Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 0, D) an uncursed amulet of rage (18, 0, D) a lamp of fire (unseen) (19, -1, D) a +1 demon trident of venom (19, 6, D) a +0 chain mail (20, -1, D) the +11 chain mail of Greater Demons {rElec SInv} It insulates you from electricity. It lets you see invisible. (20, 0, D) a +0 dire flail of crushing (20, 20, D) a +0 rapier of draining (unseen) (21, -1, D) a phantom mirror (21, 0, D) an uncursed ring of wizardry (unseen) (21, 6, D) a +6 demon whip of electrocution (21, 21, D) a +4 trident of flaming (unseen) (21, 22, D) a sea snake corpse (21, 29, D) 2 javelins (22, 20, D) a +0 trident of flaming (unseen) (23, 18, D) a sack of spiders (23, 20, D) a +1 trident of flaming (unseen) (23, 25, D) a wind drake corpse (24, 7, D) a +1 large shield of poison resistance (24, 21, D) a +3 vampiric trident (unseen) (24, 22, D) a +0 spear (unseen) (24, 23, D) a +0 rapier (unseen) (24, 26, D) a +0 rapier (unseen) (24, 27, D) 2 javelins (24, 28, D) 2 silver javelins (25, 0, D) an uncursed staff of earth (unseen) (25, 18, D) an uncursed staff of air (25, 20, D) a +3 falchion of slicing (unseen) (25, 22, D) a +0 trident (unseen) (25, 25, D) the +2 hand axe of Dishonour {protect, rElec rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It insulates you from electricity. (26, 0, D) a +1 robe of positive energy (unseen) (26, 2, D) a +0 leather armour (unseen) (26, 18, D) a +3 rapier of electrocution (unseen) (26, 22, D) a +1 vampiric trident (unseen) (27, 0, D) a +0 ring mail (unseen) (27, 4, D) a +3 leather armour of poison resistance (27, 20, D) the +5 halberd of the Philosopher {chop, *Rage rPois MR++ MP+9} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make you go berserk in combat. (unseen) (27, 21, D) a +3 vampiric spear (unseen) (28, 0, D) an uncursed ring of resist corrosion (unseen) (29, 0, D) a +0 vampiric lajatang (29, 1, D) a lightning rod (4/4) (34, 28, D) an uncursed staff of power (35, 0, D) a +3 scimitar of slicing (35, 2, D) an uncursed staff of fire (35, 14, D) a book of Minor Magic a +2 halberd of protection (35, 27, D) a +0 spear (unseen) (35, 28, D) a book of Enchantments (36, 14, D) a +6 flail of draining (36, 15, D) the Handbook of Attacks Spells Type Level Known a - Searing Ray Conjuration 2 no b - Throw Flame Conjuration/Fire 2 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lightning Bolt Conjuration/Air 5 no e - Iron Shot Conjuration/Earth 6 no (36, 16, D) a glowing shapeshifter corpse (36, 28, D) a +0 arbalest of velocity (36, 30, D) a +3 hunting sling of velocity (37, -1, D) the Almanac of Boosts and Conjuration Spells Type Level Known a - Infusion Charms 1 no b - Ozocubu's Armour Charms/Ice 3 no c - Bolt of Cold Conjuration/Ice 6 no (37, 0, D) the +3 chain mail of Peek-a-Boo {rElec rCorr Dex+5} It affects your dexterity (+5). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (37, 2, D) a +2 robe of magic resistance (37, 14, D) a shapeshifter corpse (37, 15, D) a +3 battleaxe of pain (37, 33, D) a +1 scythe of distortion (38, 2, D) the Papyrus of Venom and Feathers Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 3 no c - Airstrike Air 4 no d - Silence Hexes/Air 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (38, 14, D) a +1 dagger of freezing (38, 15, D) a book of the Warp a glowing shapeshifter corpse (38, 28, D) an uncursed staff of energy a cursed -3 ring of intelligence an uncursed amulet of regeneration (38, 31, D) a +4 scythe of protection (38, 33, D) a +2 trident of protection a +0 robe (38, 34, D) a hell hound corpse (39, 0, D) a +6 ring of strength the ring "Kyitiemm" {+Fly rF+ Stlth+} [ring of stealth] It protects you from fire. It lets you fly. It makes you more stealthy. an uncursed amulet of rage an uncursed ring of protection from cold an uncursed amulet of the acrobat a +3 ring of strength