Burgietje the Dungeon (0, 0, D) a +0 ring mail (1, -6, D) an uncursed staff of summoning (unseen) (1, 1, D) the +10 spear "Ufafoid" {vamp, MR- MP+9 SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (1, 4, D) a +4 shortbow of flaming (2, -24, D) a +1 chain mail of positive energy (2, -23, D) a +0 dagger (3, -42, D) a book of Unlife (3, -41, D) a +0 rapier of draining (3, -40, D) an uncursed staff of wizardry (3, -25, D) a +0 long sword (3, -24, D) the +9 hand axe "Fusmabai" {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). (unseen) (3, -23, D) a +2 shortbow of flaming (3, -22, D) the +1 mace of Perversion {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. a +0 triple crossbow of freezing (3, -21, D) a +0 short sword (unseen) (3, 5, D) a +5 antimagic lajatang (4, -54, D) a +5 triple sword (unseen) (4, -53, D) a +5 lajatang (4, -52, D) 1000 sling bullets (unseen) (4, -42, D) an uncursed staff of death (4, -41, D) a cursed ring of attention (4, -40, D) a phial of floods (4, -22, D) a +0 leather armour a +0 rapier a +0 rapier a +3 leather armour of cold resistance (4, -20, D) a +0 shortbow (unseen) (4, 4, D) a +2 chain mail of poison resistance (5, -54, D) a +5 quick blade (unseen) (5, -53, D) a +5 giant spiked club (unseen) (5, -52, D) a +5 bardiche (unseen) (5, -51, D) a +5 executioner's axe (unseen) (5, -49, D) a +3 shield a +3 buckler (5, -48, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -42, D) a +4 mace of draining (5, -41, D) an uncursed staff of earth (5, -40, D) an uncursed staff of death (still there?) an uncursed staff of death (still there?) (5, -24, D) a +0 scale mail (unseen) (5, -18, D) a +3 flail of draining (5, -17, D) a +0 dire flail of protection (5, -16, D) a +2 long sword of slicing (6, -42, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (6, -24, D) a +2 ring mail of cold resistance (6, -22, D) a +0 short sword of freezing a +0 scimitar a +0 scale mail a box of beasts (6, -21, D) the +10 mace of Saltpetre {crush, rPois rC+ MR+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (6, -19, D) a +0 rapier (unseen) (6, -6, D) an uncursed staff of energy a crystal ball of energy a +0 morningstar a +0 halberd of venom a +2 helmet of see invisible the Catalogue of Sinister Bewitchment Spells Type Level Known a - Pain Necromancy 1 no b - Vampiric Draining Necromancy 3 no c - Bolt of Draining Conjuration/Necromancy 5 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Invisibility Hexes 6 no (6, 2, D) a +0 chain mail a +1 robe of magic resistance (6, 8, D) a +0 ring mail a +0 demon whip of electrocution (7, -39, D) quicksilver dragon scales (7, -32, D) a large rock (7, -24, D) a +0 leather armour (7, -22, D) an uncursed staff of cold (7, -21, D) a +0 rapier a +0 rapier a +0 leather armour a cursed -2 ring of strength (7, -6, D) Raelleuh's Catalogue of Freezing Weightlessness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Simulacrum Ice/Necromancy 6 no d - Tornado Air 9 no a +1 scale mail of fire resistance (7, -3, D) the Incunabulum of Toxins Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Spider Form Transmutation/Poison 3 no c - Venom Bolt Conjuration/Poison 5 no a +1 fustibalus of flaming a +2 demon whip of freezing a +2 great sword of slicing a +1 fustibalus of flaming (8, -42, D) quicksilver dragon scales a lamp of fire an uncursed staff of air (8, -40, D) an uncursed staff of wizardry (still there?) an uncursed staff of wizardry (still there?) (8, -33, D) a +0 flail 2 large rocks (8, -23, D) the +2 buckler of Prudence {Regen+} It increases your rate of regeneration. (8, -22, D) a +0 long sword (still there?) an uncursed staff of poison (still there?) (8, -21, D) a +0 longbow of freezing (unseen) (8, -20, D) a +0 long sword (8, -19, D) a cursed -3 rapier (unseen) (8, -17, D) a +1 antimagic mace (8, -6, D) an uncursed ring of magical power the ring "Bushrur" {Wiz