Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed ring of protection from cold (49, 37, D) a box of beasts (49, 40, D) a +0 demon trident (50, 36, D) a +0 hunting sling of flaming (50, 37, D) a book of Conjurations (51, 36, D) a book of Maledictions (still there?) a +3 great sword of holy wrath (still there?) (52, 36, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (53, 36, D) a +5 battleaxe of distortion (53, 37, D) a +6 scimitar of slicing (54, 36, D) a lightning rod (4/4) (58, 35, D) the Almanac of the Curious Wonders Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Ice Form Ice/Transmutation 4 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (59, 37, D) a fan of gales (60, 25, D) a book of Burglary (60, 39, D) a +0 broad axe (61, 16, D) the +4 scale mail of Democracy {Str+3 Int-5 Dex+2} It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+2). (61, 36, D) an uncursed staff of conjuration an uncursed staff of earth (61, 37, D) a fan of gales (61, 38, D) a +0 dagger a cursed +0 robe a human skeleton (62, 0, D) +2 steam dragon scales (62, 1, D) the cursed +1 quarterstaff "Fyarus" {protect, rF++ Int-4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-4). It greatly protects you from fire. It has a curse placed upon it. (62, 3, D) a +0 trident of flaming a +0 robe (62, 8, D) the Compendium of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 a lightning rod (4/4) (62, 9, D) a +2 quarterstaff of protection (62, 16, D) an uncursed staff of conjuration (62, 26, D) an uncursed staff of wizardry (62, 36, D) the Grimoire of Changing Spells Type Level a - Ice Form Ice/Transmutation 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (62, 37, D) an uncursed staff of poison (63, 0, D) a +4 plate armour of fire resistance (63, 8, D) a +5 giant club (63, 16, D) a +1 morningstar of crushing (63, 26, D) a +0 trident (63, 27, D) a book of Burglary an uncursed staff of wizardry (63, 36, D) the Almanac of Darkness and Blows and Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Fulminant Prism Conjuration/Hexes 4 c - Simulacrum Ice/Necromancy 6 d - Orb of Destruction Conjuration 7 (64, 16, D) a +1 trident of freezing (64, 17, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (65, 26, D) a sack of spiders (65, 27, D) a +0 trident (unseen) (67, 0, D) a +0 dagger (67, 3, D) a +0 club a cursed +0 scale mail (68, 0, D) a box of beasts (68, 3, D) a +2 falchion of holy wrath a +0 robe a +0 dagger a cursed +0 robe (69, 36, D) a +0 hand axe (70, 8, D) an uncursed staff of air (70, 9, D) a book of Fire (70, 12, D) a +2 rapier of speed a +0 robe (70, 36, D) a +2 robe (70, 37, D) a phantom mirror (70, 41, D) a +1 flail of crushing a +0 robe a +0 whip (70, 42, D) a water moccasin corpse (71, 8, D) an uncursed amulet of rage (71, 16, D) a book of the Warp (71, 17, D) an uncursed staff of death (71, 21, D) a +0 whip (71, 22, D) a cursed -2 short sword (71, 26, D) an uncursed staff of power (71, 27, D) a +2 long sword of holy wrath (71, 30, D) a +0 troll leather armour (71, 31, D) a +0 giant club (71, 36, D) an uncursed staff of wizardry (71, 37, D) a book of the Dragon (71, 43, D) a +0 scimitar a +0 robe a naga corpse (72, 8, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (72, 9, D) an uncursed staff of power (72, 12, D) a +0 dagger a +0 robe (72, 16, D) the +4 spear "Searchus" {pierce, +Fly rPois rN+++ Stlth-} It inflicts extra damage upon your enemies. It protects you from poison. It renders you almost immune to negative energy. It lets you fly. It makes you less stealthy. a +0 dagger (72, 17, D) an uncursed staff of summoning (72, 21, D) a +0 short sword a +0 club (72, 26, D) an uncursed staff of earth (72, 27, D) a +1 hunting sling of flaming (72, 30, D) a +0 giant spiked club (72, 37, D) a lightning rod (4/4) (72, 41, D) a black mamba corpse (72, 42, D) a water moccasin corpse a black mamba corpse (73, 1, D) an uncursed staff of cold (73, 16, D) a lightning rod (4/4) (73, 21, D) a cursed -3 short sword (73, 26, D) a phial of floods (73, 27, D) the cursed +0 chain mail of Unreason {rPois} It protects you from poison. It has a curse placed upon it. (73, 30, D) 4 large rocks (73, 31, D) a +0 giant club (73, 32, D) a +0 troll leather armour (73, 36, D) a +1 vampiric lajatang (73, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm.