Burgietje the Dungeon (0, 50, D) the +7 morningstar of Eternal War {crush, -Tele +Inv rC+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. (0, 52, D) a +4 great mace of crushing (1, 32, D) a +0 trident (1, 33, D) a book of Air (1, 34, D) an uncursed ring of stealth (1, 50, D) an uncursed ring of poison resistance (1, 52, D) a lightning rod (4/4) (1, 53, D) a +0 trident (1, 55, D) a +0 robe (unseen) (2, 14, D) a +6 giant club the +1 chain mail of Afon {Int+2} It affects your intelligence (+2). (2, 15, D) a +0 broad axe of electrocution (2, 16, D) an uncursed staff of conjuration the cursed +1 shortbow of Oriahul {freeze, *Corrode rC++ Str+2 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-5). It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. (2, 32, D) a +0 mace of draining (2, 33, D) a phantom mirror (2, 50, D) the +6 ring mail "Foytt" {rF+ rN+ Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (2, 51, D) the Grimoire of the Inquisitive Stories Spells Type Level Known a - Apportation Translocation 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Slow Hexes 2 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Gell's Gravitas Translocation 3 no f - Discord Hexes 8 no (2, 53, D) an uncursed ring of wizardry (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 32, D) a +1 trident of venom (3, 33, D) a +0 spear (3, 34, D) Kievunimn's Tome of the Mountains and the Glacier Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Leda's Liquefaction Hexes/Earth 4 no d - Iron Shot Conjuration/Earth 6 no e - Statue Form Transmutation/Earth 6 no (3, 36, D) the +8 dagger "Luhiumu" {drain, Str+5 Int+3 Dex-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (-5). It lets you see invisible. (unseen) (3, 50, D) a +3 lajatang of electrocution (3, 51, D) an uncursed ring of positive energy (3, 53, D) a +4 hand axe of chopping (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) +1 acid dragon scales (4, 15, D) a +2 scale mail of positive energy (4, 16, D) a phantom mirror the Catalogue of Harmful Transmutation Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration 4 no b - Ice Form Ice/Transmutation 4 no c - Petrify Transmutation/Earth 4 no d - Iron Shot Conjuration/Earth 6 no a +1 flail of protection (4, 32, D) a phantom mirror (4, 33, D) a crystal ball of energy (4, 34, D) an uncursed staff of air (4, 38, D) a +0 morningstar of holy wrath (unseen) (4, 50, D) a +0 mace of crushing (4, 51, D) an uncursed amulet of regeneration (5, 14, D) a +3 great sword of electrocution (5, 15, D) a +3 hunting sling of velocity (5, 33, D) a +0 leather armour (5, 34, D) a phantom mirror (5, 36, D) a +0 spear 17 silver javelins a +0 leather armour (5, 37, D) a +0 spear of venom 9 silver javelins a +0 leather armour a +0 quarterstaff of crushing 4 boomerangs a +3 spear of venom 13 javelins a +0 leather armour (5, 38, D) a +4 trident of protection a +0 leather armour (5, 39, D) a +3 trident of venom a +0 robe (5, 40, D) a +0 rapier of draining (unseen) (5, 50, D) a book of Cantrips (5, 54, D) a +0 battleaxe (unseen) (6, 14, D) a +0 broad axe of flaming (6, 15, D) a +2 antimagic spear (6, 16, D) an uncursed staff of wizardry (6, 32, D) an uncursed staff of energy (6, 33, D) an uncursed staff of death (6, 34, D) a +0 trident a +2 leather armour of fire resistance (6, 37, D) a +0 spear of venom 14 javelins a +0 leather armour (6, 38, D) a +0 spear 15 javelins a +0 leather armour (6, 41, D) 2 silver javelins (6, 50, D) a fan of gales (6, 51, D) a fan of gales (6, 52, D) a +1 mace of venom (6, 53, D) a book of Air (6, 56, D) a +0 trident (unseen) (7, 13, D) an uncursed staff of cold (7, 15, D) a +2 ring of dexterity (7, 16, D) a +2 rapier of draining (7, 19, D) a +1 scimitar of flaming (unseen) (7, 32, D) the Collected Works on Lucky Shape Shifting Spells Type Level Known a - Swiftness Charms/Air 2 no b - Spider Form Transmutation/Poison 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (7, 33, D) an uncursed amulet of faith (7, 34, D) a +0 trident (still there?) the Volume of the Twenty Beds (still there?) Spells Type Level Known a - Swiftness Charms/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Silence Hexes/Air 5 no e - Ring of Flames Charms/Fire 7 no (7, 38, D) a +0 trident (7, 40, D) a +3 trident of protection a +2 leather armour of fire resistance (7, 41, D) 6 silver javelins (still there?) 