Burgietje the Dungeon (0, 35, D) a +0 short sword (0, 50, D) a +0 chain mail of poison resistance (0, 51, D) a phantom mirror (1, 17, D) a +1 battleaxe of freezing (1, 32, D) a phial of floods (1, 33, D) a box of beasts (1, 34, D) a +0 rapier (unseen) (1, 50, D) a +0 robe a +0 dagger a +0 robe a +0 dagger (1, 51, D) a book of the Earth (1, 52, D) a +2 battleaxe of chopping (2, 15, D) 3 large rocks a crystal ball of energy (2, 16, D) a crystal ball of energy (2, 17, D) a lightning rod (4/4) 3 large rocks (2, 32, D) a book of Conjurations (2, 33, D) a +3 hunting sling of freezing (2, 34, D) a +0 short sword (2, 54, D) a +0 arbalest (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Summonings a +1 scimitar of electrocution (3, 15, D) a +1 quarterstaff of protection (3, 18, D) a +0 dire flail (unseen) (3, 32, D) a +2 long sword of draining (unseen) (3, 35, D) a +0 short sword (unseen) (3, 36, D) a cursed ring of attention (unseen) (3, 50, D) a +0 dire flail of crushing a +0 plate armour a +0 hunting sling of freezing (3, 52, D) a +0 halberd (still there?) a scarf of spirit shield (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +2 leather armour "Zuer" {rF+ MR+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (4, 16, D) an uncursed staff of wizardry (4, 18, D) a +0 great mace a +0 dire flail a +1 great sword of flaming a +0 battleaxe of freezing (4, 19, D) 5 large rocks (4, 33, D) a +0 short sword a phantom mirror a +1 broad axe of flaming (4, 37, D) a +0 rapier (unseen) (4, 39, D) a +0 short sword (4, 50, D) Sif Muna's Grimoire of Creative Black Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Summon Butterflies Summoning 1 no c - Corpse Rot Necromancy 2 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Forest Summoning/Translocation 5 no f - Simulacrum Ice/Necromancy 6 no (4, 51, D) 3 large rocks a +0 ring mail (4, 56, D) a +0 giant club (5, 14, D) a +1 ring mail of poison resistance (5, 15, D) the +7 plate armour of Juam {rCorr Int+4 Stlth-} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (5, 21, D) a +1 battleaxe of freezing (5, 33, D) a +0 long sword of holy wrath an uncursed staff of energy a +0 scimitar (5, 50, D) a book of Debilitation (5, 51, D) a +3 great mace of crushing (5, 53, D) a +0 trident (unseen) (5, 54, D) a +2 vampiric dagger a +0 robe the cursed +0 buckler of the Thinker {-Tele rC+ Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. (5, 55, D) a +0 dire flail a +0 chain mail (6, 14, D) a +0 long sword of holy wrath a book of Unlife (6, 17, D) the Catalogue of Feathery Unholy Magic Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Poisonous Vapours Poison/Air 2 no d - Summon Lightning Spire Summoning/Air 4 no e - Agony Necromancy 5 no f - Conjure Ball Lightning Conjuration/Air 6 no a +3 leather armour of poison resistance (6, 19, D) a +0 great sword of flaming (6, 20, D) a +0 dire flail (unseen) (6, 21, D) a large rock (6, 22, D) a large rock (6, 32, D) a +0 long sword (unseen) (6, 41, D) an arrow (6, 50, D) a +2 ring mail of poison resistance (6, 51, D) a +8 quick blade a +0 hand axe a +0 plate armour a +0 flail (6, 52, D) a +0 great sword of venom (still there?) the Tome of Weightlessness and Companions (still there?) Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Static Discharge Conjuration/Air 3 no c - Summon Hydra Summoning 7 no d - Tornado Air 9 no (6, 54, D) a +0 mace (unseen) (6, 56, D) a +0 long sword a +1 plate armour of positive energy a +0 shield (6, 60, D) 2 large rocks (7, 16, D) a cursed staff of energy a +2 scimitar of holy wrath (7, 20, D) 6 large rocks (7, 22, D) a +2 great sword of flaming (7, 31, D) a +0 long sword (7, 32, D) a +0 rapier a +2 trident of venom a +3 ring mail of fire resistance (7, 40, D) a +0 mace of draining 20 arrows (7, 50, D) a book of Flames (7, 51, D) an uncursed staff of conjuration (7, 52, D) a +0 great mace (still there?) the +0 scale mail of Intuition {+Blink rN++} (still there?) It greatly protects you from negative energy. It lets you blink. (7, 53, D) a +0 battleaxe (unseen) (7, 56, D) 4 large rocks (7, 59, D) a large rock (8, 14, D) an uncursed staff of death (8, 15, D) a phantom