rage rF++ Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from fire. It lets you see invisible. It may make you go berserk in combat. (64, 17, D) 4 large rocks a +3 hand crossbow of flaming a cyclops skeleton (64, 18, D) a phantom mirror a +0 shortbow 27 arrows a yaktaur skeleton a centaur skeleton (64, 26, D) a book of Power an uncursed staff of death (64, 28, D) a lamp of fire (65, 26, D) an uncursed staff of earth (65, 27, D) a +5 scythe of flaming (67, 0, D) an uncursed ring of positive energy (68, 0, D) a sack of spiders (69, 0, D) an uncursed ring of ice (69, 36, D) a +0 hand axe of freezing (70, 13, D) an ugly thing corpse (skeletalised by now) (70, 36, D) the +9 war axe "Lifebane" {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (70, 37, D) an uncursed staff of earth (70, 41, D) an adder skeleton (70, 42, D) a black mamba corpse a ball python corpse a water moccasin corpse (70, 43, D) a ball python skeleton (71, 8, D) a fan of gales (71, 16, D) a +0 whip (71, 26, D) a +1 long sword of slicing (71, 27, D) a book of Annihilations (71, 37, D) a +1 ring mail of magic resistance (71, 41, D) a +0 whip a naga corpse (72, 8, D) an uncursed staff of earth (72, 9, D) the cursed +2 trident "Beastbane" {flame, rElec rF- Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (72, 10, D) an ugly thing corpse (skeletalised by now) (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) a box of beasts (72, 21, D) a +0 mace a +2 broad axe of flaming the +6 executioner's axe of Battle {drain, +Blink MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. (72, 22, D) a +0 dire flail (72, 26, D) a lightning rod (4/4) (72, 28, D) a +3 battleaxe of electrocution (72, 30, D) a +1 quarterstaff of holy wrath a +0 ring mail (72, 31, D) a +0 long sword an elf skeleton (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of poison (72, 41, D) a +0 battleaxe a +1 hand axe of electrocution a naga corpse (73, 1, D) a book of the Tempests (73, 3, D) a +0 giant spiked club (73, 16, D) a fan of gales (73, 17, D) a +3 short sword of venom (73, 21, D) a +0 flail (73, 22, D) a +0 mace (73, 26, D) the +1 ring mail of Temperance {rElec MR+ Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 27, D) a +4 dire flail of protection (still there?) a +0 short sword (still there?) (73, 28, D) a +2 long sword of draining (unseen) (73, 29, D) a +2 hand axe of flaming (73, 36, D) an uncursed amulet of faith (73, 37, D) a lightning rod (4/4) (74, 3, D) a +0 giant club a +0 giant spiked club (75, 1, D) a +0 vampiric long sword