5 silver javelins (still there?) (7, 50, D) the +10 plate armour of Entitlement {rN+} It protects you from negative energy. (7, 51, D) the Compendium of Enhancements and Translocation Spells Type Level Known a - Swiftness Charms/Air 2 no b - Regeneration Charms/Necromancy 3 no c - Gell's Gravitas Translocation 3 no d - Teleport Other Translocation 3 no e - Force Lance Conjuration/Translocation 4 no f - Passage of Golubria Translocation 4 no (7, 52, D) a +2 quarterstaff of crushing (7, 53, D) a +0 short sword a +0 shield (7, 60, D) a +0 hand axe (unseen) (8, 14, D) a phantom mirror (8, 15, D) a +2 long sword of venom (8, 16, D) a phial of floods (8, 32, D) a +5 morningstar of freezing (8, 33, D) a box of beasts (8, 34, D) a lamp of fire (8, 36, D) a +0 spear 19 javelins a +0 leather armour (8, 38, D) a cursed -3 trident a +0 trident a throwing net the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (8, 42, D) 5 javelins (8, 50, D) a +0 hand axe (8, 51, D) a +0 spear (8, 52, D) the amulet "Qosm" {RegenMP rElec rF+++ rC- MP-9} [amulet of magic regeneration] It increases your magic regeneration. It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (-9). an uncursed amulet of guardian spirit the +1 pair of gloves of Ragross {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). an uncursed amulet of magic regeneration an uncursed ring of see invisible an uncursed ring of protection from cold the ring of Xunaew {rPois Stlth+} [ring of poison resistance] It protects you from poison. It makes you more stealthy. the ring of Fadousum {*Drain +Fly MR+ MP+9 Int-2} [ring of protection from magic] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It causes draining when unequipped. an uncursed ring of fire the ring of Urhow {Fire rPois MR- Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of positive energy an uncursed amulet of rage (8, 53, D) a +0 long sword a +0 large shield (8, 58, D) a +0 dire flail a +0 robe a +2 scimitar of venom (8, 60, D) a +0 flail (unseen) (9, 32, D) a +5 ring of dexterity (9, 33, D) an uncursed staff of summoning (9, 35, D) a +0 trident 4 boomerangs (9, 38, D) a +0 trident 5 boomerangs (9, 50, D) the +0 leather armour "Iqewail" {-Tele rF+ rN+++ Regen+} It protects you from fire. It renders you almost immune to negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (9, 51, D) a lamp of fire (9, 52, D) the +7 rapier of a Gauntlet {drain, rC+ Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. a book of Maledictions (still there?) (9, 59, D) a +0 glaive (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 13, D) a book of Enchantments (10, 16, D) a +4 dagger of speed (still there?) a +4 dagger of speed (still there?) (10, 32, D) a +2 glaive of chopping (10, 33, D) a sack of spiders (10, 34, D) a fan of gales (10, 36, D) a +3 scimitar of electrocution a +0 robe (10, 41, D) 7 javelins (10, 51, D) a crystal ball of energy (10, 52, D) a fan of gales (10, 54, D) a cursed +0 battleaxe a +0 halberd (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 13, D) an uncursed amulet of guardian spirit (11, 34, D) a lamp of fire (11, 36, D) a +0 spear (unseen) (11, 50, D) a +4 ring of dexterity (11, 51, D) a +3 chain mail of cold resistance (11, 52, D) the Volume of Burning Confrontation Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Dazzling Spray Conjuration/Hexes 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Lightning Bolt Conjuration/Air 5 no (11, 54, D) a +0 halberd (11, 55, D) a +0 flail (unseen) (12, 14, D) a +2 war axe of draining (unseen) (12, 16, D) an uncursed staff of cold (12, 17, D) a cursed ring of attention (12, 32, D) a book of Air (12, 34, D) an uncursed staff of fire (12, 50, D) a book of Unlife (12, 52, D) an uncursed ring of protection from cold (12, 54, D) a +0 mace