mirror (unseen) (8, 17, D) a +0 dire flail a cursed +0 dire flail (8, 18, D) 3 large rocks (unseen) (8, 19, D) 2 large rocks (8, 32, D) a box of beasts (unseen) (8, 38, D) 2 arrows a +4 halberd of chopping (8, 50, D) a book of the Sky (8, 52, D) a +0 halberd (unseen) (8, 54, D) 3 large rocks (unseen) (8, 55, D) a +0 trident (unseen) (8, 56, D) the +5 mace of Insufficient Pleasure {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 chain mail (8, 57, D) a bolt (8, 58, D) 2 large rocks (9, 14, D) a +2 short sword of speed (9, 15, D) the +4 leather armour of Celokoas {-Tele rN+++ MP+9 Int+2} It affects your intelligence (+2). It renders you almost immune to negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (9, 16, D) a book of Unlife (9, 17, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (9, 18, D) 6 large rocks (unseen) (9, 19, D) a +0 dire flail (unseen) (9, 24, D) a large rock (9, 31, D) a +4 flail of holy wrath (9, 33, D) a +0 leather armour a +0 long sword a +0 leather armour 14 arrows a +1 hand axe of electrocution a +0 ring mail a book of Fire (9, 36, D) a +0 rapier a +0 leather armour a +0 longbow 5 arrows (9, 50, D) an uncursed staff of earth (9, 51, D) a fan of gales a cursed -1 dagger a +0 robe (9, 52, D) a +0 dire flail (still there?) a +2 broad axe (still there?) (9, 53, D) a +0 chain mail (unseen) (9, 54, D) a +1 trident of distortion (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) Sif Muna's Compendium of Self-Knowledge Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Swiftness Charms/Air 2 no c - Song of Slaying Charms 2 no d - Ring of Flames Charms/Fire 7 no (10, 15, D) 5 large rocks a sack of spiders (10, 16, D) a +1 battleaxe of freezing (still there?) 3 large rocks (still there?) (10, 32, D) a book of Flames (10, 33, D) a +0 rapier a +0 leather armour a +0 longbow a +0 longbow a +0 leather armour a +0 dagger a +0 shortbow 19 arrows a +0 leather armour a +0 short sword (10, 38, D) a +0 short sword (unseen) (10, 51, D) a fan of gales (10, 52, D) a +2 halberd of flaming (still there?) a +0 dagger (still there?) (10, 55, D) a +0 plate armour (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 15, D) 3 large rocks a +0 ring mail of positive energy (11, 16, D) the +2 chain mail of Baldness {rF- Dex+7 Slay+2 Stlth-} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It makes you less stealthy. (11, 36, D) a +1 glaive of freezing a +0 rapier a +0 rapier a +0 longbow 54 arrows a +0 leather armour (11, 50, D) a +0 halberd (still there?) the Catalogue of Icy Combat Magic (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Searing Ray Conjuration 2 no c - Bolt of Draining Conjuration/Necromancy 5 no d - Lightning Bolt Conjuration/Air 5 no e - Orb of Destruction Conjuration 7 no (11, 53, D) a +0 scimitar (unseen) (11, 56, D) the +1 morningstar "Plog" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a +3 plate armour (12, 14, D) a book of the Warp (12, 15, D) a sack of spiders (12, 16, D) a +2 ring mail of magic resistance (12, 17, D) a +0 great sword of flaming (unseen) (12, 32, D) a +0 leather armour 50 arrows a +4 giant spiked club a +0 long sword (12, 33, D) a +1 leather armour of poison resistance a book of Battle a +0 longbow a +0 short sword the Guide on Venom Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Spider Form Transmutation/Poison 3 no e - Venom Bolt Conjuration/Poison 5 no f - Alistair's Intoxication Transmutation/Poison 5 no a +3 war axe of chopping an uncursed staff of power (12, 50, D) a +0 short sword of draining (still there?) a +0 long sword (still there?) (12, 51, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 plate armour an uncursed staff of cold (12, 52, D) 3 large rocks (12, 56, D) the cursed +1 halberd of Poverty {vamp, Dex+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (13, 34, D) a +0 longbow a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 shortbow 36 arrows a +0 leather armour the cursed +1 war axe of Causality {chop, rC++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from cold. It has a curse placed upon it. (13, 35, D) a +0 leather armour (13, 51, D) a cursed -3 scimitar (14, 18, D) 5 large rocks (14, 50, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (14, 51, D) a +0 halberd a +0 plate armour a lamp of fire (18, 48, D) a fan of gales (18, 49, D) a box of beasts (18, 50, D) a +0 long sword (18, 52, D) a +0 ring mail (19, 0, D) a phantom mirror (19, 16, D) a +2 quarterstaff of protection (19, 17, D) a box of beasts (19, 32, D) a +2 rapier of electrocution (19, 48, D) a book of the Dragon (19, 49, D) a +3 scale mail of cold resistance (still there?) a book of Ice (still there?) (19, 52, D) a +0 longbow (unseen) (19, 54, D) the +6 whip "Ideliank" {slash, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (20, 0, D) a phial of floods (20, 1, D) a +4 chain mail of positive energy an uncursed staff of power (20, 16, D) a +1 flail of protection (20, 17, D) the +7 hand crossbow of Ulokkais {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (20, 32, D) an uncursed ring of flight (20, 33, D) the +5 quarterstaff "Zimutus" {venom, +Fly rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you fly. (20, 48, D) a +6 falchion of pain (20, 49, D) a book of Minor Magic (20, 50, D) a +0 long sword (unseen) (20, 51, D) a +0 scale mail (20, 53, D) a +0 long sword (unseen) (21, 0, D) an uncursed ring of poison resistance (21, 1, D) a +4 battleaxe of flaming (21, 15, D) a box of beasts (21, 17, D) a +1 scimitar of flaming a +1 pair of boots of stealth (21, 18, D) a +1 great sword of flaming (21, 20, D) a +2 scimitar of flaming (21, 32, D) a phantom mirror (21, 33, D) the ring of Genuttan {+Blink rC- MR- Int+7 Stlth-} [ring of attention] It affects your intelligence (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. an uncursed ring of wizardry an uncursed ring of stealth the ring "Ostrarom" {rPois MR- Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Xar Imir" {Int+4 Stlth+} [ring of intelligence] It affects your intelligence (+4). It makes you more stealthy. the ring "Roesm" {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Xifrokiq" {Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). the ring of Ihasutton {+Fly Int+3} [ring of intelligence] It affects your intelligence (+3). It lets you fly. an uncursed amulet of faith an uncursed amulet of the acrobat the ring "Dimaecej" {rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. the ring of the Dropbear {*Corrode +Blink rN+++ Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It renders you almost immune to negative energy. It lets you blink. It may corrode you when you take damage. It makes you more stealthy. the ring of Ytzal {rC+ Int+4 Stlth+} [ring of intelligence] It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. a scarf of spirit shield (21, 34, D) an uncursed staff of energy (21, 49, D) a box of beasts (21, 50, D) a cursed -2 longbow 26 arrows a +0 leather armour the +0 plate armour of Understanding {rPois} It protects you from poison. (21, 54, D) a +0 long sword (unseen) (22, 15, D) an uncursed staff of wizardry (22, 21, D) a +1 great sword of flaming (22, 32, D) an uncursed staff of conjuration (22, 33, D) a +2 eveningstar of holy wrath an uncursed staff of wizardry (22, 48, D) a book of Clouds (22, 49, D) an uncursed staff of summoning (22, 50, D) a lamp of fire (22, 51, D) a +5 glaive of venom 10 arrows a +0 short sword a +0 dagger (22, 52, D) a +0 dagger (unseen) (22, 56, D) a +1 mace of holy wrath (22, 58, D) a +0 dagger (unseen) (22, 59, D) an arrow (23, 0, D) a +3 vampiric hand axe (23, 1, D) a lamp of fire (23, 23, D) a +0 great sword of flaming (23, 32, D) a crystal ball of energy (23, 33, D) a box of beasts (23, 34, D) a Fen Folio (23, 40, D) a +0 trident (23, 50, D) a book of Summonings (23, 54, D) a +0 short sword (unseen) (23, 55, D) a +4 scimitar of slicing (unseen) (23, 56, D) a +0 short sword (unseen) (23, 58, D) 2 arrows (23, 59, D) an arrow (24, 0, D) a +2 war axe of chopping (24, 1, D) a lightning rod (4/4) (24, 15, D) Sif Muna's Tome of Weightlessness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Airstrike Air 4 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Tornado Air 9 no an uncursed staff of death (24, 17, D) a +0 glaive of venom (24, 