Burgietje the Dungeon (0, 50, D) a crystal ball of energy (0, 51, D) a +0 broad axe (0, 52, D) a sack of spiders (1, 35, D) an uncursed staff of death (1, 50, D) a +1 dagger of venom (1, 51, D) a +2 shortbow of flaming (1, 52, D) a +0 dagger (1, 53, D) a +0 war axe (unseen) (2, 15, D) a +0 spear of venom (2, 32, D) a +3 ring mail of fire resistance (2, 34, D) a +2 hunting sling of freezing (2, 38, D) a spiny frog corpse (skeletalised by now) (unseen) (2, 50, D) a book of Summonings (2, 51, D) the Disquisition on the Oath and Protection Spells Type Level Known a - Song of Slaying Charms 2 no b - Slow Hexes 2 no c - Cause Fear Hexes 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Deflect Missiles Charms/Air 6 no (2, 52, D) the Catalogue of Creative Ice Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Call Imp Summoning 2 no c - Simulacrum Ice/Necromancy 6 no d - Dragon's Call Summoning 9 no (2, 53, D) a +0 robe (unseen) (2, 54, D) a +0 long sword (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the cursed +2 shortbow "Ficucsei" {venom, Dex+4 Stlth+} It poisons the ammo it fires. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (3, 15, D) a +3 hand crossbow of velocity (still there?) a +3 hand crossbow of velocity (still there?) (3, 16, D) an uncursed staff of energy (3, 32, D) an uncursed staff of cold (unseen) (3, 33, D) a phial of floods (3, 50, D) a +3 falchion of holy wrath (still there?) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. (3, 51, D) a +0 chain mail (still there?) a book of Party Tricks (still there?) (3, 52, D) a cursed -1 club (still there?) a +0 dagger (still there?) (3, 53, D) a +0 scimitar (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed staff of air (4, 16, D) a +5 shortbow a +2 vampiric scimitar (4, 32, D) an uncursed staff of cold (unseen) (4, 36, D) a basilisk corpse (skeletalised by now) (4, 49, D) a +1 dagger of flaming (4, 52, D) 2 large rocks (still there?) a +5 trident of flaming (still there?) (4, 55, D) a +0 giant spiked club (unseen) (5, 15, D) an uncursed staff of conjuration an uncursed staff of conjuration (5, 32, D) a cursed staff of air (5, 33, D) a crystal ball of energy (5, 51, D) an uncursed staff of death (5, 52, D) a +0 great sword (unseen) (5, 56, D) a +5 dagger of speed (5, 57, D) a +0 battleaxe a +0 plate armour an orc skeleton (6, 16, D) a +0 long sword a +0 scimitar a +0 robe a +2 chain mail of cold resistance (6, 32, D) a +1 ring mail of poison resistance (6, 33, D) a sack of spiders (unseen) (6, 50, D) the +5 lajatang "Gogh" {slice, -Tele rN++ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from negative energy. It prevents most forms of teleportation. a +0 flail (6, 51, D) a +0 long sword (still there?) an uncursed staff of conjuration (still there?) (6, 52, D) a +0 broad axe (still there?) a book of Callings (still there?) (6, 54, D) a cursed -1 giant club (unseen) (6, 57, D) a +0 scimitar a cursed +0 chain mail an orc skeleton (6, 58, D) a large rock (7, 14, D) a book of Necromancy (7, 16, D) the cursed +0 flail "Ugisy" {crush, rC+ Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. a +1 short sword of holy wrath (still there?) (7, 19, D) a +2 short sword of flaming (unseen) (7, 21, D) a cursed -2 robe a +0 trident (7, 23, D) a +1 hand axe of freezing a cursed +0 robe (7, 32, D) the ring of the Thirsty Runes {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. the ring of Qyxezukk {rElec rN+ rCorr MP-9 Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It provides partial protection from all sources of acid and corrosion. an uncursed ring of protection from cold an uncursed ring of protection from magic an uncursed amulet of the gourmand a cursed ring of protection from fire an uncursed amulet of faith the ring of Enucyqep {+Inv rElec Str+4 Int+6} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). It insulates you from electricity. It lets you turn invisible. a lamp of