of crushing (unseen) (12, 55, D) a cursed +0 short sword (unseen) (13, 32, D) an uncursed ring of fire (13, 33, D) a +0 rapier (13, 50, D) an uncursed staff of cold (13, 51, D) a +2 great mace of protection (14, 15, D) a +0 trident (14, 50, D) a +3 leather armour of cold resistance (unseen) (18, 48, D) the Almanac of Supportive Lightness Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Lightning Bolt Conjuration/Air 5 no c - Aura of Abjuration Summoning 5 no d - Summon Hydra Summoning 7 no (18, 49, D) a +0 fustibalus of velocity (18, 50, D) a +5 demon blade (19, -1, D) the Incunabulum of the Torrid Mountains Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Conjure Flame Conjuration/Fire 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Statue Form Transmutation/Earth 6 no (19, 1, D) the Grimoire of the Rocks Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Lee's Rapid Deconstruction Earth 5 no (19, 16, D) the cursed +0 arbalest of the Other Side {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (19, 32, D) a book of Dreams (unseen) (19, 33, D) a +1 robe of cold resistance (19, 48, D) a lamp of fire (19, 49, D) an uncursed ring of flight (20, -1, D) a book of Necromancy (20, 2, D) a +0 spear (unseen) (20, 16, D) a sack of spiders (20, 35, D) a +0 robe of fire resistance (20, 48, D) a book of Ice (20, 49, D) a +0 quarterstaff of draining (20, 50, D) a book of Annihilations (20, 51, D) a crystal ball of energy (20, 53, D) a +1 trident of flaming (21, 0, D) the Tome of Shifting Enhancements (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Ring of Flames Charms/Fire 7 no d - Dragon Form Transmutation 7 no a cursed staff of death (still there?) (21, 2, D) a +0 scimitar (21, 16, D) a +0 troll leather armour (21, 17, D) the +8 quarterstaff of Plog {freeze, +Inv rN+ MR+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (21, 31, D) an uncursed staff of power (21, 32, D) the cursed +0 helmet "Itenoon" {Str+3} It affects your strength (+3). It has a curse placed upon it. a +1 flail of protection the Collected Works on the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Metabolic Englaciation Hexes/Ice 5 no d - Bolt of Cold Conjuration/Ice 6 no e - Simulacrum Ice/Necromancy 6 no (21, 33, D) a +4 great sword of holy wrath (still there?) a +3 leather armour of positive energy (still there?) (21, 49, D) the +11 dagger of Midsummer {pierce, MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your magic capacity (+9). (21, 50, D) Sif Muna's Reference Book on Unstable Evil Magic Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sublimation of Blood Necromancy 2 no c - Passwall Transmutation/Earth 2 no d - Irradiate Conjuration/Transmutation 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Dispel Undead Necromancy 5 no (22, 2, D) a cursed -1 trident (unseen) (22, 4, D) a +0 short sword (unseen) (22, 16, D) an uncursed ring of magical power (22, 17, D) a book of Misfortune (22, 37, D) (unseen) (22, 48, D) a scroll of brand weapon (22, 49, D) an uncursed staff of wizardry (unseen) (22, 52, D) a hell hog corpse (skeletalised by now) (23, 0, D) a +0 battleaxe (unseen) (23, 3, D) the +7 dagger "Newtslayer" {flame, +Fly rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It lets you fly. (unseen) (23, 16, D) a lightning rod (4/4) (unseen) (23, 17, D) a +2 glaive of freezing (23, 48, D) a cursed -2 ring of dexterity (23, 49, D) an uncursed staff of earth (23, 51, D) a +1 scythe of flaming (24, 1, D) an uncursed staff of conjuration (24, 5, D) a cursed -1 short sword (24, 16, D) a manual of Axes a +1 hat a +4 amulet of reflection an uncursed ring of see invisible a manual of Bows the ring "Oshreucwe" {Ice SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. a +3 ring of dexterity a +5 ring of evasion an uncursed amulet of regeneration an uncursed ring of positive energy (24, 32, D) an uncursed staff of energy a book of Clouds (24, 33, D) the cursed +0 scale mail of Too Many Cooks {rPois rF+ Str+2 Dex+3} (still there?) It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. the cursed +0 scale mail of Too Many Cooks {rPois rF+ Str+2 Dex+3} (still there?) It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (24, 34, D) the +5 glaive "Acarinebane" {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). (24, 49, D) the Papyrus of Sinister Rituals and Intoxication Spells Type Level Known a - Pain Necromancy 1 no b - Corpse Rot Necromancy 2 no c - Venom Bolt Conjuration/Poison 5 no (24, 50, D) a book of Conjurations (24, 52, D) a +0 scythe of flaming (24, 54, D) a +0 trident (24, 56, D) a +1 glaive of venom a +0 plate armour (25, 0, D) a +6 shortbow of flaming (25, 1, D) a phantom mirror (25, 16, D) the +8 war axe "Kavut" {speed, MP+9 Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your magic capacity (+9). (25, 17, D) an uncursed staff of energy a +0 battleaxe of chopping (25, 20, D) the +8 broad axe of the Orcish Mines {protect, *Corrode rPois Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It protects you from poison. It may corrode you when you take damage. a +1 robe of cold resistance (25, 33, D) a sack of spiders (still there?) a sack of spiders (still there?) (25, 34, D) a book of Changes (25, 48, D) the +6 triple sword of Vodka {slice, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (25, 49, D) a sack of spiders (25, 50, D) an uncursed staff of energy (25, 57, D) a hell hound corpse (skeletalised by now) (26, 0, D) a +3 flail of pain (26, 4, D) a +0 flail a +0 robe (26, 17, D) a crystal ball of energy (still there?) a +0 rapier of venom (still there?) (26, 32, D) a fan of gales (26, 47, D) a +6 ring of strength the ring "Nawumm" {+Blink rPois MR+ Int+2 Stlth-} [ring of protection from magic] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. an uncursed ring of see invisible the cursed ring of Higuna {rC+++ MR+ MP+9 EV-2 Slay-4} [ring of evasion] It affects your evasion (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (26, 48, D) a +3 dagger of protection (26, 51, D) a +5 great sword of protection (unseen) (27, 0, D) a book of Dreams (27, 1, D) a +2 war axe of pain (27, 3, D) a +0 trident (unseen) (27, 16, D) a crystal ball of energy (27, 32, D) a +0 pair of boots of running (27, 48, D) a +0 dagger of venom (27, 49, D) the +4 rapier of Undoing {flame, Str-5 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+2). It makes you more stealthy. (27, 50, D) the Volume of Shifting Flames Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Beastly Appendage Transmutation 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 no e - Blade Hands Transmutation 5 no f - Bolt of Fire Conjuration/Fire 6 no (28, 0, D) a phantom mirror (28, 1, D) a +1 antimagic flail (28, 16, D) an uncursed ring of see invisible the +6 rapier "Yfesk" {venom, MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (28, 32, D) a book of Geomancy (28, 33, D) a +3 plate armour of positive energy (28, 48, D) the +4 rapier of Reapportionment {pierce, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (28, 49, D) an uncursed ring of poison resistance (unseen) (29, 1, D) the +9 scimitar of Perversion {pain, rPois rF+ Str+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (29, 17, D) the +8 scimitar of Tuhair {slice, +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. (29, 33, D) a cursed amulet of inaccuracy (29, 47, D) a box of beasts (30, 15, D) an uncursed staff of conjuration (30, 50, D) a book of Spatial Translocations a +2 scythe of venom an uncursed staff of conjuration (30, 53, D) a +0 demon whip of draining (31, 48, D) the Almanac of Flying Malediction Spells Type Level Known a - Confusing Touch Hexes 1 no b - Swiftness Charms/Air 2 no c - Slow Hexes 2 no d - Deflect Missiles Charms/Air 6 no e - Tornado Air 9 no (31, 50, D) a +0 trident the cursed +0 scale mail "Rycozum" {+Fly Dex+3} It affects your dexterity (+3). It lets you fly. It has a curse placed upon it. (32, 48, D) a +0 leather armour of cold resistance (32, 49, D) the +5 flail "Leviticus" {flame, rPois MP+9 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from poison. It affects your magic capacity (+9). (32, 50, D) Inamasim's