MR+ Str-2 Int+2} [ring of wizardry] It improves your spell success rate. It affects your strength (-2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the ring of Midsummer {*Slow MR++ Str+5 Stlth+} [ring of stealth] It affects your strength (+5). It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. an uncursed ring of see invisible a +3 ring of evasion an uncursed ring of fire an uncursed ring of magical power an uncursed ring of protection from fire an uncursed ring of protection from fire (8, 3, D) a +0 chain mail (9, -42, D) a sack of spiders (9, -40, D) an uncursed staff of wizardry (9, -24, D) a +1 plate armour of cold resistance (9, -23, D) a +0 dagger a +2 vampiric dagger (9, -22, D) a +0 hand crossbow of freezing (9, -18, D) a +0 long sword a +0 leather armour (9, -16, D) a +0 short sword a +0 short sword a +0 robe of magic resistance (10, -42, D) an uncursed staff of poison (10, -41, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (10, -40, D) a +5 short sword of speed (10, -39, D) quicksilver dragon scales (unseen) (10, -38, D) 4 large rocks (unseen) (10, -23, D) a +1 falchion of electrocution a box of beasts (10, -22, D) a +0 longbow (still there?) a potion of might (still there?) (10, -21, D) a +0 longbow (10, -18, D) a +0 long sword (still there?) 42 arrows (still there?) (10, -15, D) a +2 scimitar of freezing (10, -5, D) an uncursed staff of power a +3 long sword of holy wrath a lightning rod (4/4) the +7 demon blade of the Swamp {elec, Str+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+3). a +4 rapier of protection (10, -4, D) a +1 spear of piercing a sack of spiders (11, -56, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -52, D) a lightning rod (4/4) (11, -50, D) an uncursed staff of energy (unseen) (11, -49, D) a wand of disintegration (7) (unseen) (11, -42, D) a phial of floods (11, -40, D) Kineucsue's Incunabulum of Displaced Shape Shifting Spells Type Level Known a - Apportation Translocation 1 no b - Beastly Appendage Transmutation 1 no c - Sticks to Snakes Transmutation 2 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no (11, -39, D) 5 large rocks (11, -24, D) a +0 long sword (11, -23, D) a +0 leather armour (11, -22, D) a cursed -2 long sword (still there?) a +2 short sword of holy wrath (still there?) (11, -20, D) a +0 leather armour (11, -16, D) a +0 rapier (unseen) (11, -7, D) a box of beasts (11, -6, D) an uncursed ring of resist corrosion (11, -5, D) the +7 long sword of Evolution {freeze, +Fly Str-3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+5). It lets you fly. (11, -4, D) the +1 chain mail of the Learner {rN+ MR+ Str+2 Stlth+} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (12, -56, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -41, D) the cursed +1 plate armour "Hun Woff" {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (12, -40, D) a fan of gales (12, -39, D) a +0 flail (12, -24, D) a +0 short sword (12, -23, D) a box of beasts (12, -22, D) a cursed -3 short sword (still there?) a +0 rapier (still there?) (12, -5, D) a book of Conjurations (12, -4, D) a book of Cantrips (13, -42, D) an uncursed staff of air (13, -40, D) a +1 spear of distortion (13, -24, D) a +3 hand crossbow of flaming (13, -23, D) an uncursed staff of air (13, -22, D) a +0 long sword (still there?) an uncursed staff of wizardry (still there?) (13, -21, D) a +3 whip of electrocution (13, -19, D) a +0 short sword (unseen) (13, -14, D) a +2 long sword of slicing (unseen) (13, -6, D) a +4 chain mail of positive energy (13, -5, D) a +0 scimitar of holy wrath (13, -4, D) an uncursed staff of fire (14, -24, D) a +2 mace of distortion (14, -23, D) a +0 short sword a +0 ring mail (14, -22, D) a +2 vampiric hand axe (14, -5, D) a +1 scimitar of slicing (14, -4, D) a book of the Warp (15, -6, D) a box of beasts (15, -5, D) an uncursed ring of poison