Burgietje the Dungeon (0, 50, D) an uncursed staff of death (0, 51, D) a +3 hunting sling of freezing (1, 32, D) the cursed +0 ring mail of Parlour Games {rElec Str-2 Int+8} It affects your strength (-2). It affects your intelligence (+8). It insulates you from electricity. It has a curse placed upon it. (1, 33, D) a +0 short sword (1, 50, D) an uncursed staff of energy (1, 51, D) the Papyrus of Ice and Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Flame Tongue Conjuration/Fire 1 no c - Sting Conjuration/Poison 1 no d - Ozocubu's Armour Charms/Ice 3 no e - Dazzling Spray Conjuration/Hexes 3 no f - Orb of Destruction Conjuration 7 no (1, 52, D) a book of Geomancy (2, 14, D) a +0 shortbow (still there?) a +1 arbalest of flaming (still there?) (2, 15, D) the Disquisition on Dislocated Transmigration Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Spider Form Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Passage of Golubria Translocation 4 no e - Dispersal Translocation 6 no (2, 33, D) an uncursed staff of cold (2, 34, D) a +0 giant club (2, 36, D) a +0 chain mail (2, 37, D) a +1 plate armour of poison resistance (unseen) (2, 38, D) a +6 mace of draining (unseen) (2, 50, D) a +2 morningstar of crushing (2, 51, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (2, 52, D) a +1 war axe of electrocution (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 17, D) a +0 long sword (3, 18, D) a +0 leather armour (unseen) (3, 32, D) an uncursed staff of poison (3, 33, D) a +0 dagger (still there?) a fan of gales (still there?) (3, 34, D) an uncursed staff of earth (3, 35, D) a +0 mace (unseen) (3, 50, D) a cursed ring of attention (3, 52, D) a +2 battleaxe of chopping (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 trident of protection (4, 16, D) a +0 short sword the +8 shortbow "Icrycid" {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). 26 arrows a +0 leather armour the +9 scythe "Zitwomom" {flame, rElec rF- rN++ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. (4, 17, D) a +0 leather armour (unseen) (4, 38, D) a +1 hand axe of chopping (4, 50, D) a +0 plate armour of magic resistance (4, 51, D) a book of Minor Magic (4, 52, D) a phantom mirror (5, 14, D) a +0 shortbow a +0 dagger 17 arrows a +0 leather armour a +0 leather armour a crystal ball of energy (5, 17, D) a +0 long sword a +0 longbow 23 arrows a +2 leather armour of cold resistance the +7 falchion of Responsibility {slice, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (5, 18, D) an arrow (5, 23, D) a +1 short sword of flaming (5, 32, D) the +0 plate armour of the Shining Light {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. a phantom mirror an uncursed staff of power (5, 34, D) a +0 chain mail the +7 great sword of Filiybb {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). a +0 hand axe a +0 war axe an uncursed amulet of regeneration a +0 great mace of protection a +0 chain mail a +0 morningstar (5, 36, D) a +0 robe (unseen) (5, 37, D) a cursed -2 giant club (unseen) (5, 50, D) a lightning rod (4/4) (5, 51, D) the +7 chain mail "Hitt" {rF+ Dex+4 Slay-3 SInv} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It lets you see invisible. (6, 14, D) a phantom mirror (6, 17, D) a +0 short sword the Guide on Translocation and Transmigration Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Force Lance Conjuration/Translocation 4 no c - Dispersal Translocation 6 no d - Dragon Form Transmutation 7 no a +0 longbow of freezing 24 arrows a +3 leather armour of cold resistance (6, 20, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of resist corrosion a +0 flail of crushing a +0 morningstar of protection a +0 mace of draining (6, 37, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a +0 plate armour (6, 39, D) a +0 war axe a +1 plate armour of magic resistance (6, 50, D) a fan of gales (6, 51, D) a fan of gales (6, 52, D) a book of Ice (6, 54, D) the +9 mace of Rabiomoi {chaos, +Rage rPois MR- SInv} Each time it hits an enemy it has a different, random effect. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (6, 57, D) the cursed +2 whip "Wyhaomne" {protect, Int+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). It has a curse placed upon it. (7, 15, D) a +0 leather armour the +9 falchion of the Sage {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. a +0 long sword a cursed -3 ring of dexterity a +0 dagger (7, 16, D) a +0 long sword a +0 long sword (7, 22, D) a cursed -1 rapier (unseen) (7, 32, D) the amulet of Deykk {Inacc rPois Str+4 Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. the ring "Olaqueh" {+Fly rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It lets you fly. a +5 amulet of reflection an uncursed ring of see invisible the ring of Meug {+Fly rC+} [ring of protection from cold] It protects you from cold. It lets you fly. an uncursed ring of wizardry the ring of the Crown {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). a +0 falchion of freezing (7, 33, D) a +1 great sword (unseen) (7, 36, D) a +0 plate armour (unseen) (7, 37, D) a +0 giant spiked club (7, 38, D) a +0 giant spiked club (7, 40, D) a large rock (7, 41, D) a large rock (7, 50, D) the +8 dagger "Ebeom" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). (7, 51, D) a +0 mace of draining (7, 52, D) an uncursed ring of flight (8, 15, D) a +0 shortbow (still there?) the +6 quarterstaff of Bufemiogh {freeze, rC+ rN+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (8, 16, D) a +0 rapier (8, 19, D) a +0 leather armour (unseen) (8, 20, D) a +0 rapier (unseen) (8, 21, D) a +0 rapier (unseen) (8, 33, D) a +0 battleaxe (still there?) a +0 dagger (still there?) (8, 35, D) a +0 battleaxe (unseen) (8, 37, D) a +0 giant spiked club (unseen) (8, 38, D) a +6 dagger of protection (unseen) (8, 39, D) a cursed -1 flail (8, 50, D) the amulet of the Two Names {Inacc *Contam rC+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from cold. It causes magical contamination when unequipped. the ring "Heff" {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of ice an uncursed ring of fire the Compendium of Pessimism Spells Type Level Known a - Confusing Touch Hexes 1 no b - Portal Projectile Hexes/Translocation 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no (9, 14, D) a phial of floods (9, 15, D) an uncursed staff of wizardry (9, 17, D) a +0 leather armour (unseen) (9, 20, D) a +0 short sword (unseen) (9, 32, D) the Volume of Contamination and Beguiling Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Confusing Touch Hexes 1 no c - Corona Hexes 1 no d - Ensorcelled Hibernation Hexes/Ice 2 no e - Dazzling Spray Conjuration/Hexes 3 no f - Olgreb's Toxic Radiance Poison 4 no g - Discord Hexes 8 no (9, 34, D) a +0 dire flail (still there?) a +2 robe of fire resistance (still there?) (9, 35, D) a +0 short sword (9, 36, D) a +0 dagger (unseen) (9, 37, D) 4 large rocks (unseen) (9, 39, D) a +0 giant club (unseen) (9, 51, D) a Young Poisoner's Handbook (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +0 dagger (still there?) a lamp of fire (still there?) (10, 16, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (10, 32, D) the +3 spear of the Evening {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (10, 33, D) a book of Air (10, 34, D) a +0 mace (10, 35, D) a +3 dagger of venom (unseen) (10, 36, D) the +5 dagger of Ulegud {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (unseen) (10, 37, D) a +0 battleaxe (unseen) (10, 50, D) a +1 ring mail of positive energy (10, 51, D) a cursed staff of poison (10, 52, D) an uncursed staff of death (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 rapier (11, 32, D) a +0 hand axe (11, 33, D) a fan of gales (11, 34, D) a cursed staff of conjuration (still there?) a +2 chain mail of fire resistance (still there?) (11, 52, D) a crystal ball of energy (12, 15, D) a +4 dagger of flaming (still there?) a +5 ring of evasion (still there?) (12, 18, D) 15 arrows (12, 32, D) Roxanne's Reference Book on Mutagenic Clay Spells Type Level Known a - Sandblast Earth 1 no b - Leda's Liquefaction Hexes/Earth 4 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Blade Hands Transmutation 5 no (12, 33, D) a +0 long sword of electrocution (still there?) a +0 dagger (still there?) (12, 50, D) a ration (12, 51, D) a +6 giant club (13, 15, D) a +0 dagger (unseen) (13, 32, D) a sack of spiders (13, 33, D) a +0 trident (13, 34, D) a +0 war axe (still there?) a scroll of brand weapon (still there?) (13, 50, D) a +2 ring mail of fire resistance (13, 51, D) the cursed +1 leather armour of Hadjma {rCorr Str+7 Dex-2} It affects your strength (+7). It affects your dexterity (-2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (13, 52, D) a +2 glaive of venom (14, 50, D) a phantom mirror (14, 51, D) the +2 robe of Zurraf {*Slow rPois rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It protects you from poison. It may slow you when you take damage. (14, 52, D) the +7 trident "Yghag" {freeze, rC+ MR- Str+5 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. (18, 48, D) a +2 antimagic flail (unseen) (19, 0, D) a lightning rod (4/4) (19, 1, D) the cursed +1 robe of Xawa {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It has a curse placed upon it. (19, 16, D) a +2 long sword of slicing (19, 17, D) an uncursed ring of resist corrosion (19, 20, D) a +0 dagger (unseen) (19, 32, D) the Incunabulum of Creation Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Aura of Abjuration Summoning 5 no e - Summon Forest Summoning/Translocation 5 no (19, 48, D) a +2 vampiric halberd (20, 1, D) the +8 longbow "Boevi" {venom, Str+4 Dex+3} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+3). (20, 17, D) a +0 long sword (20, 19, D) a +0 longbow (unseen) (20, 32, D) the Disquisition on Feathers and Enhancements Spells Type Level Known a - Song of Slaying Charms 2 no b - Swiftness Charms/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Deflect Missiles Charms/Air 6 no e - Ring of Flames Charms/Fire 7 no (20, 33, D) a +1 leather armour of cold resistance (20, 48, D) an uncursed staff of energy (unseen) (20, 53, D) a +5 long sword of holy wrath (unseen) (20, 54, D) a dryad corpse (skeletalised by now) (21, -1, D) an uncursed staff of fire (21, 15, D) a +0 shortbow of flaming (21, 16, D) +0 swamp dragon scales (21, 17, D) a +0 leather armour (still there?) an uncursed ring of fire (still there?) (21, 32, D) a +4 halberd of protection (21, 48, D) a +0 buckler (21, 49, D) a +1 hunting sling of flaming (22, 1, D) a +7 triple crossbow (still there?) a +0 buckler (still there?) (22, 6, D) a +0 rapier (unseen) (22, 19, D) a +0 rapier a +0 rapier the +5 spear of Eraf {protect, Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). a +0 dagger (22, 32, D) an uncursed staff of poison (22, 33, D) an uncursed staff of poison (22, 34, D) a +0 war axe (still there?) a book of Party Tricks (still there?) (22, 35, D) a book of Changes (22, 39, D) a +0 spear (unseen) (22, 48, D) a sack of spiders (22, 49, D) a book of the Tempests (22, 50, D) a cursed -1 robe (unseen) (23, 0, D) a +0 spear the +0 robe of the Castellan {+Inv MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It lets you turn invisible. a +0 buckler a +1 morningstar of draining (23, 3, D) a cursed +0 robe (23, 4, D) a +0 quarterstaff a +0 animal skin a +3 demon whip of freezing (23, 17, D) a +0 scimitar a +0 rapier a +0 rapier a +0 leather armour 38 arrows a +3 great sword of holy wrath (23, 19, D) a +7 glaive a cursed +0 scale mail the cursed +1 halberd of Jaubet {holy, rPois Dex-3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (23, 21, D) 15 arrows (23, 22, D) a +0 short sword (23, 33, D) a +0 spear a +0 robe (23, 34, D) an uncursed staff of cold (23, 35, D) a +2 arbalest of freezing the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (23, 36, D) a +2 lajatang of venom a +0 robe a +0 robe (23, 39, D) a +0 flail a +0 animal skin (23, 40, D) a +0 hand axe a +0 animal skin (23, 48, D) a +2 flail of protection (23, 49, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (23, 54, D) a +0 robe (23, 56, D) a +1 antimagic war axe (24, 1, D) a +5 great mace of holy wrath (24, 2, D) a +0 flail (unseen) (24, 4, D) a +0 flail of crushing (unseen) (24, 16, D) a book of the Dragon a +0 short sword a +0 leather armour a +3 longbow of velocity (24, 17, D) a box of beasts a +0 leather armour a +0 leather armour an uncursed staff of summoning a +0 long sword a +0 chain mail (24, 22, D) a +4 trident of venom (24, 23, D) a +0 rapier a +0 rapier a +0 leather armour (24, 24, D) a +0 rapier a +0 rapier a +0 leather armour (24, 36, D) a cursed +0 robe (24, 38, D) a +7 quick blade (unseen) (24, 39, D) a +0 spear (unseen) (24, 48, D) a book of Spatial Translocations (24, 49, D) a +0 buckler (still there?) the +1 trident of the Boar {pierce, +Blink Str-4 Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It lets you blink. (24, 50, D) a lamp of fire (still there?) a +4 antimagic flail (still there?) (24, 51, D) a +2 ring mail of cold resistance (unseen) (24, 56, D) a +0 animal skin (25, 0, D) a +0 chain mail of cold resistance (unseen) (25, 1, D) a +2 rapier of venom (still there?) the +3 ring mail of Inviolability {Int+3} (still there?) It affects your intelligence (+3). (25, 22, D) a +0 scale mail (25, 32, D) a Young Poisoner's Handbook a book of Misfortune (25, 33, D) an uncursed staff of poison a book of Misfortune (25, 35, D) a +4 vampiric demon whip (unseen) (25, 37, D) a +0 robe (unseen) (25, 38, D) a +0 robe (unseen) (25, 48, D) an uncursed staff of summoning (25, 51, D) a +0 robe (25, 53, D) a +0 war axe (unseen) (25, 54, D) a +0 robe (unseen) (25, 55, D) a +0 robe (26, 0, D) an uncursed staff of conjuration (26, 16, D) an uncursed staff of poison (still there?) a +7 plate armour of ponderousness (still there?) (26, 32, D) a +0 buckler (26, 35, D) a +0 ring mail of cold resistance (unseen) (26, 39, D) a +0 antimagic rapier (unseen) (26, 47, D) a book of Power (26, 49, D) a +1 demon whip of flaming a +3 antimagic hand axe a phantom mirror (26, 50, D) a +0 animal skin (still there?) Mihiuhaz's Compendium of Glacial Boosts (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Spectral Weapon Hexes/Charms 3 no c - Throw Icicle Conjuration/Ice 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no (26, 51, D) a +0 war axe of electrocution (unseen) (26, 52, D) a +0 longbow a +0 spear 21 arrows a satyr corpse (skeletalised by now) (26, 55, D) a +0 lajatang of speed a +0 robe a spriggan corpse (skeletalised by now) (27, 0, D) a +2 vampiric spear (unseen) (27, 1, D) a +4 rapier of venom (27, 2, D) a +0 robe (unseen) (27, 17, D) the +6 dagger of Tumult {pierce, +Fly rElec Stlth+} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It makes you more stealthy. a +0 short sword (still there?) (27, 18, D) a +0 long sword (unseen) (27, 19, D) a +0 longbow (unseen) (27, 20, D) a +0 longbow (unseen) (27, 32, D) a +4 shortbow of freezing (27, 33, D) a cursed +0 animal skin (27, 37, D) an uncursed staff of wizardry (unseen) (27, 38, D) a +1 quarterstaff of draining (27, 48, D) a book of Necromancy (27, 49, D) a +0 spear (27, 54, D) a +4 vampiric war axe (27, 55, D) a +4 lajatang of electrocution a +0 robe (28, 0, D) an uncursed staff of air (28, 1, D) a +2 quarterstaff of pain (28, 16, D) a +0 rapier (still there?) a book of Necromancy (still there?) (28, 49, D) a +3 leather armour of positive energy (28, 52, D) a +0 robe (28, 56, D) a +1 vampiric demon whip (unseen) (28, 61, D) a dire elephant corpse (skeletalised by now) (29, 0, D) a sack of spiders (29, 17, D) a +0 rapier (29, 18, D) a +2 long sword of flaming (29, 33, D) a fan of gales (29, 47, D) a sack of spiders (29, 49, D) a +2 quarterstaff of protection a +0 robe a spriggan corpse (skeletalised by now) (29, 50, D) a +1 vampiric lajatang (still there?) a +3 plate armour of cold resistance (still there?) (30, 3, D) a +0 spear (unseen) (30, 48, D) a book of Geomancy (30, 49, D) a phial of floods (31, 48, D) the Papyrus of Frigorific Earth Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Metabolic Englaciation Hexes/Ice 5 no d - Shatter Earth 9 no (31, 49, D) a lightning rod (4/4) a +1 broad axe of freezing a +1 robe of positive energy (31, 50, D) a +0 robe (still there?) the +8 spear of Boefilaw {holy, +Fly MR+ SInv} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (31, 52, D) the +9 trident of Trauma {pain, Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). a +0 quarterstaff a +0 longbow 15 arrows a spriggan corpse (skeletalised by now) a satyr corpse (skeletalised by now) (32, 48, D) the +8 hunting sling of the Ecumenical Temple {velocity, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). (unseen) (32, 49, D) a +0 robe (33, 48, D) a +0 quarterstaff (33, 49, D) a +0 spear of piercing (33, 50, D) a +1 flail of protection (still there?) a +1 falchion of protection (still there?) (34, 28, D) a box of beasts (34, 48, D) a +1 halberd of venom (34, 49, D) a book of Summonings (34, 52, D) a +0 shield of positive energy (35, 14, D) a Young Poisoner's Handbook (35, 15, D) a +1 arbalest of flaming (35, 29, D) a phial of floods (36, 0, D) a +1 glaive of pain (36, 1, D) a fan of gales (36, 14, D) the cursed +0 chain mail of the Frog {+Blink rPois rC+++ Stlth-} It renders you almost immune to cold. It protects you from poison. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (36, 28, D) a +2 dagger of speed (unseen) (37, 0, D) a +3 short sword of venom (37, 1, D) the +0 ring mail of the Queen {*Contam rPois rF+ Regen+} It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. It increases your rate of regeneration. (37, 14, D) a +0 flail of crushing (37, 15, D) a +1 flail of crushing (37, 28, D) an uncursed amulet of guardian spirit (37, 30, D) a +6 glaive of venom (38, 0, D) a +3 hand crossbow (38, 1, D) an uncursed staff of death (38, 48, D) a book of the Sky (38, 49, D) a +4 chain mail of poison resistance (38, 50, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (39, 0, D) the Handbook of the Warped Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Gell's Gravitas Translocation 3 no d - Teleport Other Translocation 3 no e - Silence Hexes/Air 5 no (39, 1, D) a phial of floods (39, 14, D) an uncursed staff of poison (39, 15, D) the Catalogue of Black Secrets and Orientation Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Blink Translocation 2 no c - Portal Projectile Hexes/Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Dispel Undead Necromancy 5 no (39, 16, D) a +6 ring of strength the ring "Zeink" {rN+ MR++ EV+5 Dex-5} [ring of evasion] It affects your evasion (+5). It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Jeziegasm" {MR+ AC+3 Int+2} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the ring "Efatroof" {+Blink rPois Stlth+} [ring of stealth] It protects you from poison. It lets you blink. It makes you more stealthy. (39, 28, D) a +2 ring mail of poison resistance the +9 plate armour "Jirav" {rElec rF+ MR+ Int+2} It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. the +5 shortbow of Triumph {venom, -Tele rF++} It poisons the ammo it fires. It greatly protects you from fire. It prevents most forms of teleportation. a +1 robe of magic resistance (39, 33, D) +0 shadow dragon scales (39, 49, D) the +5 flail "Gakhlual" {crush, rF++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (+9). (39, 50, D) a lightning rod (4/4) (40, 0, D) the +6 rapier of Defence {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a book of Transfigurations (40, 1, D) an uncursed staff of conjuration (40, 14, D) a phantom mirror (40, 30, D) the Disquisition on Hexes and Confrontation Spells Type Level Known a - Magic Dart Conjuration 1 no b - Static Discharge Conjuration/Air 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Orb of Destruction Conjuration 7 no (40, 48, D) a +1 leather armour of fire resistance (40, 49, D) an uncursed staff of poison (40, 50, D) an uncursed staff of summoning (40, 53, D) a +1 chain mail of cold resistance (40, 55, D) a +0 scimitar (41, 0, D) a +0 dagger of distortion (41, 7, D) an uncursed staff of summoning (41, 14, D) a +2 ring of protection (41, 16, D) an uncursed staff of death (41, 27, D) the +4 ring mail of Free Will {rF+ SInv} It protects you from fire. It lets you see invisible. (41, 29, D) an uncursed staff of cold (41, 48, D) a +0 war axe (42, 14, D) a sack of spiders (42, 15, D) the Volume of Destructive Dislocation Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Fireball Conjuration/Fire 5 no e - Lightning Bolt Conjuration/Air 5 no (42, 48, D) the Handbook of Mutagenic Necromancy Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Animate Dead Necromancy 4 no c - Petrify Transmutation/Earth 4 no d - Excruciating Wounds Charms/Necromancy 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (42, 50, D) a +3 broad axe (43, 15, D) a Fen Folio (43, 28, D) a sack of spiders (43, 29, D) a book of Misfortune (43, 49, D) a +2 scale mail of positive energy (43, 50, D) a +1 leather armour of cold resistance (43, 52, D) the +8 falchion of the Evil Eye {venom, rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. (43, 56, D) a +0 short sword (44, 28, D) a +1 halberd of venom (44, 48, D) Xiuwnuru's Almanac of Dusty Bewitchment Spells Type Level Known a - Sandblast Earth 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Fulminant Prism Conjuration/Hexes 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Discord Hexes 8 no (44, 49, D) a +4 chain mail of positive energy (44, 50, D) a +0 battleaxe (44, 51, D) a book of Frost (45, 48, D) a +2 morningstar of holy wrath (45, 49, D) a book of the Warp (45, 50, D) a +2 scale mail of fire resistance (45, 55, D) a +1 arbalest of freezing a +0 arbalest of velocity a +0 leather armour of magic resistance a +0 dagger a +0 halberd a +0 robe (45, 57, D) a +0 robe a +0 robe a +3 dagger a ghoul corpse (45, 58, D) a +1 great sword of draining a +0 plate armour the +10 