Tome of Sinister Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Corpse Rot Necromancy 2 no d - Sublimation of Blood Necromancy 2 no e - Regeneration Charms/Necromancy 3 no f - Animate Dead Necromancy 4 no (33, 48, D) a +4 chain mail of cold resistance (33, 49, D) an uncursed amulet of the gourmand (34, 16, D) a +4 scale mail of fire resistance (34, 28, D) the +9 longbow of Change {flame, rPois rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. (34, 48, D) a +5 hand crossbow of flaming (34, 49, D) an uncursed staff of power (34, 50, D) a phial of floods (35, 0, D) a +0 fustibalus of freezing (35, 14, D) a book of Alchemy (35, 29, D) a +2 scale mail of fire resistance (36, 0, D) an uncursed ring of flight (36, 1, D) an uncursed staff of fire (36, 14, D) a sack of spiders (36, 15, D) an uncursed staff of conjuration (37, 0, D) a sack of spiders (37, 1, D) a +0 rapier of speed (37, 15, D) a book of Geomancy (37, 16, D) a +0 spear (37, 18, D) a +0 longbow (unseen) (37, 29, D) a +0 dagger (37, 31, D) a +0 robe (37, 33, D) the +8 hand axe "Ogre's Curse" {venom, *Rage rC+ Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. It may make you go berserk in combat. It makes you more stealthy. (37, 38, D) a +1 falchion a +3 fustibalus of flaming a +3 plate armour of cold resistance (38, 0, D) a +4 mace of draining (38, 1, D) a book of the Dragon (38, 14, D) a cursed ring of attention (38, 15, D) a sack of spiders (38, 16, D) the +10 war axe of Duty {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (38, 21, D) a +1 antimagic rapier a +0 animal skin (38, 31, D) a +0 scimitar (unseen) (38, 36, D) a cursed +0 dire flail a +0 robe (38, 47, D) a +3 ring mail of poison resistance (38, 48, D) an uncursed staff of earth (38, 49, D) a +0 rapier (38, 50, D) a +0 flail (still there?) a +2 leather armour of fire resistance (still there?) (38, 51, D) the +5 quarterstaff "Saschomau" {protect, +Blink rPois Str-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It protects you from poison. It lets you blink. (unseen) (39, 0, D) a crystal ball of energy (39, 1, D) a book of Conjurations (39, 14, D) a lightning rod (4/4) (39, 15, D) an uncursed staff of air a +0 robe a crystal ball of energy (39, 16, D) 21 arrows (39, 19, D) a +0 robe a +0 war axe (39, 20, D) a +2 antimagic hand axe a +0 animal skin (39, 28, D) an uncursed staff of energy (39, 29, D) a +0 robe (39, 38, D) a +0 robe (39, 49, D) a phial of floods (unseen) (40, 0, D) a +3 trident of venom (40, 1, D) the +4 pair of gloves of the Neverending Mice {Int+10} It affects your intelligence (+10). (40, 15, D) a phantom mirror (40, 17, D) an uncursed staff of summoning (unseen) (40, 18, D) a +0 animal skin (40, 19, D) a +0 spear (40, 20, D) a +0 antimagic quarterstaff a +0 animal skin (40, 21, D) a +0 spear (40, 28, D) a lightning rod (4/4) (40, 29, D) an uncursed staff of fire (40, 37, D) the cursed +1 morningstar "Veskoguwn" {speed, *Slow rN+ Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. a +2 halberd a +0 hunting sling of freezing a +0 plate armour a cursed +0 trident a +2 plate armour of positive energy (40, 39, D) a +0 robe (40, 48, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (40, 54, D) a +0 glaive (41, 0, D) a book of Maledictions (41, 1, D) a book of Changes (41, 14, D) a phial of floods (41, 19, D) a +0 spear (unseen) (41, 29, D) a +0 quarterstaff of speed (41, 31, D) a +1 leather armour of poison resistance (41, 47, D) a +2 vampiric hand axe (41, 50, D) an uncursed ring of magical power (41, 51, D) a cursed staff of conjuration (unseen) (41, 53, D) a +0 halberd (unseen) (41, 56, D) an uncursed ring of protection from cold (42, 0, D) a +2 battleaxe of venom (42, 1, D) a crystal ball of energy (42, 14, D) Sif Muna's Disquisition on Transmutation and Attacks Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Iskenderun's Mystic Blast Conjuration 4 no c - Ice Form Ice/Transmutation 4 no d - Fireball Conjuration/Fire 5 no e - Iron Shot Conjuration/Earth 6 no (42, 15, D) a sack of spiders (42, 16, D) a cursed +0 robe (42, 28, D) a +0 pair of gloves