resistance (15, -4, D) a book of Necromancy (19, -8, D) a +2 cloak of magic resistance (19, -7, D) the Catalogue of Sinister Execration Spells Type Level Known a - Corona Hexes 1 no b - Vampiric Draining Necromancy 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no (19, -6, D) a sack of spiders (20, -56, D) the cursed +1 chain mail "Lokhofes" {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (20, -55, D) an uncursed ring of wizardry (20, -39, D) a +4 ring mail of poison resistance (20, -37, D) 29 bolts (unseen) (20, -24, D) a +2 scale mail of magic resistance (20, -23, D) a book of Burglary (20, -22, D) a +0 shortbow (unseen) (20, -8, D) an uncursed staff of wizardry (20, -7, D) a book of Spatial Translocations (20, -5, D) an uncursed staff of conjuration (21, -56, D) a cursed ring of attention (21, -55, D) a cursed staff of air (21, -40, D) an uncursed staff of cold (unseen) (21, -39, D) a +0 longbow (unseen) (21, -35, D) 2 javelins (21, -34, D) 4 javelins (21, -31, D) a javelin (21, -23, D) a +3 short sword of venom (21, -21, D) a +0 arbalest (unseen) (21, -8, D) a book of Necromancy (21, -7, D) an uncursed staff of earth (22, -56, D) the cursed +0 spear of the End of Times {freeze, *Slow MR- Str+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (22, -55, D) an uncursed staff of air (22, -40, D) the +4 mace "Fic Liad" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (unseen) (22, -39, D) a +0 longbow (unseen) (22, -24, D) a box of beasts (22, -23, D) 3 large rocks (unseen) (22, -22, D) a +0 spear (still there?) a sack of spiders (still there?) (22, -21, D) the +7 halberd "Orb Guardian's Regret" {chop, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (unseen) (22, -15, D) an arrow (22, -13, D) an arrow (22, -8, D) a +3 scimitar of slicing (22, -7, D) a +2 mace of protection (unseen) (23, -56, D) the +6 arbalest of Innocence {freeze, rC++ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from negative energy. (23, -55, D) the +8 glaive "Weeh" {drain, Str+2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). the +8 glaive "Weeh" {drain, Str+2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (23, -41, D) an uncursed staff of conjuration (unseen) (23, -39, D) a +0 leather armour a cursed +0 shortbow 19 arrows a +1 arbalest of flaming (23, -38, D) a +3 hand crossbow of flaming a +0 longbow (23, -37, D) a +0 spear of piercing 16 silver javelins a +0 leather armour (23, -31, D) a javelin (23, -24, D) a crystal ball of energy (23, -23, D) a +0 shortbow (unseen) (23, -22, D) a +3 spear of venom 17 silver javelins a +0 leather armour a book of Debilitation (23, -8, D) an uncursed staff of energy (23, -7, D) a +2 robe of cold resistance (unseen) (23, -5, D) an uncursed staff of power (24, -55, D) a +2 hand axe of flaming (24, -40, D) a +0 shortbow (24, -39, D) a lamp of fire (24, -37, D) 3 large rocks (24, -36, D) a +0 shortbow 28 arrows (24, -33, D) a bolt (24, -32, D) a javelin 2 large rocks an arrow a bolt (24, -24, D) a +1 ring mail of poison resistance (24, -23, D) a +4 morningstar of protection (still there?) the +3 rapier of Currency {freeze, *Drain rF++ Int+3 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from fire. It causes draining when unequipped. It makes you more stealthy. (24, -22, D) a +0 arbalest a +0 arbalest a cursed staff of death a +0 shortbow 15 arrows an uncursed staff of air (24, -21, D) a +0 leather armour (unseen) (24, -19, D) a +0 longbow (24, -18, D) 2 bolts (24, -15, D) a large rock a bolt 5 arrows (24, -13, D) an arrow (24, -9, D) a crystal ball of energy (24, -8, D) a phantom mirror (25, -57, D) a manual of Bows a manual of Bows a wand of flame (15) (25, -56, D) the amulet "Zerhez" {Gourm MR++ Int-5 Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. an uncursed amulet of rage the ring "Tumnef" {+Blink rElec rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It