fire (7, 33, D) a book of Alchemy (7, 34, D) the cursed +1 plate armour of Hedonism {rElec Str+3 Int-3} It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. (7, 38, D) a water moccasin corpse (skeletalised by now) (7, 50, D) the Disquisition on Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Gell's Gravitas Translocation 3 no c - Controlled Blink Translocation 8 no d - Disjunction Translocation 8 no (7, 51, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (7, 52, D) a +3 short sword of venom (still there?) a fan of gales (still there?) (7, 53, D) a +0 war axe (unseen) (7, 54, D) the +9 flail "Upice" {chaos, +Inv Dex+4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). It lets you turn invisible. (unseen) (7, 55, D) a +0 glaive (unseen) (7, 56, D) 4 large rocks a stone giant skeleton (7, 57, D) a +0 war axe a +0 plate armour 3 large rocks 3 bolts an orc skeleton (7, 59, D) a large rock (7, 60, D) a large rock (8, 14, D) a +0 long sword of holy wrath (8, 17, D) a +0 trident (unseen) (8, 21, D) a +2 vampiric spear a +0 robe (8, 32, D) a +2 vampiric lajatang (8, 33, D) an uncursed staff of earth (unseen) (8, 37, D) a hydra corpse (skeletalised by now) (8, 40, D) (unseen) (8, 50, D) the +1 cloak of Salvation {rCorr Str+3 Int+3 Stlth+} (still there?) It affects your strength (+3). It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. a fan of gales (still there?) (8, 51, D) a +2 robe of cold resistance a +1 great sword of freezing (8, 53, D) a +0 plate armour (unseen) (8, 56, D) a +5 spear of freezing a +0 arbalest 13 bolts a +0 chain mail a +0 battleaxe a +0 chain mail an orc skeleton (8, 57, D) a stone giant skeleton (9, 14, D) a +1 halberd of venom a +0 mace (9, 15, D) a sack of spiders (9, 16, D) a +1 war axe of flaming (still there?) Koas's Collected Works on the Voyage and the Mountains (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Blink Translocation 2 no c - Portal Projectile Hexes/Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Lee's Rapid Deconstruction Earth 5 no (9, 33, D) a book of Maledictions (unseen) (9, 52, D) a +0 war axe (unseen) (9, 55, D) a +0 halberd (unseen) (9, 56, D) a +0 war axe a +0 chain mail (9, 57, D) a +0 giant club (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) the cursed -4 cloak of the Desolation of Salt {-Tele rElec Str+3} It affects your strength (+3). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (10, 15, D) a +0 long sword (10, 16, D) the +8 falchion of Yredelemnul's Esteem {vamp, Fragile rN++ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. (10, 33, D) a +3 plate armour of poison resistance (10, 34, D) an uncursed staff of conjuration (10, 50, D) an uncursed staff of air (still there?) a +0 hand axe (still there?) (10, 52, D) a +2 long sword of holy wrath (still there?) a lamp of fire (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (11, 14, D) the +6 hunting sling "Qoilac" {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (11, 15, D) an uncursed ring of ice (11, 16, D) a +0 flail (11, 17, D) the +6 scimitar of Kismet {slice, rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It makes you more stealthy. (unseen) (11, 32, D) a book of Death (11, 50, D) a book of Enchantments (still there?) a fan of gales (still there?) (11, 51, D) a +0 dagger (11, 52, D) a +1 quarterstaff of protection a +3 great mace a +0 chain mail a book of Debilitation an orc corpse (skeletalised by now) (11, 53, D) a +0 war axe (unseen) (12, 14, D) a phial of floods (12, 15, D) a +3 scale mail of fire resistance (12, 16, D) an uncursed staff of death (12, 32, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, 33, D) a +2 robe of positive energy (12, 52, D) a +0 scale mail of magic resistance (12, 55, D) a stone giant skeleton (13, 32, D) a +4 arbalest of freezing (13, 33, D) the +1 buckler of the Unbroken {+Inv rPois} It protects you from poison. It lets you turn invisible. (13, 34, D) a +4 ring