an uncursed ring of flight an uncursed ring of ice (39, 14, D) the Volume of Clay and Heat Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Passwall Transmutation/Earth 2 no d - Conjure Flame Conjuration/Fire 3 no e - Inner Flame Hexes/Fire 3 no f - Leda's Liquefaction Hexes/Earth 4 no g - Borgnjor's Vile Clutch Necromancy/Earth 5 no (39, 15, D) a +2 leather armour of fire resistance (39, 17, D) a glowing shapeshifter corpse (39, 20, D) a very ugly thing corpse (39, 31, D) a +0 long sword (unseen) (39, 33, D) a +4 scythe of venom (40, 0, D) a +1 leather armour of magic resistance (40, 14, D) a +7 quick blade (40, 15, D) the cursed +2 rapier of the Desert {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (40, 29, D) a book of Flames an uncursed staff of wizardry a +0 scimitar of slicing (40, 32, D) a +0 glaive (40, 33, D) a +0 scimitar a +2 chain mail of positive energy (41, 0, D) a +4 plate armour of fire resistance (41, 15, D) a +0 quarterstaff of protection a glowing shapeshifter corpse (41, 29, D) a fan of gales (42, 14, D) the +1 trident "Qeucam" {freeze, Str+4 Int+6 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+6). It lets you see invisible. (42, 15, D) an uncursed staff of air (42, 28, D) a +1 quarterstaff of speed (42, 32, D) a +3 antimagic morningstar (43, 1, D) a +3 scale mail of magic resistance (43, 14, D) a +7 dagger of draining (43, 28, D) a +0 short sword (43, 29, D) a Grand Grimoire (47, 37, D) a lamp of fire (unseen) (48, 0, D) the +8 chain mail of Ihailipn {rPois Stlth+} It protects you from poison. It makes you more stealthy. (49, 0, D) a lightning rod (4/4) (49, 12, D) the +7 morningstar of the Maze {elec, +Blink rPois rC- SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It lets you blink. (49, 24, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (50, 0, D) a book of Minor Magic (50, 1, D) the +2 chain mail of the Six of Wands {Int+7} It affects your intelligence (+7). (50, 13, D) a +2 chain mail of magic resistance (50, 25, D) a book of Death (50, 37, D) a book of Burglary (51, 0, D) the +8 glaive of Eco Ral {venom, rN++ MP+9 SInv} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (51, 1, D) the +9 shortbow of Caja {speed, Fragile +Blink rElec MR++} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It will be destroyed if unequipped. (51, 13, D) a +0 rapier of speed (51, 25, D) an uncursed staff of air (52, 0, D) an uncursed staff of wizardry (52, 1, D) a +0 troll leather armour (52, 12, D) a crystal ball of energy (52, 13, D) a phantom mirror (52, 24, D) an uncursed staff of conjuration (52, 25, D) a book of Enchantments (52, 37, D) a book of Enchantments an uncursed staff of poison (53, 0, D) the Disquisition on the Boosting Glacier Spells Type Level Known a - Freeze Ice 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Excruciating Wounds Charms/Necromancy 5 no d - Deflect Missiles Charms/Air 6 no e - Ozocubu's Refrigeration Ice 6 no (53, 1, D) a +3 plate armour of poison resistance (53, 12, D) an uncursed staff of power (53, 13, D) a book of Changes (53, 25, D) the +0 robe "Ezxolan" {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. (53, 35, D) A Thorough Guide to Casting Spells Type Level Known a - Discord Hexes 8 no b - Controlled Blink Translocation 8 no (53, 36, D) the Almanac of Ice and Attacks Spells Type Level Known a - Shock Conjuration/Air 1 no b - Freeze Ice 1 no c - Static Discharge Conjuration/Air 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Orb of Destruction Conjuration 7 no the +4 great sword "Vaghybil" {distort, MR+++ Str-3 SInv Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (53, 37, D) a +4 morningstar of protection (54, 0, D) the +4 ice dragon scales of Divine Compulsion {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (54, 1, D) an uncursed staff of air (54, 13, D) a book of Minor Magic (54, 