dagger of the Elven Halls {drain, rC+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your magic capacity (+9). a +2 shortbow of flaming a +0 plate armour (45, 59, D) a +3 battleaxe a +0 chain mail (46, 50, D) a phantom mirror (46, 51, D) +1 fire dragon scales (46, 52, D) a +0 robe (unseen) (46, 57, D) a human skeleton (46, 58, D) a necrophage corpse (46, 61, D) the +8 eveningstar "Lalotut" {antimagic, *Rage rElec rF+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. (47, 49, D) a +3 scale mail of poison resistance (47, 55, D) a human skeleton (47, 56, D) a cursed staff of fire (47, 57, D) a +0 great mace a +0 chain mail (48, 35, D) +2 swamp dragon scales (48, 48, D) a phial of floods (48, 49, D) a +0 dire flail (48, 50, D) Sif Muna's Incunabulum of Virous Battle Magic Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Spider Form Transmutation/Poison 3 no c - Sticky Flame Conjuration/Fire 4 no d - Venom Bolt Conjuration/Poison 5 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no (48, 51, D) a +0 long sword (still there?) a +0 long sword (still there?) (48, 52, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (48, 55, D) a +2 flail of crushing (unseen) (48, 56, D) a +0 trident (49, 0, D) a fan of gales (49, 1, D) a +1 hand axe of venom (49, 12, D) a +2 plate armour of fire resistance (49, 24, D) an uncursed staff of air (49, 37, D) the Guide on Arcane Weapons and Fire Spells Type Level Known a - Searing Ray Conjuration 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Throw Icicle Conjuration/Ice 4 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Ring of Flames Charms/Fire 7 no (49, 38, D) a +2 battleaxe of flaming (49, 49, D) Finob's Guide on the Snowflakes and Contamination Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Spider Form Transmutation/Poison 3 no d - Throw Icicle Conjuration/Ice 4 no e - Ice Form Ice/Transmutation 4 no f - Alistair's Intoxication Transmutation/Poison 5 no (49, 52, D) a +2 bardiche (unseen) (49, 54, D) the +7 great sword of Wiajiwk {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (unseen) (49, 57, D) a +1 dire flail of draining a +0 plate armour (50, 0, D) an uncursed staff of power (50, 12, D) a +5 quarterstaff of distortion (50, 26, D) a +0 mace (50, 27, D) a +0 battleaxe (50, 28, D) a cursed -2 mace (50, 48, D) a phial of floods (50, 49, D) a +2 dagger of protection (50, 50, D) a +0 robe (50, 52, D) a +0 hand axe (51, 12, D) a phantom mirror (51, 13, D) a +1 spear of piercing (51, 24, D) the +11 chain mail "Fani" {rElec rPois rN++ MR-} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (51, 25, D) a +2 ring mail of poison resistance (51, 26, D) a +0 mace a +0 flail (51, 27, D) the cursed +1 ring mail of the Gloaming {+Blink Int-2 Dex+3} It affects your intelligence (-2). It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. a +0 glaive (51, 28, D) a +0 war axe (51, 36, D) a +2 chain mail of magic resistance (51, 37, D) a cursed staff of cold an uncursed staff of earth (51, 48, D) a lightning rod (4/4) (51, 49, D) a book of Ice (51, 50, D) a +2 plate armour of poison resistance (51, 52, D) a necrophage corpse (52, -1, D) the Collected Works on Dark Battle Magic Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Sublimation of Blood Necromancy 2 no d - Throw Icicle Conjuration/Ice 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Conjure Ball Lightning Conjuration/Air 6 no (52, 0, D) the ring of Tomorrow {*Corrode rF+ Dex+3 Stlth+} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It may corrode you when you take damage. It makes you more stealthy. an uncursed ring of magical power the ring of Oseqey {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. the ring of Insomnia {Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It lets you see invisible. an uncursed amulet of rage an uncursed ring of resist corrosion an uncursed ring of protection from magic (52, 1, D) a +4 falchion of pain (52, 12, D) a cursed -3 ring of evasion (52, 13, D) the Catalogue of Weightlessness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Airstrike Air 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Freezing Cloud Conjuration/Ice/Air 6 no (52, 17, D) a +0 halberd (52, 25, D) a +2 fustibalus of flaming (52, 28, D) a +0 mace (52, 36, D) an uncursed staff of earth (52, 48, D) a cursed amulet of inaccuracy (52, 49, D) a +0 flail (52, 51, D) a +1 rapier of venom (53, 0, D) a +3 falchion of holy wrath (53, 3, D) +0 steam dragon scales (53, 12, D) a Young Poisoner's Handbook (53, 27, D) a +2 flail of distortion (53, 28, D) a +0 short sword (53, 36, D) a box of beasts (53, 37, D) the cursed +1 plate armour "Aschu" {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 48, D) a +1 trident of venom (53, 49, D) a +0 robe (unseen) (53, 50, D) a +3 ring mail of poison resistance (54, 0, D) an uncursed ring of protection from fire (54, 2, D) the +7 long sword of Broken Luck {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (54, 12, D) a +0 halberd of flaming (54, 13, D) a book of Misfortune (54, 23, D) the Volume of the Entourage Spells Type Level Known a - Call Imp Summoning 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Call Canine Familiar Summoning 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Lightning Spire Summoning/Air 4 no (54, 24, D) a +0 quarterstaff of protection (54, 27, D) a +0 dire flail (unseen) (54, 36, D) the +9 bardiche of the End {freeze, rElec rPois MP-9 Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (54, 48, D) a +0 short sword (54, 49, D) the cursed +1 dire flail "Luetroem" {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (54, 50, D) an uncursed staff of fire (55, 0, D) a +2 ring of protection (55, 12, D) an uncursed staff of energy (55, 13, D) Sorcery, Part Five Spells Type Level Known a - Bolt of Magma Conjuration/Fire/Earth 5 no b - Lightning Bolt Conjuration/Air 5 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Aura of Abjuration Summoning 5 no f - Summon Demon Summoning 5 no (55, 25, D) a fan of gales (55, 27, D) a +0 flail (unseen) (57, 35, D) the Guide on Snow and Talismans Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Throw Icicle Conjuration/Ice 4 no e - Excruciating Wounds Charms/Necromancy 5 no f - Simulacrum Ice/Necromancy 6 no (58, 35, D) a +0 dagger (58, 39, D) an uncursed ring of resist corrosion (59, 47, D) an uncursed staff of wizardry (59, 48, D) a book of Necromancy (59, 49, D) a sack of spiders (60, 40, D) a +0 robe (60, 47, D) the +2 chain mail "Tafa" {Stlth+} It makes you more stealthy. (60, 48, D) a +2 pair of gloves of dexterity (60, 49, D) a +2 flail of draining (61, 0, D) a +1 long sword of flaming (61, 8, D) a +5 giant club (61, 11, D) a +0 short sword a cursed +0 scale mail a +0 dagger (61, 16, D) a +3 scythe of slicing (61, 17, D) a +0 glaive of freezing (61, 26, D) a +1 fustibalus of velocity (61, 35, D) an uncursed staff of cold (61, 40, D) an uncursed staff of power (61, 48, D) a +0 halberd of venom (61, 49, D) a +2 scimitar of flaming (unseen) (61, 51, D) a fire dragon corpse (62, 0, D) a +1 long sword of flaming (62, 1, D) a +1 rapier of speed (62, 8, D) a +0 dagger (62, 9, D) +1 ice dragon scales (62, 11, D) a +0 flail (62, 26, D) an uncursed staff of summoning (62, 39, D) a sack of spiders (62, 47, D) a +0 demon whip (62, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 49, D) an uncursed staff of air (63, 3, D) a cursed +3 falchion a +0 robe (63, 11, D) the +6 short sword of Hoptaxi {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. a cursed +0 robe (63, 16, D) a +3 vampiric battleaxe (63, 25, D) an uncursed staff of earth a +3 broad axe of chopping a +2 rapier of speed (63, 36, D) a +3 scale mail of cold resistance (63, 37, D) a cursed staff of cold (still there?) a +0 short sword of venom (still there?) (63, 48, D) a +0 shortbow of flaming (63, 49, D) an uncursed staff of wizardry (63, 50, D) the +3 giant spiked club "Ileoxufa" {drain, *Rage rPois MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. (63, 56, D) a +0 demon whip (64, 16, D) a phantom mirror (64, 17, D) the cursed +3 spear of Reixui {pierce, +Rage rElec MR+++ Int-4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (64, 18, D) a +2 ring mail of positive energy (64, 29, D) a +0 trident (64, 40, D) a sack of spiders (64, 47, D) the Almanac of Hexes and Feathers Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Dazzling Spray Conjuration/Hexes 3 no c - Airstrike Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (64, 48, D) the +2 plate armour of the Vacuum {Dex+2} It affects your dexterity (+2). (64, 49, D) the +8 hand crossbow of the Everdark {venom, *Corrode rF+ rC+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from fire. It protects you from cold. It may corrode you when you take damage. (64, 