mail of poison resistance (13, 50, D) the cursed +1 hand axe "Tuasen" {drain, rElec MR+++ Int-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (13, 51, D) a +0 hand axe (13, 52, D) a phial of floods (14, 50, D) a +3 plate armour of poison resistance (14, 51, D) a fan of gales (17, 37, D) a +0 dagger (18, 15, D) a +2 cloak of poison resistance (18, 32, D) a +0 robe (18, 48, D) the Catalogue of Earthen Ignition Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Stone Arrow Conjuration/Earth 3 no d - Inner Flame Hexes/Fire 3 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Iron Shot Conjuration/Earth 6 no (18, 49, D) the +0 glaive of Ravage {chop, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (18, 50, D) a cursed staff of air (19, 0, D) a +1 plate armour of cold resistance (19, 1, D) a book of Dreams (19, 48, D) the +1 leather armour of Amorality {+Blink rF+} It protects you from fire. It lets you blink. (19, 49, D) a book of Conjurations the +9 dagger of the Other Side {venom, rF+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from fire. (19, 50, D) an uncursed staff of air (20, 0, D) a +2 flail of holy wrath (20, 1, D) a +1 broad axe of chopping (20, 15, D) a sack of spiders (20, 17, D) a +4 scythe of distortion (20, 18, D) a +1 shortbow of velocity (20, 32, D) a book of Changes (20, 35, D) a +2 robe of cold resistance (20, 48, D) a +0 scimitar of holy wrath (20, 49, D) an uncursed staff of wizardry (21, 0, D) a +1 shortbow of freezing (21, 16, D) a +1 vampiric glaive (21, 17, D) an uncursed staff of earth (21, 32, D) a +2 morningstar of holy wrath (21, 34, D) 5 large rocks (still there?) a +0 plate armour (still there?) (21, 41, D) a +0 halberd (21, 48, D) a lightning rod (4/4) (21, 51, D) the +7 broad axe of Biralitt {chop, +Inv rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. an uncursed staff of power (22, 16, D) a +0 giant club a crystal ball of energy an uncursed staff of power (22, 32, D) a +0 glaive (22, 33, D) the +10 spear "Lifebane" {pierce, rF- MR+ Str+7 Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +2 falchion of electrocution (still there?) (22, 35, D) a +0 dire flail of draining (unseen) (22, 38, D) a +3 plate armour of poison resistance (unseen) (22, 48, D) an uncursed staff of cold (unseen) (23, 0, D) a crystal ball of energy (23, 1, D) a +2 whip of electrocution (23, 16, D) the +9 great sword of Woceveuh {slice, -Tele Str+2 Dex+10 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+10). It prevents most forms of teleportation. It makes you less stealthy. a +2 halberd of freezing a cursed amulet of inaccuracy a lightning rod (4/4) (23, 19, D) the +8 war axe of Execution {protect, Int+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). a +2 robe of magic resistance a +0 scythe of flaming (23, 22, D) a +1 scythe of venom (23, 32, D) a +2 robe (23, 37, D) a +0 plate armour a +1 war axe of freezing a +0 war axe (24, 0, D) an uncursed amulet of regeneration an uncursed ring of ice the ring "Utsamocvag" {+Fly rC+ Dex+9} [ring of flight] It affects your dexterity (+9). It protects you from cold. It lets you fly. the ring "Ruus" {rN+ MP+9 Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). a +1 scimitar of protection (24, 1, D) Zoenal's Collected Works on Unholy Arts Spells Type Level Known a - Pain Necromancy 1 no b - Vampiric Draining Necromancy 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Death Channel Necromancy 6 no (24, 15, D) a book of Fire a +0 trident (24, 19, D) a +3 scythe of protection (24, 32, D) a +0 halberd (24, 33, D) a +0 vampiric dagger (still there?) the +8 glaive of Havoc {chop, SInv} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. (24, 34, D) a crystal ball of energy (still there?) an uncursed staff of fire (still there?) (24, 48, D) an uncursed staff of conjuration (unseen) (24, 54, D) a shard shrike skeleton (25, 0, D) a phial of floods (25, 1, D) a book of Annihilations (25, 