33, D) an uncursed staff of death (24, 49, D) a book of Burglary (24, 50, D) a +0 scimitar (24, 52, D) a +0 leather armour (unseen) (24, 56, D) a +4 long sword of flaming (still there?) an arrow (still there?) (24, 57, D) 2 arrows (25, 0, D) a +2 great sword of slicing a sack of spiders (25, 1, D) a lamp of fire (25, 16, D) a lamp of fire (25, 17, D) the Papyrus of Creation and Hexes Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Fulminant Prism Conjuration/Hexes 4 no c - Darkness Hexes 6 no d - Spellforged Servitor Conjuration/Summoning 7 no an uncursed staff of air Zucutt's Almanac of Battle Magic and Protection Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Searing Ray Conjuration 2 no c - Fulminant Prism Conjuration/Hexes 4 no d - Throw Icicle Conjuration/Ice 4 no e - Deflect Missiles Charms/Air 6 no a +0 demon whip of venom (25, 33, D) the +8 chain mail of Curiosity {+Blink rElec rCorr} It insulates you from electricity. It lets you blink. It provides partial protection from all sources of acid and corrosion. (25, 34, D) an uncursed staff of air (25, 49, D) a book of Minor Magic (25, 50, D) a +0 long sword (25, 52, D) a +3 scimitar of slicing (25, 53, D) a +0 short sword a +0 chain mail the amulet "Laoshal" {Spirit MR+ Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (25, 54, D) a +3 flail of protection a +0 long sword a +0 chain mail (25, 56, D) 2 arrows (26, 0, D) a fan of gales (26, 19, D) a +4 trident of pain (26, 22, D) a +2 demon whip of flaming (26, 24, D) +0 fire dragon scales (26, 32, D) a +1 vampiric dagger (26, 33, D) an uncursed staff of summoning an uncursed staff of air (26, 48, D) a +0 long sword (26, 49, D) a +0 dagger (26, 50, D) a +0 rapier a +1 plate armour of magic resistance (26, 51, D) a +0 long sword (unseen) (26, 52, D) a +1 flail of protection (26, 53, D) a +3 quarterstaff of protection a +0 shortbow 12 arrows a +0 leather armour (26, 54, D) a +0 rapier a +0 leather armour (26, 56, D) a +0 rapier (unseen) (26, 57, D) a +0 short sword (unseen) (27, 20, D) a +1 great sword of flaming (unseen) (27, 32, D) a box of beasts (27, 33, D) the +6 arbalest "Damnation" {damnation} (27, 48, D) a +2 crystal plate armour (27, 49, D) a book of Cantrips (27, 50, D) a +0 long sword a book of Misfortune (27, 51, D) a +0 longbow (unseen) (27, 52, D) a +2 long sword of holy wrath (27, 53, D) a +1 dagger of holy wrath a +0 longbow 43 arrows a +0 leather armour (28, 0, D) the +4 great sword "Miogu" {vamp, rElec Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It insulates you from electricity. (28, 1, D) the +2 glaive of Zin's Righteous Anger {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (28, 16, D) a +2 plate armour of cold resistance a book of Power a lightning rod (4/4) a +0 leather armour of fire resistance (28, 17, D) a book of Transfigurations (28, 32, D) an uncursed staff of air (28, 48, D) a +2 hunting sling of flaming (28, 49, D) the Disquisition on Talismans and Black Rites Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Vampiric Draining Necromancy 3 no e - Bolt of Draining Conjuration/Necromancy 5 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (28, 50, D) an uncursed staff of earth (28, 52, D) a +2 long sword of electrocution (28, 53, D) a +0 long sword a +0 scale mail an uncursed ring of flight a +0 longbow 28 arrows a +0 leather armour an uncursed ring of flight (29, 1, D) a +1 hunting sling of flaming (29, 32, D) an uncursed staff of death (29, 48, D) a cursed -3 rapier (unseen) (29, 49, D) a +0 leather armour (29, 50, D) a phantom mirror (29, 51, D) a cursed -3 longbow 46 arrows the +9 plate armour of the Game Afoot {rC+ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. (29, 52, D) a +0 short sword (29, 53, D) a +0 longbow 46 arrows a +0 leather armour (30, 48, D) a +0 long sword (30, 49, D) a +0 long sword (still there?) a +0 short sword (still there?) (30, 52, D) a +0 rapier (unseen) (31, 48, D) a lightning rod (4/4) (31, 52, D) the +5 dagger "Wiv Pum" {pierce, rPois Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (unseen) (31, 57, D) a +0 scimitar (unseen) (32, 48, D) a book of Unlife (32, 49, D) a +0 long sword (32, 50, D) a sack of spiders (32, 51, D) a +0 longbow (unseen) (33, 48, D) an uncursed staff of wizardry (33, 49, D) an uncursed staff of wizardry (33, 50, D) a +0 dagger (unseen) (34, 1, D) a cursed +0 battleaxe (unseen) (34, 2, D) a +0 chain mail (34, 4, D) a +0 long sword (34, 28, D) an uncursed staff of earth (35, 14, D) a lamp of fire (35, 15, D) a crystal ball of energy (35, 33, D) a +0 robe (35, 34, D) the +10 lajatang of Demonkind {flame, Str-5 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+6). (36, 0, D) an uncursed staff of poison (36, 14, D) a +2 double sword of holy wrath (36, 29, D) an uncursed staff of poison (still there?) a +5 spear (still there?) (36, 38, D) the +7 scimitar "Xustrefoi" {freeze, +Inv rC- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (37, 0, D) a +0 hand axe of chopping (37, 1, D) a +1 mace of protection (37, 2, D) a +0 arbalest (unseen) (37, 14, D) the +6 long sword "Dagoor" {flame, Str+2 Int+2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-2). (37, 15, D) a +1 rapier of distortion (still there?) a +0 dagger of venom (still there?) (37, 27, D) a +5 dire flail of holy wrath (unseen) (37, 39, D) a +0 robe (38, 0, D) an uncursed staff of summoning (38, 1, D) a +0 war axe (38, 6, D) a +0 dire flail a +0 chain mail (38, 7, D) a +0 battleaxe a +0 plate armour (38, 8, D) a large rock (38, 16, D) a +6 giant club (38, 29, D) a +0 dagger (38, 38, D) a +0 glaive (38, 47, D) a book of Conjurations (38, 48, D) a sack of spiders (38, 49, D) an uncursed staff of fire (38, 50, D) a +3 chain mail of fire resistance (39, 0, D) an uncursed staff of death (39, 1, D) an uncursed staff of summoning a +0 arbalest 27 bolts (39, 2, D) a +1 long sword of holy wrath a +0 plate armour (39, 3, D) an uncursed staff of fire a +0 arbalest 21 bolts (39, 5, D) a large rock (39, 7, D) 8 large rocks (39, 8, D) a large rock 2 bolts (39, 14, D) a +0 great sword of draining a book of Power the +1 trident of Precise Incision {venom, rElec MR- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 29, D) a +0 spear a book of Beasts an uncursed staff of fire a sack of spiders (39, 34, D) a +0 robe a +3 hand crossbow of velocity (39, 38, D) a +0 robe a cursed +0 hand axe a cursed staff of cold a +0 robe a +0 robe (39, 49, D) a +1 large shield of reflection (40, 0, D) a +0 leather armour of poison resistance (40, 3, D) a +3 great sword a +0 plate armour (40, 14, D) the ring of Uneaping {Fire rElec Str+4 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (40, 28, D) a +0 dagger (40, 33, D) a +0 robe (unseen) (40, 37, D) a +0 halberd (40, 49, D) a +4 war axe of chopping a +3 battleaxe of freezing a +2 plate armour of poison resistance 3 large rocks a +0 dire flail a cursed -3 dire flail an uncursed staff of power an ettin corpse (skeletalised by now) (40, 50, D) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) (41, 1, D) a book of the Warp (41, 2, D) a +3 war axe of electrocution (unseen) (41, 3, D) a cursed -2 arbalest (41, 14, D) a lamp of fire (41, 15, D) a +1 executioner's axe of chopping (41, 17, D) an uncursed staff of poison (41, 18, D) a +2 dagger of holy wrath (41, 32, D) a +0 dagger (unseen) (41, 39, D) a +5 broad axe of electrocution a +0 chain mail (41, 48, D) a lightning rod (4/4) (42, 0, D) a lamp of fire (42, 1, D) 19 bolts (unseen) (42, 13, D) a +2 robe of magic resistance (42, 14, D) a cursed -3 ring of strength a phantom mirror (42, 28, D) a +1 dagger of draining (42, 29, D) a +1 battleaxe a +0 chain mail a cursed ring of attention a +2 ring mail of poison resistance (42, 34, D) a +0 trident a +0 robe (42, 48, D) a +2 spear of freezing (42, 53, D) a +0 battleaxe of freezing (unseen) (43, 1, D) a +1 morningstar of crushing (43, 28, D) the Volume of Transmutation and the Escort Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Petrify Transmutation/Earth 4 no c - Irradiate Conjuration/Transmutation 5 no d - Dragon's Call Summoning 9 no (43, 48, D) a lamp of fire (43, 49, D) a +2 leather armour of cold resistance a +2 dagger of venom a +0 dire flail a +7 fustibalus (43, 50, D) a +2 leather armour of magic resistance (still there?) an uncursed