52, D) a +5 broad axe of chopping (unseen) (64, 57, D) +0 fire dragon scales (unseen) (64, 63, D) a hell hound corpse (65, 26, D) a lightning rod (4/4) (still there?) a book of Ice (still there?) (65, 47, D) a crystal ball of energy (65, 48, D) a +3 ring mail of fire resistance (65, 49, D) a +0 demon whip (65, 54, D) a +2 scimitar of flaming (65, 63, D) a hell hound corpse (66, 48, D) a lightning rod (4/4) (66, 49, D) a +4 dire flail of protection (66, 50, D) an uncursed staff of conjuration (66, 51, D) a book of Alchemy (still there?) a book of Alchemy (still there?) (66, 52, D) a +0 bardiche of venom (66, 53, D) a +4 demon blade of venom (unseen) (66, 54, D) a +3 amulet of reflection (unseen) (66, 57, D) a +0 demon whip (still there?) a +0 great sword of flaming (still there?) (67, 0, D) the Tome of the Ninety-Nine Songs Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Lesser Beckoning Translocation 3 no c - Teleport Other Translocation 3 no d - Force Lance Conjuration/Translocation 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (67, 47, D) a book of Transfigurations (67, 48, D) an uncursed staff of air (67, 49, D) a +3 scimitar of flaming (67, 50, D) an uncursed staff of power (67, 53, D) a +4 great sword of flaming the +7 flail of Internal Strife {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a fire giant corpse (68, 0, D) an uncursed staff of earth (68, 47, D) a +2 scimitar of flaming (68, 48, D) a Young Poisoner's Handbook (68, 49, D) a book of Misfortune a +1 rapier of electrocution (68, 50, D) the Papyrus of Hurtful Talismans Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Song of Slaying Charms 2 no c - Stone Arrow Conjuration/Earth 3 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Orb of Destruction Conjuration 7 no (68, 52, D) 8 chunks of flesh a fire dragon skeleton (68, 57, D) a +2 demon whip of draining (unseen) (69, 36, D) a cursed staff of fire (69, 47, D) a +4 triple crossbow of velocity (69, 48, D) the cursed +1 halberd "Qiefifihyi" {flame, *Noise rPois rC+ Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It protects you from cold. It protects you from poison. It may make noises in combat. It has a curse placed upon it. (69, 50, D) an uncursed staff of conjuration (69, 53, D) a hell hog corpse (69, 55, D) a +2 vampiric demon whip (70, 8, D) a book of the Sky (70, 9, D) a +3 shortbow of freezing (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) an uncursed amulet of guardian spirit (70, 48, D) a lamp of fire (70, 49, D) a +8 giant club a +4 flail of protection (71, 8, D) a +4 scimitar of distortion (71, 16, D) an uncursed ring of positive energy (71, 17, D) an uncursed ring of see invisible (71, 26, D) a +6 flail of crushing (71, 27, D) a book of the Earth (71, 36, D) a phantom mirror (71, 37, D) a crystal ball of energy (71, 40, D) a +0 scimitar a +0 plate armour a +0 battleaxe a +0 chain mail (71, 41, D) a +0 whip (71, 48, D) a +0 plate armour of cold resistance (71, 52, D) a scroll of brand weapon (unseen) (72, 8, D) a +4 plate armour of cold resistance (72, 9, D) a book of Unlife (72, 16, D) a phial of floods (72, 17, D) a +3 shortbow of freezing (72, 21, D) a +0 halberd (72, 22, D) a +0 scimitar a +0 hand axe (72, 26, D) a +3 battleaxe of chopping (72, 27, D) a +2 quarterstaff of speed (72, 36, D) a lightning rod (4/4) (72, 37, D) the cursed +1 halberd of Naiv {chop, *Noise rN+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (72, 40, D) a +0 dagger a +0 robe (72, 48, D) a book of Frost (72, 49, D) a sack of spiders (72, 53, D) a +0 demon whip of venom (73, 1, D) a +1 ring mail of fire resistance (73, 16, D) a phial of floods (73, 17, D) an uncursed staff of summoning (73, 21, D) a +0 flail (73, 26, D) a book of Enchantments (73, 27, D) the cursed +1 ring mail of the Iron Devil {Regen+ Dex+4 Stlth+} It affects your dexterity (+4). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (73, 36, D) a crystal ball of energy (73, 37, D) a book of Clouds (73, 40, D) a +0 dagger a +0 chain mail a +0 mace (73, 41, D) a +0 club a +3 ring mail (73, 47, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 48, D) an uncursed staff of power (74, 21, D) a +1 battleaxe of distortion (74, 48, D) an uncursed staff of conjuration (74, 49, D) a +6 quick blade (75, 1, D) a +2 mace of draining (75, 47, D) a book of the Sky (75, 48, D) a crystal ball of energy (75, 49, D) a lamp of fire