Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +0 trident of venom (49, 37, D) a box of beasts (49, 38, D) a +0 trident (49, 41, D) a +4 demon blade a +0 plate armour a human skeleton (50, 24, D) a book of Unlife (50, 25, D) 4 potions of haste (50, 26, D) a +0 robe (50, 27, D) a +0 scimitar (50, 36, D) a +2 flail of protection (51, 24, D) a sack of spiders (51, 25, D) a box of beasts (51, 26, D) a +0 flail (unseen) (51, 28, D) a +0 flail (51, 36, D) a +0 battleaxe of chopping (51, 37, D) a book of Air (52, 25, D) a manual of Stealth (52, 28, D) a +0 glaive (unseen) (52, 36, D) a phial of floods (52, 37, D) a +0 falchion a +2 mace of holy wrath (53, 25, D) a +6 morningstar of draining (53, 27, D) a +0 dagger (unseen) (53, 37, D) an uncursed amulet of faith (53, 39, D) a +0 robe (54, 24, D) the cursed +0 scale mail "Vurph" {+Inv MR- Regen+} It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (54, 25, D) a +6 short sword of electrocution (54, 36, D) the Reference Book on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Fire Conjuration/Fire 6 (55, 24, D) an uncursed ring of positive energy (55, 26, D) a potion of blood (56, 26, D) a +0 plate armour (unseen) (58, 37, D) a jumping spider corpse (59, 36, D) an uncursed ring of fire (59, 43, D) a wolf spider corpse (60, 39, D) a spark wasp corpse (60, 43, D) a redback corpse (61, 0, D) the +12 dagger of Tender Mercy {pierce, Fragile rF++ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. (61, 16, D) an uncursed staff of wizardry (61, 26, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (61, 37, D) a +5 short sword of draining (62, 1, D) a +1 robe of positive energy (62, 8, D) a +2 demon whip of venom a +0 chain mail a +0 long sword (62, 9, D) a book of the Earth (62, 10, D) a +0 rapier (62, 16, D) a +3 ring mail of poison resistance (62, 17, D) an uncursed staff of summoning (62, 23, D) a +4 scimitar of flaming (62, 26, D) an uncursed staff of fire (62, 27, D) the Volume of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 e - Malign Gateway Summoning/Translocation 7 (62, 36, D) the cursed +1 hand crossbow of Moderation {venom, rPois rF- rC+ Stlth+} It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) the +3 leather armour of the Pit {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (62, 40, D) a hornet corpse (63, 0, D) an uncursed staff of earth (63, 10, D) a +0 glaive of venom (63, 16, D) an uncursed staff of poison (63, 17, D) an uncursed staff of summoning (63, 26, D) a +3 plate armour of poison resistance (63, 27, D) a sack of spiders (63, 36, D) a book of Annihilations (64, 16, D) a +0 scale mail of cold resistance (64, 17, D) the Tome of Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (64, 26, D) a book of Flames (64, 27, D) a lamp of fire (65, 26, D) a fan of gales (67, 0, D) a +1 triple crossbow of flaming (67, 4, D) a +0 rapier a +11 blowgun a +0 robe (68, 0, D) an uncursed staff of wizardry (69, 36, D) an arrow a crystal ball of energy (69, 37, D) a +0 shortbow a +0 dagger 22 arrows a +0 leather armour (69, 38, D) a +0 rapier a +0 scale mail (70, 8, D) the Almanac of Evil Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (70, 9, D) a +1 arbalest of freezing (70, 37, D) a +0 scimitar a +0 chain mail a +0 buckler a +2 short sword of speed (71, 8, D) the +3 leather armour of Mirth {-Tele rN+ MR++ Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (71, 16, D) a +2 robe of positive energy (71, 19, D) a +0 scale mail (71, 27, D) a lamp of fire (71, 36, D) a +0 rapier a +0 shortbow of freezing (71, 37, D) a +0 long sword a +0 shortbow 17 arrows a +1 flail of crushing (71, 40, D) a +1 trident of piercing (71, 41, D) a +0 long sword a +0 chain mail (72, 8, D) an uncursed staff of power (72, 9, D) the +12 battleaxe of the Valley {chop, rElec rF+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. (72, 16, D) a +0 dagger a +0 shortbow 25 arrows a +0 leather armour a book of Necromancy a +1 hand crossbow of velocity (72, 18, D) a +3 chain mail of cold resistance (72, 19, D) a +0 short sword (72, 27, D) a box of beasts (72, 31, D) a +0 morningstar (72, 36, D) the cursed +0 robe "Bamyat" {rCorr Dex+5 Stlth+} It affects your dexterity (+5). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) a +0 rapier a book of Conjurations (73, 1, D) a +0 robe of cold resistance (73, 16, D) a book of Geomancy (73, 17, D) a +3 glaive of freezing a +0 shortbow 18 arrows a +0 chain mail (73, 18, D) a +0 dagger (73, 26, D) an uncursed staff of cold (73, 27, D) the +6 scale mail of Kegis {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (73, 36, D) a +5 blowgun (73, 37, D) the +7 hand axe of Distraction {chop, *Rage Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may make you go berserk in combat. a +0 rapier an elf corpse (skeletalised by now) (75, 1, D) a +1 quarterstaff of pain