18, D) a +3 shortbow of velocity (still there?) a scroll of acquirement (still there?) (25, 32, D) a +0 short sword (25, 36, D) the +8 great sword of Geom {speed, rPois Int-2 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from poison. It lets you see invisible. a +2 whip of venom a +0 plate armour a +0 war axe a +0 plate armour (25, 37, D) a +0 plate armour a +1 flail of draining 3 large rocks a +0 dire flail the +3 robe "Degun" {rN++ Int+7 Slay-4} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from negative energy. (25, 38, D) a +5 long sword of freezing a +0 giant spiked club a +0 giant club (25, 49, D) a phial of floods (25, 50, D) a book of Enchantments (still there?) a +1 great sword of protection (still there?) (25, 52, D) a +0 dire flail (26, 0, D) a Young Poisoner's Handbook (26, 1, D) a +3 chain mail of cold resistance (26, 32, D) a phial of floods (26, 33, D) a +2 dagger of venom (unseen) (26, 38, D) a +0 robe (26, 48, D) the +3 spear "Woskoreu" {flame, MP+9 Int+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your magic capacity (+9). It lets you see invisible. (26, 49, D) a +2 scale mail of poison resistance (26, 50, D) a +4 morningstar of distortion (27, 0, D) a book of Callings (27, 1, D) an uncursed staff of energy (27, 15, D) a +2 ring of evasion (27, 16, D) a book of the Dragon (27, 32, D) an uncursed amulet of harm (still there?) a +2 hand axe of chopping (still there?) (27, 49, D) a sack of spiders (27, 50, D) a +4 scythe of protection (still there?) a +3 shortbow of flaming (still there?) (28, 0, D) the +1 great sword of Sephua {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (28, 1, D) a book of Battle (28, 16, D) an uncursed staff of air (28, 21, D) a +1 scale mail of positive energy (28, 31, D) a +0 dagger (unseen) (28, 32, D) a +0 giant spiked club (28, 48, D) a book of Spatial Translocations (28, 49, D) an uncursed staff of poison (28, 50, D) an uncursed staff of power (29, 1, D) Will's Incunabulum of Warped Poison Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Apportation Translocation 1 no c - Teleport Other Translocation 3 no d - Spider Form Transmutation/Poison 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Controlled Blink Translocation 8 no (29, 16, D) the +6 great sword "Lurautal" {slice, rF- Str+4 Int+7} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+7). It makes you vulnerable to fire. (29, 17, D) a cursed -5 ring of slaying (29, 48, D) a +2 robe of cold resistance (29, 49, D) a book of Geomancy (29, 50, D) a +3 ring mail of magic resistance (still there?) a +1 vampiric war axe (still there?) (30, 35, D) a +0 fustibalus of flaming (unseen) (30, 48, D) a +0 scimitar of holy wrath a phial of floods (31, 21, D) a +2 hunting sling of freezing (31, 48, D) a book of Cantrips (31, 50, D) +1 storm dragon scales (still there?) a +4 war axe of freezing (still there?) (32, 48, D) a +1 leather armour of fire resistance (32, 49, D) an uncursed ring of poison resistance (33, 3, D) a cursed -2 shortbow (33, 27, D) a book of Party Tricks (33, 29, D) a +0 leather armour a +0 short sword 9 arrows a +0 longbow (33, 48, D) a +1 morningstar of draining (33, 49, D) a +2 scale mail of cold resistance (33, 50, D) a +1 leather armour of fire resistance (34, -1, D) 6 large rocks (34, 1, D) 25 bolts (34, 4, D) a +1 broad axe of freezing (34, 49, D) a book of Conjurations (35, 1, D) a +0 arbalest an uncursed staff of power a +0 arbalest (35, 27, D) a lightning rod (4/4) (unseen) (35, 50, D) a phantom mirror (36, 14, D) a book of Enchantments (36, 32, D) a +0 rapier a +1 great sword of holy wrath a +0 scimitar (37, -1, D) a cursed -2 shortbow (37, 0, D) a +2 robe of magic resistance an uncursed staff of poison a book of Clouds (37, 3, D) a +0 leather armour a +2 spear of piercing 5 large rocks an uncursed staff of cold 35 arrows (37, 14, D) a +0 quarterstaff (unseen) (38, 3, D) 10 javelins 12 bolts (38, 9, D) a javelin (38, 