lets you blink. (25, -55, D) a +4 glaive of distortion (25, -40, D) a +2 flail of protection (25, -39, D) 48 arrows (25, -37, D) a +0 longbow 14 arrows a +2 ring mail of poison resistance 13 javelins (25, -36, D) a +0 spear (unseen) (25, -35, D) 3 large rocks (25, -31, D) an arrow (25, -30, D) 5 silver javelins (25, -20, D) 5 large rocks (25, -17, D) 2 bolts 6 large rocks 3 arrows (25, -16, D) 2 large rocks a silver javelin 2 arrows (25, -14, D) 2 large rocks 3 arrows (25, -7, D) a lightning rod (4/4) (26, -56, D) the +4 centaur barding "Itsaru" {rPois rC+ rCorr} It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (26, -40, D) a +0 longbow (unseen) (26, -39, D) a +0 arbalest (unseen) (26, -38, D) a +0 longbow 31 arrows a +0 leather armour a +0 leather armour (26, -37, D) 4 large rocks a +0 longbow 32 arrows a +0 leather armour of positive energy a +0 spear (26, -30, D) a silver javelin (26, -24, D) a book of Frost (26, -19, D) 5 large rocks 17 bolts (27, -56, D) a +4 chain mail of fire resistance (27, -55, D) a +4 falchion of electrocution (27, -54, D) an uncursed staff of cold (27, -39, D) a +1 falchion of slicing (27, -37, D) a +0 longbow 40 arrows a +0 leather armour (27, -22, D) a +0 lajatang of electrocution a +4 scale mail of fire resistance (27, -20, D) a +0 arbalest 26 bolts a +0 morningstar of holy wrath 29 arrows a +2 arbalest of flaming (27, -19, D) a bolt (27, -8, D) +2 storm dragon scales (27, -7, D) an uncursed staff of summoning a +3 flail of holy wrath a +1 helmet of see invisible (28, -56, D) a fan of gales (28, -40, D) a book of Conjurations (28, -39, D) a cursed +0 longbow (28, -38, D) a +1 antimagic spear 12 javelins a +0 leather armour an uncursed staff of death a +1 longbow of freezing 25 arrows (28, -37, D) 3 large rocks (28, -25, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (28, -24, D) a +2 spear of venom (28, -22, D) a +0 shortbow (still there?) a +2 scale mail of fire resistance (still there?) (28, -19, D) a +0 shortbow 17 arrows (28, -8, D) an uncursed staff of energy (29, -56, D) a +2 whip of draining (29, -55, D) a +2 long sword of venom (29, -39, D) an uncursed staff of conjuration (29, -38, D) a +0 longbow (unseen) (29, -23, D) a sack of spiders (29, -21, D) a +1 longbow of velocity (unseen) (29, -19, D) an uncursed staff of earth a +0 arbalest 12 bolts (29, -8, D) an uncursed staff of air (29, -7, D) a book of the Tempests a +0 great sword of holy wrath (29, -6, D) an uncursed staff of cold a +1 chain mail of magic resistance (30, -56, D) a +2 cloak of poison resistance (30, -55, D) 4 scrolls of enchant weapon (30, -40, D) a book of Ice (30, -24, D) a box of beasts (30, -23, D) 19 bolts (30, -21, D) a +0 longbow (unseen) (30, -8, D) a +5 quarterstaff of crushing (30, -7, D) a +0 robe of magic resistance (30, -6, D) the +4 quarterstaff of Prudence {freeze, *Noise rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It may make noises in combat. (31, -6, D) a +1 short sword of venom (32, -8, D) the cursed +1 chain mail of Filth {rF++ SInv Stlth+} It greatly protects you from fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (32, -7, D) a book of Misfortune (32, -6, D) a book of the Tempests (33, -7, D) the +4 chain mail "Xavo" {Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (34, -8, D) Luiraed's Incunabulum of Ice Spells Type Level Known a - Freeze Ice 1 no b - Throw Frost Conjuration/Ice 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Throw Icicle Conjuration/Ice 4 no e - Ice Form Ice/Transmutation 4 no f - Ozocubu's Refrigeration Ice 6 no (34, -7, D) a +0 ring mail of magic resistance (34, -6, D) a +1 vampiric war axe (35, -28, D) a phantom mirror (35, -8, D) a +4 hand crossbow of flaming (35, -7, D) the +8 long sword of Psychosis {elec, rC+ Int-5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It protects you from cold. It lets you see