24, D) a +2 chain mail of fire resistance (54, 25, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (54, 36, D) a manual of Armour (55, 0, D) an uncursed staff of energy (55, 1, D) the +2 hat of Experimentation {*Drain rC- rN++ Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. It greatly protects you from negative energy. It causes draining when unequipped. (55, 12, D) a box of beasts (55, 13, D) a +2 vampiric spear (55, 24, D) a +5 great mace of protection (59, 36, D) a cursed staff of wizardry (59, 37, D) a box of beasts (60, 26, D) a +3 antimagic morningstar (60, 36, D) a +1 glaive of venom (61, 8, D) an uncursed staff of wizardry (61, 16, D) an uncursed staff of fire (61, 20, D) a +0 scythe of venom a +0 robe (61, 35, D) a fan of gales (61, 37, D) a book of the Earth (62, 0, D) the +4 shortbow of the Dwarven Hall {freeze, rC++ rN+ Str-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It greatly protects you from cold. It protects you from negative energy. (62, 1, D) a lamp of fire (62, 8, D) a +1 morningstar of protection (62, 16, D) an uncursed staff of wizardry (62, 21, D) a +2 quarterstaff of chaos a +0 cloak (62, 27, D) a lightning rod (4/4) (63, 0, D) an uncursed staff of power (63, 8, D) a lightning rod (4/4) (63, 16, D) a +2 scale mail of magic resistance (63, 17, D) the ring of Gilon {+Inv rPois EV+1} [ring of evasion] It affects your evasion (+1). It protects you from poison. It lets you turn invisible. the ring "Bohiby Sixo" {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. an uncursed amulet of harm an uncursed ring of see invisible a +2 ring of strength the cursed ring "Qeozudgh" {rF++ Slay-3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from fire. It has a curse placed upon it. an uncursed staff of earth (63, 19, D) a +0 robe (63, 21, D) a +0 rapier a +0 ring mail (63, 25, D) a +3 scimitar (63, 26, D) a sack of spiders (63, 27, D) a +1 hand axe of draining (63, 29, D) a +1 great sword of holy wrath (63, 36, D) a +3 fustibalus of flaming (63, 38, D) a +2 flail of protection (64, 17, D) a fan of gales (64, 18, D) a +0 robe (64, 20, D) a +0 dagger (64, 21, D) a +2 flail of protection a +0 scale mail (64, 23, D) a +0 short sword a +0 robe (64, 26, D) the Handbook of Execration Spells Type Level Known a - Spectral Weapon Hexes/Charms 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Tukima's Dance Hexes 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Darkness Hexes 6 no (64, 27, D) a +2 leather armour of cold resistance (65, 26, D) a crystal ball of energy (67, 0, D) an uncursed staff of energy (68, 0, D) a lightning rod (4/4) (69, 0, D) a +0 morningstar of protection (69, 39, D) a +5 war axe of draining (70, 8, D) the +8 flail of the Warrior-Mage {crush, rF+ MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. (70, 16, D) an uncursed staff of poison (70, 17, D) a +1 spear of pain (70, 36, D) an uncursed staff of power (70, 37, D) a lightning rod (4/4) (70, 38, D) a +1 trident of piercing (70, 40, D) a +1 scimitar of holy wrath (71, 8, D) a +0 dagger of venom (71, 27, D) a sack of spiders (71, 36, D) an uncursed staff of poison (71, 37, D) a +0 long sword a book of Debilitation (71, 39, D) a +0 vampiric glaive (72, 8, D) a fan of gales (72, 15, D) a +5 scythe of slicing (72, 17, D) an uncursed staff of energy (72, 26, D) a box of beasts (72, 27, D) a book of Minor Magic (72, 30, D) a +0 short sword of draining (72, 36, D) a +0 short sword (72, 37, D) a +1 long sword of flaming a +0 longbow 11 arrows a +0 leather armour a +2 hunting sling of freezing (73, 1, D) a book of Battle (73, 11, D) an uncursed staff of earth (73, 17, D) a +1 vampiric demon trident a crystal ball of energy (73, 26, D) a +4 hand crossbow of velocity (73, 36, D) a +3 leather armour of cold resistance (73, 37, D) a +6 hunting sling of freezing (74, 36, D) a +0 dagger (unseen)