14, D) an uncursed staff of wizardry (38, 16, D) a +0 spear (unseen) (38, 29, D) a +0 leather armour a +0 rapier a +0 ring mail a +2 battleaxe of chopping a phantom mirror a Necronomicon (38, 48, D) a sack of spiders (38, 49, D) a book of Ice (38, 50, D) a book of Burglary (39, 0, D) a lamp of fire the +7 dagger "Pagur" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a +0 shortbow a +0 shortbow (39, 7, D) a large rock 4 arrows (39, 8, D) a bolt 4 arrows (39, 14, D) a +6 ring of strength a +2 ring of strength an uncursed ring of fire the amulet "Jyerr" {Spirit +Fly} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you fly. an uncursed ring of ice the ring "Lonopos" {-Tele rC+ MR+ AC+6} [ring of protection] It affects your AC (+6). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +4 ring of dexterity an uncursed ring of fire a +3 ring of strength an uncursed ring of stealth an uncursed ring of magical power an uncursed ring of wizardry a +3 ring of protection a +4 ring of protection an uncursed ring of ice an uncursed ring of ice an uncursed amulet of faith an uncursed ring of protection from fire a +2 glaive of flaming (39, 15, D) a +0 flail a +0 animal skin a book of Alchemy (39, 16, D) the +9 rapier "Cyezif" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (unseen) (39, 27, D) a sack of spiders a crystal ball of energy a +3 plate armour of poison resistance a Fen Folio (39, 28, D) a +6 ring of strength (39, 32, D) a +0 ring mail a +0 long sword (39, 33, D) a +0 long sword of pain a +0 long sword (39, 48, D) a +0 fustibalus of freezing (39, 50, D) a +0 robe of cold resistance (still there?) the ring of Megalomania {Ice rPois Stlth+} (still there?) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (40, 0, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. 23 bolts a +0 arbalest the Handbook of Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Gell's Gravitas Translocation 3 no c - Teleport Other Translocation 3 no d - Passage of Golubria Translocation 4 no e - Disjunction Translocation 8 no 25 arrows (40, 8, D) an arrow (40, 9, D) 2 javelins (40, 14, D) an uncursed staff of summoning (40, 15, D) a +3 scale mail of fire resistance (40, 17, D) a +0 robe (40, 18, D) a +0 flail a +0 animal skin (40, 33, D) a +0 rapier (unseen) (40, 49, D) a book of Dreams (40, 50, D) an uncursed staff of wizardry (40, 51, D) a cursed +0 cloak (unseen) (41, 0, D) the cursed +1 plate armour "Ziola" {rElec rF- rCorr} It makes you vulnerable to fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (41, 4, D) a +0 shortbow (unseen) (41, 15, D) a lightning rod (4/4) (41, 16, D) 12 arrows (unseen) (41, 19, D) a +0 quarterstaff (unseen) (41, 27, D) a +7 trident of freezing (unseen) (41, 30, D) a +2 battleaxe of chopping (unseen) (41, 32, D) a +2 short sword of venom (41, 48, D) a book of Party Tricks (41, 49, D) an uncursed staff of air (41, 50, D) the cursed +1 hand axe "Riko Gad" {freeze, rF+ rC+ Str-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (42, 0, D) a Necronomicon (42, 3, D) a +0 shortbow (unseen) (42, 15, D) a +0 spear a +3 chain mail of poison resistance a +0 buckler a +0 longbow a phantom mirror (42, 27, D) a +0 long sword (42, 28, D) a +0 long sword (still there?) a book of Maledictions (still there?) (42, 48, D) a book of Summonings (42, 49, D) an uncursed ring of protection from fire (42, 50, D) the Grimoire of the Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Shatter Earth 9 no (43, 2, D) 3 large rocks (unseen) (43, 14, D) the Grimoire of Captivating Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Darkness Hexes 6 no (43, 15, D) an uncursed staff of summoning (43, 29, D) a +0 short sword (43, 31, D) a +0 ring mail (43, 34, D) a +2 scimitar of holy wrath (43, 49, D) +1 fire dragon scales (still there?) the ring of Hosteud {rN+ rCorr} (still there?) [ring of resist corrosion] It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (44, 28, D) a +3 plate armour of fire resistance (44, 47, D) a lamp of fire (44, 48, D) a sack of spiders (45, 48, D) a book of Summonings (45, 49, D) a fan of gales (still there?) a sack of spiders (still there?) (45, 55, D) a raiju skeleton (46, 49, D) a +1 morningstar of crushing an uncursed staff of power a +3 demon trident of venom a cursed staff of energy (47, 50, D) a sack of spiders a raiju corpse (48, 35, D) a +1 mace of venom (unseen) (48, 40, D) a +0 short sword (48, 48, D) a phantom mirror (48, 49, D) an uncursed amulet of magic regeneration (48, 51, D) a +0 vampiric long sword (still there?) a +4 chain mail of cold resistance (still there?) (49, 1, D) an uncursed ring of ice (49, 12, D) a box of beasts (49, 35, D) a box of beasts (unseen) (49, 39, D) a +0 scythe of venom a +0 shortbow 16 arrows a +0 leather armour (49, 48, D) a +1 glaive of protection (49, 49, D) a +3 plate armour of fire resistance (still there?) an uncursed staff of energy (still there?) (49, 50, D) a +4 plate armour of magic resistance (50, 1, D) a book of Conjurations a +2 quarterstaff of protection a +0 buckler of positive energy (50, 11, D) a book of Misfortune (50, 24, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (50, 25, D) a book of Callings (50, 39, D) a +0 leather armour a +2 vampiric glaive (50, 47, D) a phantom mirror (50, 50, D) a +0 great sword of holy wrath (50, 51, D) a +2 quarterstaff of draining (51, 1, D) an uncursed staff of earth (51, 12, D) a fan of gales a lamp of fire (51, 14, D) a +2 battleaxe of freezing (51, 24, D) a fan of gales (51, 26, D) a +3 scythe of distortion (51, 36, D) a +0 short sword (51, 37, D) a +0 troll leather armour a +0 dagger a +0 shortbow a +0 dagger 25 arrows a +0 leather armour an uncursed staff of earth (51, 41, D) a +0 flail of crushing a +0 long sword (51, 44, D) an arrow (51, 47, D) a +1 chain mail of magic resistance (51, 50, D) an uncursed amulet of guardian spirit (52, 0, D) an uncursed staff of conjuration (52, 12, D) a +3 leather armour of poison resistance (52, 14, D) +0 ice dragon scales (52, 24, D) an uncursed staff of fire an uncursed staff of wizardry (52, 25, D) an uncursed staff of earth a book of Spatial Translocations (52, 26, D) an uncursed staff of poison (52, 27, D) a +3 great mace of flaming a +0 plate armour (52, 36, D) a cursed amulet of inaccuracy (52, 47, D) a +3 ring mail of cold resistance (53, 0, D) a sack of spiders (53, 12, D) a +4 great sword of electrocution (53, 36, D) a lamp of fire (53, 37, D) the +10 plate armour of Absolutism {+Fly Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It lets you fly. (53, 39, D) a +0 long sword (54, 1, D) a +8 hand crossbow (still there?) a +8 hand crossbow (still there?) (54, 12, D) the Volume of Mutagenic Augmentations Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Passwall Transmutation/Earth 2 no c - Regeneration Charms/Necromancy 3 no d - Ozocubu's Armour Charms/Ice 3 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (54, 13, D) a +1 mace of protection (54, 26, D) a +2 leather armour of magic resistance (54, 27, D) a +1 scythe of protection (54, 36, D) a +2 shortbow of flaming (54, 47, D) a +0 demon whip (54, 48, D) a +1 hand crossbow of flaming (unseen) (54, 50, D) an uncursed ring of protection from cold (unseen) (55, 0, D) a phantom mirror (55, 1, D) a sack of spiders (55, 24, D) a +3 ring of intelligence (still there?) a fan of gales (still there?) (55, 48, D) a crystal ball of energy (55, 50, D) a +0 fustibalus of freezing (57, 12, D) a +1 ring mail of magic resistance (59, 36, D) an uncursed staff of summoning (59, 37, D) a +1 plate armour of positive energy (60, 36, D) a +0 dagger of venom (61, 5, D) a cursed -3 short sword a +0 ring mail (61, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (61, 25, D) a +2 chain mail of poison resistance (61, 26, D) a cursed -3 ring of intelligence (61, 36, D) the +6 scythe "Waru