staff of fire (still there?) (43, 53, D) 6 large rocks (unseen) (44, 28, D) a sack of spiders (44, 48, D) a +2 mace of protection (44, 50, D) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (44, 56, D) an ettin corpse (skeletalised by now) (45, 50, D) a +2 great sword of flaming (still there?) the +0 robe "Qiesel" {rN+ Str-2 SInv} (still there?) It affects your strength (-2). It protects you from negative energy. It lets you see invisible. (45, 51, D) the +7 great sword of Greed {slice, +Inv} (still there?) It inflicts extra damage upon your enemies. It lets you turn invisible. an uncursed staff of energy (still there?) (45, 53, D) a +1 battleaxe of freezing (unseen) (45, 56, D) a +0 dire flail (still there?) a +2 great sword of flaming (still there?) (45, 59, D) a large rock (46, 48, D) a +5 hand crossbow (46, 49, D) 5 large rocks (still there?) a +4 morningstar of holy wrath (still there?) (46, 50, D) a book of Changes (46, 53, D) a +2 battleaxe of freezing (unseen) (46, 54, D) a titan corpse (skeletalised by now) (46, 58, D) 2 large rocks (47, 48, D) a +1 great sword of flaming an uncursed staff of cold (47, 49, D) a +0 dire flail a +0 great mace an uncursed staff of cold (47, 50, D) a +2 battleaxe of freezing a +2 great sword of holy wrath a +0 dire flail a +0 dire flail a +2 glaive of protection a frost giant corpse (skeletalised by now) an ettin corpse (skeletalised by now) (47, 51, D) a +3 amulet of reflection an uncursed ring of protection from fire the amulet "Purchomo" {Harm *Drain rElec MR+} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Ussunewo {+Fly rF+ rN+ MR+ Int+2} [ring of flight] It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. the amulet "Xuzicaod" {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. an uncursed ring of fire an uncursed ring of stealth an uncursed ring of fire an uncursed amulet of harm an uncursed ring of wizardry the amulet "Xeuhif" {Inacc rPois rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It protects you from poison. the ring "Wiemiced" {-Tele rElec EV+2 Str+2 Int+5} [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It affects your intelligence (+5). It insulates you from electricity. It prevents most forms of teleportation. the amulet "Lomoteiq" {Gourm rElec rF+ Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of protection from magic (47, 52, D) an uncursed staff of air (47, 55, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (47, 56, D) 2 large rocks a +2 battleaxe of freezing (47, 57, D) a +2 great sword of flaming (48, 47, D) a +1 dagger of freezing (48, 50, D) 5 large rocks (still there?) an uncursed amulet of faith (still there?) (48, 52, D) 3 large rocks (48, 55, D) a large rock a +0 dire flail a +0 great mace an ettin corpse (skeletalised by now) a titan corpse (skeletalised by now) (48, 56, D) a large rock (49, 0, D) a book of Flames (49, 1, D) a +1 scale mail of fire resistance (49, 12, D) a lamp of fire (49, 24, D) a book of the Sky a +0 dagger (49, 36, D) a +3 ring mail of poison resistance (49, 37, D) an uncursed staff of wizardry (49, 48, D) a +4 ring of strength (49, 49, D) 5 large rocks a phantom mirror a cyclops corpse (skeletalised by now) (49, 50, D) a fan of gales (49, 51, D) 5 large rocks (49, 53, D) a +0 great sword of flaming (49, 54, D) a +2 battleaxe of freezing 2 large rocks (50, 0, D) the +1 robe "Lugimm" {Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). (50, 1, D) the cursed +0 plate armour of Kaloboh {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (50, 12, D) an uncursed staff of earth (50, 13, D) a book of the Tempests (50, 24, D) an uncursed staff of fire (50, 36, D) the +9 great sword "Fuuthroda" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (50, 37, D) an uncursed staff of wizardry (50, 48, D) a fan of gales (50, 49, D) a +0 dire flail (50, 50, D) an uncursed staff of air (unseen) (50, 51, D) a cursed +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (50, 55, D) 3 large rocks (51, 0, D) a +6 hand axe of flaming (51, 1, D) a +2 scale mail of positive energy (51, 12, D) an uncursed staff of conjuration (51, 13, D) a box of beasts (51, 24, D) a +3 ring mail of positive energy (51, 25, D) the Incunabulum of Orientation and the Blaze Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Blink Translocation 2 no c - Lesser Beckoning Translocation 3 no d - Force Lance Conjuration/Translocation 4 no e - Passage of Golubria Translocation 4 no f - Dispersal Translocation 6 no a +0 short sword (51, 28, D) a +0 short sword (unseen) (51, 29, D) a +0 buckler (51, 36, D) a cursed staff of conjuration (51, 37, D) a +3 ring of intelligence an uncursed ring of protection from magic an uncursed ring of stealth the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (51, 47, D) a cursed -3 dire flail (51, 50, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (52, 0, D) a +1 leather armour of poison resistance (52, 1, D) a book of Alchemy (52, 12, D) an uncursed staff of air (52, 13, D) a +1 short sword of venom (52, 24, D) a lightning rod (4/4) an uncursed staff of wizardry (52, 30, D) a +3 war axe of chopping (52, 36, D) the Almanac of Poisoning and Dislocation Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Recall Summoning/Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Alistair's Intoxication Transmutation/Poison 5 no (52, 47, D) a crystal ball of energy (52, 50, D) a +0 chain mail of fire resistance (still there?) an uncursed staff of cold (still there?) (53, 0, D) a book of Burglary (53, 1, D) a +6 ring of strength the amulet of Osulodeo {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. the +8 hand axe of Arbitration {chop, Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). (53, 13, D) the cursed +0 chain mail "Obrengeifo" {Str+2} It affects your strength (+2). It has a curse placed upon it. (53, 26, D) a book of Necromancy a +0 rapier a +0 rapier a +0 leather armour (53, 29, D) an uncursed staff of conjuration a +0 leather armour a +7 trident of protection (53, 30, D) a +3 war axe of flaming (53, 36, D) a book of Battle (53, 37, D) a +0 shortbow of flaming (53, 47, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. an ettin corpse (skeletalised by now) (54, 0, D) a fan of gales (54, 1, D) the +4 glaive "Damnoy" {vamp, rPois Str+6 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your intelligence (+2). It protects you from poison. (54, 12, D) a book of Cantrips (54, 13, D) a +3 great sword of freezing a +0 hunting sling 17 stones a +0 robe a +0 buckler a +1 flail of flaming (54, 24, D) a +3 hand axe of chopping (54, 25, D) a +0 long sword a +2 scimitar of slicing (54, 27, D) a +0 long sword (54, 51, D) the +5 plate armour of the Armoured One {MP+9} It affects your magic capacity (+9). (55, 0, D) a +2 trident of freezing (55, 12, D) a lightning rod (4/4) (55, 13, D) a +4 long sword of holy wrath (55, 24, D) an uncursed staff of conjuration (55, 27, D) a +0 short sword (55, 48, D) Jycwotwi's Handbook of the Oath Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Summon Guardian Golem Hexes/Summoning 3 no (unseen) (55, 49, D) a +2 great mace of protection (55, 51, D) 3 large rocks (58, 36, D) an uncursed staff of fire (58, 48, D) an uncursed staff of wizardry (58, 49, D) an uncursed amulet of the acrobat (59, 47, D) a phantom mirror (59, 48, D) a +4 shortbow of freezing (59, 53, D) a +2 halberd of protection (60, 37, D) an uncursed staff of air +2 fire dragon scales a fan of gales (60, 46, D) an uncursed staff of energy (60, 47, D) a +2 chain mail of positive energy (61, 0, D) an uncursed staff of death (61, 10, D) a +0 trident a +2 hunting sling of velocity (61, 16, D) a book of Fire (61, 50, D) the cursed +1 falchion "Sonnucw" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (61, 51, D) a glowing shapeshifter corpse (61, 53, D) a +5 dagger of venom (62, 1, D) a cursed ring of attention (62, 10, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) a book of Dreams (62, 17, D) a +1 hand axe of chopping (62, 27, D) a book of Beasts (62, 36, D) an uncursed staff of fire a sack of spiders a Young Poisoner's Handbook (62, 38, D) a +2 flail of holy wrath (unseen) (62, 47, D) a crystal ball of energy (62, 49, D) a scroll of brand weapon (62, 64, D) the ring of Dishonesty {rPois rF+ rC+ Int+4 Dex+6} [ring