of dexterity (42, 29, D) a book of Annihilations (42, 48, D) a +1 scale mail of fire resistance (unseen) (42, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (42, 55, D) a moth of wrath corpse (43, 14, D) an uncursed staff of air (43, 15, D) a +5 ring of intelligence (43, 33, D) a +0 short sword (43, 48, D) a +0 morningstar of distortion (44, 28, D) a box of beasts (44, 49, D) a phial of floods (45, 48, D) a book of Unlife (45, 50, D) a +0 scimitar (still there?) a +0 mace of crushing (still there?) (45, 52, D) a +0 hand axe (unseen) (45, 55, D) a +0 battleaxe (unseen) (46, 48, D) a fan of gales (46, 49, D) a sack of spiders (46, 50, D) a +0 hand axe (still there?) a +1 leather armour of poison resistance (still there?) (46, 56, D) a +0 mace (unseen) (47, 48, D) a +0 long sword a +0 halberd the +3 leather armour of the Cicada {-Tele rPois rN+ Str+3} It affects your strength (+3). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (47, 50, D) a +4 morningstar of protection (still there?) an uncursed staff of poison (still there?) (47, 51, D) an uncursed ring of resist corrosion (47, 54, D) a +0 glaive a +0 hand axe a purple draconian skeleton a red draconian skeleton (47, 55, D) a +0 great mace of protection a +1 hand crossbow of freezing a +0 cloak a black draconian skeleton (48, 50, D) a +2 whip of venom (still there?) a +0 short sword (still there?) (48, 52, D) an uncursed ring of ice (unseen) (49, 1, D) a +4 plate armour of positive energy (still there?) an uncursed staff of earth (still there?) (49, 12, D) a lamp of fire (49, 24, D) a +1 ring mail of poison resistance (49, 36, D) a +0 falchion of electrocution a lamp of fire (49, 48, D) a +3 leather armour of fire resistance (49, 49, D) a green draconian corpse (50, 13, D) a +1 leather armour of fire resistance (50, 17, D) a +0 halberd (50, 24, D) a fan of gales (50, 25, D) a phantom mirror (50, 36, D) an uncursed staff of summoning (50, 37, D) a +2 hand axe of distortion a +5 trident of piercing (50, 50, D) the +11 morningstar "Furum" {crush, rC++ rN++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from cold. It greatly protects you from negative energy. (50, 51, D) a +0 halberd (unseen) (50, 52, D) a +2 spear of freezing (still there?) a +0 glaive (still there?) (51, 0, D) a +2 robe of positive energy the cursed +1 long sword of Butchery {flame, +Fly rC+++ rN+ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It renders you almost immune to cold. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (51, 12, D) the +5 chain mail of Koazim {rElec MR- Dex+5} It affects your dexterity (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (51, 13, D) a +0 glaive the +0 helmet of Ciantem {*Contam Regen+ Dex+3} It affects your dexterity (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. (51, 14, D) a +2 flail of holy wrath (51, 25, D) a book of the Tempests (51, 31, D) a +0 mace (51, 35, D) an uncursed staff of cold (51, 50, D) a crystal ball of energy (51, 51, D) a +0 long sword (unseen) (51, 52, D) a +0 halberd (unseen) (51, 54, D) a moth of wrath corpse (52, 0, D) a phial of floods (52, 1, D) the +4 quarterstaff of Contradiction {freeze, rPois Str-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from poison. It makes you more stealthy. a +0 robe (52, 3, D) a +2 demon trident of pain a +1 ring mail of fire resistance (52, 12, D) a +0 scimitar (52, 13, D) the +5 demon trident of Omoup {pierce, rF+ Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. a cursed -1 hand axe a book of Air (52, 14, D) an uncursed staff of poison (52, 15, D) a +0 dire flail (52, 18, D) a +3 long sword of freezing a +0 cloak a +0 large shield (52, 24, D) a lamp of fire (52, 25, D) a cursed ring of attention (52, 36, D) the +0 rapier "Guybop" {freeze, +Rage rElec rPois Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you go berserk. (52, 50, D) a book of the Warp (53, 1, D) a +2 great mace of flaming (still there?) a +2 trident (still there?) (53, 19, D) a +0 scimitar (53, 24, D) a +3 chain mail of cold resistance (53, 25, D) a crystal ball of energy (53, 36, D) the +6 glaive "Impslayer" {chop, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. the Collected Works on Hurtful Earth Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Irradiate Conjuration/Transmutation 5 no a +2 demon whip of pain (53, 48, D) the +5 war axe "Mamilyjo" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (53, 49, D) a +0 rapier (53, 50, D) a +0 long sword (54, 0, D) a +1 robe of fire resistance (54, 3, D) a +4 falchion (unseen) (54, 11, D) an uncursed ring of ice an uncursed ring of flight an uncursed ring of protection from magic an uncursed ring of fire an uncursed ring of wizardry an uncursed ring of positive energy an uncursed ring of magical power a +5 ring of dexterity the ring of Royalty {Int+4 SInv Stlth-} [ring of attention] It affects your intelligence (+4). It lets you see invisible. It makes you less stealthy. (54, 12, D) +0 acid dragon scales (54, 14, D) a cursed -2 dire flail (54, 16, D) a +0 flail (54, 36, D) a lightning rod (4/4) (54, 48, D) a book of Spatial Translocations (54, 49, D) a +0 trident of venom (54, 50, D) the +2 rapier of Crusades {pain, +Fly rF+ Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It protects you from fire. It lets you fly. (55, 0, D) an uncursed staff of power (55, 1, D) a +5 bardiche of protection (55, 24, D) a sack of spiders (56, 14, D) a book of Changes (unseen) (58, 47, D) a +3 great sword of draining (59, 37, D) the Papyrus of Clay and the Escort Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Canine Familiar Summoning 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Lee's Rapid Deconstruction Earth 5 no e - Spellforged Servitor Conjuration/Summoning 7 no (59, 47, D) a +1 glaive of venom (59, 49, D) the Grimoire of Mutagenic Envenoming Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Beastly Appendage Transmutation 1 no c - Poisonous Vapours Poison/Air 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Ignite Poison Fire/Transmutation/Poison 3 no f - Petrify Transmutation/Earth 4 no g - Statue Form Transmutation/Earth 6 no (60, 36, D) a +2 robe of resistance (60, 47, D) a +1 crystal plate armour (60, 48, D) a +3 dagger of venom (60, 49, D) an uncursed staff of cold (60, 53, D) a wolf spider corpse (61, 0, D) the +9 plate armour of Resourcefulness {rElec} It insulates you from electricity. (61, 8, D) a fan of gales (61, 16, D) +0 ice dragon scales (61, 26, D) a +0 dagger (61, 36, D) a book of Burglary (61, 47, D) the +5 spear "Kutirgheu" {venom, rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It makes you more stealthy. (61, 49, D) the cursed +1 chain mail "Anwadu" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (61, 51, D) a ghost moth corpse (62, 0, D) a sack of spiders (62, 1, D) a +4 shortbow (62, 8, D) Vogami's Catalogue of Companions and the Arsonist Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Bolt of Fire Conjuration/Fire 6 no c - Malign Gateway Summoning/Translocation 7 no (62, 9, D) a cursed staff of cold (62, 16, D) a cursed staff of summoning (62, 17, D) a +1 shield of reflection (62, 26, D) a +2 chain mail of fire resistance (62, 27, D) a Necronomicon (62, 29, D) 4 boomerangs (62, 30, D) a +0 war axe a +0 battleaxe a +0 chain mail (62, 47, D) an uncursed staff of cold (62, 49, D) a crystal ball of energy (62, 55, D) a wolf spider corpse (63, 0, D) a book of Cantrips (63, 8, D) an uncursed staff of summoning (63, 17, D) a +1 great mace of crushing (63, 27, D) an uncursed staff of cold (63, 29, D) a +0 whip (63, 36, D) a crystal ball of energy (63, 37, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (63, 47, D) a +4 battleaxe of venom (63, 48, D) a +4 hunting sling of freezing (63, 49, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 50, D) an uncursed staff of summoning (64, 16, D) a crystal ball of energy (64, 17, D) a book of the Sky (64, 27, D) an uncursed staff of power (64, 29, D) a +1 short sword of freezing a +0 chain mail a +0 trident a +0 chain mail (64, 30, D) a +0 dagger (64, 31, D) a +3 quarterstaff of holy wrath a +0 leather armour (64, 47, D) a +5 ring of