Xonoe" {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (61, 37, D) a +4 scale mail of fire resistance (61, 49, D) the Guide on the Supportive Volcanoes Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Aura of Abjuration Summoning 5 no (62, 0, D) an uncursed ring of poison resistance (62, 4, D) a +0 scimitar (62, 8, D) an uncursed staff of summoning (62, 9, D) a phantom mirror (62, 11, D) a +0 war axe (62, 27, D) a +0 arbalest 10 bolts a +0 shortbow 12 arrows a book of Alchemy (62, 28, D) a +0 shortbow 14 arrows (62, 36, D) a book of Spatial Translocations (62, 37, D) an uncursed staff of energy (62, 49, D) a +0 mace of holy wrath (63, 0, D) an uncursed staff of air (63, 3, D) a +0 short sword (63, 4, D) a cursed -3 rapier (63, 8, D) a +0 antimagic short sword (63, 16, D) a +2 falchion of freezing (63, 26, D) 3 large rocks (63, 27, D) a +0 arbalest 14 bolts a +6 plate armour of ponderousness (63, 29, D) a bolt (63, 31, D) a bolt (63, 33, D) an arrow 4 bolts (63, 36, D) an uncursed staff of air (63, 37, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (63, 50, D) an uncursed staff of power (64, 16, D) a +2 plate armour of magic resistance the +8 dagger of Fragile Peace {venom, *Drain rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It causes draining when unequipped. (64, 18, D) a +0 trident of flaming (64, 26, D) a +0 shortbow 20 arrows a +1 scale mail of poison resistance (64, 27, D) a +0 arbalest 21 bolts (64, 49, D) a lamp of fire (64, 50, D) a book of Ice (65, 26, D) a box of beasts (65, 27, D) 5 large rocks (65, 33, D) a bolt (65, 49, D) an uncursed staff of fire (65, 50, D) an uncursed staff of summoning (66, 50, D) a lightning rod (4/4) (66, 51, D) a +2 morningstar of holy wrath (67, 0, D) a phantom mirror (67, 49, D) the cursed +0 cloak of the Game of Kings {+Blink rElec rCorr} It insulates you from electricity. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (68, 0, D) an uncursed staff of poison (68, 4, D) a +4 falchion a +0 robe (68, 49, D) a +1 mace of holy wrath (68, 50, D) a phantom mirror (69, 0, D) an uncursed staff of wizardry (69, 36, D) a lightning rod (4/4) (69, 49, D) a +3 antimagic hand axe (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a box of beasts (70, 21, D) a +1 spear of venom (unseen) (70, 36, D) a book of the Tempests (70, 49, D) a sack of spiders (71, 8, D) a +3 vampiric falchion (71, 16, D) a +2 dagger of draining (71, 17, D) a +2 leather armour of fire resistance (71, 27, D) a +2 ring mail of positive energy (71, 28, D) a +1 lajatang of speed (71, 37, D) a +0 leather armour a +0 short sword a +0 short sword a +0 short sword (71, 38, D) a +0 leather armour (unseen) (71, 42, D) an arrow (71, 49, D) the Disquisition on the Voyage and Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Blink Translocation 2 no c - Gell's Gravitas Translocation 3 no d - Spider Form Transmutation/Poison 3 no e - Force Lance Conjuration/Translocation 4 no f - Malign Gateway Summoning/Translocation 7 no (72, 8, D) a fan of gales (72, 9, D) an uncursed staff of fire (72, 17, D) a +3 great mace of protection (72, 37, D) a +0 longbow a +2 long sword of slicing 22 arrows a +0 leather armour a +0 short sword (72, 39, D) 16 arrows (unseen) (72, 49, D) a box of beasts (73, 4, D) a +0 long sword (73, 17, D) an uncursed ring of poison resistance (73, 26, D) a +3 flail of draining (73, 27, D) the Volume of the Voyage and the Birds Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Passage of Golubria Translocation 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Malign Gateway Summoning/Translocation 7 no (73, 36, D) an uncursed staff of cold (73, 39, D) a +1 war axe of chopping (unseen) (73, 49, D) Sif Muna's Incunabulum of Good Luck and Feathers Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no (74, 3, D) a +0 long sword a +0 ring mail (74, 37, D) the +5 hand axe of Gallantry {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (74, 49, D) a phial of floods