invisible. (35, -6, D) a lamp of fire (36, -57, D) a +3 war axe of electrocution (36, -42, D) a +4 trident of flaming (unseen) (36, -28, D) a sack of spiders (36, -27, D) an uncursed staff of wizardry (36, -24, D) a +0 war axe (unseen) (37, -56, D) a +1 long sword of protection (37, -55, D) the Incunabulum of Supportive Conjuration Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Lightning Bolt Conjuration/Air 5 no c - Aura of Abjuration Summoning 5 no d - Malign Gateway Summoning/Translocation 7 no (37, -42, D) a +0 buckler of reflection (37, -40, D) the Guide on Bewitching Moulding Spells Type Level Known a - Corona Hexes 1 no b - Beastly Appendage Transmutation 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Silence Hexes/Air 5 no e - Discord Hexes 8 no (37, -28, D) a fan of gales (37, -27, D) Efiamito's Almanac of Creative Toxins Spells Type Level Known a - Call Imp Summoning 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Mana Viper Hexes/Summoning 5 no (38, -42, D) an uncursed staff of poison (38, -41, D) a +3 scale mail of magic resistance (39, -42, D) a box of beasts an uncursed staff of power (39, -24, D) a +0 dagger a +0 robe a cursed +0 mace (39, -20, D) a +1 great mace of protection a +0 plate armour (39, -19, D) a +4 mace of protection (unseen) (39, -8, D) a +4 mace of venom (39, -7, D) a crystal ball of energy (39, -6, D) a +2 robe (40, -57, D) a +1 ring of evasion an uncursed amulet of magic regeneration an uncursed ring of protection from cold an uncursed ring of stealth an uncursed ring of stealth the ring of Doicatufa {Ice *Slow rN+ Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. the ring of the Little Devil {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. an uncursed amulet of rage the ring of Pride {+Fly MR+ Str-3 Slay+5 Stlth+} [ring of stealth] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. a +1 plate armour of magic resistance (40, -56, D) the ring of Discretion {rCorr Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. a +6 ring of strength a +6 ring of strength (40, -41, D) the Guide on the Escort and Self-Knowledge Spells Type Level Known a - Infusion Charms 1 no b - Spectral Weapon Hexes/Charms 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Forest Summoning/Translocation 5 no e - Deflect Missiles Charms/Air 6 no an uncursed staff of wizardry (40, -29, D) a +1 quarterstaff of draining (40, -27, D) a +3 quarterstaff of protection a +0 robe (40, -20, D) a +2 morningstar of protection (40, -8, D) an uncursed staff of power (40, -7, D) the +2 trident of the Badger {flame, rElec rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (40, -2, D) a +1 scythe (41, -56, D) a +0 leather armour of magic resistance (41, -54, D) a +2 plate armour of magic resistance (41, -42, D) a +2 glaive of distortion (41, -41, D) a cursed staff of wizardry (41, -23, D) a +1 dagger of draining (unseen) (41, -22, D) the +9 spear of the Lair of Beasts {venom, +Blink Str+2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+3). It lets you blink. (41, -20, D) a +3 short sword of protection a +2 robe of resistance (41, -18, D) a +0 robe (41, -8, D) an uncursed staff of energy (41, -7, D) a +3 vampiric lajatang (41, -6, D) a +2 demon whip of freezing a +3 chain mail of fire resistance (41, -4, D) the +9 flail of Atraanes {freeze, Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). (42, -56, D) a sack of spiders (42, -55, D) the Compendium of Snow and Transmigration Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Throw Icicle Conjuration/Ice 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Ozocubu's Refrigeration Ice 6 no (42, -42, D) a book of the Dragon (42, -41, D) a +0 spear of venom (42, -27, D) +1 fire dragon scales (still there?) an uncursed staff of fire (still there?) (42, -26, D) a +0 flail (unseen) (42, -22, D) a +3 hand axe (unseen) (42, -19, D) a +0 robe (unseen) (42, -8, D) the +27 Lear's hauberk (42, -7, D) the Almanac of Shifting Venom Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Poisonous Vapours Poison/Air 2 no c - Passwall Transmutation/Earth 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Venom Bolt Conjuration/Poison 5 no f - Statue Form Transmutation/Earth 6 no (43, -56, D) the Tome of Unholy Snow Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy 2 no c - Agony Necromancy 5 no d - Simulacrum Ice/Necromancy 6 no e - Death Channel Necromancy 6 no (43, -42, D) an uncursed staff of earth (43, -8, D) a +1 robe of fire resistance (44, -42, D) a box of beasts (44, -41, D) a lightning rod (4/4) (44, -28, D) a crystal ball of energy (44, -7, D) the cursed +1 glaive of Wyrd {drain, *Corrode rN+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. an uncursed staff of power (44, -5, D) a hell hog corpse (skeletalised by now) (45, -28, D) a +0 hand axe (45, -8, D) a +0 large shield of protection (45, -6, D) a lamp of fire (45, 1, D) a hell hound corpse (skeletalised by now) (46, -8, D) a book of the Warp (46, -7, D) a lightning rod (4/4) a +1 demon trident of draining a +3 scale mail of fire resistance (46, -6, D) a +2 great sword of flaming (47, -8, D) a +5 dagger of venom (47, -7, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (48, -8, D) a sack of spiders (48, -7, D) an uncursed ring of flight (48, -6, D) a +4 battleaxe of venom (48, -5, D) a +0 rapier of protection a +2 scythe of protection a fan of gales (49, -18, D) a +2 scimitar of flaming (49, -8, D) a lightning rod (4/4) (49, -7, D) an uncursed staff of power (49, -5, D) a +1 quarterstaff of protection (50, -55, D) a +4 morningstar of protection (50, -44, D) a +0 spear (50, -43, D) an uncursed amulet of rage (50, -20, D) a +0 war axe of chopping (50, -19, D) the cursed +0 shortbow "Werepot" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (50, -8, D) an uncursed staff of poison (50, -7, D) a lamp of fire (50, -6, D) the cursed +0 leather armour of Youthful Indiscretion {*Contam rElec rPois rN++} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (50, -4, D) a hell hog corpse (skeletalised by now) (51, -56, D) a +1 hand axe of freezing (51, -55, D) a +0 vampiric whip (51, -39, D) a +3 vampiric trident a cursed -2 robe (51, -32, D) a +1 pair of boots of flying a +0 long sword (51, -31, D) the +1 robe of the Black Moon {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. (51, -30, D) a +5 falchion of freezing a +2 rapier of venom the +4 quarterstaff of Buenn {pain, rC+ MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. a +0 plate armour (51, -20, D) a +4 dagger of draining (51, -19, D) a +3 flail of holy wrath (51, -16, D) a +4 scimitar of flaming (51, -8, D) the +8 whip "Cischisia" {protect, Int+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). (51, -6, D) a +0 trident of venom (52, -55, D) a +1 vampiric morningstar (52, -44, D) a +0 long sword the +3 flail "Ampeunui" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (52, -40, D) a +0 battleaxe (unseen) (52, -29, D) a +0 robe (52, -27, D) a +0 great sword a +0 plate armour (52, -20, D) the +6 hand crossbow "Kecoec" {penet, *Slow +Fly rElec rF-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It may slow you when you take damage. (52, -18, D) a +2 great sword of flaming (52, -16, D) a +1 great sword of flaming (52, -8, D) a cursed -5 ring of slaying (52, -7, D) the +3 hunting sling of Shrieking Terror {freeze, MR- Str+4 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+8). It affects your resistance to hostile enchantments. (52, -6, D) a phantom mirror (53, -55, D) a lightning rod (4/4) (53, -44, D) a +1 flail of holy wrath a +3 ring mail of poison resistance (53, -32, D) a +1 long sword of holy wrath a fan of gales an uncursed staff of summoning (53, -31, D) a +2 chain mail of poison resistance (53, -28, D) a +0 long sword a +0 plate armour (53, -27, D) a +0 long sword (53, -26, D) a +0 great sword a +0 chain mail (53, -23, D) a +0 dire flail (unseen) (53, -20, D) a +2 flail of protection (53, -19, D) an uncursed staff of power (53, -18, D) a +1 great sword of flaming (53, -8, D) an uncursed ring of magical power (53, -6, D) the cursed +1 morningstar of Gapp {venom, *Rage +Blink Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (54, -56, D) a +2 hunting sling of flaming (54, -55, D) the cursed +0 scimitar of the Brain {flame, rC+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (54, -44, D) the cursed +1 hand axe of Bankruptcy {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (54, -43, D) Tyodu's Papyrus of Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Demon Summoning 5 no c - Spellforged Servitor Conjuration/Summoning 7 no (54, -39, D) a +0 flail (54, -20, D) a +1 broad axe of venom (54, -19, D) a lamp of fire (54, -8, D) a +0 ring mail of fire resistance (55, -55, D) a book of Callings (55, -44, D) a lightning rod (4/4) (55, -41, D) a +4 morningstar of holy wrath a +0 robe (55, -20, D) an uncursed staff of earth (55, -8, D) a +2 mace of holy wrath (55, -5, D) a +2 great mace of protection (56, -55, D) a lamp of fire (56, -7, D) an uncursed staff of wizardry (56, -6, D) a phantom mirror (57, -31, D) a +7 plate armour of ponderousness (58, -33, D) a book of Necromancy (59, -9, D) a fan of gales (59, -8, D) a +0 plate armour of magic resistance (59, -7, D) a +0 spear of flaming (60, -20, D) an uncursed staff of death (60, -19, D) a sack of spiders (60, -8, D) the +8 long sword of Slow Death {freeze, Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). (61, -13, D) a cursed -2 battleaxe (still there?) an uncursed staff of wizardry (still there?) (61, -9, D) a +0 whip of draining (61, -8, D) a cursed -3 ring of strength (61, -6, D) a +1 eveningstar of venom (62, -56, D) a book of Power an uncursed staff of air (62, -51, D) a cursed -1 club a +0 robe (62, -48, D) a +4 scale mail of poison resistance (62, -40, D) a +3 ring mail of magic resistance (62, -30, D) a +1 short sword of holy wrath (62, -15, D) a +3 battleaxe of electrocution (62, -13, D) the +5 hand axe "Abocsiy" {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (unseen) (62, -9, D) a box of beasts (62, -8, D) a box of beasts (62, -7, D) a lamp of fire (62, -6, D) a fan of gales (63, -53, D) a +0 scythe a +0 robe (63, -52, D) a +2 quarterstaff of chaos a +0 cloak (63, -48, D) a Fen Folio (63, -39, D) a +1 flail of distortion (63, -30, D) a +2 ring mail of cold resistance (63, -29, D) a sack of spiders (63, -20, D) a book of the Warp (63, -19, D) a crystal ball of energy (63, -12, D) an uncursed staff of cold a +0 robe (63, -9, D) the +5 chain mail "Eqetocva" {+Fly rN+++ Str-2 Slay-5} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to negative energy. It lets you fly. a box of beasts (63, -8, D) a +4 quarterstaff of speed (64, -56, D) a lamp of fire (64, -52, D) a +1 dire flail of draining a +0 robe (64, -48, D) a box of beasts (64, -40, D) a +0 quarterstaff of speed (64, -39, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, -30, D) a box of beasts (64, -25, D) (unseen) (64, -20, D) a sack of spiders (64, -8, D) an uncursed staff of conjuration (64, -6, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (65, -40, D) a book of Flames (65, -39, D) an uncursed ring of flight (65, -30, D) Aloaqotu's Collected Works on the Creative Snowflakes Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Call Canine Familiar Summoning 3 no c - Shadow Creatures Summoning 6 no d - Malign Gateway Summoning/Translocation 7 no (65, -29, D) a +4 vampiric glaive (65, -9, D) a +2 scale mail of poison resistance (65, -8, D) Itasebiq's Papyrus of Ashen Transformation (still there?) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Petrify Transmutation/Earth 4 no c - Irradiate Conjuration/Transmutation 5 no d - Blade Hands Transmutation 5 no a +3 battleaxe of holy wrath (still there?) (65, -7, D) an uncursed ring of poison resistance the +4 falchion of Dung {vamp, Fragile rF+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. (65, -6, D) a +3 leather armour of cold resistance (66, -30, D) a lightning rod (4/4) (66, -9, D) a lightning rod (4/4) (66, -8, D) a box of beasts (66, -7, D) an uncursed staff of air (67, -8, D) the +6 flail of Okawaru's Indignation {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. (67, -7, D) the +8 plate armour "Ocofishrutu" {rF+} It protects you from fire. (68, -56, D) a +2 scale mail of magic resistance (68, -9, D) a box of beasts (68, -8, D) a +2 scimitar of freezing (68, -7, D) a +0 large shield of protection the +11 flail of Severance {flame, Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). (68, -6, D) a +1 buckler of protection (still there?) the cursed +0 hand axe of Ciegom {chop, Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (69, -9, D) a +2 short sword of venom (69, -8, D) a +4 vampiric bardiche (69, -7, D) a +2 scale mail of cold resistance (70, -56, D) a +1 morningstar of flaming (70, -20, D) an uncursed staff of power (70, -9, D) a +1 shortbow of velocity (70, -7, D) a +2 great sword of pain (70, -6, D) the Almanac of Ensnaring Attacks Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Portal Projectile Hexes/Translocation 3 no c - Throw Icicle Conjuration/Ice 4 no d - Silence Hexes/Air 5 no e - Bolt of Fire Conjuration/Fire 6 no (71, -48, D) a sack of spiders (71, -47, D) a +0 mace of crushing (71, -20, D) a box of beasts (71, -19, D) a +1 buckler of positive energy (71, -8, D) an uncursed staff of power (71, -7, D) Sif Muna's Disquisition on Good Luck Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Spectral Weapon Hexes/Charms 3 no d - Excruciating Wounds Charms/Necromancy 5 no e - Deflect Missiles Charms/Air 6 no (72, -48, D) a box of beasts (72, -40, D) a +3 great mace of draining (72, -39, D) a +4 plate armour of ponderousness (72, -30, D) a Young Poisoner's Handbook (72, -29, D) a +0 chain mail of cold resistance (72, -20, D) a +2 longbow of velocity (72, -19, D) the +5 fustibalus "Utimmo" {venom, Str+3 Int+4} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+4). (72, -9, D) a cursed -2 ring of intelligence (72, -8, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (72, -7, D) a +0 long sword of holy wrath (73, -56, D) a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (73, -48, D) a phial of floods (73, -47, D) a +2 robe of magic resistance (73, -40, D) a +3 ring mail of cold resistance (73, -39, D) a box of beasts (73, -35, D) a cursed -3 hand axe a +0 robe (73, -30, D) a book of Party Tricks (73, -29, D) an uncursed staff of cold (73, -24, D) a +0 robe (73, -20, D) the cursed +1 plate armour of Dusimihu {+Fly rElec MR- Stlth+} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (73, -19, D) a +2 long sword of slicing (73, -9, D) an uncursed amulet of harm (73, -8, D) a Fen Folio (74, -54, D) an arrow (74, -53, D) an arrow (74, -40, D) a +0 spear of venom (74, -39, D) the +3 lajatang "Arcanum" {holy, rElec rPois Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (74, -36, D) a +0 flail a +0 robe (74, -30, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (74, -29, D) a +1 vampiric spear (74, -20, D) a book of the Warp (74, -19, D) an uncursed staff of power (74, -9, D) a +3 leather armour of magic resistance (74, -8, D) a book of Frost (74, -7, D) the +11 morningstar of the Ghost {crush, rF+ MR- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (75, -54, D) a +0 short sword (75, -52, D) an arrow (75, -8, D) an uncursed staff of death (75, -7, D) a +1 robe (76, -8, D) a book of Minor Magic (76, -7, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments.