Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) a +0 trident of protection (37, 1, D) an uncursed staff of fire (38, 1, D) an uncursed ring of positive energy (39, 1, D) an uncursed staff of energy (40, 1, D) a box of beasts (41, 1, D) a +3 plate armour of magic resistance (42, 1, D) a fan of gales (48, 35, D) a Necronomicon (unseen) (49, 0, D) a lightning rod (4/4) (49, 1, D) a +0 scythe of slicing (49, 14, D) a +4 ring of strength (49, 35, D) the +6 spear of Royalism {freeze, *Drain rC+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It causes draining when unequipped. (unseen) (50, 0, D) an uncursed staff of power (50, 1, D) a +1 ring mail of fire resistance (50, 12, D) a +2 spear of flaming (still there?) a +2 falchion of holy wrath (still there?) (50, 24, D) an uncursed staff of earth (50, 25, D) a cursed staff of cold (51, 1, D) an uncursed ring of wizardry (51, 4, D) a rime drake skeleton (51, 12, D) a book of Cantrips (51, 13, D) an uncursed staff of poison (51, 24, D) a book of Transfigurations (51, 36, D) an uncursed ring of wizardry the amulet "Xuagocli" {RegenMP rPois rF+ rC+ Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +3 ring of slaying an uncursed ring of wizardry the amulet "Qastaleb" {Gourm Int+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+6). a +2 morningstar of crushing a book of Callings (52, 0, D) a +0 vampiric rapier (52, 1, D) a book of Air (52, 3, D) a polar bear skeleton (52, 12, D) an uncursed ring of positive energy (52, 13, D) an uncursed staff of power (52, 24, D) a box of beasts (52, 25, D) a +0 robe of cold resistance (52, 36, D) a book of Enchantments a +5 falchion of draining (53, 0, D) a fan of gales (53, 1, D) a cursed amulet of inaccuracy (53, 13, D) a +2 leather armour of positive energy (53, 24, D) a cursed staff of energy (53, 36, D) the cursed +0 dagger of Conscience {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 0, D) the +0 staff of Battle (54, 1, D) a rime drake skeleton (54, 12, D) an uncursed staff of summoning (54, 13, D) a sack of spiders (54, 25, D) the +4 war axe of Tartarus {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (55, 0, D) the +6 falchion of the Present {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (55, 1, D) a +3 ring of strength (55, 12, D) an uncursed ring of positive energy (55, 13, D) an uncursed staff of cold (55, 24, D) a +2 ring mail of poison resistance (59, 36, D) an uncursed staff of power (60, 16, D) an uncursed staff of energy (60, 17, D) a +2 robe of fire resistance (60, 36, D) a +3 halberd of freezing (60, 38, D) an uncursed staff of energy (61, 8, D) the +4 dagger "Spiderslayer" {antimagic, rC+ Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It protects you from cold. (61, 26, D) a +3 ring mail of cold resistance (61, 27, D) an uncursed staff of earth (61, 36, D) a crystal ball of energy an uncursed staff of fire (61, 38, D) a lightning rod (4/4) (62, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (62, 1, D) a +1 vampiric hand axe (62, 9, D) a lamp of fire (62, 26, D) a phial of floods (62, 27, D) a +0 short sword a +0 shortbow 19 arrows a +0 ring mail a +1 lajatang of protection (63, 0, D) an uncursed amulet of harm (63, 8, D) the +3 rapier of Wariness {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (63, 15, D) a +1 leather armour of fire resistance (63, 17, D) a +0 trident an uncursed staff of air a +3 trident of flaming (63, 26, D) an uncursed staff of conjuration (63, 27, D) an uncursed staff of energy (63, 29, D) a +0 long sword a +0 chain mail (63, 36, D) a +0 hunting sling of flaming (63, 37, D) a +2 chain mail of cold resistance the +0 scale mail "Jourph" {rF+ Dex+6} It affects your dexterity (+6). It protects you from fire. (64, 26, D) a book of the Dragon (64, 27, D) a +0 dagger (64, 29, D) a +0 long sword (still there?) a +1 mace of pain (still there?) (65, 16, D) a lightning rod (4/4) (65, 26, D) an uncursed staff of fire (67, 0, D) the +3 short sword of Infinity {flame, rElec MR+++ Str+3 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 0, D) the cursed +3 dagger of Kuneeril {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (69, 0, D) a +2 scale mail of cold resistance (69, 36, D) a +0 rapier of draining (70, 8, D) a +1 plate armour of magic resistance (70, 9, D) a +1 halberd of chopping (70, 36, D) the cursed +1 scale mail of Lugonu {+Blink rN+ Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (70, 42, D) an uncursed staff of death (71, 8, D) the +0 troll leather armour "Correef" {Regen+ Str+5} It affects your strength (+5). It increases your rate of regeneration. (71, 16, D) the +1 leather armour of Lugonu's Envy {*Drain rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. (71, 17, D) a +0 war axe (71, 21, D) a cursed -1 flail (71, 22, D) a +1 battleaxe of chopping (71, 26, D) a +2 hand axe of flaming (71, 27, D) a +1 leather armour of magic resistance (71, 36, D) a book of Dreams (71, 37, D) a +3 leather armour of cold resistance (72, 8, D) a phial of floods (72, 9, D) a book of Party Tricks (72, 11, D) a +3 halberd (unseen) (72, 16, D) the +2 leather armour of Jususs {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (72, 17, D) a cursed ring of attention (72, 21, D) a +0 dire flail a cursed -3 war axe a +3 shortbow of flaming (72, 27, D) a +0 morningstar of protection (72, 36, D) a +2 mace of holy wrath (72, 37, D) a sack of spiders (73, 1, D) a book of Air (73, 16, D) a +2 ring of evasion (73, 20, D) a +1 halberd of protection (73, 21, D) a +0 dagger (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +2 robe (73, 36, D) a +6 dagger of freezing (73, 37, D) a +0 lajatang of speed (75, 1, D) a book of Summonings