of protection from fire] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from fire. It protects you from cold. It protects you from poison. (unseen) (63, 0, D) the cursed +0 chain mail of Awe {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 8, D) an uncursed staff of energy (63, 10, D) a +0 trident (63, 16, D) the +6 broad axe "Neacw" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (63, 17, D) a box of beasts (63, 26, D) an uncursed staff of energy (63, 27, D) a book of Unlife (63, 47, D) a Young Poisoner's Handbook (63, 50, D) the +2 leather armour "Ovacucza" {Regen+ Int+5 Dex+4 Slay-4} It affects your intelligence (+5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It increases your rate of regeneration. (unseen) (63, 56, D) a +1 spear of freezing (unseen) (63, 60, D) a glowing shapeshifter corpse (64, 10, D) a +0 trident (64, 17, D) a +2 triple sword of slicing (64, 26, D) a +1 scale mail of fire resistance (64, 27, D) a book of Battle (64, 36, D) a +2 hand crossbow of velocity (64, 47, D) the +3 mace of Gakhlefen {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (64, 57, D) a glowing shapeshifter corpse (64, 59, D) a glowing shapeshifter corpse (64, 63, D) a glowing shapeshifter corpse (unseen) (65, 26, D) a +3 chain mail of cold resistance (65, 49, D) a crystal ball of energy (65, 52, D) a lamp of fire (65, 57, D) a +2 ring mail of cold resistance a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (65, 58, D) a glowing shapeshifter corpse (65, 63, D) a glowing shapeshifter corpse (unseen) (66, 49, D) a phantom mirror (66, 54, D) a +2 morningstar of protection (66, 62, D) an uncursed staff of cold (unseen) (67, 0, D) an uncursed staff of earth (67, 47, D) a lamp of fire (67, 48, D) a +2 leather armour of magic resistance (67, 50, D) a crystal ball of energy (67, 56, D) a glowing shapeshifter corpse (67, 60, D) a +4 morningstar of holy wrath (still there?) a +3 shortbow of velocity (still there?) (68, 0, D) an uncursed ring of poison resistance (68, 47, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (68, 48, D) a cursed amulet of inaccuracy (68, 49, D) a book of Conjurations (68, 50, D) a lamp of fire (68, 54, D) an uncursed staff of cold (68, 66, D) a glowing shapeshifter corpse (69, 0, D) a +1 chain mail of fire resistance (69, 4, D) a +0 battleaxe a +0 chain mail (69, 36, D) a +0 spear (69, 47, D) an uncursed staff of death (unseen) (69, 63, D) a glowing shapeshifter corpse (70, 8, D) a book of Geomancy (70, 10, D) a +0 trident a +0 trident 2 throwing nets (70, 36, D) a +1 robe of fire resistance (70, 37, D) a +1 vampiric great sword (70, 47, D) a book of Dreams (70, 49, D) a fan of gales (71, 10, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) a fan of gales (71, 17, D) a book of Beasts (71, 20, D) a cursed -1 spear (71, 26, D) a +2 war axe of holy wrath (71, 27, D) an uncursed staff of energy (71, 36, D) a book of Changes (71, 41, D) a +0 club a +0 robe (71, 43, D) a +2 hand axe of distortion (unseen) (71, 49, D) a lamp of fire (72, 8, D) an uncursed staff of energy (72, 9, D) a cursed staff of wizardry (72, 10, D) a +0 trident 7 boomerangs (72, 16, D) an uncursed staff of air (72, 17, D) a sack of spiders (72, 27, D) a phial of floods (72, 31, D) a +1 battleaxe of chopping (72, 36, D) a +2 plate armour of fire resistance (72, 37, D) a +2 vampiric trident (72, 48, D) an uncursed staff of earth (72, 49, D) a book of Death (73, 1, D) an uncursed staff of energy (73, 10, D) a +0 trident a +1 shortbow of flaming (73, 16, D) a +1 mace of holy wrath (73, 17, D) a +1 scale mail of positive energy (73, 26, D) an uncursed staff of air (73, 27, D) a book of Maledictions (73, 31, D) a +0 battleaxe (73, 36, D) the +0 quarterstaff of Voxt {crush, rPois rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from poison. It protects you from negative energy. (73, 37, D) an uncursed ring of ice (73, 47, D) a +1 glaive of venom (73, 48, D) an uncursed staff of energy (73, 49, D) a +0 dagger of protection (73, 59, D) a glowing shapeshifter corpse (unseen) (75, 1, D) a +3 leather armour of cold resistance (75, 58, D) a +3 spear of piercing (unseen)