protection (64, 48, D) the +1 robe of Fedhas's Condemnation {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (64, 49, D) a +2 glaive of protection (64, 50, D) a +0 dagger of speed (64, 52, D) a jumping spider corpse (unseen) (64, 53, D) a hornet corpse (64, 54, D) a hornet corpse (65, 26, D) an uncursed ring of poison resistance (65, 47, D) a +2 arbalest of freezing (65, 49, D) a cursed amulet of inaccuracy (still there?) the +3 leather armour of Shadows and Fog {rElec rF+ rC- Int+2} (still there?) It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (65, 50, D) the +0 shield "Nekaomes" {Stlth+} (still there?) It makes you more stealthy. an uncursed ring of stealth (still there?) (65, 52, D) a wolf spider corpse (65, 53, D) a hornet corpse (65, 54, D) a redback corpse (65, 55, D) a jumping spider corpse (65, 56, D) a hornet corpse (66, 54, D) a redback corpse (66, 56, D) a wolf spider corpse (67, 0, D) a box of beasts (67, 47, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (67, 49, D) an uncursed amulet of the gourmand (67, 50, D) the +9 trident of a bailey {freeze, Str+4 Int+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). a fan of gales (still there?) (67, 52, D) a hornet corpse (67, 53, D) an orb spider corpse (67, 54, D) a redback corpse (68, 0, D) a +2 ring mail of positive energy (68, 37, D) a +0 giant club (68, 47, D) a fan of gales (68, 48, D) a +1 robe of the Archmagi (68, 49, D) a +2 trident of freezing (still there?) a cursed -2 ring of intelligence (still there?) (68, 52, D) a moth of wrath corpse (unseen) (68, 54, D) a hornet corpse (69, 0, D) a +6 great sword of slicing (69, 37, D) a +4 plate armour of fire resistance a +0 giant spiked club (69, 47, D) a +4 mace of protection (69, 48, D) a box of beasts (69, 49, D) a book of Flames (still there?) a book of Flames (still there?) (69, 51, D) a moth of wrath corpse (unseen) (70, 8, D) an uncursed staff of summoning (70, 9, D) a +4 chain mail of cold resistance (70, 28, D) a +0 rapier (70, 36, D) 3 large rocks an uncursed staff of earth (70, 47, D) an uncursed staff of summoning (70, 49, D) a +2 hand crossbow of velocity (still there?) an uncursed staff of power (still there?) (70, 50, D) a redback corpse (71, 8, D) the +2 war axe "Gaimofok" {chop, rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. (71, 16, D) a sack of spiders (71, 17, D) the +9 spear of Temperance {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (71, 26, D) a +0 ring mail a +4 ring mail of magic resistance (71, 28, D) a +0 buckler (71, 36, D) an uncursed staff of conjuration a +1 hunting sling of freezing 5 large rocks a +0 giant club (71, 38, D) a +0 giant spiked club a +0 giant spiked club (71, 47, D) a book of Fire (71, 48, D) a cursed staff of power (71, 49, D) an uncursed staff of power (72, 8, D) a +2 longbow of freezing (72, 9, D) the cursed +0 leather armour of Soecepoc {rElec rF- rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 17, D) a book of Flames (72, 27, D) a cursed +0 short sword a +2 short sword of protection a +3 scimitar of slicing a +2 scale mail of positive energy (72, 38, D) a +0 giant club an uncursed staff of summoning a +0 giant club (72, 47, D) a fan of gales (unseen) (72, 48, D) a phantom mirror (unseen) (73, 3, D) a +0 dagger a +0 robe (73, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (73, 17, D) an uncursed staff of summoning (73, 26, D) a +2 leather armour of poison resistance (73, 29, D) a +0 leather armour (73, 36, D) a +4 quarterstaff of protection (still there?) a +3 great mace of protection (still there?) (73, 47, D) the Papyrus of Bewitching Evil Spells Type Level Known a - Corona Hexes 1 no b - Vampiric Draining Necromancy 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Metabolic Englaciation Hexes/Ice 5 no e - Darkness Hexes 6 no (73, 49, D) a scroll of holy word (74, 3, D) a +0 falchion a +0 leather armour (74, 29, D) a +0 short sword (74, 37, D) a +0 pair of boots of running (74, 47, D) an uncursed staff of wizardry (74, 48, D) a book of Cantrips (